54:35:171 EmuThread.cpp:175 I[BOOT]: Done.
54:38:114 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:114 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/
54:38:114 FileUtil.cpp:249 D[COMMON]: CreateFullPath: path exists E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/
54:38:115 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:925 Config.cpp:1349 I[LOADER]: Failed to read E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/MEGA00948_ppsspp.ini. No game-specific settings found, using global defaults.
54:38:925 System.cpp:403 I[BOOT]: PPSSPP v1.4.2-266-g2d5e7c8 Windows 64 bit
54:38:925 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:925 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:926 MemMap.cpp:291 I[MEMMAP]: Memory system initialized. Base at 0000000140310000 (RAM at @ 0000000148310000, uncached @ 0000000188310000)
54:38:926 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:926 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:926 Loaders.cpp:252 I[LOADER]: File is a PBP in a directory!
54:38:926 ELF\PBPReader.cpp:48 D[LOADER]: Loading PBP, version = 00010000
54:38:926 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path E:\EMU Thingz\ppsspp\memstick\PSP\GAME\MegaDrops2\
54:38:926 FileUtil.cpp:249 D[COMMON]: CreateFullPath: path exists E:\EMU Thingz\ppsspp\memstick\PSP\GAME\MegaDrops2\
54:38:926 PSPLoaders.cpp:332 I[LOADER]: MEGA00948 : MegaDrops2
54:38:926 HLE\sceKernelMemory.cpp:436 I[SCEKERNEL]: Kernel and user memory pools initialized
54:38:926 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path E:\EMU Thingz\ppsspp\memstick/
54:38:926 FileUtil.cpp:249 D[COMMON]: CreateFullPath: path exists E:\EMU Thingz\ppsspp\memstick/
54:38:926 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path E:\EMU Thingz\ppsspp\assets/flash0/
54:38:926 FileUtil.cpp:249 D[COMMON]: CreateFullPath: path exists E:\EMU Thingz\ppsspp\assets/flash0/
54:38:927 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path E:\EMU Thingz\ppsspp\memstick/PSP\PPSSPP_STATE
54:38:927 FileUtil.cpp:249 D[COMMON]: CreateFullPath: path exists E:\EMU Thingz\ppsspp\memstick/PSP\PPSSPP_STATE
54:38:963 Util\PPGeDraw.cpp:224 D[SCESCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
54:38:963 HLE\sceKernel.cpp:152 I[SCEKERNEL]: Kernel initialized.
54:38:963 FileSystems\DirectoryFileSystem.cpp:189 D[FILESYS]: Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\EBOOT.PBP
54:38:965 ELF\ElfReader.cpp:360 D[LOADER]: String section: 38
54:38:965 ELF\ElfReader.cpp:447 D[LOADER]: Relocatable module
54:38:965 ELF\ElfReader.cpp:453 D[LOADER]: 1 segments:
54:38:965 ELF\ElfReader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00000000 Filesz: 0019ab28 Memsz: 001a42b8 
54:38:966 ELF\ElfReader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804000, size 001a42b8
54:38:966 Util\BlockAllocator.cpp:392 I[SCEKERNEL]: -----------
54:38:966 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
54:38:966 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 089a8300 size 001a4300 taken=1 tag=ELF/"djdrops"
54:38:966 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 089a8300 - 0a000000 size 01657d00 taken=0 tag=(untitled)
54:38:966 Util\BlockAllocator.cpp:398 I[SCEKERNEL]: -----------
54:38:966 ELF\ElfReader.cpp:485 D[LOADER]: 39 sections:
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .text     Sitting at 08804000, size 00172ab8
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.text     Ignoring (size=0008ed60) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .init     Sitting at 08976ab8, size 00000024
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .fini     Sitting at 08976adc, size 0000001c
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text     Sitting at 08976af8, size 000002a8
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top     Sitting at 08976da0, size 00000004
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent     Sitting at 08976da4, size 00000010
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm     Sitting at 08976db4, size 00000004
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top     Sitting at 08976db8, size 00000004
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub     Sitting at 08976dbc, size 00000154
54:38:966 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.stub     Ignoring (size=00000198) (flags=00000000)
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm     Sitting at 08976f10, size 00000004
54:38:966 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo     Sitting at 08976f20, size 00000040
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident     Sitting at 08976f60, size 00000150
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid     Sitting at 089770b0, size 00000154
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata     Sitting at 08977210, size 0001cc7c
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata     Ignoring (size=000089c0) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .eh_frame     Sitting at 08993f8c, size 00006894
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.eh_frame     Ignoring (size=000023c0) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .gcc_except_table     Sitting at 0899a820, size 00002920
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.gcc_except_table     Ignoring (size=00000018) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .ctors     Sitting at 0899d140, size 0000021c
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.ctors     Ignoring (size=00000428) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .dtors     Sitting at 0899d35c, size 00000210
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.dtors     Ignoring (size=00000410) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .jcr     Sitting at 0899d56c, size 00000004
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .data     Sitting at 0899d570, size 00001368
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.data     Ignoring (size=00000a58) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sdata     Sitting at 0899e8d8, size 00000250
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.sdata     Ignoring (size=00000010) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sbss     Sitting at 0899eb28, size 00000000
54:38:967 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .bss     Sitting at 0899eb40, size 00009778
54:38:967 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .shstrtab     Ignoring (size=000001c2) (flags=00000000)
54:38:967 ELF\ElfReader.cpp:506 D[LOADER]: Relocations:
54:38:967 ELF\ElfReader.cpp:530 D[LOADER]: .rel.text: Performing 73132 relocations on .text : offset = 0019b1a0
54:38:967 ELF\ElfReader.cpp:59 D[LOADER]: Loading 73132 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.init: Performing 2 relocations on .init : offset = 00229f00
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 2 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.fini: Performing 1 relocations on .fini : offset = 00229f10
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 1 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 00229f18
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 1 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.lib.stub: Performing 51 relocations on .lib.stub : offset = 00229f20
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 51 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0022a0b8
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 5 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0022a0e0
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 2 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata: Performing 4408 relocations on .rodata : offset = 0022a0f0
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 4408 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.eh_frame: Performing 1144 relocations on .eh_frame : offset = 00232ab0
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 1144 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.gcc_except_table: Performing 3 relocations on .gcc_except_table : offset = 00234e70
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 3 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.ctors: Performing 133 relocations on .ctors : offset = 00234e88
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 133 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.dtors: Performing 130 relocations on .dtors : offset = 002352b0
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 130 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.data: Performing 331 relocations on .data : offset = 002356c0
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 331 relocations...
54:38:969 ELF\ElfReader.cpp:530 D[LOADER]: .rel.sdata: Performing 2 relocations on .sdata : offset = 00236118
54:38:969 ELF\ElfReader.cpp:59 D[LOADER]: Loading 2 relocations...
54:39:001 HLE\sceKernelModule.cpp:1252 I[LOADER]: Module "djdrops": 089a68d0 08976da4 08976dbc
54:39:001 HLE\sceKernelModule.cpp:1253 D[LOADER]: ===================================================
54:39:001 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceDmac, stubs at 08976af8
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDmacMemcpy : 08976af8
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDmacTryMemcpy : 08976b00
54:39:001 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:001 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceCtrl, stubs at 08976b08
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingCycle : 08976b08
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingMode : 08976b10
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlPeekBufferPositive : 08976b18
54:39:001 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:001 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module scePower, stubs at 08976b20
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerTick : 08976b20
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerIsBatteryCharging : 08976b28
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerIsLowBattery : 08976b30
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerRegisterCallback : 08976b38
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerSetClockFrequency : 08976b40
54:39:001 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:001 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceAudio, stubs at 08976b48
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioOutputPannedBlocking : 08976b48
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChReserve : 08976b50
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChRelease : 08976b58
54:39:001 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChangeChannelConfig : 08976b60
54:39:001 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceAudiocodec, stubs at 08976b68
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudiocodecCheckNeedMem : 08976b68
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudiocodecInit : 08976b70
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudiocodecDecode : 08976b78
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudiocodecGetEDRAM : 08976b80
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudiocodecReleaseEDRAM : 08976b88
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceDisplay, stubs at 08976b90
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetMode : 08976b90
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetFrameBuf : 08976b98
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayWaitVblankStart : 08976ba0
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceGe_user, stubs at 08976ba8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeEdramGetAddr : 08976ba8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListEnQueue : 08976bb0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListUpdateStallAddr : 08976bb8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListSync : 08976bc0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeDrawSync : 08976bc8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeSetCallback : 08976bd0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeUnsetCallback : 08976bd8
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceNetInet, stubs at 08976be0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceNetInetGetsockopt : 08976be0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceNetInetSetsockopt : 08976be8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceNetInetGetErrno : 08976bf0
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module sceUtility, stubs at 08976bf8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilityLoadAvModule : 08976bf8
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 08976c00
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoClose : 08976c00
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoOpen : 08976c08
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoRead : 08976c10
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoWrite : 08976c18
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoLseek : 08976c20
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoLseek32 : 08976c28
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoDopen : 08976c30
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoDread : 08976c38
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoDclose : 08976c40
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoMkdir : 08976c48
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoChdir : 08976c50
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoGetstat : 08976c58
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 08976c60
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLoadModule : 08976c60
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStartModule : 08976c68
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSelfStopUnloadModule : 08976c70
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module StdioForUser, stubs at 08976c78
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdin : 08976c78
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdout : 08976c80
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStderr : 08976c88
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module SysMemUserForUser, stubs at 08976c90
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelMaxFreeMemSize : 08976c90
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelAllocPartitionMemory : 08976c98
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelFreePartitionMemory : 08976ca0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 08976ca8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDevkitVersion : 08976cb0
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module ThreadManForUser, stubs at 08976cb8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateCallback : 08976cb8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSleepThreadCB : 08976cc0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitThreadEnd : 08976cc8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateEventFlag : 08976cd0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteEventFlag : 08976cd8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetEventFlag : 08976ce0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateMsgPipe : 08976ce8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteMsgPipe : 08976cf0
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSendMsgPipe : 08976cf8
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTrySendMsgPipe : 08976d00
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReceiveMsgPipe : 08976d08
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTryReceiveMsgPipe : 08976d10
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReferMsgPipeStatus : 08976d18
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateThread : 08976d20
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteThread : 08976d28
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStartThread : 08976d30
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitThread : 08976d38
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitDeleteThread : 08976d40
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTerminateDeleteThread : 08976d48
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:002 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module UtilsForUser, stubs at 08976d50
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcClock : 08976d50
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcTime : 08976d58
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcGettimeofday : 08976d60
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackAll : 08976d68
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateAll : 08976d70
54:39:002 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateRange : 08976d78
54:39:002 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:003 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module InterruptManager, stubs at 08976d80
54:39:003 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterSubIntrHandler : 08976d80
54:39:003 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelEnableSubIntr : 08976d88
54:39:003 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:003 HLE\sceKernelModule.cpp:944 D[LOADER]: Importing Module LoadExecForUser, stubs at 08976d90
54:39:003 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitGame : 08976d90
54:39:003 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterExitCallback : 08976d98
54:39:003 HLE\sceKernelModule.cpp:1017 D[LOADER]: -------------------------------------------------------------
54:39:003 HLE\sceKernelModule.cpp:1312 I[LOADER]: Exporting ent 0 named "djdrops", 1 funcs, 1 vars, resident 08976f60
54:39:003 HLE\sceKernelModule.cpp:1617 I[LOADER]: Module entry: 088040ac
54:39:005 root         D[COMMON]: FileUtil.cpp:245 CreateFullPath: path E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/CACHE/
54:39:005 root         D[COMMON]: FileUtil.cpp:249 CreateFullPath: path exists E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/CACHE/
54:39:005 root         D[G3D]: GLES\ShaderManagerGLES.cpp:82 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


54:39:006 root         D[G3D]: GLES\ShaderManagerGLES.cpp:82 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


54:39:006 root         D[G3D]: GLES\ShaderManagerGLES.cpp:82 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


54:39:006 root         D[G3D]: GLES\ShaderManagerGLES.cpp:82 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


54:39:006 root         D[G3D]: GLES\ShaderManagerGLES.cpp:82 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


54:39:006 root         I[G3D]: GLES\ShaderManagerGLES.cpp:165 Linked shader: vs 10 fs 13
54:39:006 root         I[G3D]: GLES\ShaderManagerGLES.cpp:165 Linked shader: vs 11 fs 14
54:39:007 root         I[G3D]: GLES\ShaderManagerGLES.cpp:165 Linked shader: vs 10 fs 12
54:39:007 root         N[G3D]: GLES\ShaderManagerGLES.cpp:1066 Compiled and linked 3 programs (2 vertex, 3 fragment) in 1.7 milliseconds
54:39:007 root         N[G3D]: GLES\ShaderManagerGLES.cpp:1067 Loaded the shader cache from 'E:\EMU Thingz\ppsspp\memstick/PSP/SYSTEM/CACHE//MEGA00948.glshadercache'
54:39:007 root         N[BOOT]: EmuScreen.cpp:232 Loading E:/EMU Thingz/ppsspp/memstick/PSP/GAME/MegaDrops2...
54:39:013 root         D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelCreateThread
54:39:013 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 276=sceKernelCreateThread(user_main, 08804000, 00000020, 524288, 80004000, 00000000)
54:39:013 root         D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelStartThread
54:39:013 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(276, 35, 09fffed0)
54:39:013 root         D[HLE]: HLE\HLE.cpp:502 Compiling syscall to __KernelReturnFromModuleFunc
54:39:013 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:21 __KernelReturnFromThread: 0
54:39:013 root         D[SCEKERNEL]: HLE\sceKernelThread.cpp:13 sceKernelGetThreadExitStatus(275)
54:39:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: root -> user_main (275->276, pc: 08000030->08804000, returned from module) +159us
54:39:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:22 sceKernelDeleteThread(275)
54:39:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:44 Freeing thread stack root
54:39:013 user_main    D[SCEKERNEL]: Util\BlockAllocator.cpp:22 Merging Blocks
54:39:015 user_main    W[CPU]: MIPS\MIPSInt.cpp:827 MFIC Disable/Enable Interrupt CPU instruction
54:39:015 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelAllocPartitionMemory
54:39:015 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:10 277 = sceKernelAllocPartitionMemory(partition = 2, block, type= 0, size= 20971520, addr= 00000000)
54:39:015 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelGetBlockHeadAddr
54:39:015 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:10 089a8300 = sceKernelGetBlockHeadAddr(277)
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoDopen
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("ms0:/PSP/GAME/MegaDrops2")
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoDclose
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(278)
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoChdir
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:1867 sceIoChdir(ms0:/PSP/GAME/MegaDrops2)
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelStdin
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:707 3=sceKernelStdin()
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelStdout
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:712 1=sceKernelStdout()
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelStderr
54:39:018 user_main    D[SCEIO]: HLE\sceIo.cpp:717 2=sceKernelStderr()
54:39:018 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 279=sceKernelCreateThread(update_thread, 088042a0, 00000011, 4000, 00000000, 00000000)
54:39:018 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(279, 0, 00000000)
54:39:018 update_threa D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> update_thread (276->279, pc: 0880432c->088042a0, thread started) +392us
54:39:018 update_threa D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelCreateCallback
54:39:018 update_threa D[SCEKERNEL]: HLE\sceKernelThread.cpp:27 280=sceKernelCreateCallback(Exit Callback, 08804280, 00000000)
54:39:018 update_threa D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelRegisterExitCallback
54:39:018 update_threa D[SCEKERNEL]: HLE\sceKernelThread.cpp:35 sceKernelRegisterExitCallback(280)
54:39:018 update_threa D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelSleepThreadCB
54:39:018 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: update_thread -> user_main (279->276, pc: 088042d0->0880432c, thread slept) +12us
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelDevkitVersion
54:39:018 user_main    D[SCEKERNEL]: HLE\sceKernel.cpp:311 01050010=sceKernelDevkitVersion()
54:39:018 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceUtilityLoadAvModule
54:39:018 user_main    I[SCEUTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
54:39:018 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f5854->08000000, utility av module loaded) +12us
54:39:018 idle0        D[HLE]: HLE\HLE.cpp:502 Compiling syscall to _sceKernelIdle
54:39:018 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f5854, woke from hle delay) +25000us
54:39:036 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to scePowerSetClockFrequency
54:39:036 user_main    I[HLE]: HLE\scePower.cpp:384 scePowerSetClockFrequency(333,333,166)
54:39:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0884ccec->08000000, scepower set clockFrequency) +3us
54:39:036 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:053 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:069 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:086 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:103 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:120 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:136 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:153 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:170 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ccec, woke from hle delay) +150000us
54:39:186 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelRegisterSubIntrHandler
54:39:186 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelRegisterSubIntrHandler(30, 0, 088eaa68, 00000000)
54:39:186 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelEnableSubIntr
54:39:186 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelEnableSubIntr(30, 0)
54:39:186 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelLibcGettimeofday
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0d8, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0e0, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0e8, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f0, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:186 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f110, 00000000)
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeSetCallback
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:448 sceGeSetCallback(struct=09fbfc20)
54:39:187 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelRegisterSubIntrHandler(25, 1, 08921048, 089a7274)
54:39:187 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelEnableSubIntr(25, 1)
54:39:187 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelRegisterSubIntrHandler(25, 0, 08921064, 089a7274)
54:39:187 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:5 sceKernelEnableSubIntr(25, 0)
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeEdramGetAddr
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeListEnQueue
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=0899d9d0, stall=00000000, cbid=00000000, param=00000000)
54:39:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 0899d9d0 - stall = 00000000
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:39:187 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08921140->08000000, interrupt) +107us
54:39:187 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:187 idle0        D[HLE]: HLE\HLE.cpp:502 Compiling syscall to __KernelReturnFromInterrupt
54:39:187 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08921140, left interrupt) +3us
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelCreateEventFlag
54:39:187 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp 281=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000003, 00000000)
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeListSync
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:405 sceGeListSync(dlid=35000000, mode=00000000)
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:39:187 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceDisplaySetFrameBuf
54:39:187 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:911 0=sceDisplaySetFrameBuf(00000000, 0, 0, 1): disabling display
54:39:188 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceDisplaySetMode
54:39:188 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:824 0=sceDisplaySetMode(0, 480, 272)
54:39:188 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089201b0->08000000, display mode) +7us
54:39:188 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089201b0, entered vblank) +4732us
54:39:188 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089201b0->08000000, interrupt) +3us
54:39:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:188 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:652 Setting latched framebuffer 00000000 (prev: 04000000)
54:39:188 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:203 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089201b0, left interrupt) +3us
54:39:203 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeListUpdateStallAddr
54:39:203 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa064)
54:39:203 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa064
54:39:204 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceGeDrawSync
54:39:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:204 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec02c->08000000, GeDrawSync) +7us
54:39:204 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:204 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec02c, left interrupt) +3us
54:39:204 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceDisplayWaitVblankStart
54:39:204 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec034->08000000, vblank start waited) +3us
54:39:204 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec034, entered vblank) +16660us
54:39:204 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec034->08000000, interrupt) +3us
54:39:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:204 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:39:220 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec034, left interrupt) +3us
54:39:220 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
54:39:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:39:221 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelDcacheWritebackInvalidateRange
54:39:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa020)
54:39:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa020
54:39:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa034)
54:39:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa020 - stall = 089aa034
54:39:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:223 user_main    I[FRAMEBUF]: Common\FramebufferCommon.cp Creating FBO for 00000000 : 480 x 272 x 3
54:39:223 user_main    W[G3D]: Common\FramebufferCommon.cpp:125 Memcpy fbo upload 04400000 -> 04000000
54:39:223 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:9 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
54:39:223 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1 SVT : size = 12, aligned to biggest 4
54:39:224 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelLibcTime
54:39:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:146 1499853278 = sceKernelLibcTime(00000000)
54:39:224 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoOpen
54:39:225 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\chars.ini
54:39:225 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/chars.ini, 00000001, 000001b6)
54:39:225 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +1246us
54:39:225 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:225 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\bytes.ini
54:39:225 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/bytes.ini, 00000001, 000001b6)
54:39:225 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +18us
54:39:225 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:226 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoRead
54:39:226 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae630, 3ff): deferring result
54:39:226 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +45us
54:39:226 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:228 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae630, 3ff): deferring result
54:39:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2217us
54:39:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:228 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae630, 3ff): deferring result
54:39:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +1617us
54:39:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:228 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08aaea80, 3ff): deferring result
54:39:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +4us
54:39:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:230 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08aaea80, 3ff): deferring result
54:39:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +3358us
54:39:230 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:231 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08aaea80, 3ff): deferring result
54:39:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +3507us
54:39:231 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:231 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08aaea80, 3ff): deferring result
54:39:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +51us
54:39:231 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:232 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoClose
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:39:232 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:39:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:39:232 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("screens/")
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(284)
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("temp/")
54:39:232 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(285)
54:39:233 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("profiles/")
54:39:233 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(286)
54:39:233 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\profiles\profiles.properties
54:39:233 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/profiles/profiles.properties, 00000001, 000001b6)
54:39:233 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +28us
54:39:233 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:233 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:39:233 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:39:233 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:234 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:39:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +32us
54:39:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:234 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:39:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:234 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("profiles/")
54:39:234 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoDread
54:39:234 user_main    D[SCEIO]: HLE\sceIo.cpp:2225 sceIoDread( 288 09fbf9d8 ) = .
54:39:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0881d208->08000000, readdir) +10us
54:39:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881d208, woke from hle delay) +1000us
54:39:234 user_main    D[SCEIO]: HLE\sceIo.cpp:2225 sceIoDread( 288 09fbf9d8 ) = ..
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:2225 sceIoDread( 288 09fbf9d8 ) = DAAA_00000
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:2225 sceIoDread( 288 09fbf9d8 ) = profiles.properties
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:2181 sceIoDread( 288 09fbf9d8 ) - end of the line
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(288)
54:39:235 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\profiles\DAAA_00000\profile.properties
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/profiles/DAAA_00000/profile.properties, 00000001, 000001b6)
54:39:235 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +31us
54:39:235 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:235 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:235 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +7us
54:39:235 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:236 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\profiles\DAAA_00000\profile.properties
54:39:236 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/profiles/DAAA_00000/profile.properties, 00000001, 000001b6)
54:39:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +19us
54:39:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:236 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:39:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:39:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:236 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:39:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:236 user_main    D[SCEIO]: HLE\sceIo.cpp:2143 sceIoDopen("res/menus/logo/")
54:39:237 user_main    D[SCEIO]: HLE\sceIo.cpp:2239 sceIoDclose(291)
54:39:237 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\logo.properties
54:39:237 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/menus/logo/logo.properties, 00000001, 000001b6)
54:39:237 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +66us
54:39:237 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:237 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoLseek
54:39:237 user_main    D[SCEIO]: HLE\sceIo.cpp:1254 951 = sceIoLseek(4, 0, 2)
54:39:238 user_main    D[SCEIO]: HLE\sceIo.cpp:1254 951 = sceIoLseek(4, 0, 1)
54:39:238 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +18us
54:39:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:238 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\logo.properties
54:39:238 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/menus/logo/logo.properties, 00000001, 000001b6)
54:39:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +23us
54:39:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:39:238 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoGetstat
54:39:238 user_main    D[SCEIO]: HLE\sceIo.cpp:800 sceIoGetstat(ms0:/PSP/GAME/MegaDrops2/res/menus/logo/logo.properties, 09fbf540) : sector = 00000000
54:39:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896fab0->08000000, io getstat) +13us
54:39:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896fab0, woke from hle delay) +1000us
54:39:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0897008c->08000000, interrupt) +21us
54:39:238 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:238 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:652 Setting latched framebuffer 04088000 (prev: 00000000)
54:39:240 idle0        D[FRAMEBUF]: GLES\FramebufferManagerGLES Reading framebuffer to mem, bufSize = 557056, fb_address = 04000000
54:39:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0897008c, left interrupt) +3us
54:39:246 user_main    D[SCEIO]: HLE\sceIo.cpp:1254 0 = sceIoLseek(4, 0, 1)
54:39:246 user_main    D[SCEIO]: HLE\sceIo.cpp:1254 951 = sceIoLseek(4, 0, 2)
54:39:246 user_main    D[SCEIO]: HLE\sceIo.cpp:1254 0 = sceIoLseek(4, 0, 0)
54:39:246 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 400): deferring result
54:39:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +178us
54:39:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:39:246 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +6us
54:39:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:39:248 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\excuse.png
54:39:248 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/excuse.png, 00000001, 000001ff)
54:39:248 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +641us
54:39:248 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:249 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:249 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:249 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:250 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:39:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:250 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:250 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:250 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:251 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:252 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:253 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:253 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:253 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:253 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:253 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:253 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:253 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:254 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:254 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:255 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:257 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:257 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:257 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:257 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:257 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:257 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:257 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:257 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:257 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:259 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +208us
54:39:259 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:265 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4299us
54:39:265 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:268 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:268 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4841us
54:39:268 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891ac9c->08000000, interrupt) +3088us
54:39:270 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:274 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891ac9c, left interrupt) +3us
54:39:275 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:275 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1404us
54:39:275 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:276 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:276 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4077us
54:39:276 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:278 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3706us
54:39:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:279 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3795us
54:39:279 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891a64c->08000000, interrupt) +3295us
54:39:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:280 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891a64c, left interrupt) +3us
54:39:281 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +260us
54:39:281 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:282 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:282 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3692us
54:39:282 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:284 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3686us
54:39:284 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:285 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:285 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3848us
54:39:285 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:286 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:286 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3505us
54:39:286 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:287 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891a590->08000000, interrupt) +1185us
54:39:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:287 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891a590, left interrupt) +3us
54:39:288 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:288 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2510us
54:39:288 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:290 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 1972): deferring result
54:39:290 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5171us
54:39:290 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:291 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3394us
54:39:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:292 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:292 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:292 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:294 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08963430->08000000, interrupt) +4991us
54:39:294 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:303 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08963430, left interrupt) +3us
54:39:303 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:303 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +930us
54:39:303 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:304 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\wheel.png
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/wheel.png, 00000001, 000001ff)
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:304 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:304 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:305 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +269us
54:39:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:307 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 2000): deferring result
54:39:307 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10245us
54:39:307 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:308 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891ed28->08000000, interrupt) +2003us
54:39:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:320 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891ed28, left interrupt) +3us
54:39:321 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 13a4): deferring result
54:39:321 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6231us
54:39:321 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:323 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6767us
54:39:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:323 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:323 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:323 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:324 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f37f8->08000000, interrupt) +3168us
54:39:324 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:336 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f37f8, left interrupt) +3us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +12550us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:340 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\bg.png
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/bg.png, 00000001, 000001ff)
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:340 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:340 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:341 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:341 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:342 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:342 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:342 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4a90, 8e3): deferring result
54:39:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +182us
54:39:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891ed28->08000000, interrupt) +1233us
54:39:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:353 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891ed28, left interrupt) +3us
54:39:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f3ac->08000000, interrupt) +16679us
54:39:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:370 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f3ac, left interrupt) +3us
54:39:370 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:370 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +124us
54:39:370 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:370 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:370 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:370 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:370 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae768, 4): deferring result
54:39:370 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:370 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:370 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:370 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:370 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:376 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +15761us
54:39:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:377 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\star.png
54:39:377 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/star.png, 00000001, 000001ff)
54:39:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +54us
54:39:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:377 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:377 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:39:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:386 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69070, 2ce): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +28us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +546us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae7f8, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:387 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:387 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +196us
54:39:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:388 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\heart.png
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/heart.png, 00000001, 000001ff)
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +25us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79aa0, 5de): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +29us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +661us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b79948, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:389 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +194us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:390 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\spade.png
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/spade.png, 00000001, 000001ff)
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +26us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:390 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:390 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69460, 246): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +29us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +412us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b69308, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +167us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:391 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\diamond.png
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/diamond.png, 00000001, 000001ff)
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +27us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:391 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:391 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82fd0, 572): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +34us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +571us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:392 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b82e78, 4): deferring result
54:39:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:393 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:393 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +157us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:403 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\club.png
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/club.png, 00000001, 000001ff)
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +28us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:403 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:404 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72990, 26d): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +28us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +428us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72838, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +196us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:405 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\particles\minivinyl.png
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/particles/minivinyl.png, 00000001, 000001ff)
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +30us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d0, 8): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, d): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:405 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf938, 4): deferring result
54:39:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 9): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf940, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf970, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8f8, 4): deferring result
54:39:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:406 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf8a8, 4): deferring result
54:39:407 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:407 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:407 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf988, 4): deferring result
54:39:407 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:407 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:407 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:407 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:407 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:407 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bd80, 1635): deferring result
54:39:407 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +40us
54:39:407 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:408 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf968, 4): deferring result
54:39:408 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2287us
54:39:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:408 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:408 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:408 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6bc28, 4): deferring result
54:39:408 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:408 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:408 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:408 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:408 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +293us
54:39:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:411 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\d.png
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/d.png, 00000001, 000001ff)
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +1352us
54:39:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:411 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:412 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b830f0, 403): deferring result
54:39:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +51us
54:39:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:413 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1334us
54:39:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:413 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:413 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b729b8, 4): deferring result
54:39:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +402us
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:420 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\a.png
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/a.png, 00000001, 000001ff)
54:39:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c730, 313): deferring result
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +964us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3c5d8, 4): deferring result
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:422 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +277us
54:39:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:423 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\a.png
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/a.png, 00000001, 000001ff)
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b459f0, 313): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +964us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b45898, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:424 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +277us
54:39:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:425 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\a.png
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/a.png, 00000001, 000001ff)
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4ecb0, 313): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +964us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:426 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4eb58, 4): deferring result
54:39:426 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +277us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:427 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\p.png
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/p.png, 00000001, 000001ff)
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:427 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:427 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:427 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57f70, 3a3): deferring result
54:39:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1169us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b57e18, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +364us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:437 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\r.png
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/r.png, 00000001, 000001ff)
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63ac0, 2de): deferring result
54:39:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +53us
54:39:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +878us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b63968, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +265us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:439 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\e.png
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/e.png, 00000001, 000001ff)
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b833d0, 337): deferring result
54:39:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +831us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +247us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:441 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\s.png
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/s.png, 00000001, 000001ff)
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:441 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:441 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3eb40, 307): deferring result
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +53us
54:39:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:442 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891ed28->08000000, interrupt) +582us
54:39:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891ed28, left interrupt) +3us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +221us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b3e9e8, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +253us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:453 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\e.png
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/e.png, 00000001, 000001ff)
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b833d0, 337): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +831us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +247us
54:39:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:455 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\n.png
54:39:455 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/n.png, 00000001, 000001ff)
54:39:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47e00, 343): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +54us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1031us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b47ca8, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:457 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +290us
54:39:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:458 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\t.png
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/t.png, 00000001, 000001ff)
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b833d0, 2d3): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +49us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +762us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b83278, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +228us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:459 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\daaa\s.png
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/daaa/s.png, 00000001, 000001ff)
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +16us
54:39:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:459 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 8): deferring result
54:39:459 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, d): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf990, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 9): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c8, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a0, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:460 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:460 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:39:460 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf950, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf900, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b510c0, 307): deferring result
54:39:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +54us
54:39:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:39:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +800us
54:39:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:39:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b50f68, 4): deferring result
54:39:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:39:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:39:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:39:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:39:471 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:39:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +252us
54:39:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:39:472 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\kleinjiga.mp3
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/menus/logo/kleinjiga.mp3, 00000001, 000001ff)
54:39:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:39:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:39:472 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\menus\logo\kleinjiga.mp3
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/menus/logo/kleinjiga.mp3, 00000001, 000001ff)
54:39:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4f8c->08000000, file opened) +3us
54:39:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4f8c, woke from hle delay) +100us
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbfaa8, a): deferring result
54:39:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4fa8->08000000, io read) +3us
54:39:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4fa8, idle) +100us
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:39:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4fb0->08000000, file closed) +3us
54:39:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4fb0, woke from hle delay) +100us
54:39:472 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceIoLseek32
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:39:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 0, 1)
54:39:472 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudiocodecCheckNeedMem
54:39:472 user_main    W[ME]: HLE\sceAudiocodec.cpp:133 UNIMPL sceAudiocodecCheckNeedMem(08b83d80, 4098 (MP3))
54:39:472 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudiocodecGetEDRAM
54:39:472 user_main    W[ME]: HLE\sceAudiocodec.cpp:138 UNIMPL sceAudiocodecGetEDRAM(08b83d80, 4098 (MP3))
54:39:472 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudiocodecInit
54:39:472 user_main    I[ME]: HLE\sceAudiocodec.cpp:87 sceAudiocodecInit(08b83d80, 4098 (MP3))
54:39:472 user_main    D[ME]: HLE\sceAudiocodec.cpp:88 Number of playing sceAudioCodec audios : 1
54:39:473 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceCtrlSetSamplingCycle
54:39:473 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:473 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceCtrlSetSamplingMode
54:39:473 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:473 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceCtrlPeekBufferPositive
54:39:473 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:473 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0b0)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa034 - stall = 089aa0b0
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0c0)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0b0 - stall = 089aa0c0
54:39:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:474 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:474 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:9 VTYPE: THRU=1 TC=3 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
54:39:474 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1 SVT : size = 20, aligned to biggest 4
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa118)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa118
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa128)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa118 - stall = 089aa128
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa180)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa180
54:39:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa190)
54:39:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa180 - stall = 089aa190
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1e8)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1e8
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f8)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e8 - stall = 089aa1f8
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa250)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa250
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa260)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa250 - stall = 089aa260
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2b8)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa2b8
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c8)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b8 - stall = 089aa2c8
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa320)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa320
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa330)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa320 - stall = 089aa330
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa388)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa388
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa398)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa388 - stall = 089aa398
54:39:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa428)
54:39:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa398 - stall = 089aa428
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa438)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa428 - stall = 089aa438
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4ac)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa4ac
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4bc)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ac - stall = 089aa4bc
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa530)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa530
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa540
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5b4)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa5b4
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5c4)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b4 - stall = 089aa5c4
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa638)
54:39:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa638
54:39:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa648)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa638 - stall = 089aa648
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6bc)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa6bc
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6cc)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa740)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa740
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa750)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa740 - stall = 089aa750
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7c4)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa7c4
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7d4)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c4 - stall = 089aa7d4
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa848)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa848
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa858)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa848 - stall = 089aa858
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8cc)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa8cc
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8dc)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa8dc
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa950)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa950
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa960)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa950 - stall = 089aa960
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9d4)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa9d4
54:39:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9e4)
54:39:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d4 - stall = 089aa9e4
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa74)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aaa74
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa84)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaadc)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaec)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab44)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab44
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab54)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab44 - stall = 089aab54
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabe4)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aabe4
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabf4)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac4c)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac4c
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac5c)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacb4)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacc4)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad1c)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aad1c
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad2c)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad1c - stall = 089aad2c
54:39:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad84)
54:39:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad84
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad94)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad84 - stall = 089aad94
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadec)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aadec
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadfc)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadec - stall = 089aadfc
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae54)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae54
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae64)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae54 - stall = 089aae64
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaebc)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aaebc
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaecc)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaebc - stall = 089aaecc
54:39:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaef0)
54:39:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaecc - stall = 089aaef0
54:39:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +187us
54:39:481 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:481 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:39:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:482 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:39:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa058)
54:39:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa068)
54:39:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:484 user_main    I[FRAMEBUF]: Common\FramebufferCommon.cp Creating FBO for 00088000 : 480 x 272 x 3
54:39:484 user_main    W[SCESCEGE]: Common\FramebufferCommon.cp FBO reusing depthbuffer, 00088000/00110000 and 00000000/00110000
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0c0)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d0)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa128)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa138)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa190)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a0)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f8)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa208)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa260)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa270)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c8)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2d8)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa330)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa340)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3d0)
54:39:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3e0)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa454)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa464)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4d8)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4e8)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa55c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa56c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5e0)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5f0)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa664)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa674)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e8)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f8)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa76c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa77c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7f0)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa800)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa874)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa884)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8f8)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa908)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa97c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa98c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa1c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa2c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa84)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa94)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaec)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaafc)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab8c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab9c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabf4)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac04)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac5c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac6c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacc4)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacd4)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad2c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad3c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad94)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aada4)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aadfc)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae0c)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae64)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae74)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae98)
54:39:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +175us
54:39:486 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12741us
54:39:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:486 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:486 idle0        I[FRAMEBUF]: Common\FramebufferCommon.cp Decimating FBO for 00000000 (480 x 272 x 3), age 15
54:39:486 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:486 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:486 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:486 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:486 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:486 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa058)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa068)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:486 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0c0)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d0)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa128)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa138)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa190)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a0)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f8)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa208)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa260)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa270)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c8)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2d8)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa330)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa340)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:486 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3d0)
54:39:486 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3e0)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa454)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa464)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4d8)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4e8)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa55c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa56c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5e0)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5f0)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa664)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa674)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6e8)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6f8)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa76c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa77c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7f0)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa800)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa874)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa884)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8f8)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa908)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa97c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa98c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa1c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa2c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa84)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa94)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaec)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaafc)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab8c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab9c)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabf4)
54:39:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac04)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac5c)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac6c)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacc4)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacd4)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad2c)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad3c)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad94)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aada4)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aadfc)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae0c)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae64)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae74)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae98)
54:39:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:488 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:488 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:503 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:503 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:503 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:503 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:503 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:503 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:503 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa058)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa068)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:503 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0c0)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d0)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa128)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa138)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa190)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a0)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f8)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa208)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa260)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa270)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c8)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2d8)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa330)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa340)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3d0)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3e0)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:503 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa454)
54:39:503 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa464)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4d8)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4e8)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa55c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa56c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5e0)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5f0)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa664)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa674)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6e8)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6f8)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa76c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa77c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7f0)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa800)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa874)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa884)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8f8)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa908)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa97c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa98c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa1c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa2c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa84)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa94)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaec)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaafc)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab8c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab9c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabf4)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac04)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac5c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac6c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacc4)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacd4)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad2c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad3c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad94)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aada4)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aadfc)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae0c)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae64)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae74)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae98)
54:39:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:505 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:505 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:520 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:520 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:520 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:520 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:520 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:520 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:520 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:520 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa068)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:520 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0c0)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d0)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa128)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa138)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa190)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a0)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f8)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa208)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa260)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa270)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c8)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2d8)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa330)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa340)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:520 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3d0)
54:39:520 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3e0)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa454)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa464)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4d8)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4e8)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa55c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa56c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5e0)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5f0)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa664)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa674)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6e8)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6f8)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa76c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa77c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7f0)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa800)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa874)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa884)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8f8)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa908)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa97c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa98c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa1c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa2c)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa84)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa94)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaec)
54:39:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaafc)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab8c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab9c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabf4)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac04)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac5c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac6c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacc4)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacd4)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad2c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad3c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad94)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aada4)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aadfc)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae0c)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae64)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae74)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae98)
54:39:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:522 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:522 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:522 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:522 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:537 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:537 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:537 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa058)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa068)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:537 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0c0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa128)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa138)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa190)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f8)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa208)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa260)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa270)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c8)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2d8)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa330)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa340)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3d0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3e0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa454)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa464)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4d8)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4e8)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa55c)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa56c)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5e0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5f0)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa664)
54:39:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa674)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6e8)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6f8)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa76c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa77c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7f0)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa800)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa874)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa884)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8f8)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa908)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa97c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa98c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa1c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa2c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa84)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa94)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaec)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaafc)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab8c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab9c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabf4)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac04)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac5c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac6c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacc4)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacd4)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad2c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad3c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad94)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aada4)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aadfc)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae0c)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae64)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae74)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae98)
54:39:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:538 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:538 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:553 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:553 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:553 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:553 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:553 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:553 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:553 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa058)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa068)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:553 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0c0)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d0)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa128)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa138)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa190)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a0)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f8)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa208)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa260)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa270)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c8)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2d8)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa330)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa340)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:553 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3d0)
54:39:553 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3e0)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa454)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa464)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4d8)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4e8)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa55c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa56c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5e0)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5f0)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa664)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa674)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6e8)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6f8)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa76c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa77c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7f0)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa800)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa874)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa884)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8f8)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa908)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa97c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa98c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa1c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa2c)
54:39:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa84)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa94)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaec)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaafc)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab8c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab9c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabf4)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac04)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac5c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac6c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacc4)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacd4)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad2c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad3c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad94)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aada4)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aadfc)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae0c)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae64)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae74)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae98)
54:39:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:556 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:556 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:556 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:556 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:570 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:570 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:570 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:570 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:570 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:570 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:570 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa058)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa068)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:570 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0c0)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d0)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa128)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa138)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa190)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a0)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f8)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa208)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa260)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa270)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c8)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2d8)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa330)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa340)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3d0)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3e0)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:570 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa454)
54:39:570 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa464)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4d8)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4e8)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa55c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa56c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5e0)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5f0)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa664)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa674)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6e8)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6f8)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa76c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa77c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7f0)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa800)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa874)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa884)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8f8)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa908)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa97c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa98c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa1c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa2c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa84)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa94)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaec)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaafc)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab8c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab9c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabf4)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac04)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac5c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac6c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacc4)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacd4)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad2c)
54:39:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad3c)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad94)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aada4)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aadfc)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae0c)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae64)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae74)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae98)
54:39:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:572 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:572 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:587 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:587 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:587 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:587 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:587 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:587 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:587 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:587 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa058)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa068)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:587 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0c0)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d0)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa128)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa138)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa190)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a0)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f8)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa208)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa260)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa270)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c8)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2d8)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa330)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa340)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3d0)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:587 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3e0)
54:39:587 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa454)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa464)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4d8)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4e8)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa55c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa56c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5e0)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5f0)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa664)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa674)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6e8)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6f8)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa76c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa77c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7f0)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa800)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa874)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa884)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8f8)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa908)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa97c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa98c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa1c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa2c)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa84)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa94)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaec)
54:39:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaafc)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab8c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab9c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabf4)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac04)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac5c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac6c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacc4)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacd4)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad2c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad3c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad94)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aada4)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aadfc)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae0c)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae64)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae74)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae98)
54:39:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:589 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:590 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:603 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:603 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:603 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:603 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:603 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:603 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:603 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa058)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa068)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:603 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d0)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa138)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a0)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa208)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa270)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2d8)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa340)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3d0)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:603 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3e0)
54:39:603 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa454)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa464)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4d8)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4e8)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa55c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa56c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5e0)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5f0)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa664)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa674)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6e8)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6f8)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa76c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa77c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7f0)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa800)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa874)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa884)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8f8)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa908)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa97c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa98c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa1c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa2c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa84)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa94)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaec)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaafc)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab8c)
54:39:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab9c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabf4)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac04)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac5c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac6c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacc4)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacd4)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad2c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad3c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad94)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aada4)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aadfc)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae0c)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae64)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae74)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae98)
54:39:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:605 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:606 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:620 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:620 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:620 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:620 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:620 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:620 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:620 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:620 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa058)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa068)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:620 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0c0)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d0)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa128)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa138)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa190)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:620 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a0)
54:39:620 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa208)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa260)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa270)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2d8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa330)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa340)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3d0)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3e0)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa454)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa464)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4d8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4e8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa55c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa56c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5e0)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5f0)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa664)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa674)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6e8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6f8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa76c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa77c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7f0)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa800)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa874)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa884)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8f8)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa908)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa97c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa98c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa1c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa2c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa84)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa94)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaec)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaafc)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab8c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab9c)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabf4)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac04)
54:39:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac5c)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac6c)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacc4)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacd4)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad2c)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad3c)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad94)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aada4)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aadfc)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae0c)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae64)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae74)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae98)
54:39:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:622 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:622 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:622 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:622 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:637 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:637 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:637 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:637 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:637 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:637 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:637 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:637 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa058)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa068)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:637 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0c0)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d0)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa128)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa138)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa190)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a0)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f8)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa208)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa260)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa270)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c8)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2d8)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa330)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa340)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:637 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3d0)
54:39:637 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3e0)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa454)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa464)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4d8)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4e8)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa55c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa56c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5e0)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5f0)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa664)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa674)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6e8)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6f8)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa76c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa77c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7f0)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa800)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa874)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa884)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8f8)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa908)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa97c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa98c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa1c)
54:39:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa2c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa84)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa94)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaec)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaafc)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab8c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab9c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabf4)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac04)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac5c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac6c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacc4)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacd4)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad2c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad3c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad94)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aada4)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aadfc)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae0c)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae64)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae74)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae98)
54:39:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:639 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:639 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:639 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:639 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:640 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:640 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:640 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:653 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:653 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:653 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:653 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:653 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:653 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:653 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:653 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa058)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa068)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:653 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0c0)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d0)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa128)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa138)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa190)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a0)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f8)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa208)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa260)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa270)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c8)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2d8)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa330)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa340)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3d0)
54:39:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3e0)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa454)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa464)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4d8)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4e8)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa55c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa56c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5e0)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5f0)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa664)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa674)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6e8)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6f8)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa76c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa77c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7f0)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa800)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa874)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa884)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8f8)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa908)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa97c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa98c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa1c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa2c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa84)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa94)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaec)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaafc)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab8c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab9c)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabf4)
54:39:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac04)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac5c)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac6c)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacc4)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacd4)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad2c)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad3c)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad94)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aada4)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aadfc)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae0c)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae64)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae74)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae98)
54:39:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:655 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:655 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:655 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:655 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:655 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:670 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:670 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:670 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:670 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:670 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:670 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa058)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa068)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:670 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0c0)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d0)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa128)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa138)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa190)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a0)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f8)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa208)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa260)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa270)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c8)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2d8)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa330)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa340)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3d0)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3e0)
54:39:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa454)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa464)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4d8)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4e8)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa55c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa56c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5e0)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5f0)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa664)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa674)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6e8)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6f8)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa76c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa77c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7f0)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa800)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa874)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa884)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8f8)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa908)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa97c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa98c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa1c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa2c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa84)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa94)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaec)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaafc)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab8c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab9c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabf4)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac04)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac5c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac6c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacc4)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacd4)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad2c)
54:39:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad3c)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad94)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aada4)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aadfc)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae0c)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae64)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae74)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae98)
54:39:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:672 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:672 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:672 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:672 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:687 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:687 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:687 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:687 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:687 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:687 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:687 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:687 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa058)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa068)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:687 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0c0)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d0)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa128)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa138)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa190)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a0)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f8)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa208)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa260)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa270)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c8)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2d8)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa330)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa340)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3d0)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:687 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3e0)
54:39:687 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa454)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa464)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4d8)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4e8)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa55c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa56c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5e0)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5f0)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa664)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa674)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6e8)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6f8)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa76c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa77c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7f0)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa800)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa874)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa884)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8f8)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa908)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa97c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa98c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa1c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa2c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa84)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa94)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaec)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaafc)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab8c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab9c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabf4)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac04)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac5c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac6c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacc4)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacd4)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad2c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad3c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad94)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aada4)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aadfc)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae0c)
54:39:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae64)
54:39:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae74)
54:39:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae98)
54:39:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:689 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:689 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:689 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:689 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:703 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:703 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:703 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:703 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:703 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:703 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:703 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:703 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa058)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa068)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:703 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0c0)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d0)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa128)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa138)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa190)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a0)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f8)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa208)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa260)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa270)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c8)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2d8)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa330)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa340)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:703 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3d0)
54:39:703 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3e0)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa454)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa464)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4d8)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4e8)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa55c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa56c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5e0)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5f0)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa664)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa674)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6e8)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6f8)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa76c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa77c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7f0)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa800)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa874)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa884)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8f8)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa908)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa97c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa98c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa1c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa2c)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa84)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:704 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa94)
54:39:704 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaec)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaafc)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab8c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab9c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabf4)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac04)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac5c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac6c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacc4)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacd4)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad2c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad3c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad94)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aada4)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aadfc)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae0c)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae64)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae74)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae98)
54:39:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:706 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:706 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:706 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:706 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:706 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:706 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:720 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:720 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:720 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:720 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:720 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:720 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:720 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:720 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa058)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa068)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:720 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0c0)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d0)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa128)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa138)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa190)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a0)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f8)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa208)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa260)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa270)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c8)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2d8)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa330)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa340)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3d0)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3e0)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa454)
54:39:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa464)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4d8)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4e8)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa55c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa56c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5e0)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5f0)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa664)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa674)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6e8)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6f8)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa76c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa77c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7f0)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa800)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa874)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa884)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8f8)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa908)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa97c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa98c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa1c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa2c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa84)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa94)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaec)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaafc)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab8c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab9c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabf4)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac04)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac5c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac6c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacc4)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacd4)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad2c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad3c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad94)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aada4)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aadfc)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae0c)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae64)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae74)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae98)
54:39:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:722 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:722 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:722 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:722 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:722 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:722 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:722 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:737 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:737 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:737 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:737 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:737 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:737 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:737 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:737 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa058)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa068)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:737 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0c0)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d0)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa128)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa138)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa190)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a0)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f8)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa208)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa260)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa270)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c8)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2d8)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa330)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa340)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:737 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3d0)
54:39:737 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3e0)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa454)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa464)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4d8)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4e8)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa55c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa56c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5e0)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5f0)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa664)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa674)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6e8)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6f8)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa76c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa77c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7f0)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa800)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa874)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa884)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8f8)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa908)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa97c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa98c)
54:39:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa1c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa2c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa84)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa94)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaec)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaafc)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab8c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab9c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabf4)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac04)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac5c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac6c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacc4)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacd4)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad2c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad3c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad94)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aada4)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aadfc)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae0c)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae64)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae74)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae98)
54:39:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:740 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:740 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:740 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:740 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:740 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:740 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:740 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:740 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:740 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:753 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:753 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:753 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:753 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:753 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:753 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:753 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:753 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa058)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa068)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:753 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0c0)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d0)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa128)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa138)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa190)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a0)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f8)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa208)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa260)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa270)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c8)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2d8)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa330)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa340)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3d0)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3e0)
54:39:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa454)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa464)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4d8)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4e8)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa55c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa56c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5e0)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5f0)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa664)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa674)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6e8)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6f8)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa76c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa77c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7f0)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa800)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa874)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa884)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8f8)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa908)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa97c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa98c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa1c)
54:39:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa2c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa84)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa94)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaec)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaafc)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab8c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab9c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabf4)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac04)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac5c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac6c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacc4)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacd4)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad2c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad3c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad94)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aada4)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aadfc)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae0c)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae64)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae74)
54:39:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae98)
54:39:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:756 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:756 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:756 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:756 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:756 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:756 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:770 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:770 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:770 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:770 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:770 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:770 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:770 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:770 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa058)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa068)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:770 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0c0)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d0)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa128)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa138)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa190)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a0)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f8)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa208)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa260)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa270)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c8)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2d8)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa330)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa340)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:770 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3d0)
54:39:770 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3e0)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa454)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa464)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4d8)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4e8)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa55c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa56c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5e0)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5f0)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa664)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa674)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6e8)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6f8)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa76c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa77c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7f0)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa800)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa874)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa884)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8f8)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa908)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa97c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa98c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa1c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa2c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa84)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa94)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaec)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaafc)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab8c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab9c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabf4)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac04)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac5c)
54:39:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac6c)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacc4)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacd4)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad2c)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad3c)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad94)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aada4)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aadfc)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae0c)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae64)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae74)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae98)
54:39:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:772 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:772 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:772 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:772 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:772 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:772 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:772 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:772 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:772 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:787 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:787 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:787 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:787 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:787 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:787 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:787 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:787 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa058)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa068)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:787 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0c0)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d0)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa128)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa138)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa190)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a0)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f8)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa208)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa260)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa270)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c8)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2d8)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa330)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa340)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:787 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3d0)
54:39:787 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3e0)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa454)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa464)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4d8)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4e8)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa55c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa56c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5e0)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5f0)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa664)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa674)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6e8)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6f8)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa76c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa77c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7f0)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa800)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa874)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa884)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8f8)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa908)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa97c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa98c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa1c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa2c)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa84)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa94)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaec)
54:39:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaafc)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab8c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab9c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabf4)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac04)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac5c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac6c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacc4)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacd4)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad2c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad3c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad94)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aada4)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aadfc)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae0c)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae64)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae74)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae98)
54:39:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:789 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:789 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:789 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:789 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:804 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:804 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:804 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:804 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa058)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa068)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:804 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0c0)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d0)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa128)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa138)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa190)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a0)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f8)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa208)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa260)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa270)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c8)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2d8)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa330)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa340)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3d0)
54:39:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3e0)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa454)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa464)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4d8)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4e8)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa55c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa56c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5e0)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5f0)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa664)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa674)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6e8)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6f8)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa76c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa77c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7f0)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa800)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa874)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa884)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8f8)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa908)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa97c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa98c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa1c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa2c)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa84)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa94)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaec)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaafc)
54:39:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab8c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab9c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabf4)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac04)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac5c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac6c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacc4)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacd4)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad2c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad3c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad94)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aada4)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aadfc)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae0c)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae64)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae74)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae98)
54:39:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:806 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:806 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:806 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:806 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:806 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:806 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:820 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:820 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:820 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:820 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa058)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa068)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:820 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0c0)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d0)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa128)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa138)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa190)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a0)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f8)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa208)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa260)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa270)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c8)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2d8)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa330)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa340)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3d0)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3e0)
54:39:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa454)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa464)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4d8)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4e8)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa55c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa56c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5e0)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5f0)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa664)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa674)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6e8)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6f8)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa76c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa77c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7f0)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa800)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa874)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa884)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8f8)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa908)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa97c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa98c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa1c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa2c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa84)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa94)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaec)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaafc)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab8c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab9c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabf4)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac04)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac5c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac6c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacc4)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacd4)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad2c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad3c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad94)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aada4)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aadfc)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae0c)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae64)
54:39:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae74)
54:39:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae98)
54:39:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:822 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:822 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:822 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:822 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:822 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:837 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:837 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:837 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:837 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:837 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:837 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:837 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:837 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa058)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa068)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:837 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0c0)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d0)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa128)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa138)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa190)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a0)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f8)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa208)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa260)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa270)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c8)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2d8)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa330)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa340)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3d0)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3e0)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa454)
54:39:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa464)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4d8)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4e8)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa55c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa56c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5e0)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5f0)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa664)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa674)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6e8)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6f8)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa76c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa77c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7f0)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa800)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa874)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa884)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8f8)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa908)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa97c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa98c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa1c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa2c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa84)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa94)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaec)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaafc)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab8c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab9c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabf4)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac04)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac5c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac6c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacc4)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacd4)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad2c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad3c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad94)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aada4)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aadfc)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae0c)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae64)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae74)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae98)
54:39:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:839 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:839 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:839 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:839 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:839 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:839 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:839 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:839 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:854 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:854 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:854 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:854 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa058)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa068)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:854 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0c0)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d0)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa128)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa138)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa190)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a0)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f8)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa208)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa260)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa270)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c8)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2d8)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa330)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa340)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3d0)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3e0)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa454)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa464)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4d8)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4e8)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa55c)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa56c)
54:39:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5e0)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5f0)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa664)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa674)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6e8)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6f8)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa76c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa77c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7f0)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa800)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa874)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa884)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8f8)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa908)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa97c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa98c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa1c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa2c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa84)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa94)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaec)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaafc)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab8c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab9c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabf4)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac04)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac5c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac6c)
54:39:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacc4)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacd4)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad2c)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad3c)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad94)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aada4)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aadfc)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae0c)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae64)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae74)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae98)
54:39:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:856 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:856 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:856 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:870 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:870 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:870 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:870 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:870 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:870 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:870 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa058)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa068)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:870 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0c0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa128)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa138)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa190)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa208)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa260)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa270)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2d8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa330)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa340)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3d0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3e0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa454)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa464)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4d8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4e8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa55c)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa56c)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5e0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5f0)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa664)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa674)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6e8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6f8)
54:39:870 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:870 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa76c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa77c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7f0)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa800)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa874)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa884)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8f8)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa908)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa97c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa98c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa1c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa2c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa84)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa94)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaec)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaafc)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab8c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab9c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabf4)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac04)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac5c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac6c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacc4)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacd4)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad2c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad3c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad94)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aada4)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aadfc)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae0c)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae64)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae74)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae98)
54:39:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:872 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:872 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:887 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:887 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:887 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:887 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:887 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:887 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:887 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa058)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa068)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:887 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0c0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa128)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa138)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa190)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f8)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa208)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa260)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa270)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c8)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2d8)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa330)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa340)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3d0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3e0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa454)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa464)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4d8)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4e8)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa55c)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa56c)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5e0)
54:39:887 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:887 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5f0)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa664)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa674)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e8)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f8)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa76c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa77c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7f0)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa800)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa874)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa884)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8f8)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa908)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa97c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa98c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa1c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa2c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa84)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa94)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaec)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaafc)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab8c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab8c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab9c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aab9c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabf4)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab9c - stall = 089aabf4
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac04)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac5c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac6c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacc4)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacd4)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad2c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad2c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad3c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad94)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aad94
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aada4)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad94 - stall = 089aada4
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aadfc)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aada4 - stall = 089aadfc
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae0c)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadfc - stall = 089aae0c
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae64)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae0c - stall = 089aae64
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae74)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae64 - stall = 089aae74
54:39:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae98)
54:39:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae74 - stall = 089aae98
54:39:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +111us
54:39:889 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16542us
54:39:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:889 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:904 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:904 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:904 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa058)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa068)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:904 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0c0)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d0)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa128)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa138)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa190)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a0)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f8)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa208)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa260)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa270)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c8)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2d8)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa330)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa340)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3d0)
54:39:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3e0)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa454)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa464)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4d8)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4e8)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa55c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa56c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5e0)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5f0)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa664)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa674)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e8)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f8)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa76c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa77c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7f0)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa800)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa874)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa884)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8f8)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa908)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa97c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa98c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa1c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa2c)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa84)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa94)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaec)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaafc)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab04)
54:39:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:905 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:905 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:905 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:906 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:920 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:920 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:920 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:920 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:920 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:920 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:920 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa058)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa068)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:920 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0c0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa128)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa138)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa190)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f8)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa208)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa260)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa270)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c8)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2d8)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa330)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa340)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3d0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3e0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa454)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa464)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4d8)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4e8)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa55c)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa56c)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5e0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:920 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5f0)
54:39:920 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa664)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa674)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e8)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f8)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa76c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa77c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7f0)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa800)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa874)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa884)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8f8)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa908)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa97c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa98c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa1c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa2c)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa84)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa94)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaec)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaafc)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab04)
54:39:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:921 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:921 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:921 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:921 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:921 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:937 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:937 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:937 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:937 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:937 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:937 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:937 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa058)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa068)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:937 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0c0)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d0)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa128)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa138)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa190)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:937 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a0)
54:39:937 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa208)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa260)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa270)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2d8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa330)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa340)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3d0)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3e0)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa454)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa464)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4d8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4e8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa55c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa56c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5e0)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5f0)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa664)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa674)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa76c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa77c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7f0)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa800)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa874)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa884)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8f8)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa908)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa97c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa98c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa1c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa2c)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa84)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa94)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaec)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaafc)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab04)
54:39:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:938 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:938 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:938 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:939 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:955 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:955 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:955 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa058)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa068)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:955 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0c0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa128)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa138)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa190)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa208)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa260)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa270)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2d8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa330)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa340)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3d0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3e0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa454)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa464)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4d8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4e8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa55c)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa56c)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5e0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5f0)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa664)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa674)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f8)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa76c)
54:39:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa77c)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7f0)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa800)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa874)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa884)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8f8)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa908)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa97c)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa98c)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa1c)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa2c)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa84)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa94)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaec)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaafc)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab04)
54:39:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:956 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:956 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:956 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:956 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:39:970 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:39:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:970 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:970 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:970 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:970 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:970 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:970 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa058)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa068)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:970 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0c0)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d0)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa128)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa138)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa190)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a0)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f8)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa208)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa260)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa270)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c8)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2d8)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa330)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa340)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3d0)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3e0)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa454)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa464)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4d8)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4e8)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:970 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa55c)
54:39:970 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa56c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5e0)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5f0)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa664)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa674)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e8)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f8)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa76c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa77c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7f0)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa800)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa874)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa884)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8f8)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa908)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa97c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa98c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa1c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa2c)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa84)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa94)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaec)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaafc)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab04)
54:39:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:971 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:971 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:971 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:971 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:971 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:39:987 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:39:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:39:987 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:39:987 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:39:987 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:39:987 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:39:987 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:39:987 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa058)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa068)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:39:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:39:987 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0c0)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d0)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa128)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa138)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa190)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a0)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f8)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa208)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa260)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa270)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c8)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2d8)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa330)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa340)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3d0)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3e0)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa454)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa464)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4d8)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4e8)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa55c)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:39:987 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa56c)
54:39:987 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5e0)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5f0)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa664)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa674)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e8)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f8)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa76c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa77c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7f0)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa800)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa874)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa884)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8f8)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa908)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa97c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa98c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa1c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa2c)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa84)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa94)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaec)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaafc)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab04)
54:39:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:39:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:39:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:39:988 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:39:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:39:988 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:988 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:39:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:39:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:39:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:39:988 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:39:988 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:004 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa058)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa068)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:004 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0c0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa128)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa138)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa190)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f8)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa208)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa260)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa270)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c8)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2d8)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa330)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa340)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3d0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3e0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa454)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa464)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4d8)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4e8)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa55c)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa56c)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5e0)
54:40:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5f0)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa664)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa674)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e8)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f8)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa76c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa77c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7f0)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa800)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa874)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa884)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8f8)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa908)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa97c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa98c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa1c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa2c)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa84)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa94)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaec)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaafc)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab04)
54:40:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:005 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:005 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:005 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:005 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:020 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:020 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:020 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:020 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:020 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:020 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:020 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:020 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa058)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa068)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:020 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0c0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa128)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa138)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa190)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa208)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa260)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa270)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2d8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa330)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa340)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3d0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3e0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa454)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa464)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4d8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4e8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa55c)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa56c)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5e0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5f0)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa664)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa674)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f8)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa76c)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:020 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa77c)
54:40:020 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7f0)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa800)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa874)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa884)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8f8)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa908)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa97c)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa98c)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa1c)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa2c)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa84)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa94)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaec)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaafc)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab04)
54:40:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:021 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:021 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:021 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:021 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:021 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:021 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:021 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:021 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:021 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:021 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:037 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:037 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:037 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:037 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:037 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:037 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:037 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa058)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa068)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:037 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0c0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa128)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa138)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa190)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f8)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa208)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa260)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa270)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c8)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2d8)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa330)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa340)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3d0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3e0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa454)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa464)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4d8)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4e8)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa55c)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa56c)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:037 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5e0)
54:40:037 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5f0)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa664)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa674)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e8)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f8)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa76c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa77c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7f0)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa800)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa874)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa884)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8f8)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa908)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa97c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa98c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa1c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa2c)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa84)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa94)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaec)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaafc)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab04)
54:40:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:038 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:038 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:038 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:038 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:038 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:054 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:054 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:054 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:054 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:054 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:054 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:054 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:054 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa058)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:054 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0c0)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa128)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa190)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f8)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa260)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c8)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa330)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:40:054 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:054 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3d0)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3e0)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa454)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa464)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4d8)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4e8)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa55c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa56c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5e0)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5f0)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa664)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa674)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e8)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f8)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa76c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa77c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7f0)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa800)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa874)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa884)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8f8)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa908)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa97c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa98c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa1c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa2c)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa84)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa94)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaec)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaafc)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab04)
54:40:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:055 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:055 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:055 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:056 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:056 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:070 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:070 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:070 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:070 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:070 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:070 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:070 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:070 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa058)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:070 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0c0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa128)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa190)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f8)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa260)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c8)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa330)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3d0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3e0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa454)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa464)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4d8)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4e8)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa55c)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa56c)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5e0)
54:40:070 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:070 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5f0)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa664)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa674)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e8)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f8)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa76c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa77c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7f0)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa800)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa874)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa884)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8f8)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa908)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa97c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa98c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa1c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa2c)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa84)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa94)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaec)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaafc)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab04)
54:40:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:071 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:071 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:071 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:071 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:071 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:071 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:071 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:071 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:071 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:071 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:087 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:087 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:087 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:087 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:087 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:087 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:087 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:087 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa058)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:087 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0c0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa128)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa190)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f8)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa260)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c8)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa330)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3d0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3e0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa454)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa464)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4d8)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4e8)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa55c)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa56c)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5e0)
54:40:087 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:087 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5f0)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa664)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa674)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e8)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f8)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa76c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa77c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7f0)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa800)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa874)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa884)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8f8)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa908)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa97c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa98c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa1c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa2c)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa84)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa94)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaec)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaafc)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab04)
54:40:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:088 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:088 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:088 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:088 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:088 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:088 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:088 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:088 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:088 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:088 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:104 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:104 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:104 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:104 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:104 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:104 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:104 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:104 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa058)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:104 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0c0)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa128)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa190)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f8)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa260)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c8)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa330)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:104 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3d0)
54:40:104 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3e0)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa454)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa464)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4d8)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4e8)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa55c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa56c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5e0)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5f0)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa664)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa674)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e8)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f8)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa76c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa77c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7f0)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa800)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa874)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa884)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8f8)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa908)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa97c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa98c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa1c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa2c)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa84)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa94)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaec)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaafc)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab04)
54:40:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:105 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:105 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:105 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:105 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:105 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:105 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:105 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:105 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:105 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:105 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:120 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:120 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:120 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:120 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:120 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:120 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:120 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:120 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa058)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:120 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0c0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa128)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa190)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f8)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa260)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c8)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa330)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3d0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3e0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa454)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa464)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4d8)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4e8)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa55c)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa56c)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5e0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:120 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5f0)
54:40:120 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa664)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa674)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e8)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f8)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa76c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa77c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7f0)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa800)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa874)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa884)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8f8)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa908)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa97c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa98c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa1c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa2c)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa84)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa94)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaec)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaafc)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab04)
54:40:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:121 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:121 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:121 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:121 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:121 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:121 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:121 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:121 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:121 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:121 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:137 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:137 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:137 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:137 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:137 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:137 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:137 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:137 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa058)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:137 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0c0)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa128)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa190)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f8)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa260)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c8)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa330)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3d0)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3e0)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa454)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa464)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4d8)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4e8)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:137 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa55c)
54:40:137 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa56c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5e0)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5f0)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa664)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa674)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e8)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f8)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa76c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa77c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7f0)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa800)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa874)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa884)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8f8)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa908)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa97c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa98c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa1c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa2c)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa84)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa94)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaec)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaafc)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab04)
54:40:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:138 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:138 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:138 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:138 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:138 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:138 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:138 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:138 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:138 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:138 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:154 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:154 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:154 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:154 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:154 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:154 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:154 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:154 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa058)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:154 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0c0)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa128)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa190)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f8)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa260)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c8)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa330)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3d0)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:154 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3e0)
54:40:154 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa454)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa464)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4d8)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4e8)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa55c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa56c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5e0)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5f0)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa664)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa674)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e8)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f8)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa76c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa77c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7f0)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa800)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa874)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa884)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8f8)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa908)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa97c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa98c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa1c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa2c)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa84)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa94)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaec)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaafc)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab04)
54:40:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:155 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:155 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:155 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:155 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:155 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:155 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:155 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:155 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:155 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:155 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:171 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:171 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:171 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:171 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa058)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:171 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0c0)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa128)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa190)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f8)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa260)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:40:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa330)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3d0)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3e0)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa454)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa464)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4d8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4e8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa55c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa56c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5e0)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5f0)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa664)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa674)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6e8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6f8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa76c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa77c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7f0)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa800)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa874)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa884)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8f8)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa908)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa97c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa98c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa1c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa2c)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa84)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa94)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaec)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaafc)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab04)
54:40:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:172 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:172 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:172 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:172 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:172 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:172 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:172 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:187 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:187 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:187 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:187 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:187 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:187 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:187 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:187 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa058)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:187 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0c0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa128)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa190)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f8)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa260)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c8)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa330)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3d0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3e0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa454)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa464)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4d8)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4e8)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa55c)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa56c)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5e0)
54:40:187 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:187 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5f0)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa664)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa674)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6e8)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6f8)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa76c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa77c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7f0)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa800)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa874)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa884)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8f8)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa908)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa97c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa98c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa1c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa2c)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa84)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa94)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaec)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaafc)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab04)
54:40:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:188 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:188 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:188 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:188 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:188 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:188 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:188 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:188 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:188 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:204 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:204 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:204 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:204 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:204 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:204 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:204 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:204 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa058)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:204 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0c0)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa128)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa190)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f8)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa260)
54:40:204 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:204 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa330)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3d0)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3e0)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa454)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa464)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4d8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4e8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa55c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa56c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5e0)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5f0)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa664)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa674)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6e8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6f8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa76c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa77c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7f0)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa800)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa874)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa884)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8f8)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa908)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa97c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa98c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa1c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa2c)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa84)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa94)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaec)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaafc)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab04)
54:40:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:206 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:206 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:206 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:206 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:206 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:206 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:221 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:221 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa058)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa068)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:221 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0c0)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d0)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa128)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa138)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa190)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a0)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f8)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa208)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa260)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa270)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c8)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2d8)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa330)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa340)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3d0)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3e0)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa454)
54:40:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa464)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4d8)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4e8)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa55c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa56c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5e0)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5f0)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa664)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa674)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6e8)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6f8)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa76c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa77c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7f0)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa800)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa874)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa884)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8f8)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa908)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa97c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa98c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa1c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa2c)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa84)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa94)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaec)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaafc)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab04)
54:40:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:222 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:222 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:222 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:222 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:222 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:222 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:237 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:237 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:237 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:237 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:237 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:237 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:237 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:237 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa058)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa068)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:237 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0c0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa128)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa138)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa190)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f8)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa208)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa260)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa270)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c8)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2d8)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa330)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa340)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3d0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3e0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa454)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa464)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4d8)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4e8)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa55c)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa56c)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:237 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5e0)
54:40:237 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5f0)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa664)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa674)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6e8)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6f8)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa76c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa77c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7f0)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa800)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa874)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa884)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8f8)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa908)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa97c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa98c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa1c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa2c)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa84)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa94)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaec)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaafc)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab04)
54:40:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:238 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:238 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:238 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:238 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:238 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:238 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:254 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:254 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:254 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:254 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:254 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:254 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:254 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:254 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa058)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa068)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:254 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0c0)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d0)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa128)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa138)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa190)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a0)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f8)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa208)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa260)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa270)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c8)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2d8)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa330)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa340)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3d0)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3e0)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa454)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa464)
54:40:254 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:254 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4d8)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4e8)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa55c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa56c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5e0)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5f0)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa664)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa674)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6e8)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6f8)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa76c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa77c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7f0)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa800)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa874)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa884)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8f8)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa908)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa97c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa98c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa1c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa2c)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa84)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa94)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaec)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaafc)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab04)
54:40:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:255 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:255 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:255 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:255 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:271 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:271 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:271 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:271 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:271 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:271 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:271 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa058)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa068)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:271 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0c0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa128)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa138)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa190)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f8)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa208)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa260)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa270)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c8)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2d8)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa330)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa340)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3d0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3e0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa454)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa464)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4d8)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4e8)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa55c)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa56c)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:271 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5e0)
54:40:271 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5f0)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa664)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa674)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6e8)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6f8)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa76c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa77c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7f0)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa800)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa874)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa884)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8f8)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa908)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa97c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa98c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa1c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa2c)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa84)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa94)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaec)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaafc)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab04)
54:40:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:272 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:272 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:272 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:272 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:272 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:272 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:272 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:272 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:272 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:287 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:287 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:287 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:287 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:287 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:287 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:287 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:287 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa058)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa068)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:287 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0c0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa128)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa138)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa190)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f8)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa208)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa260)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa270)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c8)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2d8)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa330)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa340)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3d0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3e0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa454)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa464)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4d8)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4e8)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa55c)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa56c)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5e0)
54:40:287 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:287 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5f0)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa664)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa674)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6e8)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6f8)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa76c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa77c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7f0)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa800)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa874)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa884)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8f8)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa908)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa97c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa98c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa1c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa2c)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa84)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa94)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaec)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaafc)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab04)
54:40:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:288 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:288 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:288 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:288 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:288 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:288 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:288 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:288 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:288 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:304 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:304 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:304 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:304 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:304 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:304 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:304 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:304 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa058)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa068)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:304 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0c0)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d0)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa128)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa138)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa190)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a0)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f8)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa208)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa260)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa270)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c8)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2d8)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa330)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa340)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:304 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3d0)
54:40:304 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3e0)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa454)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa464)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4d8)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4e8)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa55c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa56c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5e0)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5f0)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa664)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa674)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6e8)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6f8)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa76c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa77c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7f0)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa800)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa874)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa884)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8f8)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa908)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa97c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa98c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa1c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa2c)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa84)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa94)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaec)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaafc)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab04)
54:40:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:305 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:305 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:305 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:305 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:305 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:321 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:321 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:321 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:321 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:321 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:321 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:321 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:321 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa058)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa068)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:321 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0c0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa128)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa138)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa190)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f8)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa208)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa260)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa270)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c8)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2d8)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa330)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa340)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3d0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3e0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa454)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa464)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4d8)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4e8)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa55c)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa56c)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5e0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5f0)
54:40:321 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:321 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa664)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa674)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6e8)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6f8)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa76c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa77c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7f0)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa800)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa874)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa884)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8f8)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa908)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa97c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa98c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa1c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa2c)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa84)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa94)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaec)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaafc)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab04)
54:40:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:322 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:322 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:322 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:322 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:322 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:322 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:322 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:322 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:322 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:322 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:337 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:337 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:337 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:337 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:337 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:337 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:337 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:337 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa058)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa068)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:337 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0c0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa128)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa138)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa190)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f8)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa208)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa260)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa270)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c8)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2d8)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa330)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa340)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3d0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3e0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa454)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa464)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4d8)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4e8)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa55c)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa56c)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5e0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:337 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5f0)
54:40:337 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa664)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa674)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6e8)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6f8)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa76c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa77c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7f0)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa800)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa874)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa884)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8f8)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa908)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa97c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa98c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa1c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa2c)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa84)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa94)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaec)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaafc)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab04)
54:40:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:338 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:338 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:338 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:338 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:338 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:338 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:338 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:338 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:338 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:338 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:354 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:354 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:354 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:354 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:354 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:354 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:354 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:354 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa058)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa068)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:354 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0c0)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d0)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa128)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa138)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa190)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a0)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f8)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa208)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa260)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa270)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c8)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2d8)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa330)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa340)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3d0)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3e0)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa454)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa464)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4d8)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4e8)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa55c)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa56c)
54:40:354 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:354 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5e0)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5f0)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa664)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa674)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6e8)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6f8)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa76c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa77c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7f0)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa800)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa874)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa884)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8f8)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa908)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa97c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa98c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa1c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa2c)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa84)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa94)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaec)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaafc)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab04)
54:40:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:355 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:355 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:355 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:355 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:355 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:355 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:355 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:355 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:355 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:356 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:371 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:371 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:371 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:371 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:371 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:371 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:371 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa058)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa068)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:371 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0c0)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d0)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa128)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa138)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa190)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a0)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f8)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa208)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa260)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa270)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c8)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2d8)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa330)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa340)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3d0)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3e0)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa454)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa464)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4d8)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4e8)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa55c)
54:40:371 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:371 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa56c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5e0)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5f0)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa664)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa674)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6e8)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6f8)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa76c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa77c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7f0)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa800)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa874)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa884)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8f8)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa908)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa97c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa98c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa1c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa2c)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa84)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa94)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaec)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaafc)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab04)
54:40:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:372 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:372 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:372 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:372 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:372 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:372 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:372 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:372 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:372 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:387 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:387 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:387 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:387 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:387 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:387 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:387 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:387 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa058)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa068)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:387 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0c0)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d0)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa128)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa138)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa190)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a0)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f8)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa208)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa260)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa270)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c8)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2d8)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa330)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa340)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3d0)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3e0)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa454)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa464)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4d8)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4e8)
54:40:387 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:387 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa55c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa56c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5e0)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5f0)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa664)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa674)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6e8)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6f8)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa76c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa77c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7f0)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa800)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa874)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa884)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8f8)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa908)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa97c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa98c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa1c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa2c)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa84)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa94)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaec)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaafc)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab04)
54:40:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:388 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:388 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:388 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:388 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:388 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:404 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:404 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:404 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:404 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:404 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:404 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:404 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:404 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa058)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa068)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:404 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0c0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa128)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa138)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa190)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f8)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa208)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa260)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa270)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c8)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2d8)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa330)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa340)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3d0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3e0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa454)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa464)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4d8)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4e8)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa55c)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa56c)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5e0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:404 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5f0)
54:40:404 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa664)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa674)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6e8)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6f8)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa76c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa77c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7f0)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa800)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa874)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa884)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8f8)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa908)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa97c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa98c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa1c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa2c)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa84)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa94)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaec)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaafc)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab04)
54:40:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:405 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:405 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:405 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:405 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:405 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:421 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:421 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:421 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:421 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:421 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:421 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:421 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa058)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa068)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:421 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0c0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa128)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa138)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa190)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f8)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa208)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa260)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa270)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c8)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2d8)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa330)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa340)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3d0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3e0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa454)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa464)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4d8)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4e8)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa55c)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa56c)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5e0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:421 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5f0)
54:40:421 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa664)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa674)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6e8)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6f8)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa76c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa77c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7f0)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa800)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa874)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa884)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8f8)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa908)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa97c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa98c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa1c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa2c)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa84)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa94)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaec)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaafc)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab04)
54:40:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:422 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:422 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:422 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:422 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:422 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:437 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:437 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:437 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:437 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:437 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:437 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:437 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa058)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa068)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:437 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0c0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa128)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa138)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa190)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f8)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa208)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa260)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa270)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c8)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2d8)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa330)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa340)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3d0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3e0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa454)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa464)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4d8)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4e8)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa55c)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa56c)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5e0)
54:40:437 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:437 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5f0)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa664)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa674)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6e8)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6f8)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa76c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa77c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7f0)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa800)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa874)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa884)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8f8)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa908)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa97c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa98c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa1c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa2c)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa84)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa94)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaec)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaafc)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab04)
54:40:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:438 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:438 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:438 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:438 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:438 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:454 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:454 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:454 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:454 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:454 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:454 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:454 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa058)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa068)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:454 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0c0)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d0)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa128)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa138)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa190)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a0)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f8)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa208)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa260)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa270)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c8)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2d8)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa330)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa340)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:454 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3d0)
54:40:454 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3e0)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa454)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa464)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4d8)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4e8)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa55c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa56c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5e0)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5f0)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa664)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa674)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6e8)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6f8)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa76c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa77c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7f0)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa800)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa874)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa884)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8f8)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa908)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa97c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa98c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa1c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa2c)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa84)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa94)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaec)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaafc)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab04)
54:40:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:455 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:455 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:455 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:455 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:455 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:471 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:471 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:471 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:471 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:471 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:471 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:471 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa058)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa068)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:471 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0c0)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d0)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa128)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa138)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa190)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a0)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f8)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa208)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa260)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa270)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c8)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2d8)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa330)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa340)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3d0)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3e0)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa454)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa464)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4d8)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4e8)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa55c)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa56c)
54:40:471 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:471 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5e0)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5f0)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa664)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa674)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6e8)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6f8)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa76c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa77c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7f0)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa800)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa874)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa884)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8f8)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa908)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa97c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa98c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa1c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa2c)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa84)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa94)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaec)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaafc)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab04)
54:40:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:472 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:472 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:472 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:472 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:487 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:487 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:487 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:487 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:487 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:487 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:487 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa058)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa068)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:487 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0c0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa128)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa138)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa190)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f8)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa208)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa260)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa270)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c8)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2d8)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa330)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa340)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3d0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3e0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa454)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa464)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4d8)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4e8)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa55c)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa56c)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5e0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:487 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5f0)
54:40:487 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa664)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa674)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6e8)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6f8)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa76c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa77c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7f0)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa800)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa874)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa884)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8f8)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa908)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa97c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa98c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa1c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa2c)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa84)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa94)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaec)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaafc)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab04)
54:40:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:488 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:488 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:504 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:504 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:504 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:504 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:504 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:504 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:504 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa058)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa068)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:504 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0c0)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0d0)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa128)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa138)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa190)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1a0)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1f8)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa208)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa260)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa270)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2c8)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2d8)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa330)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa340)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3d0)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3e0)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa454)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa464)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4d8)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4e8)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa55c)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:504 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa56c)
54:40:504 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5e0)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5f0)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa664)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa674)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6e8)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6f8)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa76c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa77c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7f0)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa800)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa874)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa884)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8f8)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa908)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa97c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa98c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa1c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa2c)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa84)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa94)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaec)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaafc)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab04)
54:40:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:505 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:505 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:521 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:521 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:521 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:521 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:521 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:521 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:521 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:521 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa058)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa068)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:521 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0c0)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0d0)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa128)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa138)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa190)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1a0)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f8)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa208)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa260)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa270)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c8)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2d8)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa330)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa340)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3d0)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3e0)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa454)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa464)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4d8)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4e8)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa55c)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:521 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa56c)
54:40:521 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5e0)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5f0)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa664)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa674)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6e8)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6f8)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa76c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa77c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7f0)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa800)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa874)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa884)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8f8)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa908)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa97c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa98c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa1c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa2c)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa84)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa94)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaec)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaafc)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab04)
54:40:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:522 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:522 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:522 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:522 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:522 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:537 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:537 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:537 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:537 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa058)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa068)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:537 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0c0)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d0)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa128)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa138)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa190)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a0)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f8)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa208)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa260)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa270)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c8)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2d8)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa330)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa340)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3d0)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3e0)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa454)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa464)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4d8)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4e8)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa55c)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:537 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa56c)
54:40:537 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5e0)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5f0)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa664)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa674)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e8)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f8)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa76c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa77c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7f0)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa800)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa874)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa884)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8f8)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa908)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa97c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa98c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa1c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa2c)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa84)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa94)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaec)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaafc)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab04)
54:40:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:538 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:538 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:554 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:554 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:554 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:554 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:554 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:554 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:554 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa058)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa068)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:554 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0c0)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d0)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa128)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa138)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa190)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a0)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f8)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa208)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa260)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa270)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c8)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2d8)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa330)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa340)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:554 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3d0)
54:40:554 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3e0)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa454)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa464)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4d8)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4e8)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa55c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa56c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5e0)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5f0)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa664)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa674)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6e8)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6f8)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa76c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa77c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7f0)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa800)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa874)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa884)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8f8)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa908)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa97c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa98c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa1c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa2c)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa84)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa94)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaec)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaafc)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab04)
54:40:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:555 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:555 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:555 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:555 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:556 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:571 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:571 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:571 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:571 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:571 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:571 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:571 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa058)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa068)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:571 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0c0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa128)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa138)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa190)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f8)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa208)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa260)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa270)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c8)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2d8)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa330)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa340)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3d0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3e0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa454)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa464)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4d8)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4e8)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa55c)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa56c)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5e0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:571 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5f0)
54:40:571 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa664)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa674)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6e8)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6f8)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa76c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa77c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7f0)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa800)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa874)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa884)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8f8)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa908)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa97c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa98c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa1c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa2c)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa84)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa94)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaec)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaafc)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab04)
54:40:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:572 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:572 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:588 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:588 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:588 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:588 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:588 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:588 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:588 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa068)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:588 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0c0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa128)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa138)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa190)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f8)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa208)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa260)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa270)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c8)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2d8)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa330)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa340)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3d0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3e0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa454)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa464)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4d8)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4e8)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa55c)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa56c)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5e0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5f0)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:588 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa664)
54:40:588 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa674)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6e8)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6f8)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa76c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa77c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7f0)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa800)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa874)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa884)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8f8)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa908)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa97c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa98c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa1c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa2c)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa84)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa94)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaec)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaafc)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab04)
54:40:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:589 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:589 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:604 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:604 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:604 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:604 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:604 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:604 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:604 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa058)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa068)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:604 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:604 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0c0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa128)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa138)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa190)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f8)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa208)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa260)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa270)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c8)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2d8)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa330)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa340)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3d0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3e0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa454)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa464)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4d8)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4e8)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa55c)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa56c)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5e0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5f0)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa664)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:604 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa674)
54:40:604 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6e8)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6f8)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa76c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa77c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7f0)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa800)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa874)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa884)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8f8)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa908)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa97c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa98c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa1c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa2c)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa84)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa94)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaec)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaafc)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab04)
54:40:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:605 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:605 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:621 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:621 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:621 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:621 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:621 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:621 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:621 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:621 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa058)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa068)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:621 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0c0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa128)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa138)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa190)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f8)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa208)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa260)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa270)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c8)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2d8)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa330)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa340)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3d0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3e0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa454)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa464)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4d8)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4e8)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa55c)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa56c)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5e0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:621 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5f0)
54:40:621 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa664)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa674)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6e8)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6f8)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa76c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa77c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7f0)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa800)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa874)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa884)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8f8)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa908)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa97c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa98c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa1c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa2c)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa84)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa94)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaec)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaafc)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab04)
54:40:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:622 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:622 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:622 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:622 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:622 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:638 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:638 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:638 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:638 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:638 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:638 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:638 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:638 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa058)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa068)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:638 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0c0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa128)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa138)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa190)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f8)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa208)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa260)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa270)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c8)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2d8)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa330)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa340)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3d0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3e0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa454)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa464)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4d8)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4e8)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa55c)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa56c)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:638 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5e0)
54:40:638 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5f0)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa664)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa674)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6e8)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6f8)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa76c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa77c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7f0)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa800)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa874)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa884)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8f8)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa908)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa97c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa98c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa1c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa2c)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa84)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa94)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaec)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaafc)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab04)
54:40:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:639 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:639 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:639 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:639 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:639 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:639 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:639 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:654 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:654 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:654 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:654 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:654 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:654 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:654 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:654 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa058)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa068)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:654 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0c0)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d0)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa128)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa138)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa190)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a0)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f8)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa208)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa260)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa270)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c8)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2d8)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa330)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa340)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3d0)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3e0)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa454)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa464)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4d8)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4e8)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:654 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa55c)
54:40:654 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa56c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5e0)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5f0)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa664)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa674)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6e8)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6f8)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa76c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa77c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7f0)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa800)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa874)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa884)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8f8)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa908)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa97c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa98c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa1c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa2c)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa84)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa94)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaec)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaafc)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab04)
54:40:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:655 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:655 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:655 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:655 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:655 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:655 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:671 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:671 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:671 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:671 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:671 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:671 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:671 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:671 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa058)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa068)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:671 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa138)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa208)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa270)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2d8)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa340)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3d0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3e0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa454)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa464)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4d8)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4e8)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa55c)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa56c)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5e0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:671 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5f0)
54:40:671 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa664)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa674)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6e8)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6f8)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa76c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa77c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7f0)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa800)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa874)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa884)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8f8)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa908)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa97c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa98c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa1c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa2c)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa84)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa94)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaec)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaafc)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab04)
54:40:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:672 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:672 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:672 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:672 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:672 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:688 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:688 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:688 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:688 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:688 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:688 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:688 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:688 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa058)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa068)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:688 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0c0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa128)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa138)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa190)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f8)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa208)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa260)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa270)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c8)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2d8)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa330)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa340)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3d0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3e0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa454)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa464)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4d8)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4e8)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa55c)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa56c)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5e0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5f0)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:688 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa664)
54:40:688 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa674)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6e8)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6f8)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa76c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa77c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7f0)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa800)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa874)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa884)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8f8)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa908)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa97c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa98c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa1c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa2c)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa84)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa94)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaec)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaafc)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab04)
54:40:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +94us
54:40:689 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:689 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:689 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16559us
54:40:689 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:689 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:704 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:704 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:704 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:704 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:704 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:704 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:704 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:704 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:705 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudioChReserve
54:40:705 user_main    D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000000, 00000480, 00000000)
54:40:705 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 317=sceKernelCreateThread(audiot0, 088f1394, 00000010, 65536, 00000000, 00000000)
54:40:705 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(317, 4, 09fbfc40)
54:40:705 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088f1000->088f1394, thread started) +128us
54:40:705 audiot0      D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudioOutputPannedBlocking
54:40:705 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:705 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:705 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f14b8->088f1000, blocking audio) +43us
54:40:705 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:40:705 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelLibcClock
54:40:705 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1682127 = sceKernelLibcClock
54:40:705 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1682128 = sceKernelLibcClock
54:40:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:40:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa058)
54:40:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa068)
54:40:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:706 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0c0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa128)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa138)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa190)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f8)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa208)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa260)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa270)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c8)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2d8)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa330)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa340)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3d0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3e0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa454)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa464)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4d8)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4e8)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa55c)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa56c)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5e0)
54:40:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5f0)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa664)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa674)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6e8)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6f8)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa76c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa77c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7f0)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa800)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa874)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa884)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8f8)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa908)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa97c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa98c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa1c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa2c)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa84)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa94)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaec)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaafc)
54:40:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab04)
54:40:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:708 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:40:708 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:708 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:708 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:708 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:708 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:708 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16394us
54:40:708 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:708 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:708 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:721 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:721 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:721 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:721 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:721 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:721 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:721 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:721 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:721 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1698647 = sceKernelLibcClock
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa058)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa068)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:721 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0c0)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d0)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa128)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa138)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa190)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a0)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f8)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa208)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa260)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa270)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c8)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2d8)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa330)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:721 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa340)
54:40:721 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3d0)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3e0)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa454)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa464)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4d8)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4e8)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa55c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa56c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5e0)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5f0)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa664)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa674)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6e8)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6f8)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa76c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa77c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7f0)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa800)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa874)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa884)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8f8)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa908)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa97c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa98c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa1c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa2c)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa84)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa94)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaec)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaafc)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab04)
54:40:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:722 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:722 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:722 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:722 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:722 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9194us
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 0, 1)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 0, 1)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 0, 1)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 0, 1)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:40:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:40:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:723 audiot0      D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudiocodecDecode
54:40:730 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:730 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:730 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6914us
54:40:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:730 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:738 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:738 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:738 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:738 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:738 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:738 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:738 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:738 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:738 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1715331 = sceKernelLibcClock
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa058)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa068)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:738 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0c0)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d0)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa128)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa138)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa190)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a0)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f8)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa208)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa260)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa270)
54:40:738 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:738 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2d8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa330)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa340)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3d0)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3e0)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa454)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa464)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4d8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4e8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa55c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa56c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5e0)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5f0)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa664)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa674)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6e8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6f8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa76c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa77c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7f0)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa800)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa874)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa884)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8f8)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa908)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa97c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa98c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa1c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa2c)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa84)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa94)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaec)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaafc)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab04)
54:40:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:739 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:40:739 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:739 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:740 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:740 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:740 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:740 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:740 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:740 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:754 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:754 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:754 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:754 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:754 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:754 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:754 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:754 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:754 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1732014 = sceKernelLibcClock
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa058)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa068)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:754 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0c0)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d0)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa128)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa138)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa190)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a0)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f8)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa208)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa260)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa270)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c8)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2d8)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa330)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa340)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:754 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3d0)
54:40:754 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3e0)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa454)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa464)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4d8)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4e8)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa55c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa56c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5e0)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5f0)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa664)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa674)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6e8)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6f8)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa76c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa77c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7f0)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa800)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa874)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa884)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8f8)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa908)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa97c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa98c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa1c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa2c)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa84)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa94)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaec)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaafc)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab04)
54:40:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:755 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:755 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:755 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:755 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:756 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:756 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1950us
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 0, 1)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 0, 1)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:756 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 9feb, 0)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 0, 1)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 0, 1)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:756 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 9feb, 0)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:756 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 40939 = sceIoLseek32(4, 9feb, 0)
54:40:756 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:756 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:756 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:756 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:756 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14159us
54:40:756 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:756 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:771 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:771 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:771 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:771 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:771 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:771 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:771 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:771 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:771 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1748697 = sceKernelLibcClock
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa058)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa068)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:771 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0c0)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d0)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa128)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa138)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa190)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a0)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f8)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa208)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa260)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa270)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c8)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2d8)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa330)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa340)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:771 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3d0)
54:40:771 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3e0)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa454)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa464)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4d8)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4e8)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa55c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa56c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5e0)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5f0)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa664)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa674)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6e8)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6f8)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa76c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa77c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7f0)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa800)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa874)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa884)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8f8)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa908)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa97c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa98c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa1c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa2c)
54:40:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa84)
54:40:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa94)
54:40:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaec)
54:40:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaafc)
54:40:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab04)
54:40:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:773 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:773 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:773 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:773 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:773 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11389us
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, 0, 1)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, 0, 1)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:773 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, a18c, 0)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, 0, 1)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, 0, 1)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:773 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, a18c, 0)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:773 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 41356 = sceIoLseek32(4, a18c, 0)
54:40:773 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:773 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:773 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:773 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:773 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4719us
54:40:773 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:773 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:773 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:788 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:788 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:788 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:788 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:788 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:788 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:788 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:788 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:788 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1765381 = sceKernelLibcClock
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa058)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa068)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:788 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0c0)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d0)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa128)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa138)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa190)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a0)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f8)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa208)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa260)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa270)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c8)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2d8)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa330)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa340)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:788 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3d0)
54:40:788 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3e0)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa454)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa464)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4d8)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4e8)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa55c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa56c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5e0)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5f0)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa664)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa674)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6e8)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6f8)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa76c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa77c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7f0)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa800)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa874)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa884)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8f8)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa908)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa97c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa98c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa1c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa2c)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa84)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa94)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaec)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaafc)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab04)
54:40:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:789 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:789 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:789 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:789 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:804 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:804 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:804 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:804 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:804 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:804 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1782064 = sceKernelLibcClock
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa058)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa068)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:804 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0c0)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d0)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa128)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa138)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa190)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a0)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f8)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa208)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa260)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa270)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c8)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2d8)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa330)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa340)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:804 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3d0)
54:40:804 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3e0)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa454)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa464)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4d8)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4e8)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa55c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa56c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5e0)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5f0)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa664)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa674)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6e8)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6f8)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa76c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa77c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7f0)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa800)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa874)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa884)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8f8)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa908)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa97c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa98c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa1c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa2c)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa84)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa94)
54:40:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaec)
54:40:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaafc)
54:40:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab04)
54:40:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:806 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:806 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:806 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:806 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:806 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4145us
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, 0, 1)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, 0, 1)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:806 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, a467, 0)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, 0, 1)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, 0, 1)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:806 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, a467, 0)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:806 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42087 = sceIoLseek32(4, a467, 0)
54:40:806 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:806 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:806 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:806 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:806 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11964us
54:40:806 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:806 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:821 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:821 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:821 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:821 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:821 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:821 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:821 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:821 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:821 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1798747 = sceKernelLibcClock
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa058)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa068)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:821 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0c0)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d0)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa128)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa138)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa190)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a0)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f8)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa208)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa260)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa270)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c8)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2d8)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa330)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa340)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3d0)
54:40:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3e0)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa454)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa464)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4d8)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4e8)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa55c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa56c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5e0)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5f0)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa664)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa674)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6e8)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6f8)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa76c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa77c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7f0)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa800)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa874)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa884)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8f8)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa908)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa97c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa98c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa1c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa2c)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa84)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa94)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaec)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaafc)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab04)
54:40:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:822 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:822 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:822 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13584us
54:40:822 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, 0, 1)
54:40:822 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, 0, 1)
54:40:822 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:822 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, a6d9, 0)
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, 0, 1)
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, 0, 1)
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, a6d9, 0)
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 42713 = sceIoLseek32(4, a6d9, 0)
54:40:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:40:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:823 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:823 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:823 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2525us
54:40:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:823 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:823 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:838 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:838 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:838 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:838 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:838 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:838 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:838 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:838 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:838 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1815431 = sceKernelLibcClock
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa058)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa068)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:838 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0c0)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d0)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa128)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa138)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa190)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a0)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f8)
54:40:838 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:838 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa208)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa260)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa270)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2d8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa330)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa340)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3d0)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3e0)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa454)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa464)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4d8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4e8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa55c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa56c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5e0)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5f0)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa664)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa674)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6e8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6f8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa76c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa77c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7f0)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa800)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa874)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa884)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8f8)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa908)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa97c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa98c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa1c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa2c)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa84)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa94)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaec)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaafc)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab04)
54:40:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:839 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:839 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:839 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:840 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:840 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:840 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:840 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:854 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:854 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:854 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:854 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:854 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:854 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1832114 = sceKernelLibcClock
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa058)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa068)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:854 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0c0)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d0)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa128)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa138)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa190)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a0)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f8)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa208)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa260)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa270)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c8)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2d8)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa330)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa340)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:854 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3d0)
54:40:854 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3e0)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa454)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa464)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4d8)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4e8)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa55c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa56c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5e0)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5f0)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa664)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa674)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6e8)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6f8)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa76c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa77c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7f0)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa800)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa874)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa884)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8f8)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa908)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa97c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa98c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa1c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa2c)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa84)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa94)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaec)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaafc)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab04)
54:40:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:855 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:855 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:855 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:855 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6340us
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, 0, 1)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, 0, 1)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:856 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, a94b, 0)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, 0, 1)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, 0, 1)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:856 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, a94b, 0)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:856 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43339 = sceIoLseek32(4, a94b, 0)
54:40:856 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:856 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:856 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:856 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9769us
54:40:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:856 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:871 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:871 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:871 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:871 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:871 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:871 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:871 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:871 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1848797 = sceKernelLibcClock
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa058)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa068)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:871 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0c0)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d0)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa128)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa138)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa190)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a0)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f8)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa208)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa260)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa270)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c8)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2d8)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa330)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa340)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:871 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3d0)
54:40:871 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3e0)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa454)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa464)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4d8)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4e8)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa55c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa56c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5e0)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5f0)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa664)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa674)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6e8)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6f8)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa76c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa77c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7f0)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa800)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa874)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa884)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8f8)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa908)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa97c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa98c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa1c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa2c)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa84)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa94)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaec)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaafc)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab04)
54:40:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:872 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:872 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15779us
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, 0, 1)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, 0, 1)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:872 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, abbd, 0)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, 0, 1)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, 0, 1)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:872 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, abbd, 0)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:872 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 43965 = sceIoLseek32(4, abbd, 0)
54:40:872 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:40:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:873 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:873 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:873 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +330us
54:40:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:873 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:873 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:888 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:888 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:888 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:888 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:888 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:888 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:888 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:888 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1865481 = sceKernelLibcClock
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa058)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa068)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:888 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0c0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa128)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa138)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa190)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa208)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa260)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa270)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2d8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa330)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa340)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3d0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3e0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa454)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa464)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4d8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4e8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa55c)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa56c)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5e0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5f0)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa664)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa674)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6e8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6f8)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa76c)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:888 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa77c)
54:40:888 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7f0)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa800)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa874)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa884)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8f8)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa908)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa97c)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa98c)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa1c)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa2c)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa84)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa94)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaec)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaafc)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab04)
54:40:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:889 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:889 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:904 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:904 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:904 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:904 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:904 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1882164 = sceKernelLibcClock
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa058)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa068)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:904 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0c0)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d0)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa128)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa138)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa190)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a0)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f8)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa208)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa260)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa270)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c8)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2d8)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa330)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa340)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:904 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3d0)
54:40:904 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3e0)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa454)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa464)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4d8)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4e8)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa55c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa56c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5e0)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5f0)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa664)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa674)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6e8)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6f8)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa76c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa77c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7f0)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa800)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa874)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa884)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8f8)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa908)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa97c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa98c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa1c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa2c)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa84)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa94)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaec)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaafc)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab04)
54:40:905 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:905 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:905 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:905 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:905 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:905 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8535us
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, 0, 1)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, 0, 1)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:905 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, ae2f, 0)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, 0, 1)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, 0, 1)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:905 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, ae2f, 0)
54:40:905 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:906 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:906 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 44591 = sceIoLseek32(4, ae2f, 0)
54:40:906 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:40:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:906 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:906 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:906 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7574us
54:40:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:906 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:921 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:921 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:921 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:921 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:921 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:921 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:921 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:921 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1898847 = sceKernelLibcClock
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa058)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa068)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:921 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0c0)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d0)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa128)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa138)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa190)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a0)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f8)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa208)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa260)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa270)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c8)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2d8)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa330)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa340)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:921 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3d0)
54:40:921 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3e0)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa454)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa464)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4d8)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4e8)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa55c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa56c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5e0)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5f0)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa664)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa674)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6e8)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6f8)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa76c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa77c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7f0)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa800)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa874)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa884)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8f8)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa908)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa97c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa98c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa1c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa2c)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa84)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa94)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaec)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaafc)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab04)
54:40:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:922 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:922 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:922 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:922 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:922 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:938 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:938 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:938 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:938 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:938 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:938 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:938 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:938 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1915531 = sceKernelLibcClock
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa058)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa068)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:938 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0c0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa128)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa138)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa190)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa208)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa260)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa270)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2d8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa330)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa340)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3d0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3e0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa454)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa464)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4d8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4e8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa55c)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa56c)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5e0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5f0)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa664)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa674)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6e8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:938 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6f8)
54:40:938 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa76c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa77c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7f0)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa800)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa874)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa884)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8f8)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa908)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa97c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa98c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa1c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa2c)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa84)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa94)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaec)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaafc)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab04)
54:40:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:939 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:939 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:939 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:939 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1291us
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, 0, 1)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, 0, 1)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:939 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, b10a, 0)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, 0, 1)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, 0, 1)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:939 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, b10a, 0)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:939 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 45322 = sceIoLseek32(4, b10a, 0)
54:40:939 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:939 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:939 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:939 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14818us
54:40:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:939 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:955 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:955 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:955 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:955 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:955 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1932214 = sceKernelLibcClock
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa058)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa068)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:955 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0c0)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d0)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa128)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa138)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa190)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a0)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f8)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa208)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa260)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa270)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c8)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2d8)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa330)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa340)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:955 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3d0)
54:40:955 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3e0)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa454)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa464)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4d8)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4e8)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa55c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa56c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5e0)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5f0)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa664)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa674)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e8)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f8)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa76c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa77c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7f0)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa800)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa874)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa884)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8f8)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa908)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa97c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa98c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa1c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa2c)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa84)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa94)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaec)
54:40:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaafc)
54:40:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab04)
54:40:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:957 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:957 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10730us
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, 0, 1)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, 0, 1)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, b51e, 0)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, 0, 1)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, 0, 1)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, b51e, 0)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 46366 = sceIoLseek32(4, b51e, 0)
54:40:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:957 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:957 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5379us
54:40:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:957 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:957 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:40:971 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:40:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:971 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:971 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:971 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:971 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:971 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:971 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:971 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1948897 = sceKernelLibcClock
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa058)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa068)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:971 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0c0)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d0)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa128)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa138)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa190)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a0)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f8)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa208)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa260)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa270)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c8)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2d8)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa330)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa340)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:971 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3d0)
54:40:971 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3e0)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa454)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa464)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4d8)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4e8)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa55c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa56c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5e0)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5f0)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa664)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa674)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e8)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f8)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa76c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa77c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7f0)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa800)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa874)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa884)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8f8)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa908)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa97c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa98c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa1c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa2c)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa84)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa94)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaec)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaafc)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab04)
54:40:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:972 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:972 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:972 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:40:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:972 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:40:988 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:40:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:40:988 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:40:988 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:40:988 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:40:988 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:40:988 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:40:988 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:40:988 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1965581 = sceKernelLibcClock
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa058)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa068)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:40:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:40:988 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0c0)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d0)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa128)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa138)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa190)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a0)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f8)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa208)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa260)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa270)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c8)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2d8)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa330)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa340)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:40:988 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3d0)
54:40:988 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3e0)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa454)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa464)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4d8)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4e8)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa55c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa56c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5e0)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5f0)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa664)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa674)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e8)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f8)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa76c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa77c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7f0)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa800)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa874)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa884)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8f8)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa908)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa97c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa98c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa1c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa2c)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa84)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa94)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:40:989 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaec)
54:40:989 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:40:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaafc)
54:40:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:40:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab04)
54:40:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:40:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:40:990 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:40:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:40:990 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:990 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:40:990 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3486us
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, 0, 1)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, 0, 1)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:40:990 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, b7f9, 0)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, 0, 1)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, 0, 1)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:40:990 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, b7f9, 0)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:990 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47097 = sceIoLseek32(4, b7f9, 0)
54:40:990 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:40:990 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:40:990 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:40:990 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:40:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:40:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12623us
54:40:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:40:991 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:40:991 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:005 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:005 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:005 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:005 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:005 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:005 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:005 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:005 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1982264 = sceKernelLibcClock
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa058)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa068)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:005 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0c0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa128)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa138)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa190)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa208)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa260)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa270)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2d8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa330)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa340)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3d0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3e0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa454)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa464)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4d8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4e8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa55c)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa56c)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5e0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5f0)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa664)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa674)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f8)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa76c)
54:41:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa77c)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7f0)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa800)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa874)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa884)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8f8)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa908)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa97c)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa98c)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa1c)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa2c)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa84)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa94)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaec)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaafc)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab04)
54:41:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:006 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:006 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12925us
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, 0, 1)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, 0, 1)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:006 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, bad4, 0)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, 0, 1)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, 0, 1)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:006 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, bad4, 0)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:006 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 47828 = sceIoLseek32(4, bad4, 0)
54:41:006 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:006 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:006 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:006 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3184us
54:41:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:007 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:007 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:021 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:021 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:021 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:021 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:021 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:021 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:021 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:021 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:021 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 1998947 = sceKernelLibcClock
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa058)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa068)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:021 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0c0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa128)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa138)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa190)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa208)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa260)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa270)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2d8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa330)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa340)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3d0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3e0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa454)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa464)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4d8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4e8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa55c)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa56c)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5e0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5f0)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa664)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa674)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e8)
54:41:021 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:021 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f8)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa76c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa77c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7f0)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa800)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa874)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa884)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8f8)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa908)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa97c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa98c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa1c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa2c)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa84)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa94)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaec)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaafc)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab04)
54:41:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:022 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:022 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:022 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:022 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:022 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:022 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:022 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:41:022 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:022 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:038 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:038 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:038 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:038 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:038 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:038 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:038 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:038 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2015631 = sceKernelLibcClock
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa058)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa068)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:038 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0c0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa128)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa138)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa190)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa208)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa260)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa270)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2d8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa330)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa340)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3d0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3e0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa454)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa464)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4d8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4e8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa55c)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa56c)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5e0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5f0)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa664)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa674)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f8)
54:41:038 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:038 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa76c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa77c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7f0)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa800)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa874)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa884)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8f8)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa908)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa97c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa98c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa1c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa2c)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa84)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa94)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaec)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaafc)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab04)
54:41:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:039 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:039 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:039 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:039 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5680us
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, 0, 1)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, 0, 1)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:039 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, be17, 0)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, 0, 1)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, 0, 1)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:039 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, be17, 0)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:039 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 48663 = sceIoLseek32(4, be17, 0)
54:41:039 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:039 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:039 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:039 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10428us
54:41:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:039 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:055 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:055 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:055 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:055 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:055 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:055 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:055 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:055 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:055 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2032314 = sceKernelLibcClock
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa058)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa068)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:055 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0c0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa128)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa138)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa190)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa208)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa260)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa270)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2d8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa330)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa340)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3d0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3e0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa454)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa464)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4d8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4e8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa55c)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa56c)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5e0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5f0)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa664)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa674)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:055 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e8)
54:41:055 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f8)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa76c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa77c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7f0)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa800)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa874)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa884)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8f8)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa908)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa97c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa98c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa1c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa2c)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa84)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa94)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaec)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaafc)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab04)
54:41:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:056 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:056 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:056 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15120us
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, 0, 1)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, 0, 1)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:056 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, c089, 0)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, 0, 1)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, 0, 1)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:056 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, c089, 0)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:056 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 49289 = sceIoLseek32(4, c089, 0)
54:41:056 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:056 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:056 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:056 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:056 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +989us
54:41:056 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:056 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:071 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:071 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:071 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:071 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:071 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:071 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:071 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:071 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:071 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2048998 = sceKernelLibcClock
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa058)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa068)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:071 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0c0)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d0)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:071 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa128)
54:41:071 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa138)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa190)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa208)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa260)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa270)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2d8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa330)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa340)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3d0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3e0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa454)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa464)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4d8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4e8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa55c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa56c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5e0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5f0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa664)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa674)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa76c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa77c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7f0)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa800)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa874)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa884)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8f8)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa908)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa97c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa98c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa1c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa2c)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa84)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa94)
54:41:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaec)
54:41:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaafc)
54:41:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab04)
54:41:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:41:073 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:073 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:073 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:073 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:073 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:41:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:073 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:073 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:088 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:088 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:088 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:088 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:088 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:088 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:088 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:088 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:088 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2065681 = sceKernelLibcClock
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa058)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa068)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:088 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0c0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa128)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa138)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa190)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa208)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa260)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa270)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2d8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa330)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa340)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3d0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3e0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa454)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa464)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4d8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4e8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa55c)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa56c)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5e0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5f0)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa664)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa674)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:088 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f8)
54:41:088 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa76c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa77c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7f0)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa800)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa874)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa884)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8f8)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa908)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa97c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa98c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa1c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa2c)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa84)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa94)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaec)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaafc)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab04)
54:41:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:089 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:089 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:089 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:089 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:089 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7875us
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, 0, 1)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, 0, 1)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:089 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, c3cc, 0)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, 0, 1)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, 0, 1)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:089 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, c3cc, 0)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:089 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50124 = sceIoLseek32(4, c3cc, 0)
54:41:089 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:089 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:089 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:089 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:089 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8234us
54:41:089 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:089 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:089 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:105 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:105 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:105 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:105 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:105 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:105 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:105 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:105 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:105 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2082364 = sceKernelLibcClock
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa058)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa068)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:105 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0c0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa128)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa138)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa190)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa208)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa260)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa270)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2d8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa330)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa340)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3d0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3e0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa454)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa464)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4d8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4e8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa55c)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa56c)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5e0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5f0)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa664)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa674)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f8)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:105 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa76c)
54:41:105 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa77c)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7f0)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa800)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa874)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa884)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8f8)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa908)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa97c)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa98c)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa1c)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa2c)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa84)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa94)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaec)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaafc)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab04)
54:41:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:106 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:106 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:106 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:106 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:106 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:106 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:106 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:41:106 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:106 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:121 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:121 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:121 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:121 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:121 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:121 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:121 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:121 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:121 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2099047 = sceKernelLibcClock
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa058)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:121 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0c0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa128)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa190)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f8)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa260)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c8)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa330)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3d0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3e0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa454)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa464)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4d8)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4e8)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa55c)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa56c)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5e0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5f0)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa664)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:121 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa674)
54:41:121 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e8)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f8)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa76c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa77c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7f0)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa800)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa874)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa884)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8f8)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa908)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa97c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa98c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa1c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa2c)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa84)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa94)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaec)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaafc)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab04)
54:41:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:122 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:122 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:122 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:122 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:122 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +631us
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, 0, 1)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, 0, 1)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:122 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, c6a7, 0)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, 0, 1)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, 0, 1)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:122 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, c6a7, 0)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:122 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 50855 = sceIoLseek32(4, c6a7, 0)
54:41:122 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:122 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:123 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:123 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:123 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:123 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15478us
54:41:123 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:123 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:138 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:138 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:138 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:138 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:138 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:138 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:138 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:138 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:138 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2115731 = sceKernelLibcClock
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa058)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:138 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0c0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa128)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa190)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa260)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa330)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3d0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3e0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa454)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa464)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4d8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4e8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa55c)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa56c)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5e0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5f0)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa664)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa674)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e8)
54:41:138 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:138 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f8)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa76c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa77c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7f0)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa800)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa874)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa884)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8f8)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa908)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa97c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa98c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa1c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa2c)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa84)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa94)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaec)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaafc)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab04)
54:41:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:139 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:139 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:139 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:139 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:139 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10070us
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, 0, 1)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, 0, 1)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:139 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, c919, 0)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, 0, 1)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, 0, 1)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:139 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, c919, 0)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:139 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 51481 = sceIoLseek32(4, c919, 0)
54:41:139 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:139 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:139 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:139 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:139 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6039us
54:41:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:140 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:140 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:155 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:155 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:155 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:155 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:155 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:155 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:155 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:155 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:155 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2132414 = sceKernelLibcClock
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa058)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:155 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0c0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa128)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa190)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f8)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa260)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c8)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa330)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3d0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3e0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa454)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa464)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4d8)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4e8)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa55c)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa56c)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5e0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5f0)
54:41:155 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:155 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa664)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa674)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e8)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f8)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa76c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa77c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7f0)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa800)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa874)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa884)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8f8)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa908)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa97c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa98c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa1c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa2c)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa84)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa94)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaec)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaafc)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab04)
54:41:156 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:156 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:156 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:156 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:156 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:156 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:156 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:156 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:156 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:41:156 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:156 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:171 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:171 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:171 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:171 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:171 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:171 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2149097 = sceKernelLibcClock
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa058)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:171 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0c0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa128)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa190)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f8)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa260)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c8)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa330)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3d0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3e0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa454)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa464)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4d8)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4e8)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa55c)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa56c)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5e0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5f0)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:171 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa664)
54:41:171 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa674)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e8)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f8)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa76c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa77c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7f0)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa800)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa874)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa884)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8f8)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa908)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa97c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa98c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa1c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa2c)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa84)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa94)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaec)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaafc)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab04)
54:41:172 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:172 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:172 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:172 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:172 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:172 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:172 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2826us
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, 0, 1)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, 0, 1)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:172 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, cbf4, 0)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, 0, 1)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, 0, 1)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:172 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, cbf4, 0)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:172 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52212 = sceIoLseek32(4, cbf4, 0)
54:41:172 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:41:172 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:172 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:173 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:173 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:173 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:173 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13283us
54:41:173 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:173 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:188 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:188 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:188 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:188 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:188 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:188 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:188 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:188 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:188 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2165781 = sceKernelLibcClock
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa058)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:188 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0c0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa128)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa190)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa260)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa330)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3d0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3e0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa454)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa464)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4d8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4e8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa55c)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa56c)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5e0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5f0)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa664)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa674)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f8)
54:41:188 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:188 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa76c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa77c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7f0)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa800)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa874)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa884)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8f8)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa908)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa97c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa98c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa1c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa2c)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa84)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa94)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaec)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaafc)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab04)
54:41:189 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:189 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:189 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:189 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:189 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:189 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:189 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12265us
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, 0, 1)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, 0, 1)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:189 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, cecf, 0)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, 0, 1)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, 0, 1)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:189 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, cecf, 0)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:189 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 52943 = sceIoLseek32(4, cecf, 0)
54:41:189 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:189 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:189 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:189 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:189 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3844us
54:41:189 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:189 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:189 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:205 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:205 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:205 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:205 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:205 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:205 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:205 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:205 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:205 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2182464 = sceKernelLibcClock
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa058)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:205 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0c0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa128)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa190)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa260)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa330)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3d0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3e0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa454)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa464)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4d8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4e8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa55c)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa56c)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5e0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5f0)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa664)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa674)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e8)
54:41:205 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:205 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f8)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa76c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa77c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7f0)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa800)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa874)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa884)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8f8)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa908)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa97c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa98c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa1c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa2c)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa84)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa94)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaec)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaafc)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab04)
54:41:206 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:206 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:206 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:206 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:206 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:206 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:206 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16558us
54:41:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:206 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:221 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:221 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:221 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2199147 = sceKernelLibcClock
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa058)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:221 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0c0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa128)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa190)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f8)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa260)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c8)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa330)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3d0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3d0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3e0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3d0 - stall = 089aa3e0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa454)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e0 - stall = 089aa454
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa464)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa454 - stall = 089aa464
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4d8)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa464 - stall = 089aa4d8
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4e8)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa55c)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa55c
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa56c)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa55c - stall = 089aa56c
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5e0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa56c - stall = 089aa5e0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5f0)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5e0 - stall = 089aa5f0
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa664)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa664
54:41:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa674)
54:41:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa674
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e8)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa674 - stall = 089aa6e8
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f8)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e8 - stall = 089aa6f8
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa76c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f8 - stall = 089aa76c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa77c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa77c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7f0)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa77c - stall = 089aa7f0
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa800)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f0 - stall = 089aa800
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa874)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa800 - stall = 089aa874
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa884)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa874 - stall = 089aa884
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8f8)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa884 - stall = 089aa8f8
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa908)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8f8 - stall = 089aa908
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa97c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa908 - stall = 089aa97c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa98c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa97c - stall = 089aa98c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa1c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aaa1c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa2c)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa1c - stall = 089aaa2c
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa84)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa2c - stall = 089aaa84
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa94)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaa94
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaec)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa94 - stall = 089aaaec
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaafc)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab04)
54:41:222 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab04
54:41:222 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:41:222 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:222 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:222 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:222 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:222 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5021us
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, 0, 1)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, 0, 1)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:222 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, d212, 0)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, 0, 1)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, 0, 1)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:222 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, d212, 0)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:222 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 53778 = sceIoLseek32(4, d212, 0)
54:41:222 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:222 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:222 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:223 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:223 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:223 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11088us
54:41:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:223 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:223 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:238 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:238 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:238 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:238 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:238 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:238 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:238 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:238 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:238 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2215831 = sceKernelLibcClock
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa058)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:238 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0c0)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa128)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa190)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f8)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa260)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c8)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa330)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b4)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3c4)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa438)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa448)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4bc)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4cc)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5c4)
54:41:238 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:238 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5d4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa648)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa658)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6cc)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6dc)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa750)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa760)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7d4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7e4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa858)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa868)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8dc)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8ec)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa960)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa970)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9e4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9f4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa4c)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa5c)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaab4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaac4)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaacc)
54:41:239 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:239 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:239 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:239 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:239 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:239 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:239 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14456us
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, 0, 1)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, 0, 1)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:239 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, d484, 0)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, 0, 1)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, 0, 1)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:239 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, d484, 0)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:239 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 54404 = sceIoLseek32(4, d484, 0)
54:41:239 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:239 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:239 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:240 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:240 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:240 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:240 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1649us
54:41:240 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:240 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:240 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:255 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:255 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:255 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:255 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:255 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:255 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:255 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:255 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:255 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2232514 = sceKernelLibcClock
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa058)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:255 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0c0)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa128)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa190)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f8)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa260)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c8)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa330)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b4)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3c4)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa438)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa448)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4bc)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4cc)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5c4)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5d4)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa648)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa658)
54:41:255 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:255 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6cc)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6dc)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa750)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa760)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7d4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7e4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa858)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa868)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8dc)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8ec)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa960)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa970)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9e4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9f4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa4c)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa5c)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaab4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaac4)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaacc)
54:41:256 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:256 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:256 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:256 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:256 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:256 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:256 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:256 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:256 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:256 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:256 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:256 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:272 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:272 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:272 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:272 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:272 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:272 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:272 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:272 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:272 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2249197 = sceKernelLibcClock
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa058)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:272 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0c0)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa128)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa190)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f8)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa260)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c8)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa330)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b4)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3c4)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa438)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa448)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4bc)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4cc)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5c4)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5d4)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa648)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa658)
54:41:272 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:272 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6cc)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6dc)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa750)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa760)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7d4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7e4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa858)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa868)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8dc)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8ec)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa960)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa970)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9e4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9f4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa4c)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa5c)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaab4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaac4)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaacc)
54:41:273 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:273 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:273 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:273 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:273 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:273 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:273 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7212us
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, 0, 1)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, 0, 1)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:273 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, d6f6, 0)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, 0, 1)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, 0, 1)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:273 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, d6f6, 0)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:273 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55030 = sceIoLseek32(4, d6f6, 0)
54:41:273 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:273 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:273 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:273 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:273 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8893us
54:41:273 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:274 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:288 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:288 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:288 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:288 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:288 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:288 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:288 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:288 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:288 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2265881 = sceKernelLibcClock
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa058)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa068)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:288 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0c0)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d0)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa128)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa138)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa190)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a0)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f8)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa208)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa260)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa270)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c8)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2d8)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa330)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa340)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b4)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3c4)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa438)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa448)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4bc)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4cc)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5c4)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5d4)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa648)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa658)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6cc)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6dc)
54:41:288 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:288 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa750)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa760)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7d4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa858)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa868)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8dc)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8ec)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa960)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa970)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9e4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9f4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa4c)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa5c)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaab4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaac4)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaacc)
54:41:289 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:289 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:289 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:289 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:289 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:289 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:289 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:289 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:289 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:289 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:289 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:305 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:305 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:305 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:305 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:305 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:305 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:305 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:305 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:305 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2282564 = sceKernelLibcClock
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa058)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa068)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:305 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0c0)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d0)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa128)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa138)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa190)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a0)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f8)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa208)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa260)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa270)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c8)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2d8)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa330)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa340)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b4)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3c4)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa438)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa448)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4bc)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4cc)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5c4)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5d4)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa648)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa658)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:305 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6cc)
54:41:305 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6dc)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa750)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa760)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7d4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa858)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa868)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8dc)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8ec)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa960)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:306 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 08920938->088f14b8, audio drain) +87us
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, 0, 1)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, 0, 1)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:306 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f2980->08920938, io read) +16us
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa970)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9e4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9f4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa4c)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa5c)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaab4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaac4)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaacc)
54:41:306 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:306 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:41:306 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:306 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:306 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:306 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:306 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +59us
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, d9d1, 0)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, 0, 1)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, 0, 1)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:306 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, d9d1, 0)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:306 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 55761 = sceIoLseek32(4, d9d1, 0)
54:41:306 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:306 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:306 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:306 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:306 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16133us
54:41:306 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:306 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:322 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:322 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:322 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:322 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:322 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:322 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:322 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:322 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:322 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2299247 = sceKernelLibcClock
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa058)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa068)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:322 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0c0)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d0)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa128)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa138)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa190)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a0)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f8)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa208)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa260)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa270)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c8)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2d8)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa330)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa340)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b4)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3c4)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa438)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa448)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4bc)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4cc)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5c4)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5d4)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa648)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa658)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6cc)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:322 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6dc)
54:41:322 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa750)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa760)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7d4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa858)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa868)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8dc)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8ec)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa960)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa970)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9e4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9f4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa4c)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa5c)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaab4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaac4)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaacc)
54:41:323 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:323 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:323 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:323 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:323 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9407us
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, 0, 1)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, 0, 1)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:323 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, dbdb, 0)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, 0, 1)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, 0, 1)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:323 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, dbdb, 0)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:323 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 56283 = sceIoLseek32(4, dbdb, 0)
54:41:323 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:323 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:323 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:323 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:323 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6698us
54:41:323 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:323 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:323 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:338 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:338 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:338 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:338 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:338 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:338 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:338 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:338 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:338 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2315931 = sceKernelLibcClock
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa058)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa068)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:338 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0c0)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d0)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa128)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa138)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa190)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a0)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f8)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa208)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa260)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa270)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c8)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2d8)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa330)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa340)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b4)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3c4)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa438)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa448)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4bc)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4cc)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5c4)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5d4)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa648)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa658)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6cc)
54:41:338 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:338 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6dc)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa750)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa760)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7d4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa858)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa868)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8dc)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8ec)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa960)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa970)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9e4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9f4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa4c)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa5c)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaab4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaac4)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaacc)
54:41:339 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:339 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:339 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:339 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:339 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:339 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:339 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:339 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:339 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:339 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:339 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:355 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:355 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:355 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:355 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:355 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:355 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:355 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:355 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:355 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2332614 = sceKernelLibcClock
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa058)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa068)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:355 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0c0)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d0)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa128)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa138)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa190)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a0)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f8)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa208)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa260)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa270)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c8)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2d8)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa330)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa340)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b4)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3c4)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa438)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa448)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4bc)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4cc)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5c4)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5d4)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa648)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa658)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:355 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6cc)
54:41:355 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6dc)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa750)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa760)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7d4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa858)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa868)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8dc)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8ec)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa960)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa970)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9e4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9f4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa4c)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa5c)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaab4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaac4)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaacc)
54:41:356 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:356 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:356 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:356 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:356 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:356 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:356 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2162us
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, 0, 1)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, 0, 1)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:356 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, deb6, 0)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, 0, 1)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, 0, 1)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:356 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, deb6, 0)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:356 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57014 = sceIoLseek32(4, deb6, 0)
54:41:356 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:356 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:356 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:356 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:356 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13942us
54:41:356 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:356 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:372 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:372 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:372 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:372 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:372 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:372 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:372 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:372 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:372 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2349297 = sceKernelLibcClock
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa058)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa068)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:372 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0c0)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d0)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa128)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa138)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa190)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a0)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f8)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa208)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa260)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa270)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c8)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2d8)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa330)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa340)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b4)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3c4)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa438)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa448)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4bc)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4cc)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:372 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5c4)
54:41:372 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5d4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa648)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa658)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6cc)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6dc)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa750)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa760)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7d4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa858)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa868)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8dc)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8ec)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa960)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa970)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9e4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9f4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa4c)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa5c)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaab4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaac4)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaacc)
54:41:373 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:373 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:373 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:373 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:373 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:373 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:373 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11602us
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, 0, 1)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, 0, 1)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:373 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, e128, 0)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, 0, 1)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, 0, 1)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:373 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, e128, 0)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:373 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 57640 = sceIoLseek32(4, e128, 0)
54:41:373 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:373 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:373 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:373 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:374 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:374 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:374 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4503us
54:41:374 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:374 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:374 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:388 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:388 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:388 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:388 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:388 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:388 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:388 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:388 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2365981 = sceKernelLibcClock
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa058)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa068)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:388 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0c0)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d0)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa128)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa138)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa190)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a0)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f8)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa208)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa260)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa270)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c8)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2d8)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa330)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa340)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b4)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3c4)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa438)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa448)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4bc)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4cc)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5c4)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5d4)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa648)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa658)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:388 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6cc)
54:41:388 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6dc)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa750)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa760)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7d4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa858)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa868)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8dc)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8ec)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa960)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa970)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9e4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9f4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa4c)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa5c)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaab4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaac4)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaacc)
54:41:389 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:389 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:389 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:389 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:389 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:389 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:405 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:405 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:405 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:405 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:405 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:405 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:405 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:405 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:405 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2382664 = sceKernelLibcClock
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa058)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa068)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:405 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0c0)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d0)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa128)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa138)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa190)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a0)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f8)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa208)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa260)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa270)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c8)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2d8)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa330)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa340)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b4)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3c4)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa438)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa448)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4bc)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4cc)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5c4)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5d4)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa648)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa658)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6cc)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6dc)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:405 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa750)
54:41:405 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa760)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7d4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa858)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa868)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8dc)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8ec)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa960)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa970)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9e4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9f4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa4c)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa5c)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaab4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaac4)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaacc)
54:41:406 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:406 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:406 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:406 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:406 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:406 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4357us
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, 0, 1)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, 0, 1)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:406 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, e39a, 0)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, 0, 1)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, 0, 1)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:406 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, e39a, 0)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:406 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58266 = sceIoLseek32(4, e39a, 0)
54:41:406 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:406 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:406 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:406 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:406 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11748us
54:41:406 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:406 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:422 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:422 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:422 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:422 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:422 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:422 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:422 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:422 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2399347 = sceKernelLibcClock
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa058)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa068)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:422 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0c0)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d0)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa128)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa138)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa190)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a0)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f8)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa208)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa260)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa270)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c8)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2d8)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa330)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa340)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b4)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3c4)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa438)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa448)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4bc)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4cc)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5c4)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5d4)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa648)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa658)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6cc)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:422 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6dc)
54:41:422 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa750)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa760)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7d4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa858)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa868)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8dc)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8ec)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa960)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa970)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9e4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9f4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa4c)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa5c)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaab4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaac4)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaacc)
54:41:423 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:423 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:423 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:423 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:423 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:423 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13796us
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, 0, 1)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, 0, 1)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:423 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, e60c, 0)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, 0, 1)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, 0, 1)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:423 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, e60c, 0)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:423 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 58892 = sceIoLseek32(4, e60c, 0)
54:41:423 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:423 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:423 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:423 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2309us
54:41:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:423 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:438 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:438 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:438 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:438 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:438 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:438 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:438 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:438 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2416031 = sceKernelLibcClock
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa058)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa068)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:438 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0c0)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d0)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa128)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa138)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa190)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a0)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f8)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa208)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa260)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa270)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c8)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2d8)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa330)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa340)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b4)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3c4)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa438)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa448)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4bc)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4cc)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5c4)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5d4)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa648)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa658)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6cc)
54:41:438 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:438 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6dc)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa750)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa760)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7d4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa858)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa868)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8dc)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8ec)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa960)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa970)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9e4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9f4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa4c)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa5c)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaab4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaac4)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaacc)
54:41:439 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:439 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:439 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:439 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:439 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:439 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:455 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:455 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:455 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:455 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:455 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:455 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:455 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:455 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2432714 = sceKernelLibcClock
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa058)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa068)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:455 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0c0)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d0)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa128)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa138)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa190)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a0)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f8)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa208)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa260)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa270)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c8)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2d8)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa330)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa340)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b4)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3c4)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa438)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa448)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4bc)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4cc)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5c4)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5d4)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa648)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa658)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6cc)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:455 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6dc)
54:41:455 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa750)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa760)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7d4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa858)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa868)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8dc)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8ec)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa960)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa970)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9e4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9f4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa4c)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa5c)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaab4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaac4)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaacc)
54:41:456 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:456 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:456 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:456 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:456 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:456 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6552us
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, 0, 1)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, 0, 1)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:456 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, e87e, 0)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, 0, 1)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, 0, 1)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:456 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, e87e, 0)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:456 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 59518 = sceIoLseek32(4, e87e, 0)
54:41:456 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:456 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:456 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:456 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9553us
54:41:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:456 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:456 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:472 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:472 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:472 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:472 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:472 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:472 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:472 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:472 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2449397 = sceKernelLibcClock
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa058)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa068)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:472 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0c0)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d0)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa128)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa138)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa190)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a0)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f8)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa208)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa260)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa270)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c8)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2d8)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa330)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa340)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b4)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3c4)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa438)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa448)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4bc)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4cc)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5c4)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5d4)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa648)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa658)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:472 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6cc)
54:41:472 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6dc)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa750)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa760)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7d4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa858)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa868)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8dc)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8ec)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa960)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa970)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9e4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9f4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa4c)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa5c)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaab4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaac4)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaacc)
54:41:473 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:473 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:473 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:473 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:473 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:473 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15991us
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, 0, 1)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, 0, 1)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:473 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, ea88, 0)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, 0, 1)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, 0, 1)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:473 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, ea88, 0)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:473 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60040 = sceIoLseek32(4, ea88, 0)
54:41:473 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:473 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:473 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:473 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +114us
54:41:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:473 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:488 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:488 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:488 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:488 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:488 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:488 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2466081 = sceKernelLibcClock
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa058)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa068)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:488 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0c0)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d0)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa128)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa138)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa190)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a0)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f8)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa208)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa260)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa270)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c8)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2d8)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa330)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa340)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b4)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3c4)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa438)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa448)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4bc)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4cc)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5c4)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5d4)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa648)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa658)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6cc)
54:41:488 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:488 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6dc)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa750)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa760)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7d4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa858)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa868)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8dc)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8ec)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa960)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa970)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9e4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9f4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa4c)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa5c)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaab4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaac4)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaacc)
54:41:489 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:489 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:489 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:489 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:489 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:489 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:505 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:505 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:505 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:505 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:505 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:505 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2482764 = sceKernelLibcClock
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa058)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa068)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:505 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0c0)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d0)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa128)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa138)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa190)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a0)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f8)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa208)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa260)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa270)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c8)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2d8)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa330)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa340)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b4)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3c4)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa438)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa448)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4bc)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4cc)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5c4)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5d4)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa648)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa658)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:505 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6cc)
54:41:505 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6dc)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa750)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa760)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7d4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa858)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa868)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8dc)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8ec)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa960)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa970)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9e4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9f4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa4c)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa5c)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaab4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaac4)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaacc)
54:41:506 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:506 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:506 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:506 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:506 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:506 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8747us
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, 0, 1)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, 0, 1)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:506 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, ecfa, 0)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, 0, 1)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, 0, 1)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:506 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, ecfa, 0)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:506 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 60666 = sceIoLseek32(4, ecfa, 0)
54:41:506 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:506 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:506 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:506 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7358us
54:41:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:506 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:522 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:522 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:522 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:522 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:522 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:522 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:522 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2499447 = sceKernelLibcClock
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa058)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa068)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:522 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0c0)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d0)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa128)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa138)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa190)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a0)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f8)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa208)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa260)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa270)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c8)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2d8)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa330)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa340)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b4)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3c4)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa438)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa448)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4bc)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4cc)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5c4)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5d4)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa648)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa658)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:522 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6cc)
54:41:522 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6dc)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa750)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa760)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7d4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa858)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa868)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8dc)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8ec)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa960)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa970)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9e4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9f4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa4c)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa5c)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaab4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaac4)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaacc)
54:41:523 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:523 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:523 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:523 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:523 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:523 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:523 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:523 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:523 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:523 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:523 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:538 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:538 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:538 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:538 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:538 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:538 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2516131 = sceKernelLibcClock
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa058)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa068)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:538 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0c0)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d0)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa128)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa138)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa190)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a0)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f8)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa208)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa260)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa270)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c8)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2d8)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa330)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa340)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b4)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3c4)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa438)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa448)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4bc)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4cc)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5c4)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5d4)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa648)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa658)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:538 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6cc)
54:41:538 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6dc)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa750)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa760)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7d4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa858)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa868)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8dc)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8ec)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa960)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa970)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9e4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9f4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa4c)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa5c)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaab4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaac4)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaacc)
54:41:539 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:539 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:539 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:539 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:539 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:539 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1503us
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, 0, 1)
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, 0, 1)
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:539 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, ef6c, 0)
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, 0, 1)
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, 0, 1)
54:41:539 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:540 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:540 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, ef6c, 0)
54:41:540 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:540 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:540 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61292 = sceIoLseek32(4, ef6c, 0)
54:41:540 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:540 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:540 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:540 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14602us
54:41:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:540 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:540 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:555 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:555 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:555 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:555 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:555 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:555 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:555 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:555 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2532814 = sceKernelLibcClock
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa058)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa068)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:555 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0c0)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d0)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa128)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa138)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa190)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a0)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f8)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa208)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa260)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa270)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c8)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2d8)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa330)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa340)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b4)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3c4)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa438)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa448)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4bc)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4cc)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5c4)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5d4)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa648)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa658)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6cc)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6dc)
54:41:555 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:555 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa750)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa760)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7d4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa858)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa868)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8dc)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8ec)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa960)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa970)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9e4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9f4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa4c)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa5c)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaab4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaac4)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaacc)
54:41:556 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:556 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:556 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:556 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:556 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:556 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10942us
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, 0, 1)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, 0, 1)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:556 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, f1de, 0)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, 0, 1)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, 0, 1)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:556 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, f1de, 0)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:556 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 61918 = sceIoLseek32(4, f1de, 0)
54:41:556 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:556 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:556 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:556 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5163us
54:41:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:556 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:572 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:572 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:572 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:572 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:572 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:572 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2549497 = sceKernelLibcClock
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa058)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa068)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:572 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0c0)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0d0)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa128)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa138)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa190)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1a0)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1f8)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa208)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa260)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa270)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2c8)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2d8)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa330)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa340)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b4)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3c4)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa438)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa448)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4bc)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4cc)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5c4)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5d4)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa648)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa658)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6cc)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:572 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6dc)
54:41:572 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa750)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa760)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7d4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa858)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa868)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8dc)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8ec)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa960)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa970)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9e4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9f4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa4c)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa5c)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaab4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaac4)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaacc)
54:41:573 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:573 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:573 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:573 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:573 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:573 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:589 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:589 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:589 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:589 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:589 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:589 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2566181 = sceKernelLibcClock
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa058)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa068)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:589 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0c0)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0d0)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa128)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa138)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa190)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1a0)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f8)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa208)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa260)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa270)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c8)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2d8)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa330)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa340)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b4)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3c4)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa438)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa448)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4bc)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4cc)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5c4)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5d4)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa648)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa658)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6cc)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6dc)
54:41:589 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:589 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa750)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa760)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7d4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa858)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa868)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8dc)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8ec)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa960)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa970)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9e4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9f4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa4c)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa5c)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaab4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaac4)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaacc)
54:41:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:590 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:590 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:590 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:590 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3698us
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, 0, 1)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, 0, 1)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:590 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, f450, 0)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, 0, 1)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, 0, 1)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:590 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, f450, 0)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:590 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 62544 = sceIoLseek32(4, f450, 0)
54:41:590 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:590 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:590 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:590 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12407us
54:41:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:591 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:591 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:605 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:605 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:605 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:605 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:605 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:605 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2582864 = sceKernelLibcClock
54:41:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:41:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa058)
54:41:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:605 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa068)
54:41:605 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:606 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0c0)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d0)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa128)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa138)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa190)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a0)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f8)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa208)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa260)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa270)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c8)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2d8)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa330)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa340)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3c4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa438)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa448)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4bc)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4cc)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5c4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5d4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa648)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa658)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6cc)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6dc)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa750)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa760)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7d4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e4)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa858)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa868)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8dc)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8ec)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa960)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:606 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa970)
54:41:606 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9e4)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9f4)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa4c)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa5c)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaab4)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaac4)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaacc)
54:41:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:607 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:607 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:607 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:607 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13137us
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, 0, 1)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, 0, 1)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:607 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, f65a, 0)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, 0, 1)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, 0, 1)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:607 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, f65a, 0)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:607 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63066 = sceIoLseek32(4, f65a, 0)
54:41:607 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:607 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:607 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:607 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2968us
54:41:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:607 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:607 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:622 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:622 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:622 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:622 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:622 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:622 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:622 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2599547 = sceKernelLibcClock
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa058)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa068)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:622 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0c0)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d0)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa128)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa138)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa190)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a0)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f8)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa208)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa260)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa270)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c8)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2d8)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa330)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa340)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b4)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3c4)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa438)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa448)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4bc)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4cc)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa540)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa550)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5c4)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5d4)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa648)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa658)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6cc)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:622 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6dc)
54:41:622 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa750)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa760)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7d4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7e4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa858)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa868)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8dc)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8ec)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa960)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa970)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9e4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9f4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa4c)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa5c)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaab4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaac4)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaacc)
54:41:623 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:623 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:623 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:623 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:623 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:623 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:623 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:623 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:623 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:623 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:623 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:623 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:639 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:639 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:639 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:639 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:639 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:639 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:639 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2616230 = sceKernelLibcClock
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa058)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa068)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:639 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0c0)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d0)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa128)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa138)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa190)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a0)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f8)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa208)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa260)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa270)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c8)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2d8)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa330)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa340)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b4)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3c4)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa438)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa448)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4bc)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4cc)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa540)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa550)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5c4)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5d4)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa648)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa658)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6cc)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6dc)
54:41:639 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:639 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa750)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa760)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7d4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7e4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa858)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa868)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8dc)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8ec)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa960)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa970)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9e4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9f4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa4c)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa5c)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaab4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaac4)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaacc)
54:41:640 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:640 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:640 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:640 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:640 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:640 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:640 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5893us
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, 0, 1)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, 0, 1)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:640 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, f8cc, 0)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, 0, 1)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, 0, 1)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:640 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, f8cc, 0)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:640 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 63692 = sceIoLseek32(4, f8cc, 0)
54:41:640 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:640 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:640 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:640 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:640 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10212us
54:41:640 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:640 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:640 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:655 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:655 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:655 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:655 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:655 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:655 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:655 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2632914 = sceKernelLibcClock
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa068)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:655 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0c0)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d0)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa128)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa138)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa190)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a0)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f8)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa208)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa260)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa270)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c8)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2d8)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa330)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa340)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b4)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3c4)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa438)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa448)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4bc)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4cc)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa540)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa550)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5c4)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5d4)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa648)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa658)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6cc)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:655 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6dc)
54:41:655 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa750)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa760)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7d4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7e4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa858)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa868)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8dc)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8ec)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa960)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa970)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9e4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9f4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa4c)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa5c)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaab4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaac4)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaacc)
54:41:656 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:656 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:656 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:656 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:656 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:656 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:656 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15332us
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, 0, 1)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, 0, 1)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:656 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, fad6, 0)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, 0, 1)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, 0, 1)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:656 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, fad6, 0)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:656 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64214 = sceIoLseek32(4, fad6, 0)
54:41:656 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:656 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:656 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:656 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:656 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +773us
54:41:656 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:656 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:657 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:672 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:672 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:672 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:672 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:672 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:672 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:672 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2649597 = sceKernelLibcClock
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa058)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa068)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:672 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0c0)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d0)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa128)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa138)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa190)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a0)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f8)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa208)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa260)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa270)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c8)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2d8)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa330)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa340)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b4)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3c4)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa438)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa448)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4bc)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4cc)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa540)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa550)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5c4)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5d4)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa648)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa658)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6cc)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:672 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6dc)
54:41:672 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa750)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa760)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7d4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa858)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa868)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8dc)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8ec)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa960)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa970)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9e4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9f4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa4c)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa5c)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaab4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaac4)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaacc)
54:41:673 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:673 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:673 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:673 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:673 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:673 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:673 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:673 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:673 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:673 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:673 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:673 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:689 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:689 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:689 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:689 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:689 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:689 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:689 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2666280 = sceKernelLibcClock
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa058)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa068)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:689 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0c0)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d0)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa128)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa138)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa190)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a0)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f8)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa208)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa260)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa270)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c8)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2d8)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa330)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa340)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b4)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3c4)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa438)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa448)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4bc)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4cc)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa540)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa550)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5c4)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5d4)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa648)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa658)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6cc)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6dc)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:689 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa750)
54:41:689 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa760)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7d4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa858)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa868)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8dc)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8ec)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa960)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa970)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9e4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9f4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa4c)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa5c)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaab4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaac4)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaacc)
54:41:690 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:690 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:690 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:690 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:690 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:690 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:690 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8087us
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, 0, 1)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, 0, 1)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:690 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, fd48, 0)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, 0, 1)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, 0, 1)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:690 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, fd48, 0)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:690 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 64840 = sceIoLseek32(4, fd48, 0)
54:41:690 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:690 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:690 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:690 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:690 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8017us
54:41:690 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:690 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:690 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:705 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:705 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:705 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:705 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:705 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:705 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:705 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:705 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:705 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2682964 = sceKernelLibcClock
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa058)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa068)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:705 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0c0)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d0)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa128)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa138)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa190)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a0)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f8)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa208)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa260)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa270)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c8)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2d8)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa330)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa340)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b4)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3c4)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa438)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa448)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4bc)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4cc)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa540)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa550)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5c4)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5d4)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa648)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa658)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6cc)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6dc)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:705 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa750)
54:41:705 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa760)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7d4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa858)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa868)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8dc)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8ec)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa960)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa970)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9e4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9f4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa4c)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa5c)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaab4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaac4)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaacc)
54:41:706 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:706 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:706 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:706 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:706 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:706 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:706 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:706 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:706 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:722 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:722 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:722 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:722 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:722 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:722 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:722 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2699647 = sceKernelLibcClock
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa058)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa068)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:722 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0c0)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d0)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa128)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa138)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa190)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a0)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f8)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa208)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa260)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa270)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c8)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2d8)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa330)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa340)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b4)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3c4)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa438)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa448)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4bc)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4cc)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa540)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa550)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5c4)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5d4)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa648)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa658)
54:41:722 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:722 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6cc)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6dc)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa750)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa760)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7d4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa858)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa868)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8dc)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8ec)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa960)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa970)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9e4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9f4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa4c)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa5c)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaab4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaac4)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaacc)
54:41:723 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:723 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:723 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:723 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:723 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:723 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +843us
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, 0, 1)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, 0, 1)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, ff52, 0)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, 0, 1)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, 0, 1)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, ff52, 0)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65362 = sceIoLseek32(4, ff52, 0)
54:41:723 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:723 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:723 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:723 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:723 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15262us
54:41:723 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:724 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:724 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:739 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:739 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:739 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:739 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:739 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:739 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:739 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:739 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:739 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2716330 = sceKernelLibcClock
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa058)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa068)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:739 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d0)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa138)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a0)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa208)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa270)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2d8)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa340)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:739 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3b4)
54:41:739 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3c4)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa438)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa448)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4bc)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4cc)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa540)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa550)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5c4)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5d4)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa648)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa658)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6cc)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6dc)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa750)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa760)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7d4)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e4)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa858)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa868)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8dc)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8ec)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:740 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa960)
54:41:740 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa970)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9e4)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9f4)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa4c)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa5c)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaab4)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaac4)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaacc)
54:41:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:741 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:741 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:741 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:741 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:741 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:741 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:741 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10282us
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 0, 1)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 0, 1)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:741 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:741 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 1015c, 0)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 0, 1)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 0, 1)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:741 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:741 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 1015c, 0)
54:41:741 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:741 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:741 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:742 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 65884 = sceIoLseek32(4, 1015c, 0)
54:41:742 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:742 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:742 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:742 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:742 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:742 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:742 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5823us
54:41:742 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:742 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:742 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:755 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:755 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:755 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:755 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:755 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:755 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:755 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:755 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:755 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2733014 = sceKernelLibcClock
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa058)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa068)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:755 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0c0)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d0)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa128)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa138)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa190)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a0)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f8)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa208)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa260)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa270)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c8)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2d8)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa330)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa340)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:755 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b4)
54:41:755 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3c4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa438)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa448)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4bc)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4cc)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa540)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa550)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5c4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5d4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa648)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa658)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6cc)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6dc)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa750)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa760)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7d4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa858)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa868)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8dc)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8ec)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa960)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa970)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9e4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9f4)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa4c)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa5c)
54:41:756 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:756 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaab4)
54:41:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaac4)
54:41:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaacc)
54:41:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:757 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:757 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:757 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:757 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:757 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:757 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:757 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:757 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:757 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:757 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:772 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:772 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:772 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:772 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:772 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:772 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:772 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:772 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:772 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2749697 = sceKernelLibcClock
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa058)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa068)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:772 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0c0)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d0)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa128)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa138)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa190)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a0)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f8)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa208)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa260)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa270)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c8)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2d8)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa330)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa340)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:772 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b4)
54:41:772 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3c4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa438)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa448)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4bc)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4cc)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa540)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa550)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5c4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5d4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa648)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa658)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6cc)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6dc)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa750)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa760)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7d4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa858)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa868)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8dc)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8ec)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa960)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa970)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9e4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:773 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9f4)
54:41:773 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa4c)
54:41:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa5c)
54:41:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaab4)
54:41:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaac4)
54:41:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaacc)
54:41:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:774 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:774 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:774 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:774 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:774 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3038us
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 0, 1)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 0, 1)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:774 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 10366, 0)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 0, 1)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 0, 1)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:774 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 10366, 0)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:774 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66406 = sceIoLseek32(4, 10366, 0)
54:41:774 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:774 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:774 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:775 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:775 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:775 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:775 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13067us
54:41:775 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:775 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:775 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:789 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:789 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:789 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:789 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:789 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:789 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:789 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2766380 = sceKernelLibcClock
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa058)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa068)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:789 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0c0)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d0)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa128)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa138)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa190)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a0)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f8)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa208)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa260)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa270)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c8)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2d8)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa330)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa340)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:789 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b4)
54:41:789 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3c4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa438)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa448)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4bc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4cc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa540)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa550)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5c4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5d4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa648)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa658)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6cc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6dc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa750)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa760)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7d4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7e4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa858)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa868)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8dc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8ec)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa960)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa970)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9e4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9f4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa4c)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa5c)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaab4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaac4)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaacc)
54:41:790 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:790 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:790 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:790 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:790 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:790 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:790 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:790 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:790 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12477us
54:41:790 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 0, 1)
54:41:790 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 0, 1)
54:41:790 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:790 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:791 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 10570, 0)
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 0, 1)
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 0, 1)
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:791 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:791 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 10570, 0)
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:791 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:791 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 66928 = sceIoLseek32(4, 10570, 0)
54:41:791 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:791 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:791 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:791 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:791 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:791 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:791 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3628us
54:41:791 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:791 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:791 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:805 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:805 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:805 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:805 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:805 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:805 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:805 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:805 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:805 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2783064 = sceKernelLibcClock
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa058)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa068)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:805 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0c0)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d0)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa128)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa138)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa190)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a0)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f8)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa208)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa260)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa270)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c8)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2d8)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa330)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa340)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:805 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b4)
54:41:805 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3c4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa438)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa448)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4bc)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4cc)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa540)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa550)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5c4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5d4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa648)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa658)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6cc)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6dc)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa750)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa760)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7d4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7e4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa858)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa868)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8dc)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8ec)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa960)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa970)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9e4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:806 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9f4)
54:41:806 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa4c)
54:41:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa5c)
54:41:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaab4)
54:41:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaac4)
54:41:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaacc)
54:41:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:807 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:807 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:807 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:807 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:807 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:807 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:807 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:807 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:807 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:807 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:822 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:822 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:822 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:822 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:822 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:822 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:822 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2799747 = sceKernelLibcClock
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa058)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa068)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:822 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0c0)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d0)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa128)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa138)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa190)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a0)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f8)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa208)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa260)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa270)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c8)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2d8)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa330)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa340)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b4)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3c4)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa438)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa448)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4bc)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4cc)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa540)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa550)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5c4)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5d4)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa648)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa658)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6cc)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6dc)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa750)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa760)
54:41:822 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:822 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7d4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7e4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa858)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa868)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8dc)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8ec)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa960)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa970)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9e4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9f4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa4c)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa5c)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaab4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaac4)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaacc)
54:41:823 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:823 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:823 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:823 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:823 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:823 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5233us
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 0, 1)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 0, 1)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 1077a, 0)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 0, 1)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 0, 1)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 1077a, 0)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67450 = sceIoLseek32(4, 1077a, 0)
54:41:823 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:823 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:823 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:823 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:823 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10872us
54:41:823 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:823 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:823 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:839 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:839 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:839 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:839 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:839 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:839 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:839 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2816430 = sceKernelLibcClock
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa058)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa068)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:839 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0c0)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d0)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa128)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa138)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa190)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a0)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f8)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa208)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa260)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa270)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c8)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2d8)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa330)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa340)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:839 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b4)
54:41:839 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3c4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa438)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa448)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4bc)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4cc)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa540)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa550)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5c4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5d4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa648)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa658)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6cc)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6dc)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa750)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa760)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7d4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7e4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa858)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa868)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8dc)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8ec)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa960)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa970)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9e4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9f4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa4c)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa5c)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:840 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaab4)
54:41:840 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaac4)
54:41:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaacc)
54:41:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:841 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:841 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:841 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:841 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:841 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14672us
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 0, 1)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 0, 1)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:841 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 10984, 0)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 0, 1)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 0, 1)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:841 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 10984, 0)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:841 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 67972 = sceIoLseek32(4, 10984, 0)
54:41:841 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:841 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:841 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:841 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:841 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1433us
54:41:841 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:841 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:841 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:855 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:855 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:855 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:855 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:855 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:855 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:855 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:855 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2833114 = sceKernelLibcClock
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa058)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa068)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:855 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0c0)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d0)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa128)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa138)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa190)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a0)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f8)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa208)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa260)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa270)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c8)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2d8)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa330)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa340)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b4)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3c4)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:855 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa438)
54:41:855 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa448)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4bc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4cc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa540)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa550)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5c4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5d4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa648)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa658)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6cc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6dc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa750)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa760)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7d4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7e4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa858)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa868)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8dc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8ec)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa960)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa970)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9e4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9f4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa4c)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa5c)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaab4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaac4)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaacc)
54:41:856 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:856 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:856 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:856 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:856 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:856 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:872 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:872 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:872 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:872 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:872 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:872 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2849797 = sceKernelLibcClock
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa058)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa068)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:872 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0c0)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d0)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa128)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa138)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa190)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a0)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f8)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa208)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa260)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa270)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c8)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2d8)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa330)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa340)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:872 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b4)
54:41:872 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3c4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa438)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa448)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4bc)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4cc)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa540)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa550)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5c4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5d4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa648)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa658)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6cc)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6dc)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa750)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa760)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7d4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7e4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa858)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa868)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8dc)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8ec)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa960)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa970)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9e4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9f4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa4c)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa5c)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:873 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaab4)
54:41:873 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaac4)
54:41:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaacc)
54:41:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:874 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:874 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:874 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:874 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7428us
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 0, 1)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 0, 1)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:874 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 10bf6, 0)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 0, 1)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 0, 1)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:874 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 10bf6, 0)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:874 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 68598 = sceIoLseek32(4, 10bf6, 0)
54:41:874 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:874 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:875 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:875 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8677us
54:41:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:875 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:875 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:889 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:889 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:889 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:889 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:889 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:889 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2866480 = sceKernelLibcClock
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa058)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa068)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:889 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0c0)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d0)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa128)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa138)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa190)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a0)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f8)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa208)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa260)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa270)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c8)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2d8)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa330)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa340)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b4)
54:41:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3c4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa438)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa448)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4bc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4cc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa540)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa550)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5c4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5d4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa648)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa658)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6cc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6dc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa750)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa760)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7d4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7e4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa858)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa868)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8dc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8ec)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa960)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa970)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9e4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9f4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa4c)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa5c)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaab4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaac4)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaacc)
54:41:890 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:890 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:890 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:890 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:890 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:890 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:890 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:890 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:890 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:890 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:890 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:890 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:906 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:906 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:906 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:906 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:906 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:906 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:906 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:906 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2883164 = sceKernelLibcClock
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa058)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa068)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:906 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0c0)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d0)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa128)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa138)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa190)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a0)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f8)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa208)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa260)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa270)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c8)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2d8)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa330)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa340)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b4)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3c4)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:906 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa438)
54:41:906 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa448)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4bc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4cc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa540)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa550)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5c4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5d4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa648)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa658)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6cc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6dc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa750)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa760)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7d4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7e4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa858)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa868)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8dc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8ec)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa960)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa970)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9e4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9f4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa4c)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa5c)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaab4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaac4)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaacc)
54:41:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:907 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:907 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:907 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:907 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +184us
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 0, 1)
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 0, 1)
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:907 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 10e00, 0)
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 0, 1)
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 0, 1)
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:907 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:907 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 10e00, 0)
54:41:908 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:908 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:908 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69120 = sceIoLseek32(4, 10e00, 0)
54:41:908 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:908 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:908 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:908 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15921us
54:41:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:908 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:908 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:922 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:922 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:922 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:922 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:922 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:922 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:922 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:922 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2899847 = sceKernelLibcClock
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa058)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa068)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:922 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0c0)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d0)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa128)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa138)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa190)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a0)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f8)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa208)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa260)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa270)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c8)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2d8)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa330)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa340)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b4)
54:41:922 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:922 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3c4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa438)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa448)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4bc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4cc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa540)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa550)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5c4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5d4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa648)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa658)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6cc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6dc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa750)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa760)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7d4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7e4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa858)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa868)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8dc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8ec)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa960)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa970)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9e4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9f4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa4c)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa5c)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaab4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaac4)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaacc)
54:41:923 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:923 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:923 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:923 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:923 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:923 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:923 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9623us
54:41:923 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 0, 1)
54:41:923 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 0, 1)
54:41:923 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:923 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:923 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 1100a, 0)
54:41:923 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 0, 1)
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 0, 1)
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:924 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 1100a, 0)
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:924 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 69642 = sceIoLseek32(4, 1100a, 0)
54:41:924 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:924 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:924 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:924 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:924 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6482us
54:41:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:924 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:924 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:939 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:939 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:939 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:939 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:939 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:939 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:939 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:939 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2916530 = sceKernelLibcClock
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa058)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa068)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:939 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0c0)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d0)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa128)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa138)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa190)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a0)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f8)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa208)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa260)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa270)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c8)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2d8)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa330)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa340)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:939 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b4)
54:41:939 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3c4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa438)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa448)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4bc)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4cc)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa540)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa550)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5c4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5d4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa648)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa658)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6cc)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6dc)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa750)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa760)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7d4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7e4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa858)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa868)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8dc)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8ec)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa960)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa970)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9e4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9f4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa4c)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa5c)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaab4)
54:41:940 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:940 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaac4)
54:41:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaacc)
54:41:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:941 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:941 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:941 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16554us
54:41:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:941 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:956 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:956 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:956 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:956 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:956 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:956 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:956 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:956 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2933214 = sceKernelLibcClock
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa058)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa068)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:956 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0c0)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d0)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa128)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa138)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa190)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a0)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f8)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa208)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa260)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa270)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c8)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2d8)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa330)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa340)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:956 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b4)
54:41:956 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3c4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa438)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa448)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4bc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4cc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa540)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa550)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5c4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5d4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa648)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa658)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6cc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6dc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa750)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa760)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7d4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7e4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa858)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa868)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8dc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8ec)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa960)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa970)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9e4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9f4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa4c)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa5c)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaab4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaac4)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaacc)
54:41:957 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:957 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:957 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:957 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:957 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2378us
54:41:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 0, 1)
54:41:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 0, 1)
54:41:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:957 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 11214, 0)
54:41:957 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 0, 1)
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 0, 1)
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:958 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:958 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 11214, 0)
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:958 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:958 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70164 = sceIoLseek32(4, 11214, 0)
54:41:958 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:41:958 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:958 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:958 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:958 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:41:958 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:958 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13726us
54:41:958 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:958 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:958 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:41:972 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:41:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:972 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:972 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:972 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:972 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:972 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:972 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:972 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2949897 = sceKernelLibcClock
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa058)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa068)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:972 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0c0)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d0)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa128)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa138)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa190)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a0)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f8)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa208)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa260)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa270)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c8)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2d8)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa330)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa340)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:972 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b4)
54:41:972 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3c4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa438)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa448)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4bc)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4cc)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa540)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa550)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5c4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5d4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa648)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa658)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6cc)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6dc)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa750)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa760)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7d4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7e4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa858)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa868)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8dc)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8ec)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa960)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa970)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:973 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9e4)
54:41:973 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9f4)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa4c)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa4c
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa5c)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaab4)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaab4
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaac4)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaacc)
54:41:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aaacc
54:41:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:41:974 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:974 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:974 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:974 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11817us
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 0, 1)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 0, 1)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:41:974 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 1141e, 0)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 0, 1)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 0, 1)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:41:974 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 1141e, 0)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:974 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 70686 = sceIoLseek32(4, 1141e, 0)
54:41:974 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:41:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:41:974 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:41:975 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:41:975 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:41:975 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:41:975 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4287us
54:41:975 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:975 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:975 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:41:989 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:41:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:41:989 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:41:989 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:41:989 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:41:989 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:41:989 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:41:989 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:41:990 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2966586 = sceKernelLibcClock
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa058)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa068)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:41:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:41:990 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0c0)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d0)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa128)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa138)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa190)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a0)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f8)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa208)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa260)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa270)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c8)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2d8)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa330)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa340)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:41:990 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b4)
54:41:990 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3c4)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa438)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa448)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4bc)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4cc)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa540)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa550)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5c4)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5d4)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa648)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa658)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6cc)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6dc)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:41:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa750)
54:41:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa760)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7d4)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7e4)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa858)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa868)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8dc)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8ec)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa960)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa970)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9e4)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9f4)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa68)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa78)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaad0)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaad0
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaae0)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab38)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab38
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab48)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab50)
54:41:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aab50
54:41:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:41:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +109us
54:41:992 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:41:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:41:992 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:992 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:41:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:41:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16545us
54:41:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:41:992 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:41:992 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:006 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:006 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:006 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:006 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:006 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2983270 = sceKernelLibcClock
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa058)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa068)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:006 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0c0)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d0)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa128)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa138)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa190)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a0)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f8)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa208)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa260)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa270)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c8)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2d8)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa330)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa340)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b4)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3c4)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa438)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:006 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa448)
54:42:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4bc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4cc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa540)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa550)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5c4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5d4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa648)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa658)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6cc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6dc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa750)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa760)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7d4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7e4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa858)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa868)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8dc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8ec)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa960)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa970)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9e4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9f4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa68)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa78)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaec)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaafc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab54)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab54
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab64)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabbc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabbc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabcc)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabd4)
54:42:007 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabd4
54:42:007 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +114us
54:42:007 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:007 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:007 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:008 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4558us
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 0, 1)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 0, 1)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:008 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 115bf, 0)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 0, 1)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 0, 1)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:008 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 115bf, 0)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:008 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71103 = sceIoLseek32(4, 115bf, 0)
54:42:008 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:008 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:008 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:008 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:008 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11532us
54:42:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:008 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:022 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:022 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:022 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:022 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:022 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:022 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:022 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:022 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:022 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 2999948 = sceKernelLibcClock
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa058)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa068)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:022 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0c0)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d0)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa128)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa138)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa190)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a0)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f8)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa208)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa260)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa270)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c8)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2d8)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa330)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa340)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:022 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b4)
54:42:022 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3c4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa438)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:023 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa448)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4bc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4cc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5c4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5d4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa648)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa658)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6cc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6dc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa750)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa760)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7d4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa858)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa868)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8dc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8ec)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa960)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa970)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9e4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9f4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa68)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa78)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaec)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaafc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab54)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab54
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab64)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabbc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabbc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabcc)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:023 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabd4)
54:42:023 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabd4
54:42:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +109us
54:42:024 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:024 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:024 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:024 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:024 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14003us
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 0, 1)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 0, 1)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:024 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 117c9, 0)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 0, 1)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 0, 1)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:024 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 117c9, 0)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:024 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 71625 = sceIoLseek32(4, 117c9, 0)
54:42:024 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:024 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:024 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:024 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:024 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:025 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:025 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2092us
54:42:025 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:025 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:025 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:039 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:039 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:039 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:039 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:039 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:039 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:039 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:039 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3016632 = sceKernelLibcClock
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa058)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa068)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:039 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0c0)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d0)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa128)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa138)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa190)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a0)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f8)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa208)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa260)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa270)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c8)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2d8)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa330)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa340)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b4)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3c4)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa438)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:039 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa448)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4bc)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4cc)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa540)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa550)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5c4)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5d4)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa648)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa658)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:039 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6cc)
54:42:039 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6dc)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa750)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa760)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7d4)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7e4)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa858)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa868)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8dc)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8ec)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa960)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa970)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9e4)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9f4)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa68)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa78)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaec)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaafc)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab54)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab54
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab64)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabbc)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabbc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabcc)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabd4)
54:42:040 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabd4
54:42:040 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +109us
54:42:040 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:040 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:040 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16545us
54:42:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:040 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:040 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:056 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:056 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:056 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:056 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:056 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:056 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:056 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3033321 = sceKernelLibcClock
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa058)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa068)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:056 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0c0)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d0)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa128)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa138)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa190)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a0)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f8)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa208)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa260)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa270)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c8)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2d8)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa330)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa340)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b4)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3c4)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa438)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:056 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa448)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4bc)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4cc)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa540)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa550)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5c4)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5d4)
54:42:056 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:056 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa648)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa658)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6cc)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6dc)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa750)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa760)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7d4)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7e4)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa858)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa868)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8dc)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8ec)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa960)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa970)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9e4)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9f4)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa68)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa78)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaec)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaafc)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab70)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab80)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabd8)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabd8
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabe8)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac40)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac40
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac50)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac58)
54:42:057 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac58
54:42:057 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:057 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:057 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +119us
54:42:057 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:057 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:057 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:057 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:057 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:057 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6749us
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 0, 1)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 0, 1)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:058 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 119d3, 0)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 0, 1)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 0, 1)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:058 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 119d3, 0)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:058 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72147 = sceIoLseek32(4, 119d3, 0)
54:42:058 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:058 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:058 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:058 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:058 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9337us
54:42:058 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:058 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:058 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:072 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:072 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:072 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:072 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:072 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:072 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:072 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:072 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:072 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3049999 = sceKernelLibcClock
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa058)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa068)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:072 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0c0)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d0)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa128)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa138)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa190)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a0)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f8)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa208)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa260)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa270)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c8)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2d8)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa330)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa340)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b4)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3c4)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa438)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:072 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa448)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4bc)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4cc)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa540)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:072 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa550)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5c4)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5d4)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa648)
54:42:072 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:072 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa658)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6cc)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6dc)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa750)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa760)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7d4)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7e4)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa858)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa868)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8dc)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8ec)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa960)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa970)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9e4)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9f4)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa68)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa78)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaec)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaafc)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab70)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab80)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabd8)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabd8
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabe8)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac40)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac40
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac50)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac58)
54:42:073 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac58
54:42:073 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +114us
54:42:073 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:073 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:073 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:073 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:073 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +16193us
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 0, 1)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 0, 1)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:073 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 11bdd, 0)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 0, 1)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 0, 1)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:073 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 11bdd, 0)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:073 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 72669 = sceIoLseek32(4, 11bdd, 0)
54:42:073 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:073 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3us
54:42:073 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:073 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:073 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:089 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:089 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:089 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:089 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:089 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:089 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:089 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:089 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:089 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3066689 = sceKernelLibcClock
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa058)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa068)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:089 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0c0)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d0)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa128)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa138)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa190)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a0)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f8)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa208)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa260)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa270)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c8)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2d8)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa330)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa340)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b4)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3c4)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa438)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:089 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa448)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4bc)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4cc)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa540)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:089 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa550)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5c4)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:089 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5d4)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:089 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa648)
54:42:089 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa658)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6cc)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6dc)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa750)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa760)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7d4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7e4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa858)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa868)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8dc)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8ec)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa960)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa970)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9e4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9f4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa68)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa78)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaec)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaafc)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab70)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab80)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabf4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac04)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac5c)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac6c)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacc4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacd4)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacdc)
54:42:090 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aacdc
54:42:090 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:090 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088eb78c->088f2980, GeDrawSync) +124us
54:42:090 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, interrupt) +8us
54:42:090 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:090 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, left interrupt) +3us
54:42:090 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:090 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:090 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f14b8->088eb78c, blocking audio) +3us
54:42:090 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:090 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:090 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +20us
54:42:090 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16512us
54:42:090 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:090 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:106 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:106 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:106 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:106 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:106 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:106 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:106 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:106 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:106 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3083366 = sceKernelLibcClock
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa058)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa068)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:106 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0c0)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d0)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa128)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa138)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa190)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a0)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f8)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa208)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa260)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa270)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c8)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2d8)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa330)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa340)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b4)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3c4)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa438)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:106 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa448)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4bc)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4cc)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa540)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:106 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa550)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5c4)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:106 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5d4)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa648)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:106 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa658)
54:42:106 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6cc)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6dc)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa750)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa760)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7d4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7e4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa858)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa868)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8dc)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8ec)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa960)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa970)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9e4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9f4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa68)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa78)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaec)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaafc)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab70)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab80)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabf4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac04)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac5c)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac6c)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacc4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacd4)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacdc)
54:42:107 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aacdc
54:42:107 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +119us
54:42:107 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:107 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:107 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:107 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:107 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8944us
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 0, 1)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 0, 1)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:107 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 11de7, 0)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 0, 1)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 0, 1)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:107 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 11de7, 0)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:107 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 73191 = sceIoLseek32(4, 11de7, 0)
54:42:107 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:42:107 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:108 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:108 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:108 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:108 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:108 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7142us
54:42:108 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:108 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:122 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:122 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:122 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:122 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:122 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:122 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:122 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:122 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:122 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3100049 = sceKernelLibcClock
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa058)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa068)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:122 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0c0)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d0)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa128)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa138)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa190)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a0)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f8)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa208)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa260)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa270)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c8)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2d8)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa330)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa340)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b4)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3c4)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa438)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:122 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa448)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4bc)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4cc)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa540)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:122 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa550)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5c4)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:122 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5d4)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:122 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa648)
54:42:122 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa658)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6cc)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6dc)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa750)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa760)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7d4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7e4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa858)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa868)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8dc)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8ec)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa960)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa970)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9e4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9f4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa68)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa78)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaec)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaafc)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab70)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab80)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabf4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac04)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac5c)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac5c
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac6c)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacc4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aacc4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacd4)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacdc)
54:42:123 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aacdc
54:42:123 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:123 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +119us
54:42:123 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:123 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:123 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:123 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:123 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:123 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16535us
54:42:123 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:123 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:139 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:139 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:139 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:139 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:139 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:139 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:139 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:139 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:139 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3116738 = sceKernelLibcClock
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa058)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa068)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:139 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0c0)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d0)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa128)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa138)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa190)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a0)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f8)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa208)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa260)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa270)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c8)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2d8)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa330)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa340)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b4)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3c4)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa438)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:139 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa448)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4bc)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4cc)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa540)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:139 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa550)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5c4)
54:42:139 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:139 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:139 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5d4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa648)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa658)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6cc)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6dc)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa750)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa760)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7d4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7e4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa858)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa868)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8dc)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8ec)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa960)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa970)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9e4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9f4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa68)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa78)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaec)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaafc)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab70)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab80)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabf4)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac04)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac78)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac88)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aace0)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aace0
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aacf0)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad48)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad48
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad58)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad60)
54:42:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aad60
54:42:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:141 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +128us
54:42:141 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:141 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:141 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:141 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:141 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:141 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1690us
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 0, 1)
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 0, 1)
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:141 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:141 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 121fb, 0)
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 0, 1)
54:42:141 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 0, 1)
54:42:142 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:142 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:142 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:142 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 121fb, 0)
54:42:142 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:142 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:142 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:142 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74235 = sceIoLseek32(4, 121fb, 0)
54:42:142 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:142 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:142 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:142 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:142 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:142 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:142 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14386us
54:42:142 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:142 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:157 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:157 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:157 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:157 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:157 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:157 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:157 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:157 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:157 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3133416 = sceKernelLibcClock
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa058)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa068)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:157 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0c0)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d0)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa128)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa138)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa190)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a0)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f8)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa208)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa260)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa270)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c8)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2d8)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa330)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa340)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b4)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3c4)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa438)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:157 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa448)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4bc)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4cc)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa540)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:157 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa550)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5c4)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:157 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5d4)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa648)
54:42:157 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:157 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa658)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6cc)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6dc)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa750)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa760)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7d4)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7e4)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa858)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa868)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8dc)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8ec)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa960)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa970)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9e4)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9f4)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa68)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa78)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaec)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaafc)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab70)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab80)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabf4)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac04)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac78)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac88)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aace0)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aace0
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aacf0)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad48)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad48
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad58)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad60)
54:42:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aad60
54:42:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:158 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +123us
54:42:158 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:158 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:158 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:158 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:158 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:158 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11134us
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 0, 1)
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 0, 1)
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:158 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:158 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 124d6, 0)
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 0, 1)
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 0, 1)
54:42:158 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:158 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:159 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:159 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 124d6, 0)
54:42:159 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:159 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:159 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:159 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 74966 = sceIoLseek32(4, 124d6, 0)
54:42:159 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:159 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:159 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:159 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:159 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:159 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:159 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4947us
54:42:159 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:159 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:159 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:173 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:173 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:173 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:173 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:173 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:173 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:173 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:173 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:173 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3150105 = sceKernelLibcClock
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa058)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa068)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:173 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0c0)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d0)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa128)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa138)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa190)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a0)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f8)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa208)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa260)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa270)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c8)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2d8)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa330)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa340)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b4)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3c4)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa438)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:173 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa448)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4bc)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4cc)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:173 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5c4)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:173 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5d4)
54:42:173 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:173 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa648)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa658)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6cc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:174 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6dc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa750)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa760)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7d4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7e4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa858)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa868)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8dc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8ec)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa960)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa970)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9e4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9f4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa68)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa78)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaec)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaafc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab70)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab80)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabf4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac04)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac78)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac88)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aacfc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad0c)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad64)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad64
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad74)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aadcc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aadcc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaddc)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aade4)
54:42:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aade4
54:42:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:174 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +133us
54:42:174 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:174 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:174 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:174 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:174 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:174 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16520us
54:42:174 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:174 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:174 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:190 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:190 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:190 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:190 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:190 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:190 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:190 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:190 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:190 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3166784 = sceKernelLibcClock
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa058)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:190 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0c0)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa128)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa190)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f8)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa260)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c8)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa330)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b4)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3c4)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa438)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:190 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa448)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4bc)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4cc)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:190 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5c4)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:190 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5d4)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa648)
54:42:190 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:190 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa658)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6cc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:191 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6dc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa750)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa760)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7d4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7e4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa858)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa868)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8dc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8ec)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa960)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa970)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9e4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9f4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa68)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa78)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaec)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaafc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab70)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab80)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabf4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac04)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac78)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac88)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aacfc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad0c)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad64)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad64
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad74)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aadcc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aadcc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaddc)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aade4)
54:42:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aade4
54:42:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:191 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +128us
54:42:191 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:191 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:191 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:191 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:191 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:191 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3885us
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 0, 1)
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 0, 1)
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:191 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:191 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 12748, 0)
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 0, 1)
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 0, 1)
54:42:191 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:191 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:192 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:192 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 12748, 0)
54:42:192 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:192 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:192 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:192 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 75592 = sceIoLseek32(4, 12748, 0)
54:42:192 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:42:192 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:192 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:192 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:192 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:192 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:192 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12191us
54:42:192 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:192 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:207 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:207 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:207 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:207 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:207 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:207 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:207 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:207 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:207 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3183467 = sceKernelLibcClock
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa058)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:207 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0c0)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa128)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa190)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f8)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa260)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c8)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa330)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b4)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3c4)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa438)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:207 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa448)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4bc)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4cc)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:207 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:42:207 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:207 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5c4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:208 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5d4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa648)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa658)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6cc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:208 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6dc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa750)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa760)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7d4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7e4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa858)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa868)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8dc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8ec)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa960)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa970)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9e4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9f4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa68)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa78)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaec)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaafc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab70)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab80)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabf4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac04)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac78)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac88)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aacfc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad0c)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad64)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad64
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad74)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aadcc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aadcc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaddc)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aade4)
54:42:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aade4
54:42:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:208 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +128us
54:42:208 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:208 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:208 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:208 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:208 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:208 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13324us
54:42:208 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 0, 1)
54:42:208 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 0, 1)
54:42:208 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:208 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:209 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 12b5c, 0)
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 0, 1)
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 0, 1)
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:209 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 12b5c, 0)
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:209 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 76636 = sceIoLseek32(4, 12b5c, 0)
54:42:209 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:209 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:209 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:209 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2752us
54:42:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:209 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:223 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:223 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:223 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:223 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:223 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:223 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:223 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:223 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:223 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3200156 = sceKernelLibcClock
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa058)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:223 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0c0)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa128)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa190)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f8)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa260)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c8)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa330)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b4)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3c4)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa438)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:223 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa448)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4bc)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4cc)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:223 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5c4)
54:42:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:223 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5d4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa648)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa658)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6cc)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:224 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6dc)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa750)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa760)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7d4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7e4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa858)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa868)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8dc)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8ec)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa960)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa970)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9e4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9f4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa68)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa78)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaec)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaafc)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab70)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab80)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabf4)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac04)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac78)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac88)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aacfc)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad0c)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad80)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad80
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad90)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad80 - stall = 089aad90
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aade8)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad90 - stall = 089aade8
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aadf8)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae50)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae50
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae60)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae68)
54:42:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aae68
54:42:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +138us
54:42:224 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:224 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:224 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16516us
54:42:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:224 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:224 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:240 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:240 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:240 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:240 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:240 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:240 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:240 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:240 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:240 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3216834 = sceKernelLibcClock
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa058)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:240 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0c0)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa128)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa190)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f8)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa260)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c8)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa330)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b4)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3c4)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa438)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:240 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa448)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4bc)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4cc)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:240 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5c4)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:240 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5d4)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa648)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa658)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:240 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6cc)
54:42:240 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:241 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6dc)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa750)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa760)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7d4)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7e4)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa858)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa868)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8dc)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8ec)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa960)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa970)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9e4)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9f4)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa68)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa78)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaec)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaafc)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab70)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab80)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabf4)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac04)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac78)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac88)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aacfc)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad0c)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad80)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad80
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad90)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad80 - stall = 089aad90
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aade8)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad90 - stall = 089aade8
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aadf8)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae50)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae50
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae60)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae68)
54:42:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aae68
54:42:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:241 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +133us
54:42:241 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:241 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:241 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:241 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:241 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:241 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6075us
54:42:241 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 0, 1)
54:42:241 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 0, 1)
54:42:241 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:241 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:241 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:241 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 12dce, 0)
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 0, 1)
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 0, 1)
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:242 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:242 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 12dce, 0)
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:242 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:242 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77262 = sceIoLseek32(4, 12dce, 0)
54:42:242 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:242 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:242 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:242 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:242 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:242 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:242 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9996us
54:42:242 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:242 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:257 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:257 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:257 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:257 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:257 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:257 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:257 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:257 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:257 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3233523 = sceKernelLibcClock
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa058)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:257 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0c0)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa128)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa190)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f8)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa260)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c8)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa330)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b4)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3c4)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa438)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:257 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa448)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4bc)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4cc)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:257 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5c4)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:257 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5d4)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa648)
54:42:257 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:257 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa658)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6cc)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:258 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6dc)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa750)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:258 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa760)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7d4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7e4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa858)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa868)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8dc)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8ec)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa960)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa970)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9e4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9f4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa68)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa78)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaec)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaafc)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab70)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab80)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabf4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac04)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac78)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac88)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aacfc)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad0c)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad80)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad80
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad90)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad80 - stall = 089aad90
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae04)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad90 - stall = 089aae04
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae14)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae04 - stall = 089aae14
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae6c)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae14 - stall = 089aae6c
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae7c)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaed4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaed4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaee4)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaeec)
54:42:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaeec
54:42:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:258 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +143us
54:42:258 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:258 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:258 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:258 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:258 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:258 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15504us
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 0, 1)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 0, 1)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:259 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 130a9, 0)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 0, 1)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 0, 1)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:259 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 130a9, 0)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:259 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 77993 = sceIoLseek32(4, 130a9, 0)
54:42:259 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:259 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:259 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:259 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:259 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +557us
54:42:259 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:259 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:259 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:274 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:274 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:274 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:274 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:274 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:274 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:274 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:274 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:274 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3250201 = sceKernelLibcClock
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa058)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:274 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0c0)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa128)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa190)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f8)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa260)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c8)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa330)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b4)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3c4)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa438)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:274 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa448)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4bc)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4cc)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:274 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5c4)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:274 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5d4)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa648)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:274 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa658)
54:42:274 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6cc)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:275 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6dc)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa750)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:275 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa760)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7d4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:275 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7e4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa858)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa868)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8dc)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8ec)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa960)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa970)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9e4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9f4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa68)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa78)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaec)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaafc)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab70)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab80)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabf4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac04)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac78)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac88)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aacfc)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad0c)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad80)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad80
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad90)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad80 - stall = 089aad90
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae04)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad90 - stall = 089aae04
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae14)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae04 - stall = 089aae14
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae6c)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae14 - stall = 089aae6c
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae7c)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaed4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaed4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaee4)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaeec)
54:42:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaeec
54:42:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:275 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +138us
54:42:275 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:275 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:276 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:276 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16516us
54:42:276 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:276 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:290 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:290 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:290 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:290 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:290 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:290 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:290 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:290 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:290 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3266885 = sceKernelLibcClock
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa058)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:290 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0c0)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa128)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa190)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f8)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa260)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c8)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa330)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b4)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3c4)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa438)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:290 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa448)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4bc)
54:42:290 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:290 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:290 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4cc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:291 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5c4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:291 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5d4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa648)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa658)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6cc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:291 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6dc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa750)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:291 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa760)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7d4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7d4
54:42:291 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7e4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7d4 - stall = 089aa7e4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa858)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e4 - stall = 089aa858
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa868)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa858 - stall = 089aa868
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8dc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa868 - stall = 089aa8dc
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8ec)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8dc - stall = 089aa8ec
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa960)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8ec - stall = 089aa960
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa970)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa960 - stall = 089aa970
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9e4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa970 - stall = 089aa9e4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9f4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9e4 - stall = 089aa9f4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa68)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa68
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa78)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa68 - stall = 089aaa78
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaec)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaaec
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaafc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aaafc
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab70)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab70
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab80)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab80
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabf4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aabf4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac04)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac04
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac78)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac04 - stall = 089aac78
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac88)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac78 - stall = 089aac88
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aacfc)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac88 - stall = 089aacfc
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad0c)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad0c
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad80)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad0c - stall = 089aad80
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad90)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad80 - stall = 089aad90
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae04)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad90 - stall = 089aae04
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae14)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae04 - stall = 089aae14
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae6c)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae14 - stall = 089aae6c
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae7c)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaed4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaed4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaee4)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaeec)
54:42:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaeec
54:42:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +138us
54:42:292 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:292 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:292 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8265us
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 0, 1)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 0, 1)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 133ec, 0)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 0, 1)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 0, 1)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 133ec, 0)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 78828 = sceIoLseek32(4, 133ec, 0)
54:42:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:292 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:292 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7801us
54:42:292 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:292 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:292 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:307 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:307 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:307 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:307 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:307 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:307 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:307 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:307 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:307 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3283574 = sceKernelLibcClock
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa058)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:307 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0c0)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa128)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa190)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f8)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa260)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c8)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa330)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b4)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3c4)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa438)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:307 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa448)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4bc)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:307 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4cc)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:307 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5c4)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:307 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5d4)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:307 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa648)
54:42:307 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa658)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6cc)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6dc)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa750)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa760)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7b8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7c8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa83c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa84c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8d0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa944)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa954)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9c8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9d8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa4c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa5c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaad0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaae0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab54)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab64)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabd8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabe8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac5c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac6c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aace0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aacf0)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad64)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad74)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aade8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aadf8)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae6c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae7c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaed4)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaed4
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaee4)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf3c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf3c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf4c)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf54)
54:42:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aaf54
54:42:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:308 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +147us
54:42:308 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:308 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:308 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:308 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:308 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:309 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16507us
54:42:309 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:309 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:309 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:324 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:324 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:324 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:324 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:324 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:324 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:324 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:324 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:324 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3300252 = sceKernelLibcClock
54:42:324 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:324 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:324 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:42:324 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa058)
54:42:324 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:324 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:42:324 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:324 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0c0)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa128)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa190)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f8)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa260)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c8)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa330)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b4)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3c4)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa438)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:325 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa448)
54:42:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4bc)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4cc)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5c4)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5d4)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa648)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa658)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6cc)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6dc)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa750)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa760)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7b8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7c8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa83c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa84c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8d0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa944)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa954)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9c8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9d8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa4c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa5c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaad0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaae0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab54)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab64)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabd8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabe8)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac5c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac6c)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aace0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aacf0)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad64)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad74)
54:42:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aade8)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aadf8)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae6c)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae7c)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaed4)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaed4
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaee4)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf3c)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf3c
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf4c)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf54)
54:42:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aaf54
54:42:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +142us
54:42:327 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:327 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1017us
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 0, 1)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 0, 1)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 136c7, 0)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 0, 1)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 0, 1)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 136c7, 0)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 79559 = sceIoLseek32(4, 136c7, 0)
54:42:327 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:327 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:327 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:327 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15046us
54:42:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:327 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:327 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:340 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:340 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:340 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:340 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:340 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:340 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:340 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:340 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:340 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3316941 = sceKernelLibcClock
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa058)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:340 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0c0)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa128)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa190)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f8)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa260)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c8)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa330)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b4)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3c4)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa438)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:340 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa448)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4bc)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:340 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4cc)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:340 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5c4)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:340 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:340 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5d4)
54:42:340 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa648)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa658)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6cc)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:341 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6dc)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa750)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:341 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa760)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7b8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7c8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa83c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:341 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa84c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8d0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa944)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa954)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9c8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9d8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa4c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa5c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaad0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaae0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab54)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab64)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabd8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabe8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac5c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac6c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aace0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aacf0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad64)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad74)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aade8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aadf8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae6c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae7c)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaef0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaef0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf00)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaef0 - stall = 089aaf00
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf58)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf00 - stall = 089aaf58
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf68)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafc0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafc0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafd0)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafd8)
54:42:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089aafd8
54:42:341 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +152us
54:42:342 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:342 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:342 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:342 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10446us
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 0, 1)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 0, 1)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:342 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 13939, 0)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 0, 1)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 0, 1)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:342 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 13939, 0)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:342 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80185 = sceIoLseek32(4, 13939, 0)
54:42:342 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:342 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:342 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:342 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5607us
54:42:342 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:342 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:357 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:357 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:357 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:357 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:357 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:357 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:357 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:357 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:357 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3333619 = sceKernelLibcClock
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa058)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa068)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:357 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0c0)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d0)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa128)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa138)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa190)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a0)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f8)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa208)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa260)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa270)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c8)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2d8)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa330)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa340)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b4)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3c4)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa438)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:357 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa448)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4bc)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:357 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4cc)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:357 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5c4)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:357 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5d4)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa648)
54:42:357 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:357 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa658)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6cc)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:358 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6dc)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa750)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:358 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa760)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7b8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7c8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa83c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:358 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa84c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8d0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa944)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa954)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9c8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9d8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa4c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa5c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaad0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaae0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab54)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab64)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabd8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabe8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac5c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac6c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aace0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacf0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad64)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad74)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aade8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aadf8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae6c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae7c)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaef0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaef0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf00)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaef0 - stall = 089aaf00
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf58)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf00 - stall = 089aaf58
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf68)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafc0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafc0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafd0)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafd8)
54:42:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089aafd8
54:42:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:358 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +147us
54:42:358 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:358 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:358 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:358 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:358 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:359 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16507us
54:42:359 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:359 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:374 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:374 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:374 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:374 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:374 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:374 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:374 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:374 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:374 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3350302 = sceKernelLibcClock
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa058)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa068)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:374 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0c0)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d0)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa128)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa138)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa190)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a0)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f8)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa208)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa260)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa270)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c8)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2d8)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa330)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa340)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b4)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3c4)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa438)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:374 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa448)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4bc)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:374 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4cc)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:374 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5c4)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:374 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:374 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5d4)
54:42:374 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa648)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa658)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6cc)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:375 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6dc)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa750)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:375 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa760)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7b8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7c8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa83c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:375 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa84c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8d0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa944)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa954)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9c8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9d8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa4c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa5c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaad0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaae0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab54)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab64)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabd8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabe8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac5c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac6c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aace0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aacf0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad64)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad74)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aade8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aadf8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae6c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae7c)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaef0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaef0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf00)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaef0 - stall = 089aaf00
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf58)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf00 - stall = 089aaf58
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf68)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafc0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafc0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafd0)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafd8)
54:42:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089aafd8
54:42:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +147us
54:42:376 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:376 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:376 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:376 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:376 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3207us
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 0, 1)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 0, 1)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:376 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 13ada, 0)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 0, 1)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 0, 1)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:376 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 13ada, 0)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:376 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 80602 = sceIoLseek32(4, 13ada, 0)
54:42:376 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:376 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:376 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:376 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:376 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12851us
54:42:376 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:376 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:390 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:390 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:390 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:390 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:390 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:390 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:390 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:390 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:390 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3366991 = sceKernelLibcClock
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa058)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa068)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:390 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0c0)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d0)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa128)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa138)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa190)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a0)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f8)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa208)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa260)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa270)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c8)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2d8)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa330)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa340)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b4)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3c4)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa438)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:390 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa448)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4bc)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:390 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4cc)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:390 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:390 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5c4)
54:42:390 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:390 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5d4)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa648)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa658)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6cc)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:391 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6dc)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa750)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:391 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa760)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7b8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7c8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa83c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:391 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa84c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8d0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa944)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa954)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9c8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9d8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa4c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa5c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaad0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaae0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab54)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab64)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabd8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabe8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac5c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac6c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aace0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aacf0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad64)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad74)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aade8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aadf8)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae6c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae7c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaef0)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaef0
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf00)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaef0 - stall = 089aaf00
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf74)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf00 - stall = 089aaf74
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf84)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf74 - stall = 089aaf84
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafdc)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf84 - stall = 089aafdc
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafec)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab044)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab044
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab054)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab05c)
54:42:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab05c
54:42:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +157us
54:42:392 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:392 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:392 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:392 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12636us
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 0, 1)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 0, 1)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:392 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 13d4c, 0)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 0, 1)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 0, 1)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:392 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 13d4c, 0)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:392 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81228 = sceIoLseek32(4, 13d4c, 0)
54:42:392 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:392 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:392 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:392 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3412us
54:42:392 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:392 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:392 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:407 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:407 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:407 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:407 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:407 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:407 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:407 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:407 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:407 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3383669 = sceKernelLibcClock
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa058)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa068)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:407 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0c0)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d0)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa128)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa138)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa190)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a0)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f8)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa208)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa260)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa270)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c8)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2d8)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:407 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa330)
54:42:407 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa340)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b4)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3c4)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa438)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa448)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4bc)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4cc)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5c4)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5d4)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa648)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa658)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6cc)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6dc)
54:42:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa750)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa760)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7b8)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7c8)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa83c)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa84c)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c0)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8d0)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa944)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa944
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa954)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa944 - stall = 089aa954
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9c8)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa954 - stall = 089aa9c8
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9d8)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9c8 - stall = 089aa9d8
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa4c)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9d8 - stall = 089aaa4c
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa5c)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa4c - stall = 089aaa5c
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaad0)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa5c - stall = 089aaad0
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaae0)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaad0 - stall = 089aaae0
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab54)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaae0 - stall = 089aab54
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab64)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab54 - stall = 089aab64
54:42:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabd8)
54:42:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aabd8
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabe8)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabe8
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac5c)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aac5c
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac6c)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aac6c
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aace0)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac6c - stall = 089aace0
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aacf0)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aace0 - stall = 089aacf0
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad64)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacf0 - stall = 089aad64
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad74)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad64 - stall = 089aad74
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aade8)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad74 - stall = 089aade8
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aadf8)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aade8 - stall = 089aadf8
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae6c)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadf8 - stall = 089aae6c
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae7c)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae6c - stall = 089aae7c
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaef0)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae7c - stall = 089aaef0
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf00)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaef0 - stall = 089aaf00
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf74)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf00 - stall = 089aaf74
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf84)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf74 - stall = 089aaf84
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafdc)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf84 - stall = 089aafdc
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafec)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab044)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab044
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab054)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab05c)
54:42:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab05c
54:42:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +151us
54:42:411 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16502us
54:42:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:411 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:411 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:424 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:424 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:424 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:424 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:424 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:424 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:424 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:424 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3400358 = sceKernelLibcClock
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa058)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa068)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:424 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0c0)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d0)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa128)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa138)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa190)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a0)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f8)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa208)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa260)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa270)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c8)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2d8)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:424 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa330)
54:42:424 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa340)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b4)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3c4)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa438)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:425 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa448)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4bc)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:425 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4cc)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:425 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5c4)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:425 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5d4)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa648)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa658)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6cc)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:425 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6dc)
54:42:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa750)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa760)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7b8)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7c8)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa83c)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa84c)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c0)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8d0)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa928)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa938)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9ac)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9bc)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa30)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa30
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa40)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa30 - stall = 089aaa40
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaab4)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa40 - stall = 089aaab4
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaac4)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab38)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aab38
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab48)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:42:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabbc)
54:42:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aabbc
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabcc)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac40)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aac40
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac50)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacc4)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aacc4
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacd4)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad48)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad48
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad58)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aadcc)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aadcc
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaddc)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae50)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aae50
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae60)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaed4)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aaed4
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaee4)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf58)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf58
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf68)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafdc)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafdc
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafec)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab044)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab044
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab054)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0ac)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0ac
54:42:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0bc)
54:42:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0ac - stall = 089ab0bc
54:42:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0c4)
54:42:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0bc - stall = 089ab0c4
54:42:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +161us
54:42:428 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:428 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:428 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5387us
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 0, 1)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 0, 1)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:428 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 13f56, 0)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 0, 1)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 0, 1)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:428 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 13f56, 0)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:428 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 81750 = sceIoLseek32(4, 13f56, 0)
54:42:428 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:428 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:428 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:428 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:428 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10656us
54:42:428 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:428 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:428 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:440 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:440 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:440 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:440 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:440 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:440 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:440 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:440 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3417037 = sceKernelLibcClock
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa058)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa068)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:440 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0c0)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d0)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa128)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa138)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa190)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a0)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f8)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa208)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa260)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa270)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c8)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2d8)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa330)
54:42:440 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:440 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa340)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b4)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3c4)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa438)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:441 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa448)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4bc)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:441 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4cc)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:441 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5c4)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:441 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5d4)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa648)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa658)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6cc)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:441 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6dc)
54:42:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa750)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa760)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7b8)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7c8)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa83c)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa84c)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c0)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8d0)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa928)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa938)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9ac)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9bc)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa30)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa30
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa40)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa30 - stall = 089aaa40
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaab4)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa40 - stall = 089aaab4
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaac4)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab38)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aab38
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab48)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:42:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabbc)
54:42:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aabbc
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabcc)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac40)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aac40
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac50)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacc4)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aacc4
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacd4)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad48)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad48
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad58)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aadcc)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aadcc
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaddc)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae50)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aae50
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae60)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaed4)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aaed4
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaee4)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf58)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf58
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf68)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafdc)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafdc
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafec)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab044)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab044
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab054)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0ac)
54:42:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0ac
54:42:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0bc)
54:42:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0ac - stall = 089ab0bc
54:42:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0c4)
54:42:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0bc - stall = 089ab0c4
54:42:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +156us
54:42:444 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:444 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14832us
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 0, 1)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 0, 1)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 141c8, 0)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 0, 1)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 0, 1)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 141c8, 0)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 82376 = sceIoLseek32(4, 141c8, 0)
54:42:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:444 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:444 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:444 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1217us
54:42:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:444 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:444 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:457 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:457 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:457 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:457 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:457 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:457 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:457 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:457 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3433720 = sceKernelLibcClock
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa058)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa068)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:457 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0c0)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d0)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa128)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa138)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa190)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a0)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f8)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa208)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa260)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa270)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c8)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2d8)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa330)
54:42:457 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:457 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa340)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b4)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3c4)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa438)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa448)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4bc)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4cc)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5c4)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5d4)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa648)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa658)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6cc)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6dc)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa750)
54:42:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa760)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7b8)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7c8)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa83c)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa84c)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c0)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8d0)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa928)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa938)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9ac)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9bc)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa30)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa30
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa40)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa30 - stall = 089aaa40
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaab4)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa40 - stall = 089aaab4
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaac4)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab38)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aab38
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab48)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabbc)
54:42:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aabbc
54:42:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabcc)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac40)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aac40
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac50)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacc4)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aacc4
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacd4)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad48)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad48
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad58)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aadcc)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aadcc
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaddc)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae50)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aae50
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae60)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaed4)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aaed4
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaee4)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf58)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf58
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf68)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafdc)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafdc
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafec)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab044)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab044
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab054)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0ac)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0ac
54:42:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0bc)
54:42:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0ac - stall = 089ab0bc
54:42:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0c4)
54:42:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0bc - stall = 089ab0c4
54:42:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:461 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +156us
54:42:461 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:461 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:461 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:461 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16498us
54:42:461 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:461 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:461 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:474 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:474 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:474 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:474 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:474 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:474 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:474 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:474 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3450409 = sceKernelLibcClock
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa058)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa068)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:474 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0c0)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d0)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa128)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa138)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa190)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a0)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f8)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa208)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa260)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa270)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c8)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2d8)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:474 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa330)
54:42:474 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa340)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b4)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3c4)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa438)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:475 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa448)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4bc)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:475 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4cc)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:475 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5c4)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:475 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5d4)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa648)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa658)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6cc)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:475 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6dc)
54:42:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa750)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa760)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7b8)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7c8)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa83c)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa84c)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c0)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8d0)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa928)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa938)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9ac)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9bc)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa30)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa30
54:42:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa40)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa30 - stall = 089aaa40
54:42:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaab4)
54:42:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa40 - stall = 089aaab4
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaac4)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab38)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aab38
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab48)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabbc)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aabbc
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabcc)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac40)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aac40
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac50)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacc4)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aacc4
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacd4)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad48)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad48
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad58)
54:42:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aadcc)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aadcc
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaddc)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae50)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aae50
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae60)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaed4)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aaed4
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaee4)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf58)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf58
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf68)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafdc)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafdc
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafec)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab060)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab060
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab070)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab060 - stall = 089ab070
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0c8)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab070 - stall = 089ab0c8
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0d8)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab130)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab130
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab140)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab130 - stall = 089ab140
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab148)
54:42:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab140 - stall = 089ab148
54:42:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +166us
54:42:478 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:478 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7578us
54:42:478 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 0, 1)
54:42:478 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 0, 1)
54:42:478 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:478 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 145dc, 0)
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 0, 1)
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 0, 1)
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:479 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 145dc, 0)
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:479 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 83420 = sceIoLseek32(4, 145dc, 0)
54:42:479 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:479 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:479 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:479 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:479 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8461us
54:42:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:479 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:490 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:490 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:490 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:490 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:490 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:490 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:490 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:490 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3467087 = sceKernelLibcClock
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa058)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa068)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:490 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0c0)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d0)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa128)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa138)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa190)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a0)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f8)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa208)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa260)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa270)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c8)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2d8)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa330)
54:42:490 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:490 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa340)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b4)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3c4)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa438)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:491 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa448)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4bc)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4cc)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:491 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5c4)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:491 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5d4)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa648)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa658)
54:42:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6cc)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6dc)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa750)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa760)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7b8)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7c8)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa83c)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa84c)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c0)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8d0)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa928)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa938)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9ac)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9bc)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa30)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa30
54:42:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa40)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa30 - stall = 089aaa40
54:42:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaab4)
54:42:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa40 - stall = 089aaab4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaac4)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaab4 - stall = 089aaac4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab38)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaac4 - stall = 089aab38
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab48)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab38 - stall = 089aab48
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabbc)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab48 - stall = 089aabbc
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabcc)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabbc - stall = 089aabcc
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac40)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aac40
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac50)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac40 - stall = 089aac50
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacc4)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aacc4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacd4)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aacd4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad48)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacd4 - stall = 089aad48
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad58)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad48 - stall = 089aad58
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aadcc)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad58 - stall = 089aadcc
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaddc)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadcc - stall = 089aaddc
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae50)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaddc - stall = 089aae50
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae60)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae50 - stall = 089aae60
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaed4)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae60 - stall = 089aaed4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaee4)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaed4 - stall = 089aaee4
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf58)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaee4 - stall = 089aaf58
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf68)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf58 - stall = 089aaf68
54:42:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafdc)
54:42:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf68 - stall = 089aafdc
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafec)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafdc - stall = 089aafec
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab060)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafec - stall = 089ab060
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab070)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab060 - stall = 089ab070
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0c8)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab070 - stall = 089ab0c8
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0d8)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab130)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab130
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab140)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab130 - stall = 089ab140
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab148)
54:42:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab140 - stall = 089ab148
54:42:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:494 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +160us
54:42:494 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:494 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:494 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:494 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:494 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:494 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16493us
54:42:494 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:494 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:494 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:507 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:507 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:507 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:507 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:507 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:507 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:507 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:507 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3483776 = sceKernelLibcClock
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa058)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa068)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:507 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0c0)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d0)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa128)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa138)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa190)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a0)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f8)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa208)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa260)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa270)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c8)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2d8)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:507 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa330)
54:42:507 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa340)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b4)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3c4)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa438)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:508 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa448)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4bc)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4cc)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:508 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5c4)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:508 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5d4)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa648)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa658)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6cc)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:508 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6dc)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa750)
54:42:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa760)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7b8)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7c8)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa83c)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa84c)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c0)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8d0)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa928)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa938)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9ac)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9bc)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa14)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa24)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa98)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaa8)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab1c)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab2c)
54:42:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaba0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabb0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac24)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac34)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaca8)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aacb8)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad2c)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad3c)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadb0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadc0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae34)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae44)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaeb8)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaec8)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf3c)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf4c)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafc0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafd0)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab044)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab054)
54:42:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0c8)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0d8)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab130)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab130
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab140)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab130 - stall = 089ab140
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab198)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab140 - stall = 089ab198
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1a8)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab198 - stall = 089ab1a8
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1b0)
54:42:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1a8 - stall = 089ab1b0
54:42:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +170us
54:42:511 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:511 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:511 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +329us
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 0, 1)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 0, 1)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:511 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 1484e, 0)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 0, 1)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 0, 1)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:511 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 1484e, 0)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:511 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84046 = sceIoLseek32(4, 1484e, 0)
54:42:511 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:511 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:511 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:511 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:511 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15705us
54:42:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:511 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:511 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:524 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:524 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:524 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:524 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:524 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:524 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:524 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:524 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:524 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3500454 = sceKernelLibcClock
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa058)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa068)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:524 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0c0)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d0)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa128)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa138)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa190)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a0)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f8)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa208)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa260)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa270)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c8)
54:42:524 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:524 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2d8)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa330)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa340)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b4)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3c4)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa438)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:525 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa448)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4bc)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4cc)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:525 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5c4)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:525 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5d4)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa648)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa658)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6cc)
54:42:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:525 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6dc)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa750)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa760)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7b8)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7c8)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa83c)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa84c)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c0)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8d0)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa928)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa938)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9ac)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9bc)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa14)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa24)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa98)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaa8)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab1c)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab2c)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaba0)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabb0)
54:42:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac24)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac34)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaca8)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aacb8)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad2c)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad3c)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadb0)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadc0)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae34)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae44)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaeb8)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaec8)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf3c)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf4c)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafc0)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafd0)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab044)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab054)
54:42:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0c8)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0d8)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab130)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab130
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab140)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab130 - stall = 089ab140
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab198)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab140 - stall = 089ab198
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1a8)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab198 - stall = 089ab1a8
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1b0)
54:42:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1a8 - stall = 089ab1b0
54:42:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +165us
54:42:528 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:528 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9773us
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 0, 1)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 0, 1)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 14b29, 0)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 0, 1)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 0, 1)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 14b29, 0)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 84777 = sceIoLseek32(4, 14b29, 0)
54:42:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:528 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:528 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:528 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6266us
54:42:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:528 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:528 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:540 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:540 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:540 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:540 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:540 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:540 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:540 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:540 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3517137 = sceKernelLibcClock
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa058)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa068)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:540 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0c0)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d0)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa128)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa138)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa190)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a0)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f8)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa208)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa260)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa270)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c8)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2d8)
54:42:540 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:540 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa330)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa340)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b4)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3c4)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa438)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa448)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4bc)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4cc)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5c4)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5d4)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa648)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa658)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6cc)
54:42:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6dc)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa750)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa760)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7b8)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7c8)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa83c)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa84c)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c0)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8d0)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa928)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa938)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9ac)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9bc)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa14)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa24)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa98)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaa8)
54:42:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab1c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab2c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaba0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabb0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac24)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac34)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaca8)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aacb8)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad2c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad3c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadb0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadc0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae34)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae44)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaeb8)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaec8)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf3c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf4c)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafc0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafd0)
54:42:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab044)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab054)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0c8)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0d8)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab130)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab130
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab140)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab130 - stall = 089ab140
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab198)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab140 - stall = 089ab198
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1a8)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab198 - stall = 089ab1a8
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1b0)
54:42:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1a8 - stall = 089ab1b0
54:42:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +165us
54:42:544 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16489us
54:42:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:544 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:544 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:557 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:557 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:557 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:557 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:557 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:557 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:557 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:557 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3533826 = sceKernelLibcClock
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa058)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa068)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:557 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0c0)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d0)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa128)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa138)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa190)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a0)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f8)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa208)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa260)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa270)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c8)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2d8)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa330)
54:42:557 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:557 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa340)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b4)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3c4)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa438)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:558 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa448)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4bc)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4cc)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:558 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5c4)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:558 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5d4)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa648)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa658)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6cc)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:558 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6dc)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa750)
54:42:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:558 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa760)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7b8)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7c8)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa83c)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa84c)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8c0)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8d0)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa928)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa938)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9ac)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9bc)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa14)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa24)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa98)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaa8)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab1c)
54:42:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab2c)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaba0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabb0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac24)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac34)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaca8)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacb8)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad2c)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad3c)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadb0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadc0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae34)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae44)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaeb8)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaec8)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf3c)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf4c)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafc0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafd0)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab044)
54:42:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab054)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0c8)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0d8)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab14c)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab15c)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1b4)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1b4
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1c4)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1b4 - stall = 089ab1c4
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab21c)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1c4 - stall = 089ab21c
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab22c)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab21c - stall = 089ab22c
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab234)
54:42:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab22c - stall = 089ab234
54:42:561 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +175us
54:42:561 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:561 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:561 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2519us
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 0, 1)
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 0, 1)
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:561 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 14e04, 0)
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 0, 1)
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 0, 1)
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:561 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:561 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 14e04, 0)
54:42:562 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:562 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:562 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 85508 = sceIoLseek32(4, 14e04, 0)
54:42:562 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:562 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:562 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:562 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:562 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13510us
54:42:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:562 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:562 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:574 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:574 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:574 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:574 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:574 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:574 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:574 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:574 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3550505 = sceKernelLibcClock
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa058)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa068)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:574 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0c0)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d0)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa128)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa138)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa190)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a0)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f8)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa208)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa260)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa270)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c8)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2d8)
54:42:574 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:574 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa330)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa340)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b4)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3c4)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa438)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:575 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa448)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4bc)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4cc)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:575 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5c4)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:575 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5d4)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa648)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa658)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6cc)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:575 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6dc)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa750)
54:42:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa760)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7b8)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7c8)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa83c)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa84c)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8c0)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8d0)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa928)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa938)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9ac)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9bc)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa14)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa24)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa98)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaa8)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab1c)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab2c)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaba0)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabb0)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac24)
54:42:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac34)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaca8)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacb8)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad2c)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad3c)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadb0)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadc0)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae34)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae44)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaeb8)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaec8)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf3c)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf4c)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafc0)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafd0)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab044)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab054)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0c8)
54:42:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0d8)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab14c)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab15c)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1b4)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1b4
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1c4)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1b4 - stall = 089ab1c4
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab21c)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1c4 - stall = 089ab21c
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab22c)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab21c - stall = 089ab22c
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab234)
54:42:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab22c - stall = 089ab234
54:42:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +169us
54:42:578 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:578 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11963us
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 0, 1)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 0, 1)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 15147, 0)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 0, 1)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 0, 1)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 15147, 0)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 86343 = sceIoLseek32(4, 15147, 0)
54:42:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:578 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:578 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:578 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4071us
54:42:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:578 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:578 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:590 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:590 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:590 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:590 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:590 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:590 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:590 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:590 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3567194 = sceKernelLibcClock
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa058)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa068)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:590 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0c0)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d0)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa128)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa138)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa190)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a0)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f8)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa208)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa260)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa270)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c8)
54:42:590 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:590 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2d8)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa330)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa340)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b4)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3c4)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa438)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa448)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4bc)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4cc)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5c4)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5d4)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa648)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa658)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6cc)
54:42:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6dc)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa750)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa760)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7b8)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7c8)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa83c)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa84c)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8c0)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8d0)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa928)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa938)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9ac)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9bc)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa14)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa24)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa98)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaa8)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab1c)
54:42:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab2c)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaba0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabb0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac24)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac34)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaca8)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacb8)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad2c)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad3c)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadb0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadc0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae34)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae44)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaeb8)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaec8)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf3c)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf4c)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafc0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafd0)
54:42:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab044)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab054)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0c8)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0d8)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab14c)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab15c)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1d0)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1e0)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab238)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab238
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab248)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab238 - stall = 089ab248
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2a0)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab248 - stall = 089ab2a0
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2b0)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2a0 - stall = 089ab2b0
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2b8)
54:42:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2b0 - stall = 089ab2b8
54:42:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +180us
54:42:594 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:594 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:594 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16473us
54:42:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:594 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:607 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:607 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:607 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:607 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:607 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:607 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:607 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:607 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3583872 = sceKernelLibcClock
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa058)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa068)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:607 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0c0)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d0)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa128)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa138)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa190)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a0)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f8)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa208)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa260)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa270)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c8)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2d8)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa330)
54:42:607 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:607 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa340)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b4)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3c4)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa438)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:608 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa448)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4bc)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4cc)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:608 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5c4)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:608 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5d4)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa648)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa658)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6cc)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:608 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6dc)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa750)
54:42:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:608 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa760)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7b8)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7c8)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa83c)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa84c)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8c0)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8d0)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa928)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa938)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9ac)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9bc)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa14)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa24)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa98)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaa8)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab1c)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab2c)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaba0)
54:42:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabb0)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac24)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac34)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaca8)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacb8)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad2c)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad3c)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadb0)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadc0)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae34)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae44)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaeb8)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaec8)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf3c)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf4c)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafc0)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafd0)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab044)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab054)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0c8)
54:42:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0d8)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab14c)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab15c)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1d0)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1e0)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab238)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab238
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab248)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab238 - stall = 089ab248
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2a0)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab248 - stall = 089ab2a0
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2b0)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2a0 - stall = 089ab2b0
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2b8)
54:42:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2b0 - stall = 089ab2b8
54:42:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +174us
54:42:611 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:611 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:611 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4714us
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 0, 1)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 0, 1)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:611 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 1548a, 0)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 0, 1)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 0, 1)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:611 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 1548a, 0)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:611 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 87178 = sceIoLseek32(4, 1548a, 0)
54:42:611 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:42:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:611 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:611 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:611 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11315us
54:42:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:612 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:624 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:624 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:624 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:624 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:624 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:624 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:624 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:624 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:624 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3600555 = sceKernelLibcClock
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa058)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa068)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:624 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:624 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0c0)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d0)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa128)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa138)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa190)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a0)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f8)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa208)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa260)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa270)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c8)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2d8)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa330)
54:42:624 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:624 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa340)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b4)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3c4)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa438)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa448)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4bc)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4cc)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5c4)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5d4)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa648)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa658)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6cc)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6dc)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa750)
54:42:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa760)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7b8)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7c8)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa83c)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa84c)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8c0)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8d0)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa928)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa938)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9ac)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9bc)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa14)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa24)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa98)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaa8)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab1c)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab2c)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaba0)
54:42:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabb0)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac24)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac34)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaca8)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacb8)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad2c)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad3c)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadb0)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadc0)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae34)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae44)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaeb8)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaec8)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf3c)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf4c)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafc0)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafd0)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab044)
54:42:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab054)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0c8)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0d8)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab14c)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab15c)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1d0)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1e0)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab238)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab238
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab248)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab238 - stall = 089ab248
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2a0)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab248 - stall = 089ab2a0
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2b0)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2a0 - stall = 089ab2b0
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2b8)
54:42:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2b0 - stall = 089ab2b8
54:42:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +174us
54:42:628 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14154us
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 0, 1)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 0, 1)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 1589e, 0)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 0, 1)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 0, 1)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 1589e, 0)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88222 = sceIoLseek32(4, 1589e, 0)
54:42:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:629 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:629 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:629 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1876us
54:42:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:629 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:641 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:641 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:641 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:641 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:641 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:641 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:641 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:641 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:641 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3617245 = sceKernelLibcClock
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa058)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa068)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:641 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0c0)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0d0)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa128)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa138)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa190)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1a0)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1f8)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa208)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa260)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa270)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2c8)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:641 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2d8)
54:42:641 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa330)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa340)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b4)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3c4)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa438)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa448)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4bc)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4cc)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5c4)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5d4)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa648)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa658)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6cc)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6dc)
54:42:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa750)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa760)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7b8)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7c8)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa83c)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa84c)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8c0)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8d0)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa928)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa938)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9ac)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9bc)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa14)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa24)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa98)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaa8)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab1c)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab2c)
54:42:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaba0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:644 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabb0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac24)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac34)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaca8)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacb8)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aad2c)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aad3c)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aadb0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aadc0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aae34)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aae44)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaeb8)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaec8)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaf3c)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaf4c)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aafc0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aafd0)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab044)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab054)
54:42:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab0c8)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab0d8)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab14c)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab15c)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab1d0)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab1e0)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab254)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab264)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab2bc)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2bc
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab2cc)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2bc - stall = 089ab2cc
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab324)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2cc - stall = 089ab324
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab334)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab324 - stall = 089ab334
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab33c)
54:42:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab334 - stall = 089ab33c
54:42:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +185us
54:42:645 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:645 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:645 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16469us
54:42:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:645 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:645 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:657 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:657 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:657 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:657 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:657 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:657 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:657 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:657 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:657 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3633922 = sceKernelLibcClock
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa058)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa068)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:657 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0c0)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0d0)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa128)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa138)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa190)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1a0)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f8)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa208)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa260)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa270)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c8)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2d8)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa330)
54:42:657 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:657 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa340)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b4)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3c4)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa438)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa448)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4bc)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4cc)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5c4)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5d4)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa648)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa658)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6cc)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6dc)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa750)
54:42:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa760)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7b8)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7c8)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa83c)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa84c)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8c0)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8d0)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa928)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa938)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9ac)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9bc)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa14)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa24)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa98)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaa8)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab1c)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab2c)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaba0)
54:42:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabb0)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac24)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac34)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaca8)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacb8)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad2c)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad3c)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadb0)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadc0)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae34)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae44)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaeb8)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaec8)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaf3c)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaf4c)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aafc0)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aafd0)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab044)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab054)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab0c8)
54:42:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab0d8)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab14c)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab15c)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab1d0)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab1e0)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab254)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab264)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab2bc)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2bc
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab2cc)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2bc - stall = 089ab2cc
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab324)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2cc - stall = 089ab324
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab334)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab324 - stall = 089ab334
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab33c)
54:42:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab334 - stall = 089ab33c
54:42:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +179us
54:42:661 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:661 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:661 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:661 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:661 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6905us
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 0, 1)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 0, 1)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:661 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 15b10, 0)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 0, 1)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 0, 1)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:661 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 15b10, 0)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:661 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 88848 = sceIoLseek32(4, 15b10, 0)
54:42:661 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:661 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:661 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:662 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:662 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9121us
54:42:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:662 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:662 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:674 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:674 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:674 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:674 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:674 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:674 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:674 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:674 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:674 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3650613 = sceKernelLibcClock
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa058)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa068)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:674 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0c0)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d0)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa128)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa138)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa190)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a0)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f8)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa208)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa260)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa270)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c8)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2d8)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:674 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa330)
54:42:674 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa340)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b4)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3c4)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa438)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa448)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4bc)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4cc)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5c4)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5d4)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa648)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa658)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6cc)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6dc)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa750)
54:42:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa760)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7b8)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7c8)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa83c)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa84c)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8c0)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8d0)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa928)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa938)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9ac)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9bc)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa14)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa24)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa98)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaa8)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab1c)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab2c)
54:42:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaba0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabb0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac24)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac34)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaca8)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacb8)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad2c)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad3c)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aadb0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aadc0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae34)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae44)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaeb8)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaec8)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaf3c)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaf4c)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aafc0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aafd0)
54:42:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab044)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab054)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab0c8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab0d8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab14c)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab15c)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab1d0)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab1e0)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab254)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab264)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab2d8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab2e8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab340)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab350)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab3a8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab3b8)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab3c0)
54:42:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab3c0
54:42:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +190us
54:42:678 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +16332us
54:42:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 0, 1)
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 0, 1)
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:679 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 15d82, 0)
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 0, 1)
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 0, 1)
54:42:679 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:679 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3us
54:42:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:679 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:691 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:691 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:691 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:691 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:691 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:691 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:691 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:691 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:691 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3667291 = sceKernelLibcClock
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa058)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa068)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:691 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0c0)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d0)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa128)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa138)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa190)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a0)
54:42:691 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:691 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f8)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa208)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa260)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa270)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c8)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2d8)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa330)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa340)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b4)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3c4)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa438)
54:42:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:692 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa448)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4bc)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4cc)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa540)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa550)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5c4)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5d4)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa648)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa658)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6cc)
54:42:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6dc)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa750)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa760)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7b8)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7c8)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa83c)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa84c)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8c0)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8d0)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa928)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa938)
54:42:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9ac)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9bc)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa14)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa24)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa98)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:695 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaa8)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab1c)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:695 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab2c)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaba0)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:695 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabb0)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac24)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac34)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaca8)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacb8)
54:42:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad2c)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad3c)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aadb0)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aadc0)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae34)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae44)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaeb8)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaec8)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaf3c)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaf4c)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aafc0)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aafd0)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab044)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab054)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab0c8)
54:42:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab0d8)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab14c)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab15c)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab1d0)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab1e0)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab254)
54:42:697 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab264)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab2d8)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab2e8)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab340)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab350)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab3a8)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab3b8)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab3c0)
54:42:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab3c0
54:42:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:698 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088eb78c->088f2980, GeDrawSync) +184us
54:42:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, interrupt) +8us
54:42:698 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:698 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, left interrupt) +3us
54:42:698 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 15d82, 0)
54:42:698 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:698 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f2980->088eb78c, io read) +8us
54:42:698 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:698 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +20us
54:42:698 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +79us
54:42:698 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 89474 = sceIoLseek32(4, 15d82, 0)
54:42:698 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:698 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:699 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:699 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:699 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16256us
54:42:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:699 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:707 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:707 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:707 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:707 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:707 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:707 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:707 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:707 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:707 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3683973 = sceKernelLibcClock
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa058)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa068)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:707 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0c0)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d0)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa128)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa138)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa190)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a0)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f8)
54:42:707 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:707 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa208)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa260)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa270)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c8)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2d8)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa330)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa340)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b4)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3c4)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa438)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:708 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa448)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4bc)
54:42:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4cc)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa540)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa550)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5c4)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5d4)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa648)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa658)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6cc)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6dc)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa750)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa760)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7b8)
54:42:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7c8)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa83c)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa84c)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8c0)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8d0)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa928)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa938)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9ac)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9bc)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa14)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa24)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa98)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaa8)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab1c)
54:42:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab2c)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaba0)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabb0)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac24)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac34)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaca8)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacb8)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad2c)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad3c)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aadb0)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aadc0)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae34)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae44)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaeb8)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaec8)
54:42:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaf3c)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaf4c)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aafc0)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aafd0)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab044)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab054)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab0c8)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab0d8)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab14c)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab15c)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab1d0)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab1e0)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab254)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab264)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab2d8)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab2e8)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab340)
54:42:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:42:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab350)
54:42:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:42:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab3a8)
54:42:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:42:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab3b8)
54:42:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:42:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab3c0)
54:42:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab3c0
54:42:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +184us
54:42:713 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:713 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:713 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9095us
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 0, 1)
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 0, 1)
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:713 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 15ff4, 0)
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 0, 1)
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 0, 1)
54:42:713 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:714 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:714 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 15ff4, 0)
54:42:714 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:714 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:714 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90100 = sceIoLseek32(4, 15ff4, 0)
54:42:714 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:714 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:714 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:714 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:714 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6926us
54:42:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:714 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:724 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:724 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:724 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:724 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:724 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:724 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:724 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:724 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:724 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3700662 = sceKernelLibcClock
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa068)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:724 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0c0)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d0)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa128)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa138)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa190)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a0)
54:42:724 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:724 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f8)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa208)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa260)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa270)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c8)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2d8)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa330)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa340)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b4)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3c4)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa438)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:725 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa448)
54:42:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4bc)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4cc)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa540)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa550)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5c4)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5d4)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa648)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa658)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6cc)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6dc)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa750)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa760)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7b8)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7c8)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa83c)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa84c)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8c0)
54:42:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8d0)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa928)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa938)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9ac)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9bc)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa14)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa24)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa98)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaa8)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab1c)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab2c)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaba0)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabb0)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac24)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac34)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaca8)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacb8)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad2c)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad3c)
54:42:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aadb0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aadc0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae34)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae44)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaeb8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaec8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaf3c)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaf4c)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aafc0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aafd0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab044)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab054)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab0c8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab0d8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab14c)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab15c)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab1d0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab1e0)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab254)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab264)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab2d8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab2e8)
54:42:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab35c)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab36c)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab3c4)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3c4
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab3d4)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3c4 - stall = 089ab3d4
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab42c)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3d4 - stall = 089ab42c
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab43c)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab42c - stall = 089ab43c
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab444)
54:42:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab43c - stall = 089ab444
54:42:729 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +194us
54:42:729 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16460us
54:42:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:729 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:741 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:741 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:741 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:741 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:741 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:741 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:741 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:741 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:741 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3717340 = sceKernelLibcClock
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa058)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa068)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:741 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0c0)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d0)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa128)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa138)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa190)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a0)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f8)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa208)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa260)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa270)
54:42:741 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:741 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c8)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2d8)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa330)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa340)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b4)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3c4)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa438)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa448)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4bc)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4cc)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa540)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa550)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5c4)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5d4)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa648)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa658)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6cc)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6dc)
54:42:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa750)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa760)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7b8)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7c8)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa83c)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa84c)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8c0)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8d0)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa928)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa938)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9ac)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9bc)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa14)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa24)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa98)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaa8)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab1c)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab2c)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaba0)
54:42:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabb0)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac24)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac34)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaca8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacb8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad2c)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad3c)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aadb0)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aadc0)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae34)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae44)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaeb8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaec8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaf3c)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaf4c)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aafc0)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aafd0)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab044)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab054)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab0c8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab0d8)
54:42:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab14c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab15c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab1d0)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab1e0)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab254)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab264)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab2d8)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab2e8)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab35c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab36c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab3c4)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3c4
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab3d4)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3c4 - stall = 089ab3d4
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab42c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3d4 - stall = 089ab42c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab43c)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab42c - stall = 089ab43c
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab444)
54:42:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab43c - stall = 089ab444
54:42:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +189us
54:42:745 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:745 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:745 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1846us
54:42:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 0, 1)
54:42:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 0, 1)
54:42:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 16266, 0)
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 0, 1)
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 0, 1)
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 16266, 0)
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 90726 = sceIoLseek32(4, 16266, 0)
54:42:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:746 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:746 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:746 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14170us
54:42:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:746 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:757 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:757 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:757 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:757 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:757 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:757 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:757 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:757 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:757 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3734030 = sceKernelLibcClock
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa058)
54:42:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa068)
54:42:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:757 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0c0)
54:42:757 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:757 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d0)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa128)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa138)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa190)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a0)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f8)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa208)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa260)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa270)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c8)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2d8)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa330)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa340)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b4)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3c4)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa438)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:758 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa448)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4bc)
54:42:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4cc)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa540)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa550)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5c4)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5d4)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa648)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa658)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6cc)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6dc)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa750)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa760)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7b8)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7c8)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa83c)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa84c)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8c0)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8d0)
54:42:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa928)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa938)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9ac)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9bc)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa14)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa24)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa98)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaa8)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab1c)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab2c)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaba0)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabb0)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac24)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac34)
54:42:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaca8)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacb8)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad2c)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad3c)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aadb0)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aadc0)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae34)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae44)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaeb8)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaec8)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaf3c)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaf4c)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aafc0)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aafd0)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab044)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab054)
54:42:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab0c8)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab0d8)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab14c)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab15c)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab1d0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab1e0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab254)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab264)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab2d8)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab2e8)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab35c)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab36c)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab3e0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab3f0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab448)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab458)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab4b0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab4c0)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab4c8)
54:42:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab4c8
54:42:762 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +200us
54:42:763 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:763 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11273us
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 0, 1)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 0, 1)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:763 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 164d8, 0)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 0, 1)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 0, 1)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:763 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 164d8, 0)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:763 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 91352 = sceIoLseek32(4, 164d8, 0)
54:42:763 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:764 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:764 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:764 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:764 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4731us
54:42:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:764 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:764 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:774 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:774 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:774 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:774 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:774 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:774 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:774 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:774 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:774 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3750707 = sceKernelLibcClock
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa058)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa068)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:774 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0c0)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d0)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa128)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa138)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa190)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a0)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f8)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:774 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa208)
54:42:774 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa260)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa270)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c8)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2d8)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa330)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa340)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b4)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3c4)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa438)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa448)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4bc)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4cc)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa540)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa550)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5c4)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5d4)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa648)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa658)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6cc)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6dc)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa750)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa760)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7b8)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7c8)
54:42:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa83c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa84c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8c0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8d0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa928)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa938)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9ac)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9bc)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa14)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa24)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa98)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaa8)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab1c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab2c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaba0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabb0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac24)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac34)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaca8)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacb8)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad2c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad3c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aadb0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aadc0)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae34)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae44)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaeb8)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaec8)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaf3c)
54:42:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaf4c)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aafc0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aafd0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab044)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab054)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab0c8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab0d8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab14c)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab15c)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab1d0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab1e0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab254)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab264)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab2d8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab2e8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab35c)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab36c)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab3e0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab3f0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab448)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab458)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab4b0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab4c0)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab550)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:777 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab560)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab5b8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab5c8)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab620)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab630)
54:42:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab688)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab698)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab6f0)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab700)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab758)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab768)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab7c0)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab7d0)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab828)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab838)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab85c)
54:42:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:778 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:42:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:778 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:778 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:791 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:791 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:791 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:791 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:791 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:791 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:791 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:791 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:791 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3767390 = sceKernelLibcClock
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa058)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa068)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:791 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0c0)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d0)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa128)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa138)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa190)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a0)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f8)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa208)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa260)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa270)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c8)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2d8)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa330)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa340)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:791 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b4)
54:42:791 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3c4)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa438)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa448)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4bc)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4cc)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa540)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa550)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5c4)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5d4)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa648)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa658)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6cc)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6dc)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa750)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa760)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7b8)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7c8)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa83c)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa84c)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8c0)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8d0)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa928)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa938)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9ac)
54:42:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9bc)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa14)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa24)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa98)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaa8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab1c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab2c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaba0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabb0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac24)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac34)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaca8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacb8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad2c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad3c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aadb0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aadc0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae34)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae44)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaeb8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaec8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaf3c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaf4c)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aafc0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aafd0)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab044)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab054)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab0c8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab0d8)
54:42:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab14c)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab15c)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab1d0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab1e0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab254)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab264)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab2d8)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab2e8)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab35c)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab36c)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab3e0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab3f0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab448)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab458)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab4b0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab4c0)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab550)
54:42:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:794 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab560)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab5b8)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab5c8)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab620)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab630)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab688)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab698)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab6f0)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab700)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab758)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab768)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab7c0)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab7d0)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab828)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab838)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab85c)
54:42:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:795 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:795 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:795 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4019us
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 0, 1)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 0, 1)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:795 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 1681b, 0)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 0, 1)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 0, 1)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:795 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 1681b, 0)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:795 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 92187 = sceIoLseek32(4, 1681b, 0)
54:42:795 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:795 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:796 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:796 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11975us
54:42:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:796 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:807 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:807 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:807 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:807 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:807 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:807 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:807 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:807 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:807 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3784074 = sceKernelLibcClock
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa058)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa068)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:807 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d0)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa138)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a0)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa208)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa270)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2d8)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa340)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:807 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3b4)
54:42:807 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3c4)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa438)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa448)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4bc)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4cc)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa540)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa550)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5c4)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5d4)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa648)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa658)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6cc)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6dc)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa750)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa760)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7b8)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7c8)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa83c)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa84c)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8c0)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8d0)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa928)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa938)
54:42:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9ac)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9bc)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa14)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa24)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa98)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaa8)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab1c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab2c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaba0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabb0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac24)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac34)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaca8)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacb8)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad2c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad3c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aadb0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aadc0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae34)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae44)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaeb8)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaec8)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaf3c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaf4c)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aafc0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aafd0)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab044)
54:42:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab054)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab0c8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab0d8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab14c)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab15c)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab1d0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab1e0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab254)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab264)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab2d8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab2e8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab35c)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab36c)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab3e0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab3f0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab448)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab458)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab4b0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab4c0)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab550)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:810 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab560)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab5b8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab5c8)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab620)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab630)
54:42:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab688)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab698)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab6f0)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab700)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab758)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab768)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab7c0)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab7d0)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab828)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab838)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab85c)
54:42:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:811 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:811 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13458us
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 0, 1)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 0, 1)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 16b5e, 0)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 0, 1)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 0, 1)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 16b5e, 0)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93022 = sceIoLseek32(4, 16b5e, 0)
54:42:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:811 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:811 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:811 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2536us
54:42:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:811 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:824 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:824 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:824 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:824 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:824 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:824 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:824 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:824 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:824 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3800757 = sceKernelLibcClock
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa058)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa068)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:824 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0c0)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d0)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa128)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa138)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa190)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a0)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f8)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa208)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa260)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa270)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c8)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2d8)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa330)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa340)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:824 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b4)
54:42:824 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3c4)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa438)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa448)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4bc)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4cc)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa540)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa550)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5c4)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5d4)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa648)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa658)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6cc)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6dc)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa750)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa760)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7b8)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7c8)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa83c)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa84c)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8c0)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8d0)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa928)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa938)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9ac)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9bc)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa14)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa24)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa98)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaa8)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab1c)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab2c)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaba0)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabb0)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac24)
54:42:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac34)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaca8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacb8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad2c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad3c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aadb0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aadc0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae34)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae44)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaeb8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaec8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaf3c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaf4c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aafc0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aafd0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab044)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab054)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab0c8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab0d8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab14c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab15c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab1d0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab1e0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab254)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab264)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab2d8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab2e8)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab35c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab36c)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab3e0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab3f0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab448)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab458)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab4b0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab4c0)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab550)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab560)
54:42:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab5b8)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab5c8)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab620)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab630)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab688)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab698)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab6f0)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab700)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab758)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab768)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab7c0)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab7d0)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab828)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab838)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab85c)
54:42:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:827 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:827 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:827 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:42:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:827 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:828 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:841 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:841 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:841 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:841 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:841 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:841 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:841 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:841 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:841 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3817440 = sceKernelLibcClock
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa058)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa068)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:841 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0c0)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d0)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa128)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa138)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa190)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a0)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f8)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa208)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa260)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa270)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c8)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2d8)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa330)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa340)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:841 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b4)
54:42:841 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3c4)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa438)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa448)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4bc)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4cc)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa540)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa550)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5c4)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5d4)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa648)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa658)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6cc)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6dc)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa750)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa760)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7b8)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7c8)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa83c)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa84c)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8c0)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8d0)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa928)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa938)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9ac)
54:42:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9bc)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa14)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa24)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa98)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaa8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab1c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab2c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaba0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabb0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac24)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac34)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaca8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacb8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad2c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad3c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aadb0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aadc0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae34)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae44)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaeb8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaec8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaf3c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaf4c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aafc0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aafd0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab044)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab054)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab0c8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab0d8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab14c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab15c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab1d0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab1e0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab254)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab264)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab2d8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab2e8)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab35c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab36c)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab3e0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab3f0)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab448)
54:42:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab458)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab4b0)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab4c0)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab550)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:844 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab560)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab5b8)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab5c8)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab620)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab630)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab688)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab698)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab6f0)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab700)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab758)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab768)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab7c0)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab7d0)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab828)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab838)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab85c)
54:42:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:845 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:845 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:845 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:845 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:845 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6214us
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 0, 1)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 0, 1)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:845 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 16dd0, 0)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 0, 1)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 0, 1)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:845 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 16dd0, 0)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:845 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 93648 = sceIoLseek32(4, 16dd0, 0)
54:42:845 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:845 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:845 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:845 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:845 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9780us
54:42:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:845 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:845 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:857 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:857 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:857 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:857 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:857 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:857 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:857 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:857 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3834124 = sceKernelLibcClock
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa058)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa068)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:857 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0c0)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d0)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa128)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa138)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa190)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a0)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f8)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa208)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa260)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa270)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c8)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2d8)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa330)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa340)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b4)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3c4)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa438)
54:42:857 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:857 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:857 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa448)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4bc)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4cc)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa540)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa550)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5c4)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5d4)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa648)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa658)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6cc)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6dc)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa750)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa760)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7b8)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7c8)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa83c)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa84c)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8c0)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8d0)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa928)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa938)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9ac)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9bc)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa14)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa24)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa98)
54:42:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaa8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab1c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab2c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaba0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabb0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac24)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac34)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaca8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacb8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad2c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad3c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aadb0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aadc0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae34)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae44)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaeb8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaec8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaf3c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaf4c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aafc0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aafd0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab044)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab054)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab0c8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab0d8)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab14c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab15c)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab1d0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab1e0)
54:42:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab254)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab264)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab2d8)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab2e8)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab35c)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab36c)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab3e0)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab3f0)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab448)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab458)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab4b0)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab4c0)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab550)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:860 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab560)
54:42:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab5b8)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab5c8)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab620)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab630)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab688)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab698)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab6f0)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab700)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab758)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab768)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab7c0)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab7d0)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab828)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab838)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab85c)
54:42:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:861 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15653us
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 0, 1)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 0, 1)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 17042, 0)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 0, 1)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 0, 1)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 17042, 0)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 94274 = sceIoLseek32(4, 17042, 0)
54:42:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:861 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:861 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +341us
54:42:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:861 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:874 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:874 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:874 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:874 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:874 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:874 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:874 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:874 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3850807 = sceKernelLibcClock
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa058)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa068)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:874 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0c0)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d0)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa128)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa138)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa190)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a0)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f8)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa208)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa260)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa270)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c8)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2d8)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa330)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa340)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b4)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3c4)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa438)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:874 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa448)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4bc)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4cc)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:874 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa540)
54:42:874 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:874 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa550)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5c4)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5d4)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa648)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa658)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6cc)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6dc)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa750)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa760)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7b8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7c8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa83c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa84c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8c0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8d0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa928)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa938)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9ac)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9bc)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa14)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa24)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa98)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaa8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab1c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab2c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaba0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:875 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabb0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac24)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac34)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaca8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacb8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad2c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad3c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aadb0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aadc0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae34)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae44)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaeb8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaec8)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaf3c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaf4c)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aafc0)
54:42:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aafd0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab044)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab054)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab0c8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab0d8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab14c)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab15c)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab1d0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab1e0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab254)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab264)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab2d8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab2e8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab35c)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab36c)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab3e0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab3f0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab448)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab458)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab4b0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab4c0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab550)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab560)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab5b8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab5c8)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab620)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab630)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab688)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab698)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab6f0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab700)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab758)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab768)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab7c0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab7d0)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab828)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab838)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab85c)
54:42:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:877 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:877 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:877 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:42:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:877 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:891 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:891 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:891 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:891 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:891 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:891 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:891 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:891 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:891 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3867490 = sceKernelLibcClock
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa058)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa068)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:891 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0c0)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d0)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa128)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa138)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa190)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a0)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f8)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa208)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa260)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa270)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c8)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2d8)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa330)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa340)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:891 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b4)
54:42:891 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3c4)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa438)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa448)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4bc)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4cc)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa540)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa550)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5c4)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5d4)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa648)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa658)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6cc)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6dc)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa750)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa760)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7b8)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7c8)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa83c)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:892 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa84c)
54:42:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8c0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8d0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa928)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa938)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9ac)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9bc)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa14)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa24)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa98)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaa8)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab1c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab2c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaba0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabb0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac24)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac34)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaca8)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacb8)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad2c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad3c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aadb0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aadc0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae34)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae44)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaeb8)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaec8)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaf3c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaf4c)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aafc0)
54:42:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aafd0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab044)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab054)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab0c8)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab0d8)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab14c)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab15c)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab1d0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab1e0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab254)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab264)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab2d8)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab2e8)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab35c)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab36c)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab3e0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab3f0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab448)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab458)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab4b0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab4c0)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab550)
54:42:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:894 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab560)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab5b8)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab5c8)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab620)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab630)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab688)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab698)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab6f0)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab700)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab758)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab768)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab7c0)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab7d0)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab828)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab838)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab85c)
54:42:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:895 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:895 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:895 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:895 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:895 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8409us
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 0, 1)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 0, 1)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:895 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 17385, 0)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 0, 1)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 0, 1)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:895 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 17385, 0)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:895 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95109 = sceIoLseek32(4, 17385, 0)
54:42:895 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:895 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:895 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:895 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:895 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7585us
54:42:895 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:895 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:895 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:907 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:907 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:907 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:907 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:907 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:907 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:907 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:907 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3884174 = sceKernelLibcClock
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa058)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa068)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:907 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0c0)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d0)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa128)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa138)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa190)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a0)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f8)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa208)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa260)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa270)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c8)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2d8)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa330)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa340)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:907 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b4)
54:42:907 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3c4)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa438)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa448)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4bc)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4cc)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa540)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa550)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5c4)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5d4)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa648)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa658)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6cc)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6dc)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa750)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa760)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7b8)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7c8)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa83c)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:908 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa84c)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8c0)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8d0)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa928)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa938)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9ac)
54:42:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9bc)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa14)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa24)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa98)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaa8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab1c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab2c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaba0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabb0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac24)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac34)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaca8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacb8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad2c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad3c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aadb0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aadc0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae34)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae44)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaeb8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaec8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaf3c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaf4c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aafc0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aafd0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab044)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab054)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab0c8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab0d8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab14c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab15c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab1d0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab1e0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab254)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab264)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab2d8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab2e8)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab35c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab36c)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab3e0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab3f0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab448)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab458)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab4b0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab4c0)
54:42:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab550)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:910 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab560)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab5b8)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab5c8)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab620)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab630)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab688)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab698)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab6f0)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab700)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab758)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab768)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab7c0)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab7d0)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab828)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab838)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab85c)
54:42:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:910 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:910 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:910 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:910 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:910 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:910 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:910 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:42:910 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:910 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:924 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:924 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:924 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:924 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:924 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:924 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:924 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:924 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:924 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3900857 = sceKernelLibcClock
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa058)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa068)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:924 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0c0)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d0)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa128)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa138)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa190)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a0)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f8)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa208)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa260)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa270)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c8)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2d8)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa330)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa340)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:924 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b4)
54:42:924 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3c4)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa438)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa448)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4bc)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4cc)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa540)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa550)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5c4)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5d4)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa648)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa658)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6cc)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6dc)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa750)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa760)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7b8)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7c8)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa83c)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:925 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa84c)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8c0)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8d0)
54:42:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa928)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa938)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9ac)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9bc)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa14)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa24)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa98)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaa8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab1c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab2c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaba0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabb0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac24)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac34)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaca8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacb8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad2c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad3c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aadb0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aadc0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae34)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae44)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaeb8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaec8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaf3c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaf4c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aafc0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aafd0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab044)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab054)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab0c8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab0d8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab14c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab15c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab1d0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab1e0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab254)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab264)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab2d8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab2e8)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab35c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab36c)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab3e0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab3f0)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab448)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab458)
54:42:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab4b0)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab4c0)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab550)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:927 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab560)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab5b8)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab5c8)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab620)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab630)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab688)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab698)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab6f0)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab700)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab758)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab768)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab7c0)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab7d0)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab828)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab838)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab85c)
54:42:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:927 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:927 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:927 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:927 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:927 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:927 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:927 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1164us
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 0, 1)
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 0, 1)
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:927 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:927 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 17660, 0)
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 0, 1)
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 0, 1)
54:42:927 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:927 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:927 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:928 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 17660, 0)
54:42:928 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:928 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:928 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:928 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 95840 = sceIoLseek32(4, 17660, 0)
54:42:928 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:928 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:928 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:928 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:928 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:928 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:928 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14830us
54:42:928 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:928 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:928 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:941 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:941 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:941 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:941 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:941 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:941 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:941 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:941 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3917540 = sceKernelLibcClock
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa058)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa068)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:941 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0c0)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d0)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa128)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa138)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa190)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a0)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f8)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa208)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa260)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa270)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c8)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2d8)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa330)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa340)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:941 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b4)
54:42:941 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3c4)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa438)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa448)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4bc)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4cc)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa540)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa550)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5c4)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5d4)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa648)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa658)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6cc)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6dc)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa750)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa760)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7b8)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7c8)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa83c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa84c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8c0)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8d0)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa928)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa938)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9ac)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9bc)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa14)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa24)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa98)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaa8)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab1c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab2c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaba0)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:942 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabb0)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac24)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac34)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaca8)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacb8)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad2c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad3c)
54:42:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aadb0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aadc0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae34)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae44)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaeb8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaec8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaf3c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaf4c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aafc0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aafd0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab044)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab054)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab0c8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab0d8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab14c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab15c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab1d0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab1e0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab254)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab264)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab2d8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab2e8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab35c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab36c)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab3e0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab3f0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab448)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab458)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab4b0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab4c0)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab550)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab560)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab5b8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab5c8)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab620)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab630)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab688)
54:42:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab698)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab6f0)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab700)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab758)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab768)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab7c0)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab7d0)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab828)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab838)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab85c)
54:42:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:944 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:944 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:944 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:944 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:944 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10604us
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 0, 1)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 0, 1)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:944 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 178d2, 0)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 0, 1)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 0, 1)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:944 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 178d2, 0)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:944 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 96466 = sceIoLseek32(4, 178d2, 0)
54:42:944 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:944 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:944 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:944 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:944 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5390us
54:42:944 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:944 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:944 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:958 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:958 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3934224 = sceKernelLibcClock
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa058)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa068)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:958 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0c0)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d0)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa128)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa138)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa190)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a0)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f8)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa208)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa260)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa270)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c8)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2d8)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa330)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa340)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b4)
54:42:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3c4)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa438)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa448)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4bc)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4cc)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa540)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa550)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5c4)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5d4)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa648)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa658)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6cc)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6dc)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa750)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa760)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7b8)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7c8)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa83c)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa84c)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8c0)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8d0)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa928)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa938)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9ac)
54:42:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9bc)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa14)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa24)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa98)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:960 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaa8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab1c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:960 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab2c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaba0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:960 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabb0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac24)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac34)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaca8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacb8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad2c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad3c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aadb0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aadc0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae34)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae44)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaeb8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaec8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaf3c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaf4c)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aafc0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aafd0)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab044)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab054)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab0c8)
54:42:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab0d8)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab14c)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab15c)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab1d0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab1e0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab254)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab264)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab2d8)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab2e8)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab35c)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab36c)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab3e0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab3f0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab448)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab458)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab4b0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab4c0)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab550)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:961 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab560)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab5b8)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab5c8)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab620)
54:42:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab630)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab688)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab698)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab6f0)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab700)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab758)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab768)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab7c0)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab7d0)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab828)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab838)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab85c)
54:42:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:962 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:962 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:962 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:42:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:962 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:962 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:42:974 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:42:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:974 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:974 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:974 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:974 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:974 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:974 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:974 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3950907 = sceKernelLibcClock
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa058)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa068)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:974 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0c0)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d0)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa128)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa138)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa190)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a0)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f8)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa208)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa260)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa270)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c8)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2d8)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa330)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa340)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:974 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b4)
54:42:974 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3c4)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa438)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa448)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4bc)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4cc)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa540)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa550)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5c4)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5d4)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa648)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa658)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6cc)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6dc)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa750)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa760)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7b8)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7c8)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa83c)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:975 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa84c)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8c0)
54:42:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8d0)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa928)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa938)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9ac)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9bc)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa14)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa24)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa98)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaa8)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab1c)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab2c)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaba0)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabb0)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac24)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac34)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaca8)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacb8)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad2c)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad3c)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aadb0)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aadc0)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae34)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae44)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaeb8)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaec8)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaf3c)
54:42:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaf4c)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aafc0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aafd0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab044)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab054)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab0c8)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab0d8)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab14c)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab15c)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab1d0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab1e0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab254)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab264)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab2d8)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab2e8)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab35c)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab36c)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab3e0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab3f0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab448)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab458)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab4b0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab4c0)
54:42:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab550)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:978 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab560)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab5b8)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab5c8)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab620)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab630)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab688)
54:42:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab698)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab6f0)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab700)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab758)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab768)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab7c0)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab7d0)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab828)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab838)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab85c)
54:42:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:979 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:979 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:979 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:979 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:979 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3359us
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 0, 1)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 0, 1)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:979 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 17c15, 0)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 0, 1)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 0, 1)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:979 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 17c15, 0)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:979 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97301 = sceIoLseek32(4, 17c15, 0)
54:42:979 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:42:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:979 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:980 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:980 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:42:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12635us
54:42:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:980 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:42:991 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:42:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:42:991 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:42:991 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:42:991 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:42:991 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:42:991 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:42:991 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:42:991 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3967590 = sceKernelLibcClock
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa058)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa068)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:42:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:42:991 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0c0)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d0)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa128)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa138)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa190)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a0)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f8)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa208)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa260)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa270)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c8)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2d8)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa330)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa340)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b4)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3c4)
54:42:991 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:42:991 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa438)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa448)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4bc)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4cc)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa540)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa550)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5c4)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5d4)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa648)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa658)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6cc)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6dc)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa750)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa760)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7b8)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7c8)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa83c)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa84c)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8c0)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8d0)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa928)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa938)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9ac)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9bc)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa14)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa24)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa98)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaa8)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab1c)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab2c)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:42:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaba0)
54:42:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:42:992 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabb0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac24)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac34)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaca8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacb8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad2c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad3c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aadb0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aadc0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae34)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae44)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaeb8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaec8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaf3c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaf4c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aafc0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aafd0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab044)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab054)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab0c8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab0d8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab14c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab15c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab1d0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab1e0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab254)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab264)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab2d8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab2e8)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab35c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab36c)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab3e0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab3f0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab448)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab458)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab4b0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab4c0)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:42:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab550)
54:42:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:42:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab560)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab5b8)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab5c8)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab620)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab630)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab688)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab698)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab6f0)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab700)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab758)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab768)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab7c0)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab7d0)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab828)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab838)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:42:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab85c)
54:42:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:42:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:42:995 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:42:995 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:42:995 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:995 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:42:995 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12798us
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 0, 1)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 0, 1)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:42:995 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 17e1f, 0)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 0, 1)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 0, 1)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:42:995 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 17e1f, 0)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:995 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 97823 = sceIoLseek32(4, 17e1f, 0)
54:42:995 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:42:995 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:42:995 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:42:995 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:42:995 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3196us
54:42:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:42:995 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:42:995 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:008 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:008 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:008 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:008 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:008 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:008 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:008 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:008 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:008 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 3984274 = sceKernelLibcClock
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa058)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa068)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:008 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0c0)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d0)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa128)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa138)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa190)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a0)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f8)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa208)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa260)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa270)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c8)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2d8)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa330)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa340)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b4)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3c4)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:008 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa438)
54:43:008 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:008 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa448)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4bc)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4cc)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa540)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa550)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5c4)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5d4)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa648)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa658)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6cc)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6dc)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa750)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa760)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7b8)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7c8)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa83c)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa84c)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8c0)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8d0)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa928)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa938)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9ac)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9bc)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa14)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa24)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa98)
54:43:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaa8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab1c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab2c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaba0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabb0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac24)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac34)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaca8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacb8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad2c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad3c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aadb0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aadc0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae34)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae44)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaeb8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaec8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaf3c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaf4c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aafc0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aafd0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab044)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab054)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab0c8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab0d8)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab14c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab15c)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab1d0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab1e0)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab254)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab264)
54:43:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab2d8)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab2e8)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab35c)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab36c)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab3e0)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab3f0)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab448)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab458)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab4b0)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab4c0)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab550)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:011 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab560)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab5b8)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab5c8)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab620)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab630)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab688)
54:43:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab698)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab6f0)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab700)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab758)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab768)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab7c0)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab7d0)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab828)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab838)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab85c)
54:43:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:012 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:012 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:012 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:012 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:012 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:024 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:024 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:024 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:024 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:024 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:024 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:024 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:024 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:024 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4000957 = sceKernelLibcClock
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa058)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa068)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:024 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0c0)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d0)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa128)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa138)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa190)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a0)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f8)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa208)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa260)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa270)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c8)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2d8)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa330)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa340)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b4)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3c4)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa438)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:024 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa448)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4bc)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4cc)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa540)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:024 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa550)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5c4)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:024 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5d4)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa648)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa658)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:024 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6cc)
54:43:024 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6dc)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa750)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa760)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7b8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7c8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa83c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa84c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8c0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8d0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa928)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa938)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9ac)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9bc)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa14)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa24)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa98)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaa8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab1c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab2c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaba0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabb0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac24)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac34)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaca8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacb8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad2c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad3c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aadb0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aadc0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae34)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae44)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaeb8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaec8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaf3c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaf4c)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aafc0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aafd0)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab044)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab054)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab0c8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab0d8)
54:43:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab14c)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab15c)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab1d0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab1e0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab254)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab264)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab2d8)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab2e8)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab35c)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab36c)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab3e0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab3f0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab448)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab458)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab4b0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab4c0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab550)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab560)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab5b8)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab5c8)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab620)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab630)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab688)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab698)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab6f0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab700)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab758)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab768)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab7c0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab7d0)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab828)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab838)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab85c)
54:43:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:026 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:026 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:027 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:027 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:027 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:027 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5554us
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 0, 1)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 0, 1)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:027 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 18091, 0)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 0, 1)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 0, 1)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:027 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 18091, 0)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:027 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 98449 = sceIoLseek32(4, 18091, 0)
54:43:027 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:027 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:027 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:027 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:027 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10440us
54:43:027 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:027 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:027 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:041 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:041 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:041 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:041 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:041 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:041 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:041 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:041 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4017640 = sceKernelLibcClock
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa058)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa068)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:041 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0c0)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d0)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa128)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa138)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa190)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a0)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f8)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa208)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa260)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa270)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c8)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2d8)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa330)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa340)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b4)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3c4)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa438)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:041 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa448)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4bc)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4cc)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa540)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:041 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa550)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5c4)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:041 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5d4)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:041 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa648)
54:43:041 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa658)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6cc)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6dc)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa750)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa760)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7b8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7c8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa83c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa84c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8c0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8d0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa928)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa938)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9ac)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9bc)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa14)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa24)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa98)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaa8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab1c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab2c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaba0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:042 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabb0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac24)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac34)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaca8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacb8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad2c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad3c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aadb0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aadc0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae34)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae44)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaeb8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaec8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaf3c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaf4c)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aafc0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aafd0)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab044)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab054)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab0c8)
54:43:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab0d8)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab14c)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab15c)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab1d0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab1e0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab254)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab264)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab2d8)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab2e8)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab35c)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab36c)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab3e0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab3f0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab448)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab458)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab4b0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab4c0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab550)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab560)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab5b8)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab5c8)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab620)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab630)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab688)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab698)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab6f0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab700)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab758)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab768)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab7c0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab7d0)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab828)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab838)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab85c)
54:43:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:044 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:044 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:044 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:044 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:044 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14993us
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 0, 1)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 0, 1)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:044 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 1836c, 0)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 0, 1)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 0, 1)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:044 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 1836c, 0)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:044 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99180 = sceIoLseek32(4, 1836c, 0)
54:43:044 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:044 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:044 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:044 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:044 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1001us
54:43:044 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:044 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:058 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:058 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:058 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:058 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:058 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:058 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:058 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:058 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:058 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4034324 = sceKernelLibcClock
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa058)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa068)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:058 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0c0)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d0)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa128)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa138)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa190)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a0)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f8)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa208)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa260)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa270)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c8)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2d8)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa330)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa340)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b4)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3c4)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa438)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:058 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa448)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4bc)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4cc)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa540)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:058 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa550)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5c4)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:058 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5d4)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:058 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa648)
54:43:058 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa658)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6cc)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6dc)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa750)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa760)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7b8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7c8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa83c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa84c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8c0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8d0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa928)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa938)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9ac)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9bc)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa14)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa24)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa98)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaa8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab1c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab2c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaba0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:059 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabb0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac24)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac34)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaca8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacb8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad2c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad3c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aadb0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aadc0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae34)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae44)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaeb8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaec8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaf3c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaf4c)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aafc0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aafd0)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab044)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab054)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab0c8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab0d8)
54:43:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab14c)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab15c)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab1d0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab1e0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab254)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab264)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab2d8)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab2e8)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab35c)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab36c)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab3e0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab3f0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab448)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab458)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab4b0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab4c0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab550)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab560)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab5b8)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab5c8)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab620)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab630)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab688)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab698)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab6f0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab700)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab758)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab768)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab7c0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab7d0)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab828)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab838)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab85c)
54:43:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:060 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:060 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:061 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:061 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:061 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:061 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:061 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:061 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:074 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:074 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:074 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:074 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:074 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:074 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:074 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:074 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:074 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4051007 = sceKernelLibcClock
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa058)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa068)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:074 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0c0)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d0)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa128)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa138)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa190)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a0)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f8)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa208)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa260)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa270)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c8)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2d8)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa330)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa340)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b4)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3c4)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa438)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:074 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa448)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4bc)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4cc)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa540)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:074 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa550)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5c4)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:074 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5d4)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa648)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:074 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa658)
54:43:074 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6cc)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6dc)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa750)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa760)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7b8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7c8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa83c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa84c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8c0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8d0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa928)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa938)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9ac)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9bc)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa14)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa24)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa98)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaa8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab1c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab2c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaba0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:075 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabb0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac24)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac34)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaca8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacb8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad2c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad3c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aadb0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aadc0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae34)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae44)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaeb8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaec8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaf3c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaf4c)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aafc0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aafd0)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab044)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab054)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab0c8)
54:43:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab0d8)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab14c)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab15c)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab1d0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab1e0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab254)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab264)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab2d8)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab2e8)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab35c)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab36c)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab3e0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab3f0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab448)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab458)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab4b0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab4c0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab550)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab560)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab5b8)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab5c8)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab620)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab630)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab688)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab698)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab6f0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab700)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab758)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab768)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab7c0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab7d0)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab828)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab838)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab85c)
54:43:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:077 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:077 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:077 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:077 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:077 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7749us
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 0, 1)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 0, 1)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:077 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 185de, 0)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 0, 1)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 0, 1)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:077 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 185de, 0)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:077 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 99806 = sceIoLseek32(4, 185de, 0)
54:43:077 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:077 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:077 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:077 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:077 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8245us
54:43:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:077 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:091 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:091 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:091 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:091 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:091 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:091 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:091 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:091 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:091 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4067690 = sceKernelLibcClock
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa058)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa068)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:091 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0c0)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d0)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa128)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa138)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa190)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a0)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f8)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa208)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa260)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa270)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c8)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2d8)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa330)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa340)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b4)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3c4)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa438)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:091 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa448)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4bc)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4cc)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:091 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5c4)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:091 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5d4)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa648)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa658)
54:43:091 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:091 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6cc)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6dc)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa750)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa760)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7b8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7c8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa83c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa84c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8c0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8d0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa928)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa938)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9ac)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9bc)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa14)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa24)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa98)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaa8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab1c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab2c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaba0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabb0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac24)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac34)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaca8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacb8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad2c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad3c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aadb0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aadc0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae34)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae44)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaeb8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaec8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaf3c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaf4c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aafc0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aafd0)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab044)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab054)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab0c8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab0d8)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab14c)
54:43:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab15c)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab1d0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab1e0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab254)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab264)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab2d8)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab2e8)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab35c)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab36c)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab3e0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab3f0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab448)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab458)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab4b0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab4c0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab550)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab560)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab5b8)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab5c8)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab620)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab630)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab688)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab698)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab6f0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab700)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab758)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab768)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab7c0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab7d0)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab828)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab838)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab85c)
54:43:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:093 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:093 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:094 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:094 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:094 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:108 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:108 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:108 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:108 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:108 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:108 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:108 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:108 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:108 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4084374 = sceKernelLibcClock
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa058)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa068)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:108 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0c0)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d0)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa128)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa138)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa190)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a0)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f8)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa208)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa260)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa270)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c8)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2d8)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa330)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa340)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b4)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3c4)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa438)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:108 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa448)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4bc)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4cc)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa540)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:108 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa550)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5c4)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:108 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5d4)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa648)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:108 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa658)
54:43:108 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6cc)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6dc)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa750)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa760)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7b8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7c8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa83c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa84c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8c0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8d0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa928)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa938)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9ac)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9bc)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa14)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa24)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa98)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaa8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab1c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab2c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaba0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabb0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac24)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac34)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaca8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aacb8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aad2c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aad3c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aadb0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aadc0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aae34)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aae44)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaeb8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaec8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaf3c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaf4c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aafc0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aafd0)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab044)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab054)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab0c8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab0d8)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab14c)
54:43:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab15c)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab1d0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab1e0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab254)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab264)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab2d8)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab2e8)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab35c)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab36c)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab3e0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab3f0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab448)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab458)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab4b0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab4c0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab550)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab560)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab5b8)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab5c8)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab620)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab630)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab688)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab698)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab6f0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab700)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab758)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab768)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab7c0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab7d0)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab828)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab838)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab85c)
54:43:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:111 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:111 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:111 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:111 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:111 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +505us
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 0, 1)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 0, 1)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:111 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 188b9, 0)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 0, 1)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 0, 1)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:111 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 188b9, 0)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:111 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 100537 = sceIoLseek32(4, 188b9, 0)
54:43:111 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:111 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:111 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:111 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:111 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15489us
54:43:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:111 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:111 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:124 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:124 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:124 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:124 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:124 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:124 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:124 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:124 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:124 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4101057 = sceKernelLibcClock
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa058)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa068)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:124 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0c0)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d0)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa128)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa138)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa190)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a0)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f8)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa208)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa260)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa270)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c8)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2d8)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa330)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa340)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b4)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3c4)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa438)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:124 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa448)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4bc)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4cc)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa540)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:124 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa550)
54:43:124 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:124 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5c4)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5d4)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa648)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa658)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6cc)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6dc)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa750)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa760)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7b8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7c8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa83c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa84c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8c0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8d0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa928)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa938)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9ac)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9bc)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa14)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa24)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa98)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaa8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab1c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab2c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaba0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:125 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabb0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac24)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac34)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaca8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacb8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aad2c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aad3c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aadb0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aadc0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aae34)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aae44)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaeb8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaec8)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaf3c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaf4c)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aafc0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aafd0)
54:43:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab044)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab054)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab0c8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab0d8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab14c)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab15c)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab1d0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab1e0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab254)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab264)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab2d8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab2e8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab35c)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab36c)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab3e0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab3f0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab448)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab458)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab4b0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab4c0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab550)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab560)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab5b8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab5c8)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab620)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab630)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab688)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab698)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab6f0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab700)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab758)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab768)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab7c0)
54:43:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab7d0)
54:43:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab828)
54:43:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab838)
54:43:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab85c)
54:43:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:127 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:127 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:127 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:127 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:127 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9944us
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 0, 1)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 0, 1)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:127 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 18ccd, 0)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 0, 1)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 0, 1)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:127 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 18ccd, 0)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:127 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 101581 = sceIoLseek32(4, 18ccd, 0)
54:43:127 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:127 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:127 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:127 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:127 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6050us
54:43:127 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:127 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:127 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:141 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:141 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:141 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:141 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:141 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:141 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:141 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:141 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:141 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4117740 = sceKernelLibcClock
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa058)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa068)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:141 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0c0)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d0)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa128)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa138)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa190)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a0)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f8)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa208)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa260)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa270)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c8)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2d8)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa330)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa340)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b4)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3c4)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa438)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:141 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa448)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4bc)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4cc)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa540)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:141 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa550)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5c4)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:141 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5d4)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa648)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa658)
54:43:141 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:141 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6cc)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6dc)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa750)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa760)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7b8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7c8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa83c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa84c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8c0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8d0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa928)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa938)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9ac)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9bc)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa14)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa24)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa98)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaa8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab1c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab2c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaba0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:142 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabb0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac24)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac34)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaca8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacb8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aad2c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aad3c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aadb0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aadc0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aae34)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aae44)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaeb8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaec8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaf3c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaf4c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aafc0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aafd0)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab044)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab054)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab0c8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab0d8)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab14c)
54:43:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab15c)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab1d0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab1e0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab254)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab264)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab2d8)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab2e8)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab35c)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab36c)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab3e0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab3f0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab448)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab458)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab4b0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab4c0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab550)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab560)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab5b8)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab5c8)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab620)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab630)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab688)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab698)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab6f0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab700)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab758)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab768)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab7c0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab7d0)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab828)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab838)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab85c)
54:43:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:143 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:143 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:143 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:143 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:144 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:144 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:144 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:144 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:144 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:144 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:158 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:158 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:158 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:158 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:158 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:158 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:158 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:158 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:158 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4134424 = sceKernelLibcClock
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa058)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa068)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:158 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0c0)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d0)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa128)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa138)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa190)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a0)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f8)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa208)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa260)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa270)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c8)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2d8)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa330)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa340)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b4)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3c4)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa438)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:158 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa448)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:158 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4bc)
54:43:158 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4cc)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa540)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa550)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5c4)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5d4)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa648)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa658)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6cc)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6dc)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa750)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa760)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7b8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7c8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa83c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa84c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8c0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8d0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa928)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa938)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9ac)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9bc)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa14)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa24)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa98)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaa8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab1c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab2c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaba0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabb0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac24)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac34)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaca8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacb8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aad2c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aad3c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aadb0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aadc0)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aae34)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aae44)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaeb8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaec8)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaf3c)
54:43:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaf4c)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aafc0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aafd0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab044)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab054)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab0c8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab0d8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab14c)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab15c)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab1d0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab1e0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab254)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab264)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab2d8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab2e8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab35c)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab36c)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab3e0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab3f0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab448)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab458)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab4b0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab4c0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab550)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab560)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab5b8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab5c8)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab620)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab630)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab688)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab698)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab6f0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab700)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab758)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab768)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab7c0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab7d0)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab828)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab838)
54:43:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab85c)
54:43:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:161 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:161 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:161 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2700us
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 0, 1)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 0, 1)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:161 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 18f3f, 0)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 0, 1)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 0, 1)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:161 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 18f3f, 0)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:161 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102207 = sceIoLseek32(4, 18f3f, 0)
54:43:161 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:161 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:161 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:161 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:161 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13294us
54:43:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:161 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:174 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:174 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:174 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:174 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:174 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:174 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:174 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:174 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:174 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4151107 = sceKernelLibcClock
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa058)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa068)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:174 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0c0)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d0)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa128)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa138)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa190)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a0)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f8)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa208)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa260)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa270)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c8)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2d8)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa330)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa340)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b4)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3c4)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa438)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:174 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa448)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4bc)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4cc)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa540)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:174 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa550)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5c4)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:174 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5d4)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa648)
54:43:174 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:174 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa658)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6cc)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6dc)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa750)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa760)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7b8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7c8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa83c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa84c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8c0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8d0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa928)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa938)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9ac)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9bc)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa14)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa24)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa98)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaa8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab1c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab2c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaba0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:175 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabb0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac24)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac34)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaca8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacb8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aad2c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aad3c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aadb0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aadc0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aae34)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aae44)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaeb8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaec8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaf3c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaf4c)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aafc0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aafd0)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab044)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab054)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab0c8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab0d8)
54:43:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab14c)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab15c)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab1d0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab1e0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab254)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab264)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab2d8)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab2e8)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab35c)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab36c)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab3e0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab3f0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab448)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab458)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab4b0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab4c0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab550)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab560)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab5b8)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab5c8)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab620)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab630)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab688)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab698)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab6f0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab700)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab758)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab768)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab7c0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab7d0)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab828)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab838)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab85c)
54:43:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:176 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:177 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:177 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:177 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:177 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:177 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12139us
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 0, 1)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 0, 1)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:177 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 19149, 0)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 0, 1)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 0, 1)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:177 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 19149, 0)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:177 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 102729 = sceIoLseek32(4, 19149, 0)
54:43:177 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:177 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:177 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:177 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:177 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3855us
54:43:177 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:177 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:191 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:191 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:191 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:191 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:191 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:191 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:191 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:191 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:191 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4167790 = sceKernelLibcClock
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa058)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa068)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:191 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0c0)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d0)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa128)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa138)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa190)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a0)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f8)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa208)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa260)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa270)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c8)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2d8)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa330)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa340)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b4)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3c4)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa438)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:191 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa448)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4bc)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4cc)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa540)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:191 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa550)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5c4)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:191 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5d4)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa648)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:191 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa658)
54:43:191 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6cc)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6dc)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa750)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa760)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7b8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7c8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa83c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa84c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8c0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8d0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa928)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa938)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9ac)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9bc)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa14)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa24)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa98)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaa8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab1c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab2c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaba0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:192 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabb0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac24)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac34)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaca8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacb8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aad2c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aad3c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aadb0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aadc0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aae34)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aae44)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaeb8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaec8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaf3c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaf4c)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aafc0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aafd0)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab044)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab054)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab0c8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab0d8)
54:43:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab14c)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab15c)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab1d0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab1e0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab254)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab264)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab2d8)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab2e8)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab35c)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab36c)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab3e0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab3f0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab448)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab458)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab4b0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab4c0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab550)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab560)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab5b8)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab5c8)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab620)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab630)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab688)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab698)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab6f0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab700)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab758)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab768)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab7c0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab7d0)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab828)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab838)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab85c)
54:43:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:194 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:194 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:194 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:194 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:194 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:194 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:194 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:194 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:208 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:208 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:208 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:208 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:208 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:208 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:208 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:208 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:208 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4184474 = sceKernelLibcClock
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa058)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa068)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:208 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0c0)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d0)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa128)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa138)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa190)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a0)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f8)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa208)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa260)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa270)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c8)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2d8)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa330)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa340)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b4)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3c4)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa438)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:208 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa448)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4bc)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4cc)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa540)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:208 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa550)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5c4)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:208 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5d4)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa648)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:208 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa658)
54:43:208 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6cc)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6dc)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa750)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa760)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7b8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7c8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa83c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa84c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8c0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8d0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa928)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa938)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9ac)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9bc)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa14)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa24)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa98)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaa8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab1c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab2c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaba0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:209 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabb0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac24)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac34)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaca8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aacb8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad2c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad3c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aadb0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aadc0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aae34)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aae44)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaeb8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaec8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaf3c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaf4c)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aafc0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aafd0)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab044)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab054)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab0c8)
54:43:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab0d8)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab14c)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab15c)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab1d0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab1e0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab254)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab264)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab2d8)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab2e8)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab35c)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab36c)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab3e0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab3f0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab448)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab458)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab4b0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab4c0)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab550)
54:43:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab560)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab5b8)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab5c8)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab620)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab630)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab688)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab698)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab6f0)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab700)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab758)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab768)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab7c0)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab7d0)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab828)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab838)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab85c)
54:43:223 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:223 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:223 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:223 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:223 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:223 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:223 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4895us
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 0, 1)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 0, 1)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:223 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 193bb, 0)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 0, 1)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 0, 1)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:223 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 193bb, 0)
54:43:223 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:223 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:223 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:224 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103355 = sceIoLseek32(4, 193bb, 0)
54:43:224 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:224 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:224 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:224 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:224 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11099us
54:43:224 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:224 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:224 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:224 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:224 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:224 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:224 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:224 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:224 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:224 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4201157 = sceKernelLibcClock
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa058)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa068)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:224 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0c0)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d0)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa128)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa138)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa190)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a0)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f8)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa208)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa260)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa270)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:224 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c8)
54:43:224 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2d8)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa330)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa340)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b4)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3c4)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa438)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa448)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4bc)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4cc)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa540)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa550)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5c4)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5d4)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa648)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa658)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6cc)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6dc)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa750)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa760)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7b8)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7c8)
54:43:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa83c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa84c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8c0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8d0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa928)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa938)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9ac)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9bc)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa14)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa24)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa98)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaa8)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab1c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab2c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaba0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabb0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac24)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac34)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaca8)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aacb8)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad2c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad3c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aadb0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aadc0)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aae34)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aae44)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaeb8)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaec8)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaf3c)
54:43:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaf4c)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aafc0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aafd0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab044)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab054)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab0c8)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab0d8)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab14c)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab15c)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab1d0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab1e0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab254)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab264)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab2d8)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab2e8)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab35c)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab36c)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab3e0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab3f0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab448)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab458)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab4b0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab4c0)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab550)
54:43:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:227 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab560)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab5b8)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab5c8)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab620)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab630)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab688)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab698)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab6f0)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab700)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab758)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab768)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab7c0)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab7d0)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab828)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab838)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab85c)
54:43:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:228 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14334us
54:43:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 0, 1)
54:43:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 0, 1)
54:43:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 195c5, 0)
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 0, 1)
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 0, 1)
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:229 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 195c5, 0)
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:229 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 103877 = sceIoLseek32(4, 195c5, 0)
54:43:229 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:229 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:229 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:229 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:229 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1660us
54:43:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:229 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:229 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:241 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:241 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:241 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:241 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:241 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:241 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:241 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:241 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:241 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4217840 = sceKernelLibcClock
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa058)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa068)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:241 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0c0)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d0)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa128)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa138)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa190)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a0)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f8)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa208)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa260)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa270)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c8)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2d8)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa330)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa340)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:241 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b4)
54:43:241 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3c4)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa438)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:242 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa448)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4bc)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4cc)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:242 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5c4)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:242 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5d4)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa648)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa658)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6cc)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:242 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6dc)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa750)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:242 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa760)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7b8)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7c8)
54:43:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa83c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa84c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8c0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8d0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa928)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa938)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9ac)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9bc)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa14)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa24)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa98)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaa8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab1c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab2c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaba0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabb0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac24)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac34)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaca8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aacb8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad2c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad3c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aadb0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aadc0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aae34)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aae44)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaeb8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaec8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaf3c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaf4c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aafc0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aafd0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab044)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab054)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab0c8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab0d8)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab14c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab15c)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab1d0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab1e0)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab254)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab264)
54:43:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab2d8)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab2e8)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab35c)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab36c)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab3e0)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab3f0)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab448)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab458)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab4b0)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab4c0)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab550)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:244 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab560)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab5b8)
54:43:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab5c8)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab620)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab630)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab688)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab698)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab6f0)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab700)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab758)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab768)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab7c0)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab7d0)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab828)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab838)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab85c)
54:43:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:245 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:245 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:258 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:258 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:258 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:258 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:258 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:258 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:258 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:258 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:258 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4234524 = sceKernelLibcClock
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa058)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:258 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0c0)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa128)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa190)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f8)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa260)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c8)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa330)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b4)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3c4)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:258 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa438)
54:43:258 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:258 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa448)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4bc)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4cc)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5c4)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5d4)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa648)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa658)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6cc)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6dc)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa750)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa760)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7b8)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7c8)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa83c)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa84c)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8c0)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8d0)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa928)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa938)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9ac)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9bc)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa14)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa24)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa98)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaa8)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab1c)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab2c)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaba0)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabb0)
54:43:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac24)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac34)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaca8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aacb8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad2c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad3c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aadb0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aadc0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aae34)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aae44)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaeb8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaec8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaf3c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaf4c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aafc0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aafd0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab044)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab054)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab0c8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab0d8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab14c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab15c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab1d0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab1e0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab254)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab264)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab2d8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab2e8)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab35c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab36c)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab3e0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab3f0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab448)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab458)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab4b0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab4c0)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab550)
54:43:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab560)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab5b8)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab5c8)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab620)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab630)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab688)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab698)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab6f0)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab700)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab758)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab768)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab7c0)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab7d0)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab828)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab838)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab85c)
54:43:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:261 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:261 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:261 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:261 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:261 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:261 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:261 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7089us
54:43:261 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 0, 1)
54:43:261 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 0, 1)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:262 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 197cf, 0)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 0, 1)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 0, 1)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:262 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 197cf, 0)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:262 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104399 = sceIoLseek32(4, 197cf, 0)
54:43:262 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:262 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:262 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:262 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:262 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8905us
54:43:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:262 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:275 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:275 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4251207 = sceKernelLibcClock
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa058)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:275 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0c0)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa128)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa190)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f8)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa260)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c8)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa330)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b4)
54:43:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3c4)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa438)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa448)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4bc)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4cc)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5c4)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5d4)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa648)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa658)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6cc)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6dc)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa750)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa760)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7b8)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7c8)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa83c)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa84c)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8c0)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8d0)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa928)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa938)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9ac)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9bc)
54:43:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa14)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa24)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa98)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaa8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab1c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab2c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaba0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabb0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac24)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac34)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaca8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aacb8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad2c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad3c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aadb0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aadc0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aae34)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aae44)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaeb8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaec8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaf3c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaf4c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aafc0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aafd0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab044)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab054)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab0c8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab0d8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab14c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab15c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab1d0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab1e0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab254)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab264)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab2d8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab2e8)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab35c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab36c)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab3e0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab3f0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab448)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab458)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab4b0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab4c0)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab550)
54:43:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:278 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab560)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab5b8)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab5c8)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab620)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab630)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab688)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab698)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab6f0)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab700)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab758)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab768)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab7c0)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab7d0)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab828)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab838)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab85c)
54:43:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:278 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:43:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:278 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:291 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:291 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:291 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:291 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:291 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:291 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:291 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:291 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:291 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4267890 = sceKernelLibcClock
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa058)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:291 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0c0)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa128)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa190)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f8)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa260)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c8)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa330)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b4)
54:43:291 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:291 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3c4)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa438)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa448)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4bc)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4cc)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5c4)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5d4)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa648)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:292 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 089202fc->088f14b8, audio drain) +75us
54:43:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 0, 1)
54:43:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 0, 1)
54:43:292 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f2980->089202fc, io read) +16us
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa658)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6cc)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6dc)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa750)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa760)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7b8)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7c8)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa83c)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:292 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa84c)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8c0)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8d0)
54:43:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa928)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa938)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9ac)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9bc)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa14)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa24)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa98)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaa8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab1c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab2c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaba0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabb0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac24)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac34)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaca8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aacb8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad2c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad3c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aadb0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aadc0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae34)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae44)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaeb8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaec8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaf3c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaf4c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aafc0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aafd0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab044)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab054)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab0c8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab0d8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab14c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab15c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab1d0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab1e0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab254)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab264)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab2d8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab2e8)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab35c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab36c)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab3e0)
54:43:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab3f0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab448)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab458)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab4b0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab4c0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab550)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:294 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab560)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab5b8)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab5c8)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab620)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab630)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab688)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab698)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab6f0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab700)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab758)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab768)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab7c0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab7d0)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab828)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab838)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab85c)
54:43:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:295 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088eb78c->088f2980, GeDrawSync) +142us
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, interrupt) +8us
54:43:295 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:295 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, left interrupt) +3us
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 199d9, 0)
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 0, 1)
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 0, 1)
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f2980->088eb78c, io read) +16us
54:43:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +20us
54:43:295 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +79us
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 199d9, 0)
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:295 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 104921 = sceIoLseek32(4, 199d9, 0)
54:43:295 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:295 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:295 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:295 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16090us
54:43:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:295 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:295 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:308 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:308 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:308 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:308 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:308 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:308 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:308 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:308 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:308 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4284574 = sceKernelLibcClock
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa058)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:308 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0c0)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa128)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa190)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f8)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa260)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c8)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa330)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b4)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3c4)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa438)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa448)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4bc)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4cc)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:308 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5c4)
54:43:308 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:308 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5d4)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa648)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa658)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6cc)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6dc)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa750)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa760)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7b8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7c8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa83c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa84c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8c0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8d0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa928)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa938)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9ac)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9bc)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa14)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa24)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa98)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaa8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab1c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab2c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaba0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:309 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabb0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac24)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac34)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaca8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aacb8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad2c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad3c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aadb0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aadc0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae34)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae44)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaeb8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaec8)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaf3c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaf4c)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aafc0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aafd0)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab044)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab054)
54:43:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab0c8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab0d8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab14c)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab15c)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab1d0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab1e0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab254)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab264)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab2d8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab2e8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab35c)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab36c)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab3e0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab3f0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab448)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab458)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab4b0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab4c0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab550)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab560)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab5b8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab5c8)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab620)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab630)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab688)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab698)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab6f0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab700)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab758)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab768)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab7c0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab7d0)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab828)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab838)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab85c)
54:43:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:311 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:311 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:311 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:311 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9284us
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 0, 1)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 0, 1)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:311 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 19c4b, 0)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 0, 1)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 0, 1)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:311 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 19c4b, 0)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:311 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 105547 = sceIoLseek32(4, 19c4b, 0)
54:43:311 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:311 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:311 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:311 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:311 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6710us
54:43:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:311 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:311 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:325 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:325 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:325 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:325 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:325 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:325 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:325 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:325 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:325 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4301257 = sceKernelLibcClock
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa058)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:325 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0c0)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa128)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa190)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f8)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa260)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c8)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa330)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b4)
54:43:325 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:325 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3c4)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa438)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa448)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4bc)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4cc)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5c4)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5d4)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa648)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa658)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6cc)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6dc)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa750)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa760)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7b8)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7c8)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa83c)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:326 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa84c)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8c0)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8d0)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa928)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa938)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9ac)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9bc)
54:43:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa14)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa24)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa98)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaa8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab1c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab2c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaba0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabb0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac24)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac34)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaca8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aacb8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad2c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad3c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aadb0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aadc0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae34)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae44)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaeb8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaec8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaf3c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaf4c)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aafc0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aafd0)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab044)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab054)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab0c8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab0d8)
54:43:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab14c)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab15c)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab1d0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab1e0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab254)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab264)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab2d8)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab2e8)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab35c)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab36c)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab3e0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab3f0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab448)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab458)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab4b0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab4c0)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab550)
54:43:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:328 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab560)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab5b8)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab5c8)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab620)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab630)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab688)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab698)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab6f0)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab700)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab758)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab768)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab7c0)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab7d0)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab828)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab838)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab85c)
54:43:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:329 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:341 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:341 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:341 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:341 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:341 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:341 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:341 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:341 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:341 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4317940 = sceKernelLibcClock
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa058)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:341 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0c0)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa128)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa190)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f8)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa260)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c8)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa330)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b4)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3c4)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:341 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa438)
54:43:341 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:341 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa448)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4bc)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4cc)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5c4)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5d4)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa648)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa658)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6cc)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6dc)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa750)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa760)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7b8)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7c8)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa83c)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa84c)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8c0)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8d0)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa928)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa938)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9ac)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9bc)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa14)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa24)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa98)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:342 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaa8)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab1c)
54:43:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab2c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaba0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabb0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac24)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac34)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaca8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aacb8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad2c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad3c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aadb0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aadc0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae34)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae44)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaeb8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaec8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaf3c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaf4c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aafc0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aafd0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab044)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab054)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab0c8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab0d8)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab14c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab15c)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab1d0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab1e0)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab254)
54:43:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab264)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab2d8)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab2e8)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab35c)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab36c)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab3e0)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab3f0)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab448)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab458)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab4b0)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab4c0)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab550)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:344 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab560)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab5b8)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab5c8)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab620)
54:43:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab630)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab688)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab698)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab6f0)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab700)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab758)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab768)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab7c0)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab7d0)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab828)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab838)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab85c)
54:43:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:345 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:345 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:345 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2040us
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 0, 1)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 0, 1)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:345 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 19ebd, 0)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 0, 1)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 0, 1)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:345 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 19ebd, 0)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:345 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106173 = sceIoLseek32(4, 19ebd, 0)
54:43:345 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:345 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:346 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:346 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13954us
54:43:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:346 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:346 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:358 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:358 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:358 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:358 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:358 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:358 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:358 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:358 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:358 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4334624 = sceKernelLibcClock
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa058)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:358 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0c0)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa128)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa190)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f8)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa260)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c8)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa330)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:358 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b4)
54:43:358 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3c4)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa438)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa448)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4bc)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4cc)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5c4)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5d4)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa648)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa658)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6cc)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6dc)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa750)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa760)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7b8)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7c8)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa83c)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa84c)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8c0)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8d0)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa928)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa938)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9ac)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9bc)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa14)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa24)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa98)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaa8)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab1c)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab2c)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaba0)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:359 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabb0)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac24)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac34)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaca8)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aacb8)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad2c)
54:43:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad3c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aadb0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aadc0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae34)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae44)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaeb8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaec8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaf3c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaf4c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aafc0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aafd0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab044)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab054)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab0c8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab0d8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab14c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab15c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab1d0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab1e0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab254)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab264)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab2d8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab2e8)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab35c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab36c)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab3e0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab3f0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab448)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab458)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab4b0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab4c0)
54:43:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab550)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:361 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab560)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab5b8)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab5c8)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab620)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab630)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab688)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab698)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab6f0)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab700)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab758)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab768)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab7c0)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab7d0)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab828)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab838)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab85c)
54:43:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:361 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:361 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:361 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:361 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:361 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11479us
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 0, 1)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 0, 1)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 1a12f, 0)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 0, 1)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 0, 1)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 1a12f, 0)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 106799 = sceIoLseek32(4, 1a12f, 0)
54:43:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:362 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:362 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:362 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4515us
54:43:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:362 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:375 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:375 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:375 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:375 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:375 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:375 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:375 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:375 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:375 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4351307 = sceKernelLibcClock
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa058)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:375 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0c0)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa128)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa190)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f8)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa260)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c8)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa330)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b4)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3c4)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:375 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa438)
54:43:375 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa448)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4bc)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4cc)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5c4)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5d4)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa648)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa658)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6cc)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6dc)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa750)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa760)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7b8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7c8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa83c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa84c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8d0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa928)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa938)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9ac)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9bc)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa14)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa24)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa98)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaa8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab1c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab2c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaba0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:376 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabb0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac24)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac34)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaca8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aacb8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad2c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad3c)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aadb0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aadc0)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae34)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae44)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaeb8)
54:43:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaec8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf3c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf4c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aafc0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aafd0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab044)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab054)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab0c8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab0d8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab14c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab15c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab1d0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab1e0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab254)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab264)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab2d8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab2e8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab35c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab36c)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab3e0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab3f0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab448)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab458)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab4b0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab4c0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab550)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab560)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab5b8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab5c8)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab620)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab630)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab688)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab698)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab6f0)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab700)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab758)
54:43:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab768)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab7c0)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab7d0)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab828)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab838)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab85c)
54:43:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:378 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:378 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:378 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:378 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:378 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:378 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:378 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16444us
54:43:378 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:378 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:391 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:391 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:391 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:391 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:391 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:391 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:391 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:391 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:391 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4367990 = sceKernelLibcClock
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa058)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:391 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0c0)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa128)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa190)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f8)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa260)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c8)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa330)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:391 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b4)
54:43:391 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3c4)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa438)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa448)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4bc)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4cc)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5c4)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5d4)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa648)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa658)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6cc)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6dc)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa750)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa760)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7b8)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7c8)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa83c)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa84c)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c0)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8d0)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa928)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa938)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9ac)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9bc)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa14)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa24)
54:43:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa98)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaa8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab1c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab2c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaba0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabb0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac24)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac34)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaca8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aacb8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad2c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad3c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aadb0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aadc0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae34)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae44)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaeb8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaec8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf3c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf4c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aafc0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aafd0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab044)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab054)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab0c8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab0d8)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab14c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab15c)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab1d0)
54:43:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab1e0)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab254)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab264)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab2d8)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab2e8)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab35c)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab36c)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab3e0)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab3f0)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab448)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab458)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab4b0)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab4c0)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab550)
54:43:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:394 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab560)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab5b8)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab5c8)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab620)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab630)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab688)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab698)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab6f0)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab700)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab758)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab768)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab7c0)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab7d0)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab828)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab838)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab85c)
54:43:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:396 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:396 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4235us
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 0, 1)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 0, 1)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:396 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 1a339, 0)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 0, 1)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 0, 1)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:396 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 1a339, 0)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:396 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107321 = sceIoLseek32(4, 1a339, 0)
54:43:396 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:396 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:396 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:396 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11759us
54:43:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:396 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:396 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:408 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:408 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:408 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:408 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:408 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:408 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:408 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:408 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:408 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4384674 = sceKernelLibcClock
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa058)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:408 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0c0)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa128)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa190)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f8)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa260)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c8)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa330)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b4)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3c4)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:408 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa438)
54:43:408 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:408 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa448)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4bc)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4cc)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5c4)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5d4)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa648)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa658)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6cc)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6dc)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa750)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa760)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7b8)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7c8)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa83c)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa84c)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c0)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8d0)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa928)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa938)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9ac)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9bc)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa14)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa24)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa98)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaa8)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab1c)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab2c)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaba0)
54:43:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabb0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac24)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac34)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaca8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aacb8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad2c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad3c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aadb0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aadc0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae34)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae44)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaeb8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaec8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf3c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf4c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafc0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafd0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab044)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab054)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab0c8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab0d8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab14c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab15c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab1d0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab1e0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab254)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab264)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab2d8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab2e8)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab35c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab36c)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab3e0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab3f0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab448)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab458)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab4b0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab4c0)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab550)
54:43:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab560)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab5b8)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab5c8)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab620)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab630)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab688)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab698)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab6f0)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab700)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab758)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab768)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab7c0)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab7d0)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab828)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab838)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab85c)
54:43:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:411 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:411 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:411 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13674us
54:43:411 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 0, 1)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 0, 1)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 1a4da, 0)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 0, 1)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 0, 1)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 1a4da, 0)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 107738 = sceIoLseek32(4, 1a4da, 0)
54:43:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:412 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:412 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2320us
54:43:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:412 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:425 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:425 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:425 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:425 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:425 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:425 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:425 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:425 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4401357 = sceKernelLibcClock
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa058)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa068)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:425 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0c0)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d0)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa128)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa138)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa190)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a0)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f8)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa208)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa260)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa270)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c8)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2d8)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa330)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa340)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:425 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b4)
54:43:425 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3c4)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa438)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa448)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4bc)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4cc)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5c4)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5d4)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa648)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa658)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6cc)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6dc)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa750)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa760)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7b8)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7c8)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa83c)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa84c)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c0)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8d0)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa928)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa938)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9ac)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9bc)
54:43:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa14)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa24)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa98)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaa8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab1c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab2c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaba0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabb0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac24)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac34)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaca8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacb8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad2c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad3c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aadb0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aadc0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae34)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae44)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaeb8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaec8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf3c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf4c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafc0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafd0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab044)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab054)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab0c8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab0d8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab14c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab15c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab1d0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab1e0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab254)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab264)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab2d8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab2e8)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab35c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab36c)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab3e0)
54:43:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab3f0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab448)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab458)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab4b0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab4c0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab550)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:428 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab560)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab5b8)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab5c8)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab620)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab630)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab688)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab698)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab6f0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab700)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab758)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab768)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab7c0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab7d0)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab828)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab838)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab85c)
54:43:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:429 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:441 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:441 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:441 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:441 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:441 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:441 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:441 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:441 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:441 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4418040 = sceKernelLibcClock
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa058)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa068)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:441 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0c0)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d0)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa128)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa138)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa190)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a0)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f8)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa208)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa260)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa270)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c8)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2d8)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa330)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa340)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:441 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b4)
54:43:441 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3c4)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa438)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa448)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4bc)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4cc)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5c4)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5d4)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa648)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa658)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6cc)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6dc)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa750)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa760)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7b8)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7c8)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa83c)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:442 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa84c)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c0)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8d0)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa928)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa938)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9ac)
54:43:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9bc)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa14)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa24)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa98)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaa8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab1c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab2c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaba0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabb0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac24)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac34)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaca8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aacb8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad2c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad3c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aadb0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aadc0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae34)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae44)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaeb8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaec8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf3c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf4c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafc0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafd0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab044)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab054)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab0c8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab0d8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab14c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab15c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab1d0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab1e0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab254)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab264)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab2d8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab2e8)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab35c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab36c)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab3e0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab3f0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab448)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab458)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab4b0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab4c0)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab550)
54:43:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:444 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab560)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab5b8)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab5c8)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab620)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab630)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab688)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab698)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab6f0)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab700)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab758)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab768)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab7c0)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab7d0)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab828)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab838)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab85c)
54:43:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:444 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:444 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6430us
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 0, 1)
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 0, 1)
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:444 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 1a6e4, 0)
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 0, 1)
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 0, 1)
54:43:444 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:444 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:445 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:445 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 1a6e4, 0)
54:43:445 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:445 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:445 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108260 = sceIoLseek32(4, 1a6e4, 0)
54:43:445 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:445 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:445 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:445 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9564us
54:43:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:445 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:458 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:458 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:458 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:458 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:458 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:458 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:458 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:458 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4434724 = sceKernelLibcClock
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa058)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa068)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:458 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:458 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0c0)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d0)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa128)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa138)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa190)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a0)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f8)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa208)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa260)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa270)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c8)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2d8)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa330)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa340)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b4)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3c4)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:458 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa438)
54:43:458 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:458 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa448)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4bc)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4cc)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5c4)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5d4)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa648)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa658)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6cc)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6dc)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa750)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa760)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7b8)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7c8)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa83c)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa84c)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c0)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8d0)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa928)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa938)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9ac)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9bc)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa14)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa24)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa98)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaa8)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab1c)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab2c)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaba0)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:459 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabb0)
54:43:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac24)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac34)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaca8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aacb8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad2c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad3c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aadb0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aadc0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae34)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae44)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaeb8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaec8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf3c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf4c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafc0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafd0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab044)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab054)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab0c8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab0d8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab14c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab15c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab1d0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab1e0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab254)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab264)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab2d8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab2e8)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab35c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab36c)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab3e0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab3f0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab448)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab458)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab4b0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab4c0)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab550)
54:43:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab560)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab5b8)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab5c8)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab620)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab630)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab688)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab698)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab6f0)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab700)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab758)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab768)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab7c0)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab7d0)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab828)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab838)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab85c)
54:43:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:461 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:461 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:461 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:461 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15869us
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 0, 1)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 0, 1)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 1a8ee, 0)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 0, 1)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 0, 1)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 1a8ee, 0)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 108782 = sceIoLseek32(4, 1a8ee, 0)
54:43:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:462 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:462 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:462 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +125us
54:43:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:462 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:462 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:475 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4451407 = sceKernelLibcClock
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa058)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa068)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:475 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0c0)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d0)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa128)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa138)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa190)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a0)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f8)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa208)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa260)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa270)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c8)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2d8)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa330)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa340)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b4)
54:43:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3c4)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa438)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa448)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4bc)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4cc)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5c4)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5d4)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa648)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa658)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6cc)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6dc)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa750)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa760)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7b8)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7c8)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa83c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa84c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c0)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8d0)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa928)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa938)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9ac)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9bc)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa14)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa24)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa98)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaa8)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab1c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab2c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaba0)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabb0)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac24)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac34)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaca8)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aacb8)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad2c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad3c)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aadb0)
54:43:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aadc0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae34)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae44)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaeb8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaec8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf3c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf4c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafc0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafd0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab044)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab054)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab0c8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab0d8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab14c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab15c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab1d0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab1e0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab254)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab264)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab2d8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab2e8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab35c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab36c)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab3e0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab3f0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab448)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab458)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab4b0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab4c0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab550)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:477 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab560)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab5b8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab5c8)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab620)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab630)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab688)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab698)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab6f0)
54:43:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab700)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab758)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab768)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab7c0)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab7d0)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab828)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab838)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab85c)
54:43:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:478 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:478 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:478 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:491 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:491 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:491 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:491 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:491 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:491 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:491 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:491 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4468090 = sceKernelLibcClock
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa058)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa068)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:491 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0c0)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d0)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa128)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa138)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa190)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a0)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f8)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa208)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa260)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa270)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c8)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2d8)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa330)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa340)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:491 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b4)
54:43:491 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3c4)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa438)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa448)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4bc)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4cc)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5c4)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5d4)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa648)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa658)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6cc)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6dc)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa750)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa760)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7b8)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7c8)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa83c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa84c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c0)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8d0)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa928)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa938)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9ac)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9bc)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa14)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa24)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa98)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaa8)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab1c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab2c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaba0)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:492 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabb0)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac24)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac34)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaca8)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacb8)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad2c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad3c)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aadb0)
54:43:492 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:492 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aadc0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae34)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae44)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaeb8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaec8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf3c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf4c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafc0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafd0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab044)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab054)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0c8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0d8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab14c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab15c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab1d0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab1e0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab254)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab264)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab2d8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab2e8)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab35c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab36c)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab3e0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab3f0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab448)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab458)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab4b0)
54:43:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab4c0)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab550)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:494 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab560)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab5b8)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab5c8)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab620)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab630)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab688)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab698)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab6f0)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab700)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab758)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab768)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab7c0)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab7d0)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab828)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab838)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab85c)
54:43:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:494 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:494 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:494 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8625us
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 0, 1)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 0, 1)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 1ab60, 0)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 0, 1)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 0, 1)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 1ab60, 0)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 109408 = sceIoLseek32(4, 1ab60, 0)
54:43:495 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:495 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:495 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:495 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7369us
54:43:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:495 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:508 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:508 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:508 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:508 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:508 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:508 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:508 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:508 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:508 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4484774 = sceKernelLibcClock
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa058)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa068)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:508 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0c0)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d0)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa128)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa138)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa190)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a0)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f8)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa208)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa260)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa270)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c8)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2d8)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa330)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa340)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b4)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3c4)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:508 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa438)
54:43:508 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa448)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4bc)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4cc)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5c4)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5d4)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa648)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa658)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6cc)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6dc)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa750)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa760)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7b8)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7c8)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa83c)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa84c)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c0)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8d0)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa928)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa938)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9ac)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9bc)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa14)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa24)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa98)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaa8)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab1c)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab2c)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaba0)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:509 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabb0)
54:43:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac24)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac34)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaca8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacb8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad2c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad3c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aadb0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aadc0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae34)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae44)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaeb8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaec8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf3c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf4c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafc0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafd0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab044)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab054)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0c8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0d8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab14c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab15c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab1d0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab1e0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab254)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab264)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab2d8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab2e8)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab35c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab36c)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab3e0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab3f0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab448)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab458)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab4b0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab4c0)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab550)
54:43:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab560)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab5b8)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab5c8)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab620)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab630)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab688)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab698)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab6f0)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab700)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab758)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab768)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab7c0)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab7d0)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab828)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab838)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab85c)
54:43:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:511 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:511 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:511 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:511 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:511 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:512 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:525 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:525 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:525 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:525 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:525 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:525 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:525 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:525 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:525 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4501457 = sceKernelLibcClock
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa058)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa068)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:525 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0c0)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d0)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa128)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa138)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa190)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a0)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f8)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa208)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa260)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa270)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c8)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2d8)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa330)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa340)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:525 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b4)
54:43:525 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3c4)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa438)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa448)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4bc)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4cc)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5c4)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5d4)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa648)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa658)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6cc)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6dc)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa750)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa760)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7b8)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7c8)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa83c)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa84c)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c0)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8d0)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa928)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa938)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9ac)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9bc)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa14)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa24)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa98)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaa8)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab1c)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab2c)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaba0)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:526 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabb0)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac24)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac34)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaca8)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacb8)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad2c)
54:43:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad3c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aadb0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aadc0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae34)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae44)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaeb8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaec8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf3c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf4c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafc0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafd0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab044)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab054)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0c8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0d8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab14c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab15c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab1d0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab1e0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab254)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab264)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab2d8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab2e8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab35c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab36c)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab3e0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab3f0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab448)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab458)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab4b0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab4c0)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab550)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab560)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab5b8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab5c8)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab620)
54:43:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab630)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab688)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab698)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab6f0)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab700)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab758)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab768)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab7c0)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab7d0)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab828)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab838)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab85c)
54:43:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:528 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:528 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1380us
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 0, 1)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 0, 1)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 1ae3b, 0)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 0, 1)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 0, 1)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 1ae3b, 0)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110139 = sceIoLseek32(4, 1ae3b, 0)
54:43:528 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:528 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:528 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:529 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:529 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:529 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:529 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14614us
54:43:529 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:529 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:529 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:541 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:541 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:541 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:541 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:541 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:541 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:541 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:541 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4518140 = sceKernelLibcClock
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa058)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa068)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:541 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0c0)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d0)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa128)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa138)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa190)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a0)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f8)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa208)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa260)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa270)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c8)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2d8)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa330)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa340)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b4)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3c4)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa438)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa448)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4bc)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4cc)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5c4)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:541 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5d4)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:541 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa648)
54:43:541 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa658)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6cc)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6dc)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa750)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa760)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7b8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7c8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa83c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa84c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8d0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa928)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa938)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9ac)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9bc)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa14)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa24)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa98)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaa8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab1c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab2c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaba0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:542 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabb0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac24)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac34)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaca8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacb8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad2c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad3c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aadb0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aadc0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae34)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae44)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaeb8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaec8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf3c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf4c)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafc0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafd0)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab044)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab054)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0c8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0d8)
54:43:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab14c)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab15c)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab1d0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab1e0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab254)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab264)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab2d8)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab2e8)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab35c)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab36c)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab3e0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab3f0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab448)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab458)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab4b0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab4c0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab550)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab560)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab5b8)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab5c8)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab620)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab630)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab688)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab698)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab6f0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab700)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab758)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab768)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab7c0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab7d0)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab828)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab838)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab85c)
54:43:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:543 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:544 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10820us
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 0, 1)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 0, 1)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:544 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 1b0ad, 0)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 0, 1)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 0, 1)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:544 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 1b0ad, 0)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:544 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 110765 = sceIoLseek32(4, 1b0ad, 0)
54:43:544 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:544 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:544 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:544 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5174us
54:43:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:544 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:544 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:558 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:558 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:558 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:558 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:558 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:558 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:558 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:558 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:558 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4534824 = sceKernelLibcClock
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa058)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa068)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:558 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0c0)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d0)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa128)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa138)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa190)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a0)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f8)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa208)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa260)
54:43:558 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:558 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa270)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c8)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2d8)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa330)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa340)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b4)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3c4)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa438)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa448)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4bc)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4cc)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5c4)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5d4)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa648)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa658)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6cc)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6dc)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa750)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa760)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7b8)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7c8)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa83c)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:559 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa84c)
54:43:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8d0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa928)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa938)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9ac)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9bc)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa14)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa24)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa98)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaa8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab1c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab2c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaba0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabb0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac24)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac34)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaca8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacb8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad2c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad3c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aadb0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aadc0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae34)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae44)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaeb8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaec8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf3c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf4c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafc0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafd0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab044)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab054)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0c8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0d8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab14c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab15c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab1d0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab1e0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab254)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab264)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab2d8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab2e8)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab35c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab36c)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab3e0)
54:43:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab3f0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab448)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab458)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab4b0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab4c0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab550)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:561 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab560)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab5b8)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab5c8)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab620)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab630)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab688)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab698)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab6f0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab700)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab758)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab768)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab7c0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab7d0)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab828)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab838)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab85c)
54:43:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:561 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:561 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:561 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:561 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:561 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:561 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:575 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:575 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:575 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:575 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:575 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:575 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:575 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:575 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4551507 = sceKernelLibcClock
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa058)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa068)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:575 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0c0)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d0)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa128)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa138)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa190)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a0)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f8)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa208)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa260)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa270)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c8)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2d8)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa330)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa340)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:575 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b4)
54:43:575 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3c4)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa438)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa448)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4bc)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4cc)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5c4)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5d4)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa648)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa658)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6cc)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6dc)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa750)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa760)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7b8)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7c8)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa83c)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa84c)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c0)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8d0)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa928)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa938)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9ac)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9bc)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa14)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa24)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa98)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaa8)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab1c)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab2c)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaba0)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabb0)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac24)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac34)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaca8)
54:43:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aacb8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad2c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad3c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadb0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadc0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae34)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae44)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaeb8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaec8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf3c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf4c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafc0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafd0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab044)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab054)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0c8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0d8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab14c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab15c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1d0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1e0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab254)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab264)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab2d8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab2e8)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab35c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab36c)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab3e0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab3f0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab448)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab458)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab4b0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab4c0)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab550)
54:43:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab560)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab5b8)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab5c8)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab620)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab630)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab688)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab698)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab6f0)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab700)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab758)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab768)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab7c0)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab7d0)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab828)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab838)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab85c)
54:43:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:578 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:578 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3575us
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 0, 1)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 0, 1)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 1b2b7, 0)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 0, 1)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 0, 1)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 1b2b7, 0)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111287 = sceIoLseek32(4, 1b2b7, 0)
54:43:578 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:578 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:579 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:579 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:579 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12419us
54:43:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:579 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:591 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:591 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:591 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:591 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:591 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:591 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:591 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:591 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4568190 = sceKernelLibcClock
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa058)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa068)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:591 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:591 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0c0)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d0)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa128)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa138)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa190)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a0)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f8)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa208)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa260)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa270)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c8)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2d8)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa330)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa340)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b4)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3c4)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa438)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa448)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4bc)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4cc)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5c4)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:591 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5d4)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa648)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:591 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa658)
54:43:591 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6cc)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6dc)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa750)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa760)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7b8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7c8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa83c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa84c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8d0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa928)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa938)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9ac)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9bc)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa14)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa24)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa98)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaa8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab1c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab2c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaba0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabb0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac24)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac34)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaca8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aacb8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad2c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad3c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadb0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadc0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae34)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae44)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaeb8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaec8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf3c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf4c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafc0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafd0)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab044)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab054)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0c8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0d8)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab14c)
54:43:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab15c)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1d0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1e0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab254)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab264)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab2d8)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab2e8)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab35c)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab36c)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab3e0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab3f0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab448)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab458)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab4b0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab4c0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab550)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab560)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab5b8)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab5c8)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab620)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab630)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab688)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab698)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab6f0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab700)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab758)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab768)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab7c0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab7d0)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab828)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab838)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab85c)
54:43:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:593 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:593 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:593 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:594 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13014us
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 0, 1)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 0, 1)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:594 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 1b529, 0)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 0, 1)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 0, 1)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:594 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 1b529, 0)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:594 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 111913 = sceIoLseek32(4, 1b529, 0)
54:43:594 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:594 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:594 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:594 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:594 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2980us
54:43:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:594 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:608 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:608 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:608 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:608 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:608 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:608 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:608 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:608 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4584874 = sceKernelLibcClock
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa058)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa068)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:608 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0c0)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d0)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa128)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa138)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa190)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a0)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f8)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa208)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa260)
54:43:608 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:608 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa270)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c8)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2d8)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa330)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa340)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b4)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3c4)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa438)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa448)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4bc)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4cc)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5c4)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5d4)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa648)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa658)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6cc)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6dc)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa750)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa760)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7b8)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7c8)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa83c)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:609 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa84c)
54:43:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8d0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa928)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa938)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9ac)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9bc)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa14)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa24)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa98)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaa8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab1c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab2c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaba0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabb0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac24)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac34)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaca8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aacb8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad2c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad3c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadb0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadc0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae34)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae44)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaeb8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaec8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf3c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf4c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafc0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafd0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab044)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab054)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0c8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0d8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab14c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab15c)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1d0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1e0)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab254)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab264)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab2d8)
54:43:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab2e8)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab35c)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab36c)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab3e0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab3f0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab448)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab458)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab4b0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab4c0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab550)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:611 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab560)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab5b8)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab5c8)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab620)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab630)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab688)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab698)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab6f0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab700)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab758)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab768)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab7c0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab7d0)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab828)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab838)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab85c)
54:43:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:611 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:611 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:611 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:611 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:611 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:612 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:625 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:625 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:625 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:625 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:625 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:625 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:625 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:625 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:625 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4601557 = sceKernelLibcClock
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa058)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa068)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:625 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0c0)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d0)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa128)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa138)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa190)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a0)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f8)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa208)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa260)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa270)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c8)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2d8)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa330)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa340)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b4)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3c4)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa438)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa448)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4bc)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4cc)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5c4)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:625 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5d4)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:625 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa648)
54:43:625 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa658)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6cc)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6dc)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa750)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa760)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7b8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7c8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa83c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa84c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8c0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8d0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa928)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa938)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9ac)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9bc)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa14)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa24)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa98)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaa8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab1c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab2c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaba0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabb0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac24)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac34)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaca8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacb8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad2c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad3c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadb0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadc0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae34)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae44)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaeb8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaec8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf3c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf4c)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafc0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafd0)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab044)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab054)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0c8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0d8)
54:43:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab14c)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab15c)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1d0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1e0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab254)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab264)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab2d8)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab2e8)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab35c)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab36c)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab3e0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab3f0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab448)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab458)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab4b0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab4c0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab550)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab560)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab5b8)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab5c8)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab620)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab630)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab688)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab698)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab6f0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab700)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab758)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab768)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab7c0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab7d0)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab828)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab838)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab85c)
54:43:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:628 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5770us
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 0, 1)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 0, 1)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 1b93d, 0)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 0, 1)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 0, 1)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 1b93d, 0)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 112957 = sceIoLseek32(4, 1b93d, 0)
54:43:628 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:628 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:628 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:628 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10224us
54:43:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:628 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:628 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:642 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:642 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4618240 = sceKernelLibcClock
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa058)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa068)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:642 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0c0)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d0)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa128)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa138)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa190)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a0)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f8)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa208)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa260)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa270)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c8)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2d8)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa330)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa340)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b4)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3c4)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa438)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa448)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4bc)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4cc)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5c4)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:642 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5d4)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa648)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa658)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6cc)
54:43:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6dc)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa750)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa760)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7b8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7c8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa83c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa84c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8c0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8d0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa928)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa938)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9ac)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9bc)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa14)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa24)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa98)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaa8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab1c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab2c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaba0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabb0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac24)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac34)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaca8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacb8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad2c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad3c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadb0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadc0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae34)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae44)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaeb8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaec8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf3c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf4c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafc0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafd0)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab044)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab054)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0c8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0d8)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab14c)
54:43:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab15c)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1d0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1e0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab254)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab264)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab2d8)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab2e8)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab35c)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab36c)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab3e0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab3f0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab448)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab458)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab4b0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab4c0)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab550)
54:43:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:644 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab560)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab5b8)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab5c8)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab620)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab630)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab688)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab698)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab6f0)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab700)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab758)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab768)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab7c0)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab7d0)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab828)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab838)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab85c)
54:43:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:645 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:645 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:645 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15209us
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 0, 1)
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 0, 1)
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:645 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 1bb47, 0)
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 0, 1)
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 0, 1)
54:43:645 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:645 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:646 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:646 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 1bb47, 0)
54:43:646 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:646 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:646 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 113479 = sceIoLseek32(4, 1bb47, 0)
54:43:646 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:646 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:646 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:646 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:646 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +785us
54:43:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:646 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:658 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:658 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:658 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:658 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:658 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:658 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:658 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:658 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:658 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4634924 = sceKernelLibcClock
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa058)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa068)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:658 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0c0)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d0)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa128)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa138)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa190)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a0)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f8)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa208)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa260)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa270)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c8)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2d8)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa330)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa340)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b4)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3c4)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa438)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa448)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4bc)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4cc)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:658 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:658 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5c4)
54:43:658 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5d4)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa648)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa658)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6cc)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6dc)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa750)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa760)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7b8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7c8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa83c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa84c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8c0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8d0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa928)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa938)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9ac)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9bc)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa14)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa24)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa98)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaa8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab1c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab2c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaba0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:659 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabb0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac24)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac34)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaca8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacb8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad2c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad3c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadb0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadc0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae34)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae44)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaeb8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaec8)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf3c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf4c)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafc0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafd0)
54:43:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab044)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab054)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0c8)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0d8)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab14c)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab15c)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1d0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1e0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab254)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab264)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2d8)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2e8)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab35c)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab36c)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab3e0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab3f0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab448)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab458)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab4b0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab4c0)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab550)
54:43:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab560)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab5b8)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab5c8)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab620)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab630)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab688)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab698)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab6f0)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab700)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab758)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab768)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab7c0)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab7d0)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab828)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab838)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab85c)
54:43:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:665 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:665 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:665 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:665 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:665 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:665 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:665 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:665 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:665 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:665 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:675 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:675 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:675 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:675 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:675 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:675 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:675 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:675 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:675 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4651607 = sceKernelLibcClock
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa058)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa068)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:675 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0c0)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d0)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa128)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa138)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa190)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a0)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f8)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa208)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa260)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa270)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c8)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2d8)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa330)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa340)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b4)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3c4)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa438)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa448)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4bc)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4cc)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5c4)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:675 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5d4)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:675 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa648)
54:43:675 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa658)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6cc)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6dc)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa750)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa760)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7b8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7c8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa83c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa84c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8c0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8d0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa928)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa938)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9ac)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9bc)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa14)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa24)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa98)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaa8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab1c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab2c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaba0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabb0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac24)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac34)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaca8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacb8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad2c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad3c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadb0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadc0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae34)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae44)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaeb8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaec8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf3c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf4c)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafc0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafd0)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab044)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab054)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0c8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0d8)
54:43:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab14c)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab15c)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1d0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1e0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab254)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab264)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2d8)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2e8)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab35c)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab36c)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab3e0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab3f0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab448)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab458)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab4b0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab4c0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab550)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab560)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab5b8)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab5c8)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab620)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab630)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab688)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab698)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab6f0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab700)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab758)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab768)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab7c0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab7d0)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab828)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab838)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab85c)
54:43:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:678 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7965us
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 0, 1)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 0, 1)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 1bd51, 0)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 0, 1)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 0, 1)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 1bd51, 0)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114001 = sceIoLseek32(4, 1bd51, 0)
54:43:678 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:678 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:678 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:678 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8029us
54:43:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:678 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:692 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:692 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:692 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:692 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:692 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:692 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:692 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:692 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:692 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4668290 = sceKernelLibcClock
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa058)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa068)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:692 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:692 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0c0)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d0)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa128)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa138)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa190)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a0)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f8)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa208)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa260)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa270)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c8)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2d8)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa330)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa340)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b4)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3c4)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa438)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:692 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa448)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4bc)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4cc)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:692 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5c4)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:692 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5d4)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:692 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa648)
54:43:692 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa658)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6cc)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6dc)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa750)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa760)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7b8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7c8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa83c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa84c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8c0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8d0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa928)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa938)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9ac)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9bc)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa14)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa24)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa98)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaa8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab1c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab2c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaba0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:693 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabb0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac24)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac34)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaca8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacb8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad2c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad3c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadb0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadc0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae34)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae44)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaeb8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaec8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf3c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf4c)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafc0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafd0)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab044)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab054)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0c8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0d8)
54:43:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab14c)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab15c)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1d0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1e0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab254)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab264)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2d8)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2e8)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab35c)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab36c)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab3e0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab3f0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab448)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab458)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab4b0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab4c0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab550)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab560)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab5b8)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab5c8)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab620)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab630)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab688)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab698)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab6f0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab700)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab758)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab768)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab7c0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab7d0)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab828)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab838)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab85c)
54:43:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:694 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:695 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:695 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:708 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:708 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:708 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:708 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:708 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:708 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:708 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:708 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:708 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4684974 = sceKernelLibcClock
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa058)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa068)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:708 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0c0)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0d0)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa128)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa138)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa190)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1a0)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1f8)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa208)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa260)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa270)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2c8)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2d8)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa330)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa340)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b4)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3c4)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa438)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:708 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa448)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4bc)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4cc)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:708 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5c4)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:708 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5d4)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa648)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa658)
54:43:708 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:708 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6cc)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6dc)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa750)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa760)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7b8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7c8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa83c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa84c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8c0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8d0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa928)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa938)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9ac)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9bc)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa14)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa24)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa98)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaa8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab1c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab2c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaba0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:709 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabb0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac24)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac34)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaca8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacb8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aad2c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aad3c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aadb0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aadc0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aae34)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aae44)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaeb8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaec8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaf3c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaf4c)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aafc0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aafd0)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab044)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab054)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab0c8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab0d8)
54:43:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab14c)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab15c)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab1d0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab1e0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab254)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab264)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab2d8)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab2e8)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab35c)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab36c)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab3e0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab3f0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab448)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab458)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab4b0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab4c0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab550)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab560)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab5b8)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab5c8)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab620)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab630)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab688)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab698)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab6f0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab700)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab758)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab768)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab7c0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab7d0)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab828)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab838)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489ab85c)
54:43:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:710 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:710 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:711 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:711 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +721us
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 0, 1)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 0, 1)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:711 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 1bef2, 0)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 0, 1)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 0, 1)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:711 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 1bef2, 0)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:711 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114418 = sceIoLseek32(4, 1bef2, 0)
54:43:711 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:711 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:711 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:711 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:711 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15273us
54:43:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:711 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:711 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:725 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:725 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:725 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:725 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:725 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:725 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:725 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:725 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:725 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4701657 = sceKernelLibcClock
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa058)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa068)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:725 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:725 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0c0)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0d0)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa128)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa138)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa190)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1a0)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f8)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa208)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa260)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa270)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c8)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2d8)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa330)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa340)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b4)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3c4)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa438)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:725 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa448)
54:43:725 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:725 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4bc)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4cc)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5c4)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5d4)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa648)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa658)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6cc)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6dc)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa750)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa760)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7b8)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7c8)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa83c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa84c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8c0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8d0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa928)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa938)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9ac)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9bc)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa14)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa24)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa98)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaa8)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab1c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab2c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaba0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:726 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabb0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac24)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac34)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaca8)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacb8)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad2c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad3c)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadb0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aadc0)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae34)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aae44)
54:43:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaeb8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaec8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaf3c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaf4c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aafc0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aafd0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab044)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab054)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab0c8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab0d8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab14c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab15c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab1d0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab1e0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab254)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab264)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab2d8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab2e8)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab35c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab36c)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab3e0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab3f0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab448)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab458)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab4b0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab4c0)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab550)
54:43:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab560)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab5b8)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab5c8)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab620)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab630)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab688)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab698)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab6f0)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab700)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab758)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab768)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab7c0)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab7d0)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab828)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab838)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489ab85c)
54:43:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:728 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:728 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:728 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10160us
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 0, 1)
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 0, 1)
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:728 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 1c0fc, 0)
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 0, 1)
54:43:728 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 0, 1)
54:43:729 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:729 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:729 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 1c0fc, 0)
54:43:729 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:729 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:729 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 114940 = sceIoLseek32(4, 1c0fc, 0)
54:43:729 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:43:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:729 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:729 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:729 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5834us
54:43:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:729 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:742 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:742 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:742 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:742 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:742 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:742 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:742 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:742 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:742 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4718340 = sceKernelLibcClock
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa058)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa068)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:742 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0c0)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d0)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa128)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa138)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa190)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a0)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f8)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa208)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa260)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa270)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c8)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2d8)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa330)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa340)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b4)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3c4)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa438)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa448)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4bc)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4cc)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5c4)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5d4)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa648)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa658)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:742 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6cc)
54:43:742 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:742 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6dc)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa750)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa760)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7b8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7c8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa83c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa84c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8c0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8d0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa928)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa938)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9ac)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9bc)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa14)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa24)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa98)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaa8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab1c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab2c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaba0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabb0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac24)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac34)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaca8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacb8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad2c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad3c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aadb0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aadc0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae34)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aae44)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaeb8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaec8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaf3c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaf4c)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aafc0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aafd0)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab044)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab054)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab0c8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab0d8)
54:43:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab14c)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab15c)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab1d0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab1e0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab254)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab264)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab2d8)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab2e8)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab35c)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab36c)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab3e0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab3f0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab448)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab458)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab4b0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab4c0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab550)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:744 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab560)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab5b8)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab5c8)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab620)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab630)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab688)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab698)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab6f0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab700)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab758)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab768)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab7c0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab7d0)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab828)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab838)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489ab85c)
54:43:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:745 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:745 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:745 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:745 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:745 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:758 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:758 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:758 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:758 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:758 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:758 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:758 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:758 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:758 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4735024 = sceKernelLibcClock
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa058)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa068)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:758 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0c0)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d0)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa128)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa138)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa190)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a0)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f8)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa208)
54:43:758 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:758 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa260)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa270)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c8)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2d8)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa330)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa340)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b4)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3c4)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa438)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa448)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4bc)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4cc)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa540)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa550)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5c4)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5d4)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa648)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa658)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6cc)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6dc)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa750)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa760)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7b8)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7c8)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa83c)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:759 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa84c)
54:43:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8c0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8d0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa928)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa938)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9ac)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9bc)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa14)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa24)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa98)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaa8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab1c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab2c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaba0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabb0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac24)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac34)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaca8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacb8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad2c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad3c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aadb0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aadc0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae34)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aae44)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaeb8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaec8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaf3c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaf4c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aafc0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aafd0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab044)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab054)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab0c8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab0d8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab14c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab15c)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab1d0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab1e0)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab254)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab264)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab2d8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab2e8)
54:43:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab35c)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab36c)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab3e0)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab3f0)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab448)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab458)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab4b0)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab4c0)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab550)
54:43:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:761 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab560)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab5b8)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab5c8)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab620)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab630)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab688)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab698)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab6f0)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab700)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab758)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab768)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab7c0)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab7d0)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab828)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab838)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489ab85c)
54:43:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:762 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:762 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:762 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2916us
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 0, 1)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 0, 1)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:762 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 1c29d, 0)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 0, 1)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 0, 1)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:762 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 1c29d, 0)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:762 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115357 = sceIoLseek32(4, 1c29d, 0)
54:43:762 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:762 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:762 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:762 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:762 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13078us
54:43:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:762 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:775 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:775 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:775 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:775 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:775 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:775 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:775 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:775 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:775 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4751707 = sceKernelLibcClock
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa058)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa068)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:775 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0c0)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d0)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa128)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa138)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa190)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a0)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f8)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa208)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa260)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa270)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c8)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2d8)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa330)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa340)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b4)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3c4)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa438)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:775 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa448)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4bc)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:775 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4cc)
54:43:775 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa540)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa550)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5c4)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5d4)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa648)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa658)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6cc)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6dc)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa750)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa760)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7b8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7c8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa83c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa84c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8c0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8d0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa928)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa938)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9ac)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9bc)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa14)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa24)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa98)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaa8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab1c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab2c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaba0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:776 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabb0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac24)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac34)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaca8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacb8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad2c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad3c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aadb0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aadc0)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae34)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aae44)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaeb8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaec8)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaf3c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaf4c)
54:43:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aafc0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aafd0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab044)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab054)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab0c8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab0d8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab14c)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab15c)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab1d0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab1e0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab254)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab264)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab2d8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab2e8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab35c)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab36c)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab3e0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab3f0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab448)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab458)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab4b0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab4c0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab550)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:777 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab560)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab5b8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab5c8)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab620)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab630)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab688)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab698)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab6f0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab700)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab758)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab768)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab7c0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab7d0)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab828)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab838)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489ab85c)
54:43:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:778 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:778 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12355us
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 0, 1)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 0, 1)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:778 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 1c50f, 0)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 0, 1)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 0, 1)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:778 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 1c50f, 0)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:778 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 115983 = sceIoLseek32(4, 1c50f, 0)
54:43:778 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:778 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:778 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:778 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3639us
54:43:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:778 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:778 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:792 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:792 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:792 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:792 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:792 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:792 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:792 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:792 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:792 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4768390 = sceKernelLibcClock
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa068)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:792 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0c0)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d0)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa128)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa138)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa190)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a0)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f8)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa208)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa260)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa270)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c8)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2d8)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa330)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa340)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b4)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3c4)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa438)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa448)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4bc)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4cc)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa540)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa550)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5c4)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5d4)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa648)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa658)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:792 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6cc)
54:43:792 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:792 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6dc)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa750)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa760)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7b8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7c8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa83c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa84c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8c0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8d0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa928)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa938)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9ac)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9bc)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa14)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa24)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa98)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaa8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab1c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab2c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaba0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:793 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabb0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac24)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac34)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaca8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacb8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad2c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad3c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aadb0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aadc0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae34)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aae44)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaeb8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaec8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaf3c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaf4c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aafc0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aafd0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab044)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab054)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab0c8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab0d8)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab14c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab15c)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab1d0)
54:43:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab1e0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab254)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab264)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab2d8)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab2e8)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab35c)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab36c)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab3e0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab3f0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab448)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab458)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab4b0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab4c0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab550)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:794 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab560)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab5b8)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab5c8)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab620)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab630)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab688)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab698)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab6f0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab700)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab758)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab768)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab7c0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab7d0)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab828)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab838)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489ab85c)
54:43:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:794 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:794 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:794 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:794 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:795 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:795 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:795 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:795 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:808 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:808 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:808 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:808 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:808 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:808 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:808 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:808 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:808 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4785074 = sceKernelLibcClock
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa058)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa068)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:808 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0c0)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d0)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa128)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa138)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa190)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a0)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f8)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa208)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa260)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa270)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c8)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2d8)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa330)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa340)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b4)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3c4)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa438)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa448)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4bc)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4cc)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa540)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa550)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5c4)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:808 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5d4)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa648)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa658)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:808 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6cc)
54:43:808 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6dc)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa750)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa760)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7b8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7c8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa83c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa84c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8c0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8d0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa928)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa938)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9ac)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9bc)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa14)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa24)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa98)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaa8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab1c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab2c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaba0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:809 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabb0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac24)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac34)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaca8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacb8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad2c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad3c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aadb0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aadc0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae34)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aae44)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaeb8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaec8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaf3c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaf4c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aafc0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aafd0)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab044)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab054)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab0c8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab0d8)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab14c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab15c)
54:43:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab1d0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab1e0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab254)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab264)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab2d8)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab2e8)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab35c)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab36c)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab3e0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab3f0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab448)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab458)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab4b0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab4c0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab550)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:810 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab560)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab5b8)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab5c8)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab620)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab630)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab688)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab698)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab6f0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab700)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab758)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab768)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab7c0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab7d0)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab828)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab838)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489ab85c)
54:43:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:810 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:810 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:810 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5111us
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 0, 1)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 0, 1)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 1c852, 0)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 0, 1)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 0, 1)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 1c852, 0)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 116818 = sceIoLseek32(4, 1c852, 0)
54:43:811 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:811 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:811 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:811 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:811 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10883us
54:43:811 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:811 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:825 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:825 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:825 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:825 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:825 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:825 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:825 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:825 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:825 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4801757 = sceKernelLibcClock
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa058)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa068)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:825 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0c0)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d0)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa128)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa138)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa190)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a0)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f8)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa208)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa260)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa270)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c8)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2d8)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa330)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa340)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b4)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3c4)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa438)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa448)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4bc)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4cc)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa540)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa550)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5c4)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:825 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5d4)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa648)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa658)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:825 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6cc)
54:43:825 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6dc)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa750)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa760)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7b8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7c8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa83c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa84c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8c0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8d0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa928)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa938)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9ac)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9bc)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa14)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa24)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa98)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaa8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab1c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab2c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaba0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:826 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabb0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac24)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac34)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaca8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacb8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad2c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad3c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aadb0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aadc0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae34)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aae44)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaeb8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaec8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaf3c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaf4c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aafc0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aafd0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab044)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab054)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab0c8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab0d8)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab14c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab15c)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab1d0)
54:43:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab1e0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab254)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab264)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab2d8)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab2e8)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab35c)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab36c)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab3e0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab3f0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab448)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab458)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab4b0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab4c0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab550)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:827 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab560)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab5b8)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab5c8)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab620)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab630)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab688)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab698)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab6f0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab700)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab758)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab768)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab7c0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab7d0)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab828)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab838)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489ab85c)
54:43:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:827 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:827 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:828 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14550us
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 0, 1)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 0, 1)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:828 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 1cb2d, 0)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 0, 1)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 0, 1)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:828 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 1cb2d, 0)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:828 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 117549 = sceIoLseek32(4, 1cb2d, 0)
54:43:828 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:828 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:828 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:828 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:828 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1444us
54:43:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:828 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:842 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:842 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:842 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:842 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:842 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:842 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:842 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:842 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:842 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4818440 = sceKernelLibcClock
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa058)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa068)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:842 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0c0)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d0)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa128)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa138)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa190)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a0)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f8)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa208)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa260)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa270)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c8)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2d8)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa330)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa340)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b4)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3c4)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa438)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa448)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4bc)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4cc)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa540)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa550)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:842 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5c4)
54:43:842 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:842 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5d4)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa648)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa658)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6cc)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6dc)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa750)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa760)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7b8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7c8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa83c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa84c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8c0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8d0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa928)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa938)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9ac)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9bc)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa14)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa24)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa98)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaa8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab1c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab2c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaba0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:843 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabb0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac24)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac34)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaca8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacb8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad2c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad3c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aadb0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aadc0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae34)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aae44)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaeb8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaec8)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaf3c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaf4c)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aafc0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aafd0)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab044)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab054)
54:43:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab0c8)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab0d8)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab14c)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab15c)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab1d0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab1e0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab254)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab264)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab2d8)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab2e8)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab35c)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab36c)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab3e0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab3f0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab448)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab458)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab4b0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab4c0)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab550)
54:43:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:844 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab560)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab5b8)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab5c8)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab620)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab630)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab688)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab698)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab6f0)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab700)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab758)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab768)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab7c0)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab7d0)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab828)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab838)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489ab85c)
54:43:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:846 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:846 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:846 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:846 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:846 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:846 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:858 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:858 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:858 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:858 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:858 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:858 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:858 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:858 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4835124 = sceKernelLibcClock
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa058)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa068)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:858 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0c0)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d0)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa128)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa138)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa190)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a0)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f8)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa208)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa260)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa270)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c8)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2d8)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa330)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa340)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b4)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3c4)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:858 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa438)
54:43:858 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:858 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa448)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4bc)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4cc)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa540)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa550)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5c4)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5d4)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa648)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa658)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6cc)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6dc)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa750)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa760)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7b8)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7c8)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa83c)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:859 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa84c)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8c0)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8d0)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa928)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa938)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9ac)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9bc)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa14)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:859 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa24)
54:43:859 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa98)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:860 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaa8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab1c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:860 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab2c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaba0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:860 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabb0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac24)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac34)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaca8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacb8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad2c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad3c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aadb0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aadc0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae34)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aae44)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaeb8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaec8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaf3c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaf4c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aafc0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aafd0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab044)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab054)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab0c8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab0d8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab14c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab15c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab1d0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab1e0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab254)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab264)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab2d8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab2e8)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab35c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab36c)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab3e0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab3f0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab448)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab458)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab4b0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab4c0)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab550)
54:43:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:860 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab560)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab5b8)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab5c8)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab620)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab630)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab688)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab698)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab6f0)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab700)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab758)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab768)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab7c0)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab7d0)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab828)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab838)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489ab85c)
54:43:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:861 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:861 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7305us
54:43:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 0, 1)
54:43:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 0, 1)
54:43:861 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:862 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 1ce70, 0)
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 0, 1)
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 0, 1)
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:862 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 1ce70, 0)
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:862 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 118384 = sceIoLseek32(4, 1ce70, 0)
54:43:862 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:862 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:862 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:862 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8689us
54:43:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:862 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:862 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:875 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:875 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:875 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:875 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:875 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:875 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:875 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:875 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4851807 = sceKernelLibcClock
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa058)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa068)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:875 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d0)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa138)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a0)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa208)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa270)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2d8)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa340)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:875 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3b4)
54:43:875 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3c4)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa438)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa448)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4bc)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4cc)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa540)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa550)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5c4)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5d4)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa648)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa658)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6cc)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6dc)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa750)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa760)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7b8)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7c8)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa83c)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa84c)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8c0)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8d0)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa928)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa938)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9ac)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9bc)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa14)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa24)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:876 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa98)
54:43:876 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:876 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaa8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab1c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:877 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab2c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaba0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:877 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabb0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac24)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac34)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaca8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacb8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad2c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad3c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aadb0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aadc0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae34)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aae44)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaeb8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaec8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaf3c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaf4c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aafc0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aafd0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab044)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab054)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab0c8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab0d8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab14c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab15c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab1d0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab1e0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab254)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab264)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab2d8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab2e8)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab35c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab36c)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab3e0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab3f0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab448)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab458)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab4b0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab4c0)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab550)
54:43:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:878 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab560)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab5b8)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab5c8)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab620)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab630)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab688)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab698)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab6f0)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab700)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab758)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab768)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab7c0)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab7d0)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab828)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab838)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489ab85c)
54:43:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:878 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:879 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:879 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:892 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:892 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:892 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:892 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:892 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:892 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:892 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:892 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:892 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4868490 = sceKernelLibcClock
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa058)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa068)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:892 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0c0)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d0)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa128)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa138)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa190)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a0)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f8)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa208)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa260)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa270)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c8)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2d8)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa330)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa340)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b4)
54:43:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3c4)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa438)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa448)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4bc)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4cc)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa540)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa550)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5c4)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5d4)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa648)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa658)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6cc)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6dc)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa750)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa760)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7b8)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7c8)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa83c)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:893 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa84c)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8c0)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8d0)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa928)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa938)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:893 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9ac)
54:43:893 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9bc)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa14)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa24)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa98)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:894 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaa8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab1c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:894 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab2c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaba0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:894 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabb0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac24)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac34)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaca8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacb8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad2c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad3c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aadb0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aadc0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae34)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aae44)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaeb8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaec8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaf3c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaf4c)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aafc0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aafd0)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab044)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab054)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab0c8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab0d8)
54:43:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab14c)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab15c)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab1d0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab1e0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab254)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab264)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab2d8)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab2e8)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab35c)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab36c)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab3e0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab3f0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab448)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab458)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab4b0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab4c0)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab550)
54:43:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:895 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab560)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab5b8)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab5c8)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab620)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab630)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab688)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab698)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab6f0)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab700)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab758)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab768)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab7c0)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab7d0)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab828)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab838)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489ab85c)
54:43:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:896 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +61us
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 0, 1)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 0, 1)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:896 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 1d14b, 0)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 0, 1)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 0, 1)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:896 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 1d14b, 0)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:896 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119115 = sceIoLseek32(4, 1d14b, 0)
54:43:896 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:896 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:897 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:897 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15933us
54:43:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:897 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:908 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:908 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:908 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:908 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:908 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:908 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:908 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:908 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4885174 = sceKernelLibcClock
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa058)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa068)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:908 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0c0)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d0)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa128)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa138)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa190)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a0)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f8)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa208)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa260)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa270)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c8)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2d8)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa330)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa340)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b4)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:908 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3c4)
54:43:908 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa438)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa448)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4bc)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4cc)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa540)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa550)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5c4)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5d4)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa648)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa658)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6cc)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6dc)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa750)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa760)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7b8)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7c8)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa83c)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa84c)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8c0)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8d0)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa928)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa938)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9ac)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9bc)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa14)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa24)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa98)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaa8)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab1c)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab2c)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:909 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaba0)
54:43:909 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:909 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabb0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac24)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac34)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaca8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacb8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad2c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad3c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aadb0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aadc0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae34)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aae44)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaeb8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaec8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaf3c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaf4c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aafc0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aafd0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab044)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab054)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab0c8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab0d8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab14c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab15c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab1d0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab1e0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab254)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab264)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab2d8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab2e8)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab35c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab36c)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab3e0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab3f0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab448)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab458)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab4b0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab4c0)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab550)
54:43:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:910 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab560)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab5b8)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab5c8)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab620)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab630)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab688)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab698)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab6f0)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab700)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab758)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab768)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab7c0)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab7d0)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab828)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab838)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489ab85c)
54:43:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:911 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:911 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:911 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9500us
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 0, 1)
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 0, 1)
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:911 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 1d426, 0)
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 0, 1)
54:43:911 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 0, 1)
54:43:912 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:912 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:912 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:912 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 1d426, 0)
54:43:912 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:912 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:912 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:912 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 119846 = sceIoLseek32(4, 1d426, 0)
54:43:912 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:43:912 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:912 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:912 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:912 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:912 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:912 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6494us
54:43:912 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:912 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:912 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:925 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:925 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:925 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:925 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:925 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:925 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:925 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:925 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:925 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4901857 = sceKernelLibcClock
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa058)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa068)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:925 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0c0)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d0)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa128)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa138)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa190)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a0)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f8)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa208)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa260)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa270)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c8)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2d8)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa330)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa340)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:925 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b4)
54:43:925 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3c4)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa438)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa448)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4bc)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4cc)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa540)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa550)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5c4)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5d4)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa648)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa658)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6cc)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6dc)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa750)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa760)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7b8)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7c8)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa83c)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:926 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa84c)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8c0)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8d0)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa928)
54:43:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa938)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9ac)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9bc)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa14)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa24)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa98)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:927 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaa8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab1c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:927 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab2c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaba0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:927 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabb0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac24)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac34)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaca8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacb8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad2c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad3c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aadb0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aadc0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae34)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aae44)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaeb8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaec8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaf3c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaf4c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aafc0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aafd0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab044)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab054)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab0c8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab0d8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab14c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab15c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab1d0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab1e0)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab254)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab264)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab2d8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab2e8)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab35c)
54:43:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab36c)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab3e0)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab3f0)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab448)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab458)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab4b0)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab4c0)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab550)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:928 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab560)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab5b8)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab5c8)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab620)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab630)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab688)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab698)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab6f0)
54:43:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab700)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab758)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab768)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab7c0)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab7d0)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab828)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab838)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489ab85c)
54:43:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:929 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:942 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:942 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:942 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:942 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:942 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:942 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:942 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:942 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:942 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4918540 = sceKernelLibcClock
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa058)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa068)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:942 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0c0)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d0)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa128)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa138)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa190)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a0)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f8)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa208)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa260)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa270)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c8)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2d8)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa330)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa340)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b4)
54:43:942 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:942 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3c4)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa438)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa448)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4bc)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4cc)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa540)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa550)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5c4)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5d4)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa648)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa658)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6cc)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6dc)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa750)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa760)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7b8)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7c8)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa83c)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:943 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa84c)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8c0)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8d0)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa928)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa938)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9ac)
54:43:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9bc)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa14)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa24)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa98)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:944 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaa8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab1c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:944 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab2c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaba0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:944 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabb0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac24)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac34)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaca8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacb8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad2c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad3c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aadb0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aadc0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae34)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aae44)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaeb8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaec8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaf3c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaf4c)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aafc0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aafd0)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab044)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab054)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab0c8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab0d8)
54:43:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab14c)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab15c)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab1d0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab1e0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab254)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab264)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab2d8)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab2e8)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab35c)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab36c)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab3e0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab3f0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab448)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab458)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab4b0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab4c0)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab550)
54:43:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:945 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab560)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab5b8)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab5c8)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab620)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab630)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab688)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab698)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab6f0)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab700)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab758)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab768)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab7c0)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab7d0)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab828)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab838)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489ab85c)
54:43:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:946 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:946 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2256us
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 0, 1)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 0, 1)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:946 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 1d701, 0)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 0, 1)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 0, 1)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:946 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 1d701, 0)
54:43:946 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:946 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:947 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 120577 = sceIoLseek32(4, 1d701, 0)
54:43:947 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:43:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:947 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:947 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:947 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13738us
54:43:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:947 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:958 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:958 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:958 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:958 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4935224 = sceKernelLibcClock
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa058)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa068)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:958 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0c0)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d0)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa128)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa138)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa190)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a0)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f8)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa208)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa260)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa270)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c8)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2d8)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa330)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa340)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b4)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3c4)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:958 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa438)
54:43:958 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa448)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4bc)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4cc)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa540)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa550)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5c4)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5d4)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa648)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa658)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6cc)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6dc)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa750)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa760)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7b8)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7c8)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa83c)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa84c)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8c0)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8d0)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa928)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa938)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9ac)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9bc)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa14)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa24)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa98)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaa8)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab1c)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab2c)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaba0)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:959 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabb0)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac24)
54:43:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac34)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaca8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacb8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad2c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad3c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aadb0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aadc0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae34)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aae44)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaeb8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaec8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaf3c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaf4c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aafc0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aafd0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab044)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab054)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab0c8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab0d8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab14c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab15c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab1d0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab1e0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab254)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab264)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab2d8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab2e8)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab35c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab36c)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab3e0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab3f0)
54:43:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab448)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab458)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab4b0)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab4c0)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab550)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:961 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab560)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab5b8)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab5c8)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab620)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab630)
54:43:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab688)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab698)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab6f0)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab700)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab758)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab768)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab7c0)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab7d0)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab828)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab838)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489ab85c)
54:43:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:962 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:962 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:962 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11695us
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 0, 1)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 0, 1)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:962 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 1db15, 0)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 0, 1)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 0, 1)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:962 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 1db15, 0)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:962 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 121621 = sceIoLseek32(4, 1db15, 0)
54:43:962 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:962 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:962 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:962 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:962 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4299us
54:43:962 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:962 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:962 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:43:975 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:43:975 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:975 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:975 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:975 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:975 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:975 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:975 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:975 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4951907 = sceKernelLibcClock
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa058)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa068)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:975 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0c0)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d0)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa128)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa138)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa190)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a0)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f8)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa208)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa260)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa270)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c8)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2d8)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa330)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa340)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:975 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b4)
54:43:975 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3c4)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa438)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa448)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4bc)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4cc)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa540)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa550)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5c4)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5d4)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa648)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa658)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6cc)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6dc)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa750)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa760)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7b8)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7c8)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa83c)
54:43:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:976 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa84c)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8c0)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8d0)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa928)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa938)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9ac)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9bc)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa14)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa24)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa98)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:977 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaa8)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab1c)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:977 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab2c)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaba0)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:977 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabb0)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac24)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac34)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaca8)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacb8)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad2c)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad3c)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aadb0)
54:43:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aadc0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae34)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aae44)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaeb8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaec8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaf3c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaf4c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aafc0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aafd0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab044)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab054)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab0c8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab0d8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab14c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab15c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab1d0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab1e0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab254)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab264)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab2d8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab2e8)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab35c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab36c)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab3e0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab3f0)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab448)
54:43:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab458)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab4b0)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab4c0)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab550)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:979 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab560)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab5b8)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab5c8)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab620)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab630)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab688)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab698)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab6f0)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab700)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab758)
54:43:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab768)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab7c0)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab7d0)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab828)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab838)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489ab85c)
54:43:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:980 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:43:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:980 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:43:992 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:43:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:43:992 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:43:992 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:43:992 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:43:992 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:43:992 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:43:992 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:43:992 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4968590 = sceKernelLibcClock
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa058)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa068)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:43:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:43:992 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0c0)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d0)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa128)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa138)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa190)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a0)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f8)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa208)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa260)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa270)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c8)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2d8)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa330)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa340)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:43:992 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b4)
54:43:992 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3c4)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa438)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa448)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4bc)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4cc)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa540)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa550)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5c4)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5d4)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa648)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa658)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6cc)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6dc)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa750)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa760)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7b8)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7c8)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa83c)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa84c)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8c0)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8d0)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa928)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa938)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9ac)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9bc)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa14)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa24)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa98)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:43:993 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaa8)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:43:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab1c)
54:43:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:43:994 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab2c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaba0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:43:994 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabb0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac24)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac34)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaca8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacb8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad2c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad3c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aadb0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aadc0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae34)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aae44)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaeb8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaec8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaf3c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaf4c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aafc0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aafd0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab044)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab054)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab0c8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab0d8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab14c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab15c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab1d0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab1e0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab254)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab264)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab2d8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab2e8)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab35c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab36c)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab3e0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab3f0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab448)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab458)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab4b0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab4c0)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:43:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab550)
54:43:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:43:994 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab560)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab5b8)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab5c8)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab620)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab630)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab688)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab698)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab6f0)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab700)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab758)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab768)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab7c0)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab7d0)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab828)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab838)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489ab85c)
54:43:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:43:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:43:995 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:43:995 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:43:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:43:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:43:996 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4451us
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 0, 1)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 0, 1)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:43:996 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 1dd87, 0)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 0, 1)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 0, 1)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:43:996 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 1dd87, 0)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:996 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122247 = sceIoLseek32(4, 1dd87, 0)
54:43:996 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:43:996 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:43:996 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:43:996 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:43:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11543us
54:43:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:43:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:43:996 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:009 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:009 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:009 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:009 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:009 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 4985274 = sceKernelLibcClock
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa058)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa068)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:009 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0c0)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d0)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa128)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa138)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa190)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a0)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f8)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa208)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa260)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa270)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c8)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2d8)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa330)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa340)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b4)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3c4)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa438)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa448)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4bc)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4cc)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa540)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa550)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5c4)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5d4)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa648)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa658)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6cc)
54:44:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:009 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6dc)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa750)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa760)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7b8)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7c8)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa83c)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa84c)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8c0)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8d0)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa928)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa938)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9ac)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9bc)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa14)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa24)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa98)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaa8)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab1c)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab2c)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaba0)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabb0)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac24)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac34)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaca8)
54:44:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacb8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad2c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad3c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aadb0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aadc0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae34)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aae44)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaeb8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaec8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaf3c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaf4c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aafc0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aafd0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab044)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab054)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab0c8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab0d8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab14c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab15c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab1d0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab1e0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab254)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab264)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab2d8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab2e8)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab35c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab36c)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab3e0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab3f0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab448)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab458)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab4b0)
54:44:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab4c0)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab550)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:012 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab560)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab5b8)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab5c8)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab620)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab630)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab688)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab698)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab6f0)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab700)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab758)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab768)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab7c0)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab7d0)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab828)
54:44:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab838)
54:44:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489ab85c)
54:44:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:013 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:013 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13890us
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 0, 1)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 0, 1)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:013 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 1df91, 0)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 0, 1)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 0, 1)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:013 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 1df91, 0)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:013 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 122769 = sceIoLseek32(4, 1df91, 0)
54:44:013 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:013 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:013 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:013 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2104us
54:44:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:013 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:025 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:025 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:025 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:025 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:025 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:025 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:025 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:025 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:025 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5001957 = sceKernelLibcClock
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa058)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa068)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:025 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0c0)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d0)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa128)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa138)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa190)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a0)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f8)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa208)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa260)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa270)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c8)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2d8)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa330)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa340)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b4)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3c4)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:025 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa438)
54:44:025 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:025 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa448)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4bc)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4cc)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa540)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa550)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5c4)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5d4)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa648)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa658)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6cc)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6dc)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa750)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa760)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7b8)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7c8)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa83c)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa84c)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8c0)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8d0)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa928)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa938)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9ac)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9bc)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa14)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa24)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa98)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaa8)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab1c)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab2c)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaba0)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:026 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabb0)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac24)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac34)
54:44:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaca8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacb8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad2c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad3c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aadb0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aadc0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae34)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aae44)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaeb8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaec8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaf3c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaf4c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aafc0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aafd0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab044)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab054)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab0c8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab0d8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab14c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab15c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab1d0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab1e0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab254)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab264)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab2d8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab2e8)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab35c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab36c)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab3e0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab3f0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab448)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab458)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab4b0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab4c0)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab550)
54:44:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:027 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab560)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab5b8)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab5c8)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab620)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab630)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab688)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab698)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab6f0)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab700)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab758)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab768)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab7c0)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab7d0)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab828)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab838)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489ab85c)
54:44:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:028 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:029 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:042 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:042 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:042 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:042 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:042 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:042 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:042 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:042 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5018640 = sceKernelLibcClock
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa058)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa068)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:042 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0c0)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d0)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa128)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa138)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa190)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a0)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f8)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa208)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa260)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa270)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c8)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2d8)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa330)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa340)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:042 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b4)
54:44:042 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3c4)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa438)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa448)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4bc)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4cc)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa540)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa550)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5c4)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5d4)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa648)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa658)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6cc)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6dc)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa750)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa760)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7b8)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7c8)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa83c)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:043 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa84c)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8c0)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8d0)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa928)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa938)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9ac)
54:44:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9bc)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa14)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa24)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa98)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:044 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaa8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab1c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:044 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab2c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaba0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:044 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabb0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac24)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac34)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaca8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacb8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad2c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad3c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aadb0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aadc0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae34)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aae44)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaeb8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaec8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaf3c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaf4c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aafc0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aafd0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab044)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab054)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab0c8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab0d8)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab14c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab15c)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab1d0)
54:44:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab1e0)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab254)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab264)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab2d8)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab2e8)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab35c)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab36c)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab3e0)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab3f0)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab448)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab458)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab4b0)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab4c0)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab550)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:045 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab560)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab5b8)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab5c8)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab620)
54:44:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab630)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab688)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab698)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab6f0)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab700)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab758)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab768)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab7c0)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab7d0)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab828)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab838)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489ab85c)
54:44:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:046 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:046 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6646us
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 0, 1)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 0, 1)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:046 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 1e203, 0)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 0, 1)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 0, 1)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:046 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 1e203, 0)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:046 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 123395 = sceIoLseek32(4, 1e203, 0)
54:44:046 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:047 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:047 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:047 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9348us
54:44:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:047 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:059 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:059 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:059 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:059 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:059 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:059 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:059 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:059 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:059 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5035324 = sceKernelLibcClock
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa058)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa068)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:059 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0c0)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d0)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa128)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa138)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa190)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a0)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f8)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa208)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa260)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa270)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c8)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2d8)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa330)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa340)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:059 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b4)
54:44:059 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3c4)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa438)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa448)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4bc)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4cc)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa540)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa550)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5c4)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5d4)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa648)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa658)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6cc)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6dc)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa750)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa760)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7b8)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7c8)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa83c)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:060 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa84c)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8c0)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8d0)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa928)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa938)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9ac)
54:44:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9bc)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa14)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa24)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa98)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:061 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaa8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab1c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:061 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab2c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaba0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:061 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabb0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac24)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac34)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaca8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacb8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad2c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad3c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aadb0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aadc0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae34)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aae44)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaeb8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaec8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaf3c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaf4c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aafc0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aafd0)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab044)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab054)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab0c8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab0d8)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab14c)
54:44:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab15c)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab1d0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab1e0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab254)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab264)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab2d8)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab2e8)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab35c)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab36c)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab3e0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab3f0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab448)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab458)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab4b0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab4c0)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab550)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:062 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab560)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab5b8)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab5c8)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab620)
54:44:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab630)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab688)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab698)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab6f0)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab700)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab758)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab768)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab7c0)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab7d0)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab828)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab838)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489ab85c)
54:44:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:063 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +16085us
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 0, 1)
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 0, 1)
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:063 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 1e4de, 0)
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 0, 1)
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 0, 1)
54:44:063 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:064 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:064 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 1e4de, 0)
54:44:064 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:064 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:064 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124126 = sceIoLseek32(4, 1e4de, 0)
54:44:064 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:064 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13us
54:44:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:064 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:064 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:075 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:075 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:075 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:075 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:075 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:075 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:075 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:075 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:075 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5052007 = sceKernelLibcClock
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa058)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa068)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:075 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0c0)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d0)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa128)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa138)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa190)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a0)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f8)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa208)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa260)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa270)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c8)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2d8)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa330)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa340)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b4)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3c4)
54:44:075 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:075 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa438)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa448)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4bc)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4cc)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa540)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa550)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5c4)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5d4)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa648)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa658)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6cc)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6dc)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa750)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa760)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7b8)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7c8)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa83c)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:076 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa84c)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8c0)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8d0)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa928)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa938)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9ac)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9bc)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa14)
54:44:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa24)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa98)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:077 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaa8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab1c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:077 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab2c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaba0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:077 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabb0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac24)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac34)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaca8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacb8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad2c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad3c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aadb0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aadc0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae34)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aae44)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaeb8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaec8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaf3c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaf4c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aafc0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aafd0)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab044)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab054)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab0c8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab0d8)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab14c)
54:44:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab15c)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab1d0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab1e0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab254)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab264)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab2d8)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab2e8)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab35c)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab36c)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab3e0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab3f0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab448)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab458)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab4b0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab4c0)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab550)
54:44:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:078 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab560)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab5b8)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab5c8)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab620)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab630)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab688)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab698)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab6f0)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab700)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab758)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab768)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab7c0)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab7d0)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab828)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab838)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489ab85c)
54:44:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:079 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088eb78c->088f2980, GeDrawSync) +210us
54:44:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, interrupt) +8us
54:44:079 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:079 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, left interrupt) +3us
54:44:079 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:079 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f14b8->088eb78c, blocking audio) +3us
54:44:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +20us
54:44:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16427us
54:44:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:079 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:092 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:092 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:092 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:092 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:092 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:092 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:092 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:092 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:092 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5068690 = sceKernelLibcClock
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa058)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa068)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:092 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0c0)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d0)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa128)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa138)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa190)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a0)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f8)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa208)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa260)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa270)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c8)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2d8)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa330)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa340)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b4)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3c4)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa438)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa448)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4bc)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4cc)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa540)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa550)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5c4)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5d4)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa648)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa658)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:092 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6cc)
54:44:092 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:092 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6dc)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa750)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa760)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7b8)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7c8)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa83c)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa84c)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8c0)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8d0)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa928)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa938)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9ac)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9bc)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa14)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa24)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa98)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaa8)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab1c)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab2c)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaba0)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:093 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabb0)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac24)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac34)
54:44:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaca8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacb8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad2c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad3c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aadb0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aadc0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae34)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aae44)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaeb8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaec8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaf3c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaf4c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aafc0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aafd0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab044)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab054)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab0c8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab0d8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab14c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab15c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab1d0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab1e0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab254)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab264)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab2d8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab2e8)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab35c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab36c)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab3e0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab3f0)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab448)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab458)
54:44:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab4b0)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab4c0)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab550)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:095 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab560)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab5b8)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab5c8)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab620)
54:44:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab630)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab688)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab698)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab6f0)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab700)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab758)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab768)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab7c0)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab7d0)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab828)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab838)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489ab85c)
54:44:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:096 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:096 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8841us
54:44:096 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 0, 1)
54:44:096 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 0, 1)
54:44:096 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:096 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 1e750, 0)
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 0, 1)
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 0, 1)
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:097 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 1e750, 0)
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:097 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 124752 = sceIoLseek32(4, 1e750, 0)
54:44:097 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:44:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:097 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:097 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:097 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7153us
54:44:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:097 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:109 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:109 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:109 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:109 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:109 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:109 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:109 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:109 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:109 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5085374 = sceKernelLibcClock
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa058)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa068)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:109 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0c0)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d0)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa128)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa138)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa190)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a0)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f8)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa208)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa260)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa270)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c8)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2d8)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa330)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa340)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b4)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3c4)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:109 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa438)
54:44:109 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:109 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa448)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4bc)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4cc)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa540)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa550)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5c4)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5d4)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa648)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa658)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6cc)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6dc)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa750)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa760)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7b8)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7c8)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa83c)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa84c)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8c0)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8d0)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa928)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa938)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9ac)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9bc)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa14)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa24)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa98)
54:44:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:110 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaa8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab1c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:111 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab2c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaba0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:111 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabb0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac24)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac34)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaca8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacb8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad2c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad3c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aadb0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aadc0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae34)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aae44)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaeb8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaec8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaf3c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaf4c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aafc0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aafd0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab044)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab054)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab0c8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab0d8)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab14c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab15c)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab1d0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab1e0)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab254)
54:44:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab264)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab2d8)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab2e8)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab35c)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab36c)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab3e0)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab3f0)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab448)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab458)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab4b0)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab4c0)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab550)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:112 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab560)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab5b8)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab5c8)
54:44:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab620)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab630)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab688)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab698)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab6f0)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab700)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab758)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab768)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab7c0)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab7d0)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab828)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab838)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489ab85c)
54:44:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:113 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:113 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:125 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:125 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:125 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:125 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:125 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:125 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:125 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:125 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:125 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5102057 = sceKernelLibcClock
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa058)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa068)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:125 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0c0)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d0)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa128)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa138)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa190)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a0)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f8)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa208)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa260)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa270)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c8)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2d8)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa330)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa340)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:125 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b4)
54:44:125 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3c4)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa438)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa448)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4bc)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4cc)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa540)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa550)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5c4)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5d4)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa648)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa658)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6cc)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6dc)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa750)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa760)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7b8)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7c8)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa83c)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:126 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa84c)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8c0)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8d0)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa928)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa938)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9ac)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9bc)
54:44:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa14)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa24)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa98)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:127 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaa8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab1c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:127 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab2c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaba0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:127 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabb0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac24)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac34)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaca8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacb8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad2c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad3c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aadb0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aadc0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae34)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aae44)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaeb8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaec8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaf3c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaf4c)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aafc0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aafd0)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab044)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab054)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab0c8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab0d8)
54:44:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab14c)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab15c)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab1d0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab1e0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab254)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab264)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab2d8)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab2e8)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab35c)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab36c)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab3e0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab3f0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab448)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab458)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab4b0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab4c0)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab550)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:128 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab560)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab5b8)
54:44:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab5c8)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab620)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab630)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab688)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab698)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab6f0)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab700)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab758)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab768)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab7c0)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab7d0)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab828)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab838)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489ab85c)
54:44:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:129 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:129 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1597us
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 0, 1)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 0, 1)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:129 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 1eb64, 0)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 0, 1)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 0, 1)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:129 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 1eb64, 0)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:129 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 125796 = sceIoLseek32(4, 1eb64, 0)
54:44:129 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:129 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:129 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:129 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14397us
54:44:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:129 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:142 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:142 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:142 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:142 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:142 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:142 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:142 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:142 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:142 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5118740 = sceKernelLibcClock
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa058)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa068)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:142 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0c0)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d0)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa128)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa138)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa190)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a0)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f8)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa208)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa260)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa270)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c8)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2d8)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa330)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa340)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b4)
54:44:142 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:142 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3c4)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa438)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa448)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4bc)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4cc)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa540)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa550)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5c4)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5d4)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa648)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa658)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6cc)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6dc)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa750)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa760)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7b8)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7c8)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa83c)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:143 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa84c)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8c0)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8d0)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa928)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa938)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9ac)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9bc)
54:44:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa14)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa24)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa98)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:144 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaa8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab1c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:144 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab2c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaba0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:144 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabb0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac24)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac34)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaca8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacb8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad2c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad3c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aadb0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aadc0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae34)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aae44)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaeb8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaec8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaf3c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaf4c)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aafc0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aafd0)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab044)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab054)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:144 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab0c8)
54:44:144 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab0d8)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab14c)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab15c)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab1d0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab1e0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab254)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab264)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab2d8)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab2e8)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab35c)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab36c)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab3e0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab3f0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab448)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab458)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab4b0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab4c0)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab550)
54:44:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:145 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab560)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab5b8)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab5c8)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab620)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab630)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab688)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab698)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab6f0)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab700)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab758)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab768)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab7c0)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab7d0)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab828)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab838)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489ab85c)
54:44:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:146 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:146 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11036us
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 0, 1)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 0, 1)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:146 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 1edd6, 0)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 0, 1)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 0, 1)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:146 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 1edd6, 0)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:146 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 126422 = sceIoLseek32(4, 1edd6, 0)
54:44:146 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:146 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:146 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:146 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4958us
54:44:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:147 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:159 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:159 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:159 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:159 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:159 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:159 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:159 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:159 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:159 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5135424 = sceKernelLibcClock
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa058)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa068)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:159 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0c0)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d0)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa128)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa138)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa190)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a0)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f8)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa208)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa260)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa270)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c8)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2d8)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa330)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa340)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b4)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3c4)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa438)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa448)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4bc)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4cc)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5c4)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5d4)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa648)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa658)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:159 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6cc)
54:44:159 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:159 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6dc)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa750)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa760)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7b8)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7c8)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa83c)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa84c)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8c0)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8d0)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa928)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa938)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9ac)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9bc)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa14)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa24)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa98)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaa8)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab1c)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab2c)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaba0)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:160 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabb0)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac24)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac34)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaca8)
54:44:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacb8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad2c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad3c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aadb0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aadc0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae34)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aae44)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaeb8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaec8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaf3c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaf4c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aafc0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aafd0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab044)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab054)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab0c8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab0d8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab14c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab15c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab1d0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab1e0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab254)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab264)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab2d8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab2e8)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab35c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab36c)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab3e0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab3f0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab448)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab458)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab4b0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab4c0)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab550)
54:44:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:161 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab560)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab5b8)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab5c8)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab620)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab630)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab688)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab698)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab6f0)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab700)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab758)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab768)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab7c0)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab7d0)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab828)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab838)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489ab85c)
54:44:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:162 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:162 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:162 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:175 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:175 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:175 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:175 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:175 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:175 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:175 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:175 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:175 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5152107 = sceKernelLibcClock
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa058)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa068)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:175 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0c0)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d0)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa128)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa138)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa190)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a0)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f8)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa208)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa260)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa270)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c8)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2d8)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa330)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa340)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b4)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:175 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3c4)
54:44:175 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa438)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa448)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4bc)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4cc)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa540)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa550)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5c4)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5d4)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa648)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa658)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6cc)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6dc)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa750)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa760)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7b8)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7c8)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa83c)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:176 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa84c)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8c0)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8d0)
54:44:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa928)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa938)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9ac)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9bc)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa14)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa24)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa98)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:177 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaa8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab1c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:177 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab2c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaba0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:177 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabb0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac24)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac34)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaca8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aacb8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aad2c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aad3c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aadb0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aadc0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aae34)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aae44)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaeb8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaec8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaf3c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaf4c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aafc0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aafd0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab044)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab054)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab0c8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab0d8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab14c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab15c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab1d0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab1e0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab254)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab264)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab2d8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab2e8)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab35c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab36c)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab3e0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab3f0)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab448)
54:44:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab458)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab4b0)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab4c0)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab550)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:178 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab560)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab5b8)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab5c8)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab620)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab630)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab688)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab698)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab6f0)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab700)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab758)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab768)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab7c0)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab7d0)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab828)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab838)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489ab85c)
54:44:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:178 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:179 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3791us
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 0, 1)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 0, 1)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:179 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 1f048, 0)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 0, 1)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 0, 1)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:179 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 1f048, 0)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:179 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127048 = sceIoLseek32(4, 1f048, 0)
54:44:179 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:179 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:179 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:179 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12203us
54:44:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:179 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:179 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:192 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:192 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:192 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:192 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:192 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:192 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:192 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:192 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:192 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5168790 = sceKernelLibcClock
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa058)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa068)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:192 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0c0)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d0)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa128)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa138)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa190)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a0)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f8)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa208)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa260)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa270)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c8)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2d8)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa330)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa340)
54:44:192 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:192 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b4)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3c4)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa438)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa448)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4bc)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4cc)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa540)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa550)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5c4)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5d4)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa648)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa658)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6cc)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6dc)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa750)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:193 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa760)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7b8)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7c8)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa83c)
54:44:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:194 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa84c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8c0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8d0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa928)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa938)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9ac)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9bc)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa14)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa24)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa98)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:194 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaa8)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab1c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:194 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab2c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaba0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:194 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabb0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac24)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac34)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaca8)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacb8)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aad2c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aad3c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aadb0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aadc0)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aae34)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aae44)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaeb8)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaec8)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaf3c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaf4c)
54:44:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aafc0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aafd0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab044)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab054)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab0c8)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab0d8)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab14c)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab15c)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab1d0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab1e0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab254)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab264)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab2d8)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab2e8)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab35c)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab36c)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab3e0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab3f0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab448)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab458)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab4b0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab4c0)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab550)
54:44:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:195 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab560)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab5b8)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab5c8)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab620)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab630)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab688)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab698)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab6f0)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab700)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab758)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab768)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab7c0)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab7d0)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab828)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab838)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489ab85c)
54:44:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:196 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:196 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13230us
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 0, 1)
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 0, 1)
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:196 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 1f252, 0)
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 0, 1)
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 0, 1)
54:44:196 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:197 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:197 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 1f252, 0)
54:44:197 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:197 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:197 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 127570 = sceIoLseek32(4, 1f252, 0)
54:44:197 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:197 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:197 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:197 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2763us
54:44:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:197 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:209 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:209 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:209 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:209 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:209 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:209 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:209 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:209 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5185474 = sceKernelLibcClock
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa058)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa068)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:209 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0c0)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d0)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa128)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa138)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa190)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a0)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f8)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa208)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa260)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa270)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c8)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2d8)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa330)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa340)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:209 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b4)
54:44:209 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3c4)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa438)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa448)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4bc)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4cc)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa540)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa550)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5c4)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5d4)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa648)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa658)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6cc)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6dc)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa750)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa760)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7b8)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7c8)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa83c)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:210 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa84c)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8c0)
54:44:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8d0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa928)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa938)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9ac)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9bc)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa14)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa24)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa98)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:211 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaa8)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab1c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:211 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab2c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaba0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:211 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabb0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac24)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac34)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaca8)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacb8)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aad2c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aad3c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aadb0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aadc0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aae34)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aae44)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaeb8)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaec8)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaf3c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaf4c)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aafc0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aafd0)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab044)
54:44:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab054)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab0c8)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab0d8)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab14c)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab15c)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab1d0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab1e0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab254)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab264)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab2d8)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab2e8)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab35c)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab36c)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab3e0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab3f0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab448)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab458)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab4b0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab4c0)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab550)
54:44:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:212 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab560)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab5b8)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab5c8)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab620)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab630)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab688)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab698)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab6f0)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab700)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab758)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab768)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab7c0)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab7d0)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab828)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab838)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489ab85c)
54:44:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:213 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:214 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:214 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:214 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:214 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:225 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:225 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:225 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:225 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:225 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:225 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:225 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:225 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:225 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5202157 = sceKernelLibcClock
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa058)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa068)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:225 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0c0)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d0)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa128)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa138)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa190)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a0)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f8)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa208)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa260)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa270)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c8)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2d8)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa330)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa340)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b4)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3c4)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa438)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa448)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4bc)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4cc)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa540)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa550)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:225 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5c4)
54:44:225 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:225 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5d4)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa648)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa658)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6cc)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6dc)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa750)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa760)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7b8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7c8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa83c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa84c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8c0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8d0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa928)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa938)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9ac)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9bc)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa14)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa24)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa98)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaa8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab1c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab2c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaba0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:226 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabb0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac24)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac34)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaca8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacb8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aad2c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aad3c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aadb0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aadc0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aae34)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aae44)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaeb8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaec8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaf3c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaf4c)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aafc0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aafd0)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab044)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab054)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab0c8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab0d8)
54:44:226 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:226 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab14c)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab15c)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab1d0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab1e0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab254)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab264)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab2d8)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab2e8)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab35c)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab36c)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab3e0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab3f0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab448)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab458)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab4b0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab4c0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab550)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:227 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab560)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab5b8)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab5c8)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab620)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab630)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab688)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab698)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab6f0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab700)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab758)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab768)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab7c0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab7d0)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab828)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab838)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489ab85c)
54:44:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:227 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:227 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5986us
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 0, 1)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 0, 1)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 1f4c4, 0)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 0, 1)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 0, 1)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 1f4c4, 0)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128196 = sceIoLseek32(4, 1f4c4, 0)
54:44:228 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:228 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:228 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:228 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10008us
54:44:228 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:228 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:242 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:242 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:242 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:242 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:242 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:242 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:242 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:242 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:242 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5218840 = sceKernelLibcClock
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa058)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa068)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:242 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0c0)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d0)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa128)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa138)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa190)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a0)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f8)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa208)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa260)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa270)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c8)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2d8)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa330)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa340)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:242 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b4)
54:44:242 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3c4)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa438)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa448)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4bc)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4cc)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa540)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa550)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5c4)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5d4)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa648)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa658)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6cc)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6dc)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa750)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa760)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7b8)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7c8)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa83c)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:243 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa84c)
54:44:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8c0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8d0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa928)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa938)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9ac)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9bc)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa14)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa24)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa98)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:244 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaa8)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab1c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:244 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab2c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaba0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:244 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabb0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac24)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac34)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaca8)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacb8)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aad2c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aad3c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aadb0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aadc0)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aae34)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aae44)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaeb8)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaec8)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaf3c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaf4c)
54:44:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aafc0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aafd0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab044)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab054)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab0c8)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab0d8)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab14c)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab15c)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab1d0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab1e0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab254)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab264)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab2d8)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab2e8)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab35c)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab36c)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab3e0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab3f0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab448)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab458)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab4b0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab4c0)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab550)
54:44:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:245 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab560)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab5b8)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab5c8)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab620)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab630)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab688)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab698)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab6f0)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab700)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab758)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab768)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab7c0)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab7d0)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab828)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab838)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489ab85c)
54:44:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:246 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:246 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15425us
54:44:246 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 0, 1)
54:44:246 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 0, 1)
54:44:246 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:247 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 1f736, 0)
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 0, 1)
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 0, 1)
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:247 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 1f736, 0)
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:247 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 128822 = sceIoLseek32(4, 1f736, 0)
54:44:247 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:247 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:247 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:247 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:247 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +569us
54:44:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:247 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:259 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:259 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:259 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:259 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:259 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:259 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:259 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:259 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:259 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5235524 = sceKernelLibcClock
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa058)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa068)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:259 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0c0)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d0)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa128)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa138)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa190)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a0)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f8)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa208)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa260)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa270)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c8)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2d8)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa330)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa340)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b4)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3c4)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:259 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa438)
54:44:259 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:259 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa448)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4bc)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4cc)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa540)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa550)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5c4)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5d4)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa648)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa658)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6cc)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6dc)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa750)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa760)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7b8)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7c8)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa83c)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:260 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa84c)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8c0)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8d0)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa928)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa938)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9ac)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9bc)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa14)
54:44:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa24)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa98)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:261 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaa8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab1c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:261 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab2c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaba0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:261 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabb0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac24)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac34)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaca8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacb8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aad2c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aad3c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aadb0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aadc0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aae34)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aae44)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaeb8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaec8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaf3c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaf4c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aafc0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aafd0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab044)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab054)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab0c8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab0d8)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab14c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab15c)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab1d0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab1e0)
54:44:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab254)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab264)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab2d8)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab2e8)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab35c)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab36c)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab3e0)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab3f0)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab448)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab458)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab4b0)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab4c0)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab550)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:262 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab560)
54:44:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab5b8)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab5c8)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab620)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab630)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab688)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab698)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab6f0)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab700)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab758)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab768)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab7c0)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab7d0)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab828)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab838)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489ab85c)
54:44:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:263 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:263 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:275 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:275 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:275 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:275 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5252207 = sceKernelLibcClock
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa058)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa068)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:275 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0c0)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d0)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa128)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa138)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa190)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a0)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f8)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa208)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa260)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa270)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c8)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2d8)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa330)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa340)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:275 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b4)
54:44:275 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3c4)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa438)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa448)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4bc)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4cc)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa540)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa550)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5c4)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5d4)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa648)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa658)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6cc)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6dc)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa750)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa760)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7b8)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7c8)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa83c)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:276 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa84c)
54:44:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8c0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8d0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa928)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa938)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9ac)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9bc)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa14)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa24)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa98)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaa8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab1c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab2c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaba0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:277 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabb0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac24)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac34)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaca8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aacb8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad2c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aad3c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aadb0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aadc0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aae34)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aae44)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaeb8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaec8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaf3c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaf4c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aafc0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aafd0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab044)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab054)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab0c8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab0d8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab14c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab15c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab1d0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab1e0)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab254)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab264)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab2d8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab2e8)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab35c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab36c)
54:44:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab3e0)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab3f0)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab448)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab458)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab4b0)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab4c0)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab550)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:278 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab560)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab5b8)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab5c8)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab620)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab630)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab688)
54:44:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab698)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab6f0)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab700)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab758)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab768)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab7c0)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab7d0)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab828)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab838)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489ab85c)
54:44:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:279 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:279 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:279 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +8181us
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 0, 1)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 0, 1)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:279 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 1f9a8, 0)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 0, 1)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 0, 1)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:279 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 1f9a8, 0)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:279 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 129448 = sceIoLseek32(4, 1f9a8, 0)
54:44:279 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:279 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:279 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:279 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:279 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7813us
54:44:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:279 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:279 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:292 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:292 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:292 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:292 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:292 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:292 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:292 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:292 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:292 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5268890 = sceKernelLibcClock
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa058)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa068)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:292 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0c0)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d0)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa128)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa138)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa190)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a0)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f8)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa208)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa260)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa270)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c8)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2d8)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa330)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa340)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b4)
54:44:292 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:292 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3c4)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa438)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa448)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4bc)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4cc)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa540)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa550)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5c4)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5d4)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa648)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa658)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6cc)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6dc)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa750)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa760)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7b8)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7c8)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa83c)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:293 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa84c)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8c0)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8d0)
54:44:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa928)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa938)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9ac)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9bc)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa14)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa24)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa98)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:294 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaa8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab1c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:294 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab2c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaba0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:294 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabb0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac24)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac34)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaca8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aacb8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad2c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aad3c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aadb0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aadc0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aae34)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aae44)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaeb8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaec8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaf3c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaf4c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aafc0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aafd0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab044)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab054)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab0c8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab0d8)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab14c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab15c)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab1d0)
54:44:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab1e0)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab254)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab264)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab2d8)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab2e8)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab35c)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab36c)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab3e0)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab3f0)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab448)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab458)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab4b0)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab4c0)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab550)
54:44:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:295 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab560)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab5b8)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab5c8)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab620)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab630)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab688)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab698)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab6f0)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab700)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab758)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab768)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab7c0)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab7d0)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab828)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab838)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489ab85c)
54:44:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:297 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:309 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:309 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:309 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:309 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:309 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:309 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:309 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:309 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:309 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5285574 = sceKernelLibcClock
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa058)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa068)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:309 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0c0)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d0)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa128)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa138)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa190)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a0)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f8)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa208)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa260)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa270)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c8)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2d8)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa330)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa340)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b4)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:309 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3c4)
54:44:309 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa438)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa448)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4bc)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4cc)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5c4)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5d4)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa648)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa658)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6cc)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6dc)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa750)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa760)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7b8)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7c8)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa83c)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:310 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa84c)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8c0)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8d0)
54:44:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa928)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa938)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9ac)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9bc)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa14)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa24)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa98)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:311 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaa8)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab1c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:311 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab2c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaba0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:311 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabb0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac24)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac34)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaca8)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aacb8)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad2c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aad3c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aadb0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aadc0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aae34)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aae44)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaeb8)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaec8)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaf3c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaf4c)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aafc0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aafd0)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab044)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab054)
54:44:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab0c8)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab0d8)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab14c)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab15c)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab1d0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab1e0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab254)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab264)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab2d8)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab2e8)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab35c)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab36c)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab3e0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab3f0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab448)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab458)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab4b0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab4c0)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab550)
54:44:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:312 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab560)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab5b8)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab5c8)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab620)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab630)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab688)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab698)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab6f0)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab700)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab758)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab768)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab7c0)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab7d0)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab828)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab838)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489ab85c)
54:44:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:314 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +937us
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 0, 1)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 0, 1)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:314 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 1fc1a, 0)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 0, 1)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 0, 1)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:314 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 1fc1a, 0)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:314 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130074 = sceIoLseek32(4, 1fc1a, 0)
54:44:314 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:314 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:314 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:314 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:314 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15057us
54:44:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:314 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:314 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:326 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:326 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:326 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:326 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:326 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5302257 = sceKernelLibcClock
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa058)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:326 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0c0)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa128)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa190)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f8)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa260)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c8)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa330)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b4)
54:44:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3c4)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa438)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa448)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4bc)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4cc)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5c4)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5d4)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa648)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa658)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6cc)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6dc)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa750)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa760)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7b8)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7c8)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa83c)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:327 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa84c)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8c0)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8d0)
54:44:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa928)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa938)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9ac)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9bc)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa14)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa24)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa98)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:328 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaa8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab1c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:328 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab2c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaba0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:328 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabb0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac24)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac34)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaca8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aacb8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad2c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aad3c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aadb0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aadc0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aae34)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aae44)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaeb8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaec8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaf3c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaf4c)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aafc0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aafd0)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab044)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab054)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab0c8)
54:44:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab0d8)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab14c)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab15c)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab1d0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab1e0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab254)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab264)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab2d8)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab2e8)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab35c)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab36c)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab3e0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab3f0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab448)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab458)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab4b0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab4c0)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab550)
54:44:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:329 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab560)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab5b8)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab5c8)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab620)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab630)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab688)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab698)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab6f0)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab700)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab758)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab768)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab7c0)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab7d0)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab828)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab838)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489ab85c)
54:44:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:330 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:330 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:330 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +10376us
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 0, 1)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 0, 1)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:330 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 1fe24, 0)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 0, 1)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 0, 1)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:330 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 1fe24, 0)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:330 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 130596 = sceIoLseek32(4, 1fe24, 0)
54:44:330 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:330 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:330 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:330 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:331 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5618us
54:44:331 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:331 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:342 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:342 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:342 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:342 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:342 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:342 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:342 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:342 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:342 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5318940 = sceKernelLibcClock
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa058)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:342 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0c0)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa128)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa190)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f8)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa260)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c8)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa330)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b4)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:342 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3c4)
54:44:342 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa438)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa448)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4bc)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4cc)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5c4)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5d4)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa648)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa658)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6cc)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6dc)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa750)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa760)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7b8)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7c8)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa83c)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:343 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa84c)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8c0)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8d0)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa928)
54:44:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa938)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9ac)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9bc)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa14)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa24)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa98)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:344 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaa8)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab1c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:344 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab2c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaba0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:344 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabb0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac24)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac34)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaca8)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aacb8)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad2c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aad3c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aadb0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aadc0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aae34)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aae44)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaeb8)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaec8)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaf3c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaf4c)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aafc0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aafd0)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab044)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab054)
54:44:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab0c8)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab0d8)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab14c)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab15c)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab1d0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab1e0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab254)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab264)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab2d8)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab2e8)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab35c)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab36c)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab3e0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab3f0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab448)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab458)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab4b0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab4c0)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab550)
54:44:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:345 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab560)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab5b8)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab5c8)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab620)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab630)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab688)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab698)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab6f0)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab700)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab758)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab768)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab7c0)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab7d0)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab828)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab838)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489ab85c)
54:44:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:346 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:346 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:346 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:359 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:359 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:359 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:359 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:359 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:359 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:359 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:359 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:359 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5335624 = sceKernelLibcClock
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa058)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:359 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0c0)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa128)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa190)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f8)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa260)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c8)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa330)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b4)
54:44:359 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:359 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3c4)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa438)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa448)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4bc)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4cc)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5c4)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5d4)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa648)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa658)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6cc)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6dc)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa750)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa760)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7b8)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7c8)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa83c)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa84c)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8c0)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8d0)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa928)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa938)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9ac)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9bc)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa14)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa24)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa98)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaa8)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab1c)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab2c)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaba0)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:360 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabb0)
54:44:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac24)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac34)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaca8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aacb8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad2c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aad3c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aadb0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aadc0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae34)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aae44)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaeb8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaec8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaf3c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaf4c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aafc0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aafd0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab044)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab054)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab0c8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab0d8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab14c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab15c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab1d0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab1e0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab254)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab264)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab2d8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab2e8)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab35c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab36c)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab3e0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab3f0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab448)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab458)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab4b0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab4c0)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab550)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:361 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab560)
54:44:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab5b8)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab5c8)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab620)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab630)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab688)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab698)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab6f0)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab700)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab758)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab768)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab7c0)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab7d0)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab828)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab838)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489ab85c)
54:44:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:362 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:362 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:362 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:362 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +3132us
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 0, 1)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 0, 1)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 20096, 0)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 0, 1)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 0, 1)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 20096, 0)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131222 = sceIoLseek32(4, 20096, 0)
54:44:362 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:362 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:363 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:363 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +12862us
54:44:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:363 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:363 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:376 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:376 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:376 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:376 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:376 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:376 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:376 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:376 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:376 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5352307 = sceKernelLibcClock
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa058)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:376 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0c0)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa128)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa190)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f8)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa260)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c8)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa330)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:376 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b4)
54:44:376 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3c4)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa438)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa448)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4bc)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4cc)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5c4)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5d4)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa648)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa658)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6cc)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6dc)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa750)
54:44:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:377 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa760)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7b8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7c8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa83c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:378 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa84c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8c0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8d0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa928)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa938)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9ac)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9bc)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa14)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa24)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa98)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:378 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaa8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab1c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:378 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab2c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaba0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:378 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabb0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac24)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac34)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaca8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aacb8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad2c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aad3c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aadb0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aadc0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae34)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aae44)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaeb8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaec8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaf3c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaf4c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aafc0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aafd0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab044)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab054)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab0c8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab0d8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab14c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab15c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab1d0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab1e0)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab254)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab264)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab2d8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab2e8)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab35c)
54:44:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab36c)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab3e0)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab3f0)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab448)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab458)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab4b0)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab4c0)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab550)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:379 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab560)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab5b8)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab5c8)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab620)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab630)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab688)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab698)
54:44:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab6f0)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab700)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab758)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab768)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab7c0)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab7d0)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab828)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab838)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489ab85c)
54:44:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:380 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:380 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:380 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +12571us
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 0, 1)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 0, 1)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:380 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 20371, 0)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 0, 1)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 0, 1)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:380 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 20371, 0)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:380 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 131953 = sceIoLseek32(4, 20371, 0)
54:44:380 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:380 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:380 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:380 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:380 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3423us
54:44:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:380 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:380 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:392 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:392 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:392 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:392 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:392 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:392 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:392 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:392 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:392 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5368990 = sceKernelLibcClock
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa058)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:392 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0c0)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa128)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa190)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f8)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa260)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c8)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa330)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b4)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3c4)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa438)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa448)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4bc)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4cc)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5c4)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5d4)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa648)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa658)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:392 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6cc)
54:44:392 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:392 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6dc)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa750)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa760)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7b8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7c8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa83c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa84c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8c0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8d0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa928)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa938)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9ac)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9bc)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa14)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa24)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa98)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaa8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab1c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab2c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaba0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:393 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabb0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac24)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac34)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaca8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aacb8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad2c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aad3c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aadb0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aadc0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae34)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aae44)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaeb8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaec8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaf3c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaf4c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aafc0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aafd0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab044)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab054)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab0c8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab0d8)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab14c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab15c)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab1d0)
54:44:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab1e0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab254)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab264)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab2d8)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab2e8)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab35c)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab36c)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab3e0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab3f0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab448)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab458)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab4b0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab4c0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab550)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:394 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab560)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab5b8)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab5c8)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab620)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab630)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab688)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab698)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab6f0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab700)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab758)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab768)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab7c0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab7d0)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab828)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab838)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489ab85c)
54:44:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:395 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:395 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:409 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:409 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:409 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:409 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:409 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:409 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:409 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:409 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:409 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5385674 = sceKernelLibcClock
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa058)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:409 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0c0)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa128)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa190)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f8)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa260)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c8)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa330)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b4)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3c4)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa438)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa448)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4bc)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4cc)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5c4)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:409 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5d4)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:409 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa648)
54:44:409 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa658)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6cc)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6dc)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa750)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa760)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7b8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7c8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa83c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa84c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8c0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8d0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa928)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa938)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9ac)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9bc)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa14)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa24)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa98)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaa8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab1c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab2c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaba0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:410 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabb0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac24)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac34)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaca8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aacb8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad2c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aad3c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aadb0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aadc0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae34)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aae44)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaeb8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaec8)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaf3c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaf4c)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aafc0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aafd0)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab044)
54:44:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab054)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab0c8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab0d8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab14c)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab15c)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab1d0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab1e0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab254)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab264)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab2d8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab2e8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab35c)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab36c)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab3e0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab3f0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab448)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab458)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab4b0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab4c0)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab550)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:411 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab560)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab5b8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab5c8)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab620)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab630)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab688)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab698)
54:44:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab6f0)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab700)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab758)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab768)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab7c0)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab7d0)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab828)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab838)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489ab85c)
54:44:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:412 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +5326us
54:44:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 0, 1)
54:44:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 0, 1)
54:44:412 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 205e3, 0)
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 0, 1)
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 0, 1)
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:413 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 205e3, 0)
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:413 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 132579 = sceIoLseek32(4, 205e3, 0)
54:44:413 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:413 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:413 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:413 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10667us
54:44:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:413 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:426 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:426 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:426 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:426 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:426 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:426 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:426 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:426 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:426 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5402357 = sceKernelLibcClock
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa058)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:426 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0c0)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa128)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa190)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f8)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa260)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c8)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa330)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b4)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3c4)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa438)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa448)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4bc)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4cc)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:426 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:426 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5c4)
54:44:426 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5d4)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa648)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa658)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6cc)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6dc)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa750)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa760)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7b8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7c8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa83c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa84c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8c0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8d0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa928)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa938)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9ac)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9bc)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa14)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa24)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa98)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaa8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab1c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab2c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaba0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:427 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabb0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac24)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac34)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaca8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aacb8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad2c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aad3c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aadb0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aadc0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae34)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aae44)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaeb8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaec8)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaf3c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaf4c)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aafc0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aafd0)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab044)
54:44:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab054)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab0c8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab0d8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab14c)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab15c)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab1d0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab1e0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab254)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab264)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab2d8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab2e8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab35c)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab36c)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab3e0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab3f0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab448)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab458)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab4b0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab4c0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab550)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:428 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab560)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab5b8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab5c8)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab620)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab630)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab688)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab698)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab6f0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab700)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab758)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab768)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab7c0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab7d0)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab828)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab838)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489ab85c)
54:44:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:429 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14766us
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 0, 1)
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 0, 1)
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:429 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 208be, 0)
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 0, 1)
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 0, 1)
54:44:429 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:429 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:430 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 208be, 0)
54:44:430 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:430 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:430 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 133310 = sceIoLseek32(4, 208be, 0)
54:44:430 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:44:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:430 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:430 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:430 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1228us
54:44:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:430 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:430 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:442 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:442 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:442 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:442 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:442 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:442 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:442 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:442 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:442 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5419040 = sceKernelLibcClock
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa058)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:442 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0c0)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa128)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa190)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:44:442 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:442 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f8)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa260)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c8)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa330)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b4)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3c4)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa438)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa448)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4bc)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4cc)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5c4)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5d4)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa648)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa658)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6cc)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6dc)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa750)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:443 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa760)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7b8)
54:44:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7c8)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa83c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:444 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa84c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8d0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa928)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa938)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9ac)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9bc)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa14)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa24)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa98)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:444 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaa8)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab1c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:444 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab2c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaba0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:444 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabb0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac24)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac34)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaca8)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aacb8)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad2c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aad3c)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aadb0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aadc0)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae34)
54:44:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aae44)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaeb8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaec8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf3c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaf4c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aafc0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aafd0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab044)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab054)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab0c8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab0d8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab14c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab15c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab1d0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab1e0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab254)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab264)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab2d8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab2e8)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab35c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab36c)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab3e0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab3f0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab448)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab458)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab4b0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab4c0)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab550)
54:44:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:445 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab560)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab5b8)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab5c8)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab620)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab630)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab688)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab698)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab6f0)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab700)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab758)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab768)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab7c0)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab7d0)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab828)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab838)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489ab85c)
54:44:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:446 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:446 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:459 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:459 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:459 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:459 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:459 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:459 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:459 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:459 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:459 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5435724 = sceKernelLibcClock
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa058)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:459 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0c0)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa128)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa190)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f8)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa260)
54:44:459 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:459 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c8)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa330)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b4)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3c4)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa438)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa448)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4bc)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4cc)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5c4)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5d4)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa648)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa658)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6cc)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6dc)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa750)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa760)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7b8)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7c8)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa83c)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:460 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa84c)
54:44:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8d0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa928)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa938)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9ac)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9bc)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa14)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa24)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa98)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:461 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaa8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab1c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:461 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab2c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaba0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:461 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabb0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac24)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac34)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaca8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aacb8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad2c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aad3c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aadb0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aadc0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae34)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aae44)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaeb8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaec8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf3c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaf4c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aafc0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aafd0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab044)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab054)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab0c8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab0d8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab14c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab15c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab1d0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab1e0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab254)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab264)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab2d8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab2e8)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab35c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab36c)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab3e0)
54:44:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab3f0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab448)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab458)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab4b0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab4c0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab550)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:462 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab560)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab5b8)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab5c8)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab620)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab630)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab688)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab698)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab6f0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab700)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab758)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab768)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab7c0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab7d0)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab828)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab838)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489ab85c)
54:44:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:462 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:462 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +7521us
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 0, 1)
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 0, 1)
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 20c01, 0)
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 0, 1)
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 0, 1)
54:44:462 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:463 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:463 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 20c01, 0)
54:44:463 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:463 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:463 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 134145 = sceIoLseek32(4, 20c01, 0)
54:44:463 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 414): deferring result
54:44:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:463 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:463 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:463 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8472us
54:44:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:463 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:463 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:475 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:475 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:475 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5452407 = sceKernelLibcClock
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa058)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:475 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0c0)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa128)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa190)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f8)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa260)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c8)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa330)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:475 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b4)
54:44:475 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3c4)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa438)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa448)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4bc)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4cc)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5c4)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5d4)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa648)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa658)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6cc)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6dc)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa750)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa760)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7b8)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7c8)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa83c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa84c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8d0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa928)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa938)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9ac)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9bc)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa14)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa24)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa98)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaa8)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab1c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab2c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaba0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:476 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabb0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac24)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac34)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaca8)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aacb8)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad2c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aad3c)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aadb0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aadc0)
54:44:476 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:476 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae34)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aae44)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaeb8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaec8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf3c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaf4c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafc0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aafd0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab044)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab054)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab0c8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab0d8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab14c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab15c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab1d0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab1e0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab254)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab264)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab2d8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab2e8)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab35c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab36c)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab3e0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab3f0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab448)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab458)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab4b0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab4c0)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab550)
54:44:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:477 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab560)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab5b8)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab5c8)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab620)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab630)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab688)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab698)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab6f0)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab700)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab758)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab768)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab7c0)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab7d0)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab828)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab838)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489ab85c)
54:44:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:497 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:497 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:497 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:497 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:498 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:498 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5469090 = sceKernelLibcClock
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa058)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa068)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:498 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0c0)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d0)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa128)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa138)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa190)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a0)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f8)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa208)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa260)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa270)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c8)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2d8)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa330)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa340)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b4)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3c4)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa438)
54:44:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:498 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa448)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4bc)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4cc)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:499 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5c4)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:499 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5d4)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa648)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa658)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6cc)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:499 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6dc)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa750)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:499 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa760)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7b8)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7c8)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa83c)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:499 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa84c)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c0)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8d0)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa928)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa938)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9ac)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9bc)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa14)
54:44:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa24)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa98)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:500 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaa8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab1c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:500 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab2c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaba0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:500 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabb0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac24)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac34)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaca8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacb8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad2c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aad3c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aadb0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aadc0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae34)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aae44)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaeb8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaec8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf3c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaf4c)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafc0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aafd0)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab044)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab054)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab0c8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab0d8)
54:44:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab14c)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab15c)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab1d0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab1e0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab254)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab264)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab2d8)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab2e8)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab35c)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab36c)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab3e0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab3f0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab448)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab458)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab4b0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab4c0)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab550)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:501 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab560)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab5b8)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab5c8)
54:44:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab620)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab630)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab688)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab698)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab6f0)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab700)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab758)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab768)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab7c0)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab7d0)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab828)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab838)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489ab85c)
54:44:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:502 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:502 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:502 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +277us
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 0, 1)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 0, 1)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 21015, 0)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 0, 1)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 0, 1)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 21015, 0)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135189 = sceIoLseek32(4, 21015, 0)
54:44:502 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:502 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:502 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15717us
54:44:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:502 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:509 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:509 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:509 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:509 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:509 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:509 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:509 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:509 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:509 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5485774 = sceKernelLibcClock
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa058)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa068)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:509 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0c0)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d0)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa128)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa138)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa190)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a0)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f8)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa208)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa260)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa270)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c8)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2d8)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa330)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa340)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:509 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b4)
54:44:509 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3c4)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa438)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa448)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4bc)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4cc)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5c4)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5d4)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa648)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa658)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6cc)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6dc)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa750)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa760)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7b8)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7c8)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa83c)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa84c)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c0)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8d0)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa928)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa938)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9ac)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9bc)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa14)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa24)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa98)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaa8)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab1c)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab2c)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaba0)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:510 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabb0)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac24)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac34)
54:44:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaca8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aacb8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad2c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aad3c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aadb0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aadc0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae34)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aae44)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaeb8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaec8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf3c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaf4c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafc0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aafd0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab044)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab054)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab0c8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab0d8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab14c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab15c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab1d0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab1e0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab254)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab264)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab2d8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab2e8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab35c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab36c)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab3e0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab3f0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab448)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab458)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab4b0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab4c0)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab550)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:511 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab560)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab5b8)
54:44:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab5c8)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab620)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab630)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab688)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab698)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab6f0)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab700)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab758)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab768)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab7c0)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab7d0)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab828)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab838)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489ab85c)
54:44:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:512 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:512 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9716us
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 0, 1)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 0, 1)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 2121f, 0)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 0, 1)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 0, 1)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 2121f, 0)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 135711 = sceIoLseek32(4, 2121f, 0)
54:44:512 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:513 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:513 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6278us
54:44:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:513 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:526 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:526 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:526 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:526 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:526 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:526 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:526 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:526 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:526 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5502457 = sceKernelLibcClock
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa058)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa068)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:526 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0c0)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d0)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa128)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa138)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa190)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a0)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f8)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa208)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa260)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa270)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c8)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2d8)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa330)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa340)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:526 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b4)
54:44:526 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3c4)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa438)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa448)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4bc)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4cc)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5c4)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5d4)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa648)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa658)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6cc)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6dc)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa750)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa760)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7b8)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7c8)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa83c)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:527 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa84c)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c0)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8d0)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa928)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa938)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9ac)
54:44:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9bc)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa14)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa24)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa98)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:528 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaa8)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab1c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:528 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab2c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaba0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:528 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabb0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac24)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac34)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaca8)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aacb8)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad2c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aad3c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aadb0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aadc0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae34)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aae44)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaeb8)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaec8)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf3c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaf4c)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafc0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aafd0)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab044)
54:44:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab054)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab0c8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab0d8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab14c)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab15c)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab1d0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab1e0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab254)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab264)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab2d8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab2e8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab35c)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab36c)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab3e0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab3f0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab448)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab458)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab4b0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab4c0)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab550)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:529 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab560)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab5b8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab5c8)
54:44:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab620)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab630)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab688)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab698)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab6f0)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab700)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab758)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab768)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab7c0)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab7d0)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab828)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab838)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489ab85c)
54:44:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +210us
54:44:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:530 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:542 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:542 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:542 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:542 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:542 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:542 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:542 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:542 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5519140 = sceKernelLibcClock
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa058)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa068)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:542 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0c0)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d0)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa128)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa138)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa190)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a0)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f8)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa208)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa260)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa270)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c8)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2d8)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa330)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa340)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:542 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b4)
54:44:542 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3c4)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa438)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa448)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4bc)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4cc)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5c4)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5d4)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa648)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa658)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6cc)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6dc)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa750)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa760)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7b8)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7c8)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa83c)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:543 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa84c)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c0)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8d0)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa928)
54:44:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa938)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9ac)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9bc)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa14)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa24)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa98)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:544 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaa8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab1c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:544 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab2c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaba0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:544 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabb0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac24)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac34)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaca8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aacb8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad2c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aad3c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aadb0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aadc0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae34)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aae44)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaeb8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaec8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf3c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaf4c)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafc0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aafd0)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab044)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab054)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab0c8)
54:44:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab0d8)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab14c)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab15c)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab1d0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab1e0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab254)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab264)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab2d8)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab2e8)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab35c)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab36c)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab3e0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab3f0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab448)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab458)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab4b0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab4c0)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab550)
54:44:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:545 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab560)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab5b8)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab5c8)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab620)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab630)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab688)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab698)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab6f0)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab700)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab758)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab768)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab7c0)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab7d0)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab828)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab838)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489ab85c)
54:44:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:546 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:546 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +2472us
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 0, 1)
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 0, 1)
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:546 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 214fa, 0)
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 0, 1)
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 0, 1)
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:546 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:546 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 214fa, 0)
54:44:547 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:547 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:547 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 136442 = sceIoLseek32(4, 214fa, 0)
54:44:547 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 343): deferring result
54:44:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:547 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:547 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:547 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13522us
54:44:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:547 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:559 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:559 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:559 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:559 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:559 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:559 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:559 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:559 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:559 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5535824 = sceKernelLibcClock
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa058)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa068)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:559 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:559 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0c0)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d0)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa128)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa138)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa190)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a0)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f8)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa208)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa260)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa270)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c8)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2d8)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa330)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa340)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b4)
54:44:559 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:559 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3c4)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa438)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa448)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4bc)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4cc)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5c4)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5d4)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa648)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa658)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6cc)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6dc)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa750)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa760)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7b8)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7c8)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa83c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa84c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8d0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa928)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa938)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9ac)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9bc)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa14)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa24)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa98)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaa8)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab1c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab2c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaba0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:560 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabb0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac24)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac34)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaca8)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacb8)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad2c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aad3c)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aadb0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aadc0)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae34)
54:44:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aae44)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaeb8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaec8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf3c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaf4c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafc0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aafd0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab044)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab054)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0c8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab0d8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab14c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab15c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab1d0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab1e0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab254)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab264)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab2d8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab2e8)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab35c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab36c)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab3e0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab3f0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab448)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab458)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab4b0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab4c0)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab550)
54:44:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:562 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab560)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab5b8)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab5c8)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab620)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab630)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab688)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab698)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab6f0)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab700)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab758)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab768)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab7c0)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab7d0)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab828)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab838)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489ab85c)
54:44:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:562 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:562 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:562 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11911us
54:44:562 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 0, 1)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 0, 1)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:563 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 2183d, 0)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 0, 1)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 0, 1)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:563 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 2183d, 0)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:563 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137277 = sceIoLseek32(4, 2183d, 0)
54:44:563 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:563 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:563 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:563 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:563 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4083us
54:44:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:563 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:576 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:576 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:576 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:576 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:576 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:576 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:576 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:576 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:576 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5552507 = sceKernelLibcClock
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa058)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa068)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:576 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0c0)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d0)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa128)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa138)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa190)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a0)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f8)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa208)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa260)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa270)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c8)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2d8)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa330)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa340)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b4)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3c4)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa438)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa448)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4bc)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4cc)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5c4)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:576 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5d4)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa648)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa658)
54:44:576 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:576 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6cc)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6dc)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa750)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa760)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7b8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7c8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa83c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa84c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8d0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa928)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa938)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9ac)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9bc)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa14)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa24)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa98)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaa8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab1c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab2c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaba0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:577 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabb0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac24)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac34)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaca8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacb8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad2c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aad3c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aadb0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aadc0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae34)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aae44)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaeb8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaec8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf3c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaf4c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafc0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aafd0)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab044)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab054)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0c8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab0d8)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab14c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab15c)
54:44:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab1d0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab1e0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab254)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab264)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab2d8)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab2e8)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab35c)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab36c)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab3e0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab3f0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab448)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab458)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab4b0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab4c0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab550)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:578 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab560)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab5b8)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab5c8)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab620)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab630)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab688)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab698)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab6f0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab700)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab758)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab768)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab7c0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab7d0)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab828)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab838)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489ab85c)
54:44:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:578 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:578 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:579 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:579 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:579 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:592 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:592 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:592 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:592 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:592 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:592 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:592 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:592 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5569190 = sceKernelLibcClock
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa058)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa068)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:592 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0c0)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d0)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa128)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa138)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa190)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a0)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f8)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa208)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa260)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa270)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c8)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2d8)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa330)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa340)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b4)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3c4)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa438)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa448)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4bc)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4cc)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5c4)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:592 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5d4)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa648)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:592 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa658)
54:44:592 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6cc)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6dc)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa750)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa760)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7b8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7c8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa83c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa84c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8d0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa928)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa938)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9ac)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9bc)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa14)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa24)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa98)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaa8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab1c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab2c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaba0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:593 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabb0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac24)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac34)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaca8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacb8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad2c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aad3c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aadb0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aadc0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae34)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aae44)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaeb8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaec8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf3c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaf4c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafc0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aafd0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab044)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab054)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0c8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab0d8)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab14c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab15c)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab1d0)
54:44:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab1e0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab254)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab264)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab2d8)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab2e8)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab35c)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab36c)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab3e0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab3f0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab448)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab458)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab4b0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab4c0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab550)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:594 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab560)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab5b8)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab5c8)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab620)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab630)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab688)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab698)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab6f0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab700)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab758)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab768)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab7c0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab7d0)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab828)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab838)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489ab85c)
54:44:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:594 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:594 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:594 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:595 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4667us
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 0, 1)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 0, 1)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:595 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 21a47, 0)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 0, 1)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 0, 1)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:595 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 21a47, 0)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:595 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 137799 = sceIoLseek32(4, 21a47, 0)
54:44:595 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:595 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:595 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:595 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:595 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11327us
54:44:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:595 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:595 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:609 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:609 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:609 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:609 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:609 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:609 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:609 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:609 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:609 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5585874 = sceKernelLibcClock
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa058)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa068)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:609 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0c0)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d0)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa128)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa138)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa190)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a0)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f8)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa208)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa260)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa270)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c8)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2d8)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa330)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa340)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:609 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b4)
54:44:609 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3c4)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa438)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa448)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4bc)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4cc)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5c4)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5d4)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa648)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa658)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6cc)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6dc)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa750)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa760)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7b8)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7c8)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa83c)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:610 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa84c)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c0)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8d0)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa928)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa938)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9ac)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9bc)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa14)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa24)
54:44:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa98)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:611 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaa8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab1c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:611 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab2c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaba0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:611 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabb0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac24)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac34)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaca8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacb8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad2c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aad3c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aadb0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aadc0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae34)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aae44)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaeb8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaec8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf3c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaf4c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafc0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aafd0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab044)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab054)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0c8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab0d8)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab14c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab15c)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab1d0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab1e0)
54:44:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab254)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab264)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab2d8)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab2e8)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab35c)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab36c)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab3e0)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab3f0)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab448)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab458)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab4b0)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab4c0)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab550)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:612 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab560)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab5b8)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab5c8)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab620)
54:44:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab630)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab688)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab698)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab6f0)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab700)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab758)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab768)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab7c0)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab7d0)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab828)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab838)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489ab85c)
54:44:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:613 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:613 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:613 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +14105us
54:44:613 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 0, 1)
54:44:613 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 0, 1)
54:44:613 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:613 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:613 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 21c51, 0)
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 0, 1)
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 0, 1)
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:614 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 21c51, 0)
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:614 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 138321 = sceIoLseek32(4, 21c51, 0)
54:44:614 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:614 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:614 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:614 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:614 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1888us
54:44:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:614 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:626 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:626 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:626 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:626 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:626 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:626 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:626 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:626 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:626 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5602557 = sceKernelLibcClock
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa058)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa068)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:626 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:626 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0c0)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d0)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa128)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa138)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa190)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a0)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f8)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa208)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa260)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa270)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c8)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2d8)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa330)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa340)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b4)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3c4)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa438)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa448)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4bc)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4cc)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5c4)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:626 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5d4)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa648)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:626 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa658)
54:44:626 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6cc)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6dc)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa750)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa760)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7b8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7c8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa83c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa84c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8d0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa928)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa938)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9ac)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9bc)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa14)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa24)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa98)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaa8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab1c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab2c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaba0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:627 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabb0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac24)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac34)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaca8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacb8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad2c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aad3c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aadb0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aadc0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae34)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aae44)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaeb8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaec8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf3c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaf4c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafc0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aafd0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab044)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab054)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0c8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab0d8)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab14c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab15c)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab1d0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab1e0)
54:44:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab254)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab264)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab2d8)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab2e8)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab35c)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab36c)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab3e0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab3f0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab448)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab458)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab4b0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab4c0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab550)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:628 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab560)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab5b8)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab5c8)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab620)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab630)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab688)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab698)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab6f0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab700)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab758)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab768)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab7c0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab7d0)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab828)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab838)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489ab85c)
54:44:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:628 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:628 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16443us
54:44:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:629 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:642 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:642 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:642 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:642 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5619240 = sceKernelLibcClock
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa058)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa068)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:642 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0c0)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d0)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa128)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa138)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa190)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a0)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f8)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa208)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa260)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa270)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c8)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2d8)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa330)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa340)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:642 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b4)
54:44:642 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3c4)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa438)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa448)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4bc)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4cc)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5c4)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5d4)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa648)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa658)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6cc)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6dc)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa750)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa760)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7b8)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7c8)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa83c)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:643 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa84c)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c0)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8d0)
54:44:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa928)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa938)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9ac)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9bc)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa14)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa24)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa98)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:644 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaa8)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab1c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:644 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab2c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaba0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:644 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabb0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac24)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac34)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaca8)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aacb8)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad2c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aad3c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadb0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aadc0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae34)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aae44)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaeb8)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaec8)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf3c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaf4c)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafc0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aafd0)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab044)
54:44:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab054)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0c8)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab0d8)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab14c)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab15c)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1d0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab1e0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab254)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab264)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab2d8)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab2e8)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab35c)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab36c)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab3e0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab3f0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab448)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab458)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab4b0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab4c0)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab550)
54:44:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:645 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab560)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab5b8)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab5c8)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab620)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab630)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab688)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab698)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab6f0)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab700)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab758)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab768)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab7c0)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab7d0)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab828)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab838)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489ab85c)
54:44:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:647 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:647 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6861us
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 0, 1)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 0, 1)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:647 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 21f2c, 0)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 0, 1)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 0, 1)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:647 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 21f2c, 0)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:647 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139052 = sceIoLseek32(4, 21f2c, 0)
54:44:647 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:647 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:647 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:647 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9132us
54:44:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:647 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:659 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:659 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:659 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:659 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:659 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:659 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:659 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:659 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:659 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5635924 = sceKernelLibcClock
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa058)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa068)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:659 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:659 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0c0)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d0)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa128)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa138)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa190)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a0)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f8)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa208)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa260)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa270)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c8)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2d8)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa330)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa340)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b4)
54:44:659 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:659 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3c4)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa438)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa448)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4bc)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4cc)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5c4)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5d4)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa648)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa658)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6cc)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6dc)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa750)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa760)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7b8)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7c8)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa83c)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:660 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa84c)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c0)
54:44:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8d0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa928)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa938)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9ac)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9bc)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa14)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa24)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa98)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:661 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaa8)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab1c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:661 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab2c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaba0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:661 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabb0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac24)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac34)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaca8)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aacb8)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad2c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aad3c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadb0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aadc0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae34)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aae44)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaeb8)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaec8)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf3c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaf4c)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafc0)
54:44:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aafd0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab044)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab054)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0c8)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab0d8)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab14c)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab15c)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1d0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab1e0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab254)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab264)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab2d8)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab2e8)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab35c)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab36c)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab3e0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab3f0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab448)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab458)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab4b0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab4c0)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab550)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:662 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab560)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab5b8)
54:44:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab5c8)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab620)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab630)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab688)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab698)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab6f0)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab700)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab758)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab768)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab7c0)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab7d0)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab828)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab838)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489ab85c)
54:44:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +211us
54:44:663 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:663 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +16300us
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 0, 1)
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 0, 1)
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:663 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 22136, 0)
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 0, 1)
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 0, 1)
54:44:663 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +13us
54:44:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:663 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:676 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:676 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:676 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:676 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:676 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:676 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:676 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:676 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:676 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5652607 = sceKernelLibcClock
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa058)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa068)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:676 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0c0)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d0)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa128)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa138)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa190)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a0)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f8)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa208)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa260)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa270)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c8)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2d8)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa330)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa340)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b4)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3c4)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa438)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa448)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4bc)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4cc)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5c4)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:676 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5d4)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa648)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:676 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa658)
54:44:676 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6cc)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6dc)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa750)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa750
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa760)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa750 - stall = 089aa760
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7b8)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa7b8
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7c8)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa83c)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa84c)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c0)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8c0
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8d0)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c0 - stall = 089aa8d0
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa928)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8d0 - stall = 089aa928
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa938)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9ac)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa9ac
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9bc)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9ac - stall = 089aa9bc
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa14)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9bc - stall = 089aaa14
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa24)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa98)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaa8)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab1c)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab2c)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaba0)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:677 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabb0)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac24)
54:44:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac34)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaca8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aacb8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad2c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aad3c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadb0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aadc0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae34)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aae44)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaeb8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaec8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf3c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaf4c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafc0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aafd0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab044)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab054)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0c8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab0d8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab14c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab15c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1d0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab1e0)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab254)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab264)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab2d8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab2e8)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab35c)
54:44:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab36c)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab3e0)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3e0
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab3f0)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3e0 - stall = 089ab3f0
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab448)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3f0 - stall = 089ab448
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab458)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab4b0)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab4c0)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab550)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab550
54:44:679 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab560)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab550 - stall = 089ab560
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab5b8)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab560 - stall = 089ab5b8
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab5c8)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5b8 - stall = 089ab5c8
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab620)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5c8 - stall = 089ab620
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab630)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab620 - stall = 089ab630
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab688)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab630 - stall = 089ab688
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab698)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab688 - stall = 089ab698
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab6f0)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab698 - stall = 089ab6f0
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab700)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6f0 - stall = 089ab700
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab758)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab700 - stall = 089ab758
54:44:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab768)
54:44:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab758 - stall = 089ab768
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab7c0)
54:44:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab768 - stall = 089ab7c0
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab7d0)
54:44:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7c0 - stall = 089ab7d0
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab828)
54:44:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7d0 - stall = 089ab828
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab838)
54:44:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab828 - stall = 089ab838
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489ab85c)
54:44:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab838 - stall = 089ab85c
54:44:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:680 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 088eb78c->088f2980, GeDrawSync) +211us
54:44:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, interrupt) +8us
54:44:680 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:680 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, left interrupt) +3us
54:44:680 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 22136, 0)
54:44:680 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (317->276, pc: 088f2980->088eb78c, io read) +8us
54:44:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +20us
54:44:680 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +79us
54:44:680 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 139574 = sceIoLseek32(4, 22136, 0)
54:44:680 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:680 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:680 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:680 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16230us
54:44:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:680 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:680 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:693 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:693 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:693 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:693 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:693 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5669297 = sceKernelLibcClock
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa058)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa068)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:693 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0c0)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d0)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa128)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa138)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa190)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a0)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f8)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa208)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa260)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa270)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c8)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2d8)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa330)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa340)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b4)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3c4)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa438)
54:44:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa448)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4bc)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4cc)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5c4)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5d4)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa648)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa658)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6cc)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6cc
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6dc)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa6dc
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa734)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6dc - stall = 089aa734
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa744)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa734 - stall = 089aa744
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7b8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa744 - stall = 089aa7b8
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7c8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa83c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa83c
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa84c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa83c - stall = 089aa84c
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8a4)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa84c - stall = 089aa8a4
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8b4)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8a4 - stall = 089aa8b4
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa928)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b4 - stall = 089aa928
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa938)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa928 - stall = 089aa938
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa990)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa938 - stall = 089aa990
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9a0)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa990 - stall = 089aa9a0
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa14)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9a0 - stall = 089aaa14
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa24)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa98)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaa8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab1c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:694 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab2c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaba0)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabb0)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac24)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac34)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaca8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacb8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad2c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad3c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadb0)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aadc0)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae34)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aae44)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaeb8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaec8)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf3c)
54:44:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaf4c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafc0)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aafd0)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab044)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab054)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0c8)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab0d8)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab14c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab15c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1d0)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab1e0)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab254)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab264)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab2d8)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab2e8)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab35c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab35c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab36c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab35c - stall = 089ab36c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab3c4)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab36c - stall = 089ab3c4
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab3d4)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3c4 - stall = 089ab3d4
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab42c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3d4 - stall = 089ab42c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab43c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab42c - stall = 089ab43c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab4cc)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab43c - stall = 089ab4cc
54:44:695 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab4dc)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4cc - stall = 089ab4dc
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab534)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4dc - stall = 089ab534
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab544)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab534 - stall = 089ab544
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab59c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab544 - stall = 089ab59c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab5ac)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab59c - stall = 089ab5ac
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab604)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5ac - stall = 089ab604
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab614)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab604 - stall = 089ab614
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab66c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab614 - stall = 089ab66c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab67c)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab66c - stall = 089ab67c
54:44:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab6d4)
54:44:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab67c - stall = 089ab6d4
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab6e4)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6d4 - stall = 089ab6e4
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab73c)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6e4 - stall = 089ab73c
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab74c)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab73c - stall = 089ab74c
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab7a4)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab74c - stall = 089ab7a4
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab7b4)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7a4 - stall = 089ab7b4
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489ab7d8)
54:44:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab7b4 - stall = 089ab7d8
54:44:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +214us
54:44:696 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:696 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +9053us
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 0, 1)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 0, 1)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:696 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 223a8, 0)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 0, 1)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 0, 1)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:696 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 223a8, 0)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:696 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140200 = sceIoLseek32(4, 223a8, 0)
54:44:696 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:696 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:696 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:696 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6937us
54:44:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:696 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:709 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:709 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:709 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:709 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:709 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:709 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:709 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:709 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:709 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5685978 = sceKernelLibcClock
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa058)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa068)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:709 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0c0)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d0)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa128)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa138)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa190)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a0)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f8)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa208)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa260)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa270)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c8)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2d8)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa330)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa340)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:709 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b4)
54:44:709 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3c4)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa438)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa448)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4bc)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4cc)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5c4)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5d4)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa648)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa658)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6b0)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6b0
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6c0)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6b0 - stall = 089aa6c0
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa734)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa734
54:44:710 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa744)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa734 - stall = 089aa744
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7b8)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa744 - stall = 089aa7b8
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7c8)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa820)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa820
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa830)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa820 - stall = 089aa830
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8a4)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa830 - stall = 089aa8a4
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8b4)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8a4 - stall = 089aa8b4
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa90c)
54:44:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b4 - stall = 089aa90c
54:44:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa91c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa90c - stall = 089aa91c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa990)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa91c - stall = 089aa990
54:44:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9a0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa990 - stall = 089aa9a0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa14)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9a0 - stall = 089aaa14
54:44:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa24)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa98)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaa8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab1c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab2c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaba0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabb0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac24)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac34)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaca8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacb8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad2c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad3c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadb0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aadc0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae34)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aae44)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaeb8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaec8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf3c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaf4c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafc0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aafd0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab044)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab054)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0c8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab0d8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab14c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab15c)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1d0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab1e0)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab254)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab264)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab2d8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab2e8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab340)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab350)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab3a8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab3b8)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:44:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab448)
54:44:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab448
54:44:712 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab458)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab4b0)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab4c0)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab518)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab518
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab528)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab518 - stall = 089ab528
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab580)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab528 - stall = 089ab580
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab590)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab580 - stall = 089ab590
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab5e8)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab590 - stall = 089ab5e8
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab5f8)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5e8 - stall = 089ab5f8
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab650)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5f8 - stall = 089ab650
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab660)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab650 - stall = 089ab660
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab6b8)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab660 - stall = 089ab6b8
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab6c8)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6b8 - stall = 089ab6c8
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab720)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6c8 - stall = 089ab720
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab730)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab720 - stall = 089ab730
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489ab754)
54:44:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab730 - stall = 089ab754
54:44:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +206us
54:44:712 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:712 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:712 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16447us
54:44:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:712 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:712 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:726 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:726 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:726 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:726 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:726 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:726 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:726 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:726 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:726 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5702656 = sceKernelLibcClock
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa058)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa068)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:726 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:726 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0c0)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d0)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa128)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa138)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa190)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a0)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f8)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa208)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa260)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa270)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c8)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2d8)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa330)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa340)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:726 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b4)
54:44:726 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3c4)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa438)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa448)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4bc)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4cc)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5c4)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5d4)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa648)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa658)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6b0)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6b0
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6c0)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6b0 - stall = 089aa6c0
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa734)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa734
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa744)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa734 - stall = 089aa744
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7b8)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa744 - stall = 089aa7b8
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7c8)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa820)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa820
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa830)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa820 - stall = 089aa830
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8a4)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa830 - stall = 089aa8a4
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8b4)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8a4 - stall = 089aa8b4
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa90c)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b4 - stall = 089aa90c
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa91c)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa90c - stall = 089aa91c
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa990)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa91c - stall = 089aa990
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9a0)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa990 - stall = 089aa9a0
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa14)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9a0 - stall = 089aaa14
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa24)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa98)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:727 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaa8)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab1c)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab2c)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaba0)
54:44:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabb0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac24)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac34)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaca8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacb8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad2c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad3c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadb0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aadc0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae34)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aae44)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaeb8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaec8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf3c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaf4c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafc0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aafd0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab044)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab054)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0c8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab0d8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab14c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab15c)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1d0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab1e0)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab254)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab264)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2d8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab2e8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab340)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab350)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab3a8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab3b8)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab448)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab448
54:44:728 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab458)
54:44:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab4b0)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab4c0)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab518)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab518
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab528)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab518 - stall = 089ab528
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab580)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab528 - stall = 089ab580
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab590)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab580 - stall = 089ab590
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab5e8)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab590 - stall = 089ab5e8
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab5f8)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5e8 - stall = 089ab5f8
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab650)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5f8 - stall = 089ab650
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab660)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab650 - stall = 089ab660
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab6b8)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab660 - stall = 089ab6b8
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab6c8)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6b8 - stall = 089ab6c8
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab720)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6c8 - stall = 089ab720
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab730)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab720 - stall = 089ab730
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489ab754)
54:44:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab730 - stall = 089ab754
54:44:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +202us
54:44:729 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:730 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +1821us
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 0, 1)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 0, 1)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:730 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 2261a, 0)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 0, 1)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 0, 1)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:730 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 2261a, 0)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:730 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 140826 = sceIoLseek32(4, 2261a, 0)
54:44:730 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 20a): deferring result
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:730 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:730 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:730 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:730 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +14181us
54:44:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:730 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:743 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:743 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:743 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:743 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:743 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:743 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:743 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:743 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:743 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5719339 = sceKernelLibcClock
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa058)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa068)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:743 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0c0)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d0)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa128)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa138)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa190)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a0)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f8)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa208)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa260)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa270)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c8)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2d8)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa330)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa340)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b4)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3c4)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa438)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa448)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4bc)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4cc)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5c4)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5d4)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa648)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa648
54:44:743 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa658)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa648 - stall = 089aa658
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6b0)
54:44:743 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa6b0
54:44:743 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6c0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6b0 - stall = 089aa6c0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa734)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa734
54:44:744 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa744)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa734 - stall = 089aa744
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7b8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa744 - stall = 089aa7b8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7c8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7b8 - stall = 089aa7c8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa820)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa820
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa830)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa820 - stall = 089aa830
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8a4)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa830 - stall = 089aa8a4
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8b4)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8a4 - stall = 089aa8b4
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa90c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b4 - stall = 089aa90c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa91c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa90c - stall = 089aa91c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa990)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa91c - stall = 089aa990
54:44:744 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9a0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa990 - stall = 089aa9a0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa14)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9a0 - stall = 089aaa14
54:44:744 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa24)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa98)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:744 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaa8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab1c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab2c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaba0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabb0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac24)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac34)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaca8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacb8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad2c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad3c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadb0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aadc0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae34)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aae44)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaeb8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaec8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf3c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaf4c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafc0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aafd0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab044)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab054)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0c8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab0d8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab14c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab15c)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1d0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab1e0)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab254)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab264)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2d8)
54:44:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2d8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab2e8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2d8 - stall = 089ab2e8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab340)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2e8 - stall = 089ab340
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab350)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab340 - stall = 089ab350
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab3a8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab350 - stall = 089ab3a8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab3b8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3a8 - stall = 089ab3b8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab448)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3b8 - stall = 089ab448
54:44:745 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab458)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab448 - stall = 089ab458
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab4b0)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab458 - stall = 089ab4b0
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab4c0)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4b0 - stall = 089ab4c0
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab518)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4c0 - stall = 089ab518
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab528)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab518 - stall = 089ab528
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab580)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab528 - stall = 089ab580
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab590)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab580 - stall = 089ab590
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab5e8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab590 - stall = 089ab5e8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab5f8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5e8 - stall = 089ab5f8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab650)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5f8 - stall = 089ab650
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab660)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab650 - stall = 089ab660
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab6b8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab660 - stall = 089ab6b8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab6c8)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6b8 - stall = 089ab6c8
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab720)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6c8 - stall = 089ab720
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab730)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab720 - stall = 089ab730
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489ab754)
54:44:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab730 - stall = 089ab754
54:44:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +202us
54:44:745 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:745 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:745 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +11260us
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 0, 1)
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 0, 1)
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:745 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:745 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 22824, 0)
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 0, 1)
54:44:745 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 0, 1)
54:44:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 22824, 0)
54:44:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141348 = sceIoLseek32(4, 22824, 0)
54:44:746 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 1a1): deferring result
54:44:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:746 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:746 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:746 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:746 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4742us
54:44:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:746 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:759 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:759 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:759 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:759 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:759 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:759 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:759 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:759 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc50, 1)
54:44:759 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 5736028 = sceKernelLibcClock
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa058)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa058
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa068)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa068
54:44:759 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:759 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0c0)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa0c0
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d0)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa0d0
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa128)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa128
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa138)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa138
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa190)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa190
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a0)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1a0
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f8)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1f8
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa208)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa208
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa260)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa260
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa270)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa270
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c8)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa2c8
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2d8)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa2d8
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa330)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa330
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa340)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa340
54:44:759 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b4)
54:44:759 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa3b4
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3c4)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c4
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa438)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c4 - stall = 089aa438
54:44:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa448)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa438 - stall = 089aa448
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4bc)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa448 - stall = 089aa4bc
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4cc)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4bc - stall = 089aa4cc
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4cc - stall = 089aa540
54:44:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5c4)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5c4
54:44:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5d4)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5c4 - stall = 089aa5d4
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa62c)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5d4 - stall = 089aa62c
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa63c)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa62c - stall = 089aa63c
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6b0)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa63c - stall = 089aa6b0
54:44:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b817d0: hash fail
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6c0)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6b0 - stall = 089aa6c0
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa734)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa734
54:44:760 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b87790: hash fail
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa744)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa734 - stall = 089aa744
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa79c)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa744 - stall = 089aa79c
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7ac)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa79c - stall = 089aa7ac
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa820)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ac - stall = 089aa820
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa830)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa820 - stall = 089aa830
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa888)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa830 - stall = 089aa888
54:44:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa898)
54:44:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa888 - stall = 089aa898
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa90c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa898 - stall = 089aa90c
54:44:761 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b76ec0: hash fail
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa91c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa90c - stall = 089aa91c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa990)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa91c - stall = 089aa990
54:44:761 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b71190: hash fail
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9a0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa990 - stall = 089aa9a0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa14)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9a0 - stall = 089aaa14
54:44:761 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08b73af0: hash fail
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa24)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa14 - stall = 089aaa24
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa98)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa24 - stall = 089aaa98
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaa8)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa98 - stall = 089aaaa8
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab1c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaa8 - stall = 089aab1c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab2c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab1c - stall = 089aab2c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaba0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab2c - stall = 089aaba0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabb0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaba0 - stall = 089aabb0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac24)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabb0 - stall = 089aac24
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac34)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac24 - stall = 089aac34
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaca8)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac34 - stall = 089aaca8
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacb8)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaca8 - stall = 089aacb8
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad2c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb8 - stall = 089aad2c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad3c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad2c - stall = 089aad3c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadb0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aad3c - stall = 089aadb0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aadc0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadb0 - stall = 089aadc0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae34)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aadc0 - stall = 089aae34
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aae44)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae34 - stall = 089aae44
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaeb8)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aae44 - stall = 089aaeb8
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaec8)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaeb8 - stall = 089aaec8
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf3c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaec8 - stall = 089aaf3c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaf4c)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf3c - stall = 089aaf4c
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafc0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaf4c - stall = 089aafc0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aafd0)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafc0 - stall = 089aafd0
54:44:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab044)
54:44:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aafd0 - stall = 089ab044
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab054)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab044 - stall = 089ab054
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0c8)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab054 - stall = 089ab0c8
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab0d8)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0c8 - stall = 089ab0d8
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab14c)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab0d8 - stall = 089ab14c
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab15c)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab14c - stall = 089ab15c
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1d0)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab15c - stall = 089ab1d0
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab1e0)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1d0 - stall = 089ab1e0
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab254)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab1e0 - stall = 089ab254
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab264)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab254 - stall = 089ab264
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2bc)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab264 - stall = 089ab2bc
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab2cc)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2bc - stall = 089ab2cc
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab324)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab2cc - stall = 089ab324
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab334)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab324 - stall = 089ab334
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab3c4)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab334 - stall = 089ab3c4
54:44:762 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08af1c30: hash fail
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab3d4)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3c4 - stall = 089ab3d4
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab42c)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab3d4 - stall = 089ab42c
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab43c)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab42c - stall = 089ab43c
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab494)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab43c - stall = 089ab494
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab4a4)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab494 - stall = 089ab4a4
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab4fc)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4a4 - stall = 089ab4fc
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab50c)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab4fc - stall = 089ab50c
54:44:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab564)
54:44:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab50c - stall = 089ab564
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab574)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab564 - stall = 089ab574
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab5cc)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab574 - stall = 089ab5cc
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab5dc)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5cc - stall = 089ab5dc
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab634)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab5dc - stall = 089ab634
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab644)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab634 - stall = 089ab644
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab69c)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab644 - stall = 089ab69c
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab6ac)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab69c - stall = 089ab6ac
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489ab6d0)
54:44:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089ab6ac - stall = 089ab6d0
54:44:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +203us
54:44:763 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16451us
54:44:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:763 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:776 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:44:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:44:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:44:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:776 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa024)
54:44:776 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa024
54:44:776 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:44:776 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:776 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:776 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +4197us
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 0, 1)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 0, 1)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:776 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 229c5, 0)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 0, 1)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 0, 1)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:776 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 229c5, 0)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:776 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 141765 = sceIoLseek32(4, 229c5, 0)
54:44:776 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:776 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:776 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:777 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:777 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:777 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:777 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11987us
54:44:777 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:778 idle0        D[FRAMEBUF]: GLES\FramebufferManagerGLES Reading framebuffer to mem, bufSize = 557056, fb_address = 04088000
54:44:781 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:793 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:44:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:44:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:44:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:793 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa024)
54:44:793 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa024
54:44:793 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:44:793 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:793 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +13637us
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 0, 1)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 0, 1)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:793 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 22c37, 0)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 0, 1)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 0, 1)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:793 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 22c37, 0)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:793 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 142391 = sceIoLseek32(4, 22c37, 0)
54:44:793 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:793 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:793 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:793 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:793 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2547us
54:44:793 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:793 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:793 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:809 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:44:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:44:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:44:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:809 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa024)
54:44:809 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa024
54:44:809 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:809 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:44:809 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:809 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:809 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16633us
54:44:809 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:809 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:826 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:44:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:44:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:44:826 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:826 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa024)
54:44:826 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa024
54:44:826 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:826 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:44:826 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:826 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:826 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:826 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +6392us
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 0, 1)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 0, 1)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:826 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:826 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 22ea9, 0)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 0, 1)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 0, 1)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:826 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:826 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 22ea9, 0)
54:44:826 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:827 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:827 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143017 = sceIoLseek32(4, 22ea9, 0)
54:44:827 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 272): deferring result
54:44:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:827 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:827 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:827 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b850f0)
54:44:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:827 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9792us
54:44:827 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:827 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:827 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:843 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:44:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:44:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:44:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:843 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa024)
54:44:843 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa024
54:44:843 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +20us
54:44:843 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc40, 00000000)
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:843 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f14b8, audio drain) +15831us
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 0, 1)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 0, 1)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +12us
54:44:843 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 2311b, 0)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 0, 1)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 0, 1)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffea28, 400): deferring result
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +16us
54:44:843 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 2311b, 0)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09ffee48, 4): deferring result
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:843 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:1268 143643 = sceIoLseek32(4, 2311b, 0)
54:44:843 audiot0      D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b831e0, 2db): deferring result
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f2980->08000000, io read) +8us
54:44:843 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->317, pc: 08000000->088f2980, idle) +100us
54:44:843 audiot0      D[ME]: HLE\sceAudiocodec.cpp:120 sceAudiocodecDec(08b83d80, 4098 (MP3))
54:44:843 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000480 = sceAudioOutputPannedBlocking(00000000, 00008000, 00008000, 08b83ef0)
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (317->272, pc: 088f14b8->08000000, blocking audio) +3us
54:44:843 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +353us
54:44:843 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:844 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:859 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:859 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:859 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:860 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 40522 = sceIoLseek32(4, 9e4a, 0)
54:44:860 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:44:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +222us
54:44:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:44:860 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudiocodecReleaseEDRAM
54:44:860 user_main    I[ME]: HLE\sceAudiocodec.cpp:144 sceAudiocodecReleaseEDRAM(08b83d80, 11)
54:44:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890af24->08000000, interrupt) +16351us
54:44:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:863 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890af24, left interrupt) +3us
54:44:877 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->317, pc: 0891ed28->088f14b8, audio drain) +8633us
54:44:877 audiot0      D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudioChRelease
54:44:877 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(0)
54:44:877 audiot0      D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceKernelExitDeleteThread
54:44:877 audiot0      I[SCEKERNEL]: HLE\sceKernelThread.cpp:21 sceKernelExitDeleteThread(0)
54:44:878 HLE\sceKernelThread.cpp:449 D[SCEKERNEL]: Freeing thread stack audiot0
54:44:878 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
54:44:878 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
54:44:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: (none) -> user_main (0->276, pc: 00000000->0891ed28, thread exited with delete) +9us
54:44:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3784->08000000, interrupt) +8037us
54:44:880 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3784, left interrupt) +3us
54:44:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:44:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa044)
54:44:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa044
54:44:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa058)
54:44:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa044 - stall = 089aa058
54:44:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00110000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:885 user_main    I[FRAMEBUF]: Common\FramebufferCommon.cp Creating FBO for 00110000 : 480 x 272 x 3
54:44:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa084)
54:44:889 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa058 - stall = 089aa084
54:44:889 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +12065us
54:44:889 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:890 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f41ac->08000000, interrupt) +4610us
54:44:890 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:892 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f41ac, left interrupt) +3us
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa06c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa07c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:892 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d4)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0e4)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa13c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa14c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a4)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1b4)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa20c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa21c)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa274)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa284)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2dc)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2ec)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa344)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa354)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:892 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3e8)
54:44:892 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3f8)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa450)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa460)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4b8)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4c8)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa520)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa530)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa588)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa598)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5f0)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa600)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa658)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa668)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6c0)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6d0)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa760)
54:44:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa770)
54:44:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7cc)
54:44:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e0)
54:44:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e8)
54:44:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +914us
54:44:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:897 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa06c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa07c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:897 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d4)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0e4)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa13c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa14c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a4)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1b4)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa20c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa21c)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa274)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa284)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2dc)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2ec)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa344)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa354)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3e8)
54:44:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3f8)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa450)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa460)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4b8)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4c8)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa520)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa530)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa588)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa598)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5f0)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa600)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa658)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa668)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6c0)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6d0)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa760)
54:44:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:898 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa770)
54:44:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7cc)
54:44:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e0)
54:44:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e8)
54:44:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +137us
54:44:899 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:899 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:899 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +15604us
54:44:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:899 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:926 idle0        I[FRAMEBUF]: Common\FramebufferCommon.cp Decimating FBO for 00088000 (480 x 272 x 3), age 6
54:44:926 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:926 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:926 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:926 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:926 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:926 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:926 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:926 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa06c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa07c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:926 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d4)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0e4)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa13c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa14c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a4)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1b4)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa20c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa21c)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa274)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa284)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2dc)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2ec)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa344)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa354)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:926 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3e8)
54:44:926 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3f8)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa450)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa460)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4b8)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4c8)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa520)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa530)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa588)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa598)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5f0)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa600)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa658)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa668)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6c0)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6d0)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa760)
54:44:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:929 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa770)
54:44:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7cc)
54:44:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e0)
54:44:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e8)
54:44:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:44:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:44:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:929 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:943 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:943 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:943 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:943 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:943 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:943 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:943 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:943 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa06c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa07c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:943 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d4)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0e4)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa13c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa14c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a4)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1b4)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa20c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa21c)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa274)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa284)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2dc)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2ec)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa344)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa354)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:943 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3e8)
54:44:943 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3f8)
54:44:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa450)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa460)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4b8)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4c8)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa520)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa530)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa588)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa598)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5f0)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa600)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa658)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa668)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6c0)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6d0)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa760)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:945 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa770)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7cc)
54:44:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e0)
54:44:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e8)
54:44:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:44:946 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:44:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:946 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:959 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:959 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:959 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:959 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:959 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:959 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:959 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:959 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa06c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa07c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:959 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d4)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0e4)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa13c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa14c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a4)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1b4)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa20c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa21c)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa274)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa284)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2dc)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2ec)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa344)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa354)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:959 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3e8)
54:44:959 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3f8)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa450)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa460)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4b8)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4c8)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa520)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa530)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa588)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa598)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5f0)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa600)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa658)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa668)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6c0)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6d0)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa760)
54:44:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:960 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa770)
54:44:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7cc)
54:44:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e0)
54:44:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e8)
54:44:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:44:961 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:961 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:961 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:44:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:961 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:44:976 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:44:976 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:976 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:976 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:976 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:976 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:976 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:976 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa06c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa07c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:976 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d4)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0e4)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa13c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa14c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a4)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1b4)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa20c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa21c)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa274)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa284)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2dc)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2ec)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa344)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa354)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:976 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3e8)
54:44:976 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3f8)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa450)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa460)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4b8)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4c8)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa520)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa530)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa588)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa598)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5f0)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa600)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa658)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa668)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6c0)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6d0)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa760)
54:44:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:981 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa770)
54:44:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7cc)
54:44:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e0)
54:44:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e8)
54:44:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:44:981 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:981 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:981 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:981 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:981 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:44:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:981 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:981 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:44:993 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:44:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:44:993 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:44:993 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:44:993 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:44:993 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:44:993 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:44:993 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa06c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa07c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:44:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:44:993 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d4)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0e4)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa13c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa14c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a4)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1b4)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa20c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa21c)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa274)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa284)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2dc)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2ec)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa344)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa354)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:44:993 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3e8)
54:44:993 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:44:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3f8)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa450)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa460)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4b8)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4c8)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa520)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa530)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa588)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa598)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5f0)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa600)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa658)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa668)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6c0)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6d0)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa760)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:44:995 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa770)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7cc)
54:44:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:44:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e0)
54:44:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:44:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e8)
54:44:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:44:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:44:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:44:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:44:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:44:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:44:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:44:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:44:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:44:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:44:996 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:009 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:009 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:009 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:009 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:009 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa06c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa07c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:009 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0d4)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0e4)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa13c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa14c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1a4)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1b4)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa20c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa21c)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa274)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa284)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2dc)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2ec)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa344)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa354)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:009 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3e8)
54:45:009 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3f8)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa450)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa460)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4b8)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4c8)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa520)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa530)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa588)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa598)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5f0)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa600)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa658)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa668)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6c0)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6d0)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa760)
54:45:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:010 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa770)
54:45:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7cc)
54:45:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7e0)
54:45:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7e8)
54:45:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:011 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:011 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:011 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:011 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:011 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:011 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:011 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:011 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:011 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:026 idle0        I[FRAMEBUF]: Common\FramebufferCommon.cp Decimating FBO for 00110000 (480 x 272 x 3), age 6
54:45:026 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:026 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:026 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:026 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:026 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:026 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:026 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:026 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa06c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa07c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:026 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0d4)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0e4)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa13c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa14c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1a4)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1b4)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa20c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa21c)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa274)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa284)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2dc)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2ec)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa344)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa354)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:026 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3e8)
54:45:026 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3f8)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa450)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa460)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4b8)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4c8)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa520)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa530)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa588)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa598)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5f0)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa600)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa658)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa668)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6c0)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6d0)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa760)
54:45:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:032 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa770)
54:45:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7cc)
54:45:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7e0)
54:45:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7e8)
54:45:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:033 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:033 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:033 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:033 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:033 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:033 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:033 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:033 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:033 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:043 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:043 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:043 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:043 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:043 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:043 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:043 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:043 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa06c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa07c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:043 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0d4)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0e4)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa13c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa14c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1a4)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1b4)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa20c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa21c)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa274)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa284)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2dc)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2ec)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa344)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa354)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:043 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3e8)
54:45:043 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3f8)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa450)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa460)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4b8)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4c8)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa520)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa530)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa588)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa598)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5f0)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa600)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa658)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa668)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6c0)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6d0)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa760)
54:45:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:045 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa770)
54:45:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7cc)
54:45:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7e0)
54:45:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7e8)
54:45:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:046 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:046 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:060 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:060 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:060 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:060 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:060 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:060 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:060 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:060 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa06c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa07c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:060 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0d4)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0e4)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa13c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa14c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1a4)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1b4)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa20c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa21c)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa274)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa284)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2dc)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2ec)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa344)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa354)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:060 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3e8)
54:45:060 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3f8)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa450)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa460)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4b8)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4c8)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa520)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa530)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa588)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa598)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5f0)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa600)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa658)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa668)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6c0)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6d0)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa760)
54:45:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:061 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa770)
54:45:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7cc)
54:45:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7e0)
54:45:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7e8)
54:45:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:062 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:062 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:062 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:062 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:062 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:076 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:076 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:076 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:076 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:076 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:076 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:076 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:076 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa06c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa07c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:076 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0d4)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0e4)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa13c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa14c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1a4)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1b4)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa20c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa21c)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa274)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa284)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2dc)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2ec)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa344)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa354)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:076 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3e8)
54:45:076 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3f8)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa450)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa460)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4b8)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4c8)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa520)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa530)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa588)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa598)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5f0)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa600)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa658)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa668)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6c0)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6d0)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa760)
54:45:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:077 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa770)
54:45:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7cc)
54:45:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7e0)
54:45:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7e8)
54:45:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:078 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:078 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:078 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:078 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:078 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:078 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:078 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:078 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:078 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:078 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:093 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:093 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:093 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:093 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:093 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:093 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:093 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:093 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa06c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa07c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:093 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0d4)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0e4)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa13c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa14c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1a4)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1b4)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa20c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa21c)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa274)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa284)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2dc)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2ec)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa344)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa354)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:093 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3e8)
54:45:093 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3f8)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa450)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa460)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4b8)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4c8)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa520)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa530)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa588)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa598)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5f0)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa600)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa658)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa668)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6c0)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6d0)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa760)
54:45:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:094 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa770)
54:45:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7cc)
54:45:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7e0)
54:45:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7e8)
54:45:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:095 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:095 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:095 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:095 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:095 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:110 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:110 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:110 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:110 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:110 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:110 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:110 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:110 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa06c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa07c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:110 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0d4)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0e4)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa13c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa14c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1a4)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1b4)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa20c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa21c)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa274)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa284)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2dc)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2ec)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa344)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa354)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:110 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3e8)
54:45:110 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3f8)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa450)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa460)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4b8)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4c8)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa520)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa530)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa588)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa598)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5f0)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa600)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa658)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa668)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6c0)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6d0)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:111 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa760)
54:45:111 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:111 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa770)
54:45:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7cc)
54:45:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7e0)
54:45:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7e8)
54:45:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:112 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:112 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:112 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:112 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:112 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:112 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:112 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:126 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:126 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:126 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:126 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:126 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:126 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:126 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:126 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa06c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa07c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:126 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0d4)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0e4)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa13c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa14c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1a4)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1b4)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa20c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa21c)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa274)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa284)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2dc)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2ec)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa344)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa354)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:126 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3e8)
54:45:126 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3f8)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa450)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa460)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4b8)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4c8)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa520)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa530)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa588)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa598)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5f0)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa600)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa658)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa668)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6c0)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6d0)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:127 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa760)
54:45:127 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:127 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa770)
54:45:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7cc)
54:45:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7e0)
54:45:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7e8)
54:45:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:128 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:128 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:128 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:128 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:128 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:128 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:128 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:128 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:128 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:128 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:143 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:143 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:143 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:143 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:143 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:143 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:143 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:143 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa06c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa07c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:143 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0d4)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0e4)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa13c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa14c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1a4)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1b4)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa20c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa21c)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa274)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa284)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2dc)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2ec)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa344)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa354)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:143 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3e8)
54:45:143 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3f8)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa450)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa460)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4b8)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4c8)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa520)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa530)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa588)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa598)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5f0)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa600)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa658)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa668)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6c0)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6d0)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa760)
54:45:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:148 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa770)
54:45:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7cc)
54:45:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7e0)
54:45:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7e8)
54:45:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:148 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:148 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:148 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:148 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:148 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:148 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:148 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:160 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:160 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:160 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:160 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:160 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:160 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:160 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:160 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa06c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa07c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:160 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0d4)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0e4)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa13c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa14c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1a4)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1b4)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa20c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa21c)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa274)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa284)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2dc)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2ec)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa344)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa354)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:160 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3e8)
54:45:160 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3f8)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa450)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa460)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4b8)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4c8)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa520)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa530)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa588)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa598)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5f0)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa600)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa658)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa668)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6c0)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6d0)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa760)
54:45:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:162 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa770)
54:45:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7cc)
54:45:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7e0)
54:45:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7e8)
54:45:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:162 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:162 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:162 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:162 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:176 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:176 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:176 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:176 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:176 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:176 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:176 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:176 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa06c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa07c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:176 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0d4)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0e4)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa13c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa14c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1a4)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1b4)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa20c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa21c)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa274)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa284)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2dc)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2ec)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa344)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa354)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:176 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3e8)
54:45:176 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3f8)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa450)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa460)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4b8)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4c8)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa520)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa530)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa588)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa598)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5f0)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa600)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa658)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa668)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6c0)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6d0)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa760)
54:45:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:177 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa770)
54:45:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7cc)
54:45:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7e0)
54:45:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7e8)
54:45:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:178 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:178 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:193 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:193 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:193 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:193 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:193 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:193 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:193 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:193 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa06c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa07c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:193 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0d4)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0e4)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa13c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa14c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1a4)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1b4)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa20c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa21c)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa274)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa284)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2dc)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2ec)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa344)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa354)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:193 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3e8)
54:45:193 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3f8)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa450)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa460)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4b8)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4c8)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa520)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa530)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa588)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa598)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5f0)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa600)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa658)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa668)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6c0)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6d0)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa760)
54:45:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:195 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa770)
54:45:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7cc)
54:45:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7e0)
54:45:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7e8)
54:45:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:196 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:196 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:196 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:210 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:210 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:210 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:210 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:210 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:210 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:210 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:210 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa06c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa07c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:210 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0d4)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0e4)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa13c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa14c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1a4)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1b4)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa20c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa21c)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa274)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa284)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2dc)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2ec)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa344)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa354)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:210 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3e8)
54:45:210 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3f8)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa450)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa460)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4b8)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4c8)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa520)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa530)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa588)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa598)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5f0)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa600)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa658)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa668)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6c0)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6d0)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa760)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:233 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa770)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7cc)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7e0)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7e8)
54:45:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:234 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:234 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa06c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa07c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:234 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0d4)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0e4)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa13c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa14c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1a4)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1b4)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa20c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa21c)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa274)
54:45:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa284)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2dc)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2ec)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa344)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa354)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3e8)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3f8)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa450)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa460)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4b8)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4c8)
54:45:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa520)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa530)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa588)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa598)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5f0)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa600)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa658)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa668)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6c0)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6d0)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa760)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:236 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa770)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7cc)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7e0)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7e8)
54:45:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:236 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:236 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:236 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:236 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:243 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:243 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:243 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:243 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:243 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:243 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:243 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:243 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa06c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa07c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:243 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0d4)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0e4)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa13c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa14c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1a4)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1b4)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa20c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa21c)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa274)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa284)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2dc)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2ec)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa344)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa354)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:243 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3e8)
54:45:243 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3f8)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa450)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa460)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4b8)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4c8)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa520)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa530)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa588)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa598)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5f0)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa600)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa658)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa668)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6c0)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6d0)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa760)
54:45:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:245 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa770)
54:45:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7cc)
54:45:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e0)
54:45:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e8)
54:45:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:245 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:245 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:245 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:260 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:260 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:260 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:260 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:260 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:260 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:260 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:260 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa06c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa07c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:260 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:260 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0d4)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0e4)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa13c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa14c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1a4)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1b4)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa20c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa21c)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa274)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa284)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2dc)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2ec)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa344)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa354)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:260 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3e8)
54:45:260 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3f8)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa450)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa460)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4b8)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4c8)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa520)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa530)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa588)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa598)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5f0)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa600)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa658)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa668)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6c0)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6d0)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa760)
54:45:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:262 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa770)
54:45:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7cc)
54:45:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7e0)
54:45:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7e8)
54:45:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:263 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:264 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:276 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:276 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:276 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:276 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:276 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:276 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:276 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:276 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa06c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa07c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:276 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0d4)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0e4)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa13c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa14c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1a4)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1b4)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa20c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa21c)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa274)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa284)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2dc)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2ec)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa344)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa354)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:276 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3e8)
54:45:276 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3f8)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa450)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa460)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4b8)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4c8)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa520)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa530)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa588)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa598)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5f0)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa600)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa658)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa668)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6c0)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6d0)
54:45:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa760)
54:45:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:278 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa770)
54:45:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7cc)
54:45:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7e0)
54:45:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7e8)
54:45:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:278 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:278 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:293 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:293 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:293 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:293 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:293 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:293 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:293 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:293 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa06c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa07c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:293 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0d4)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0e4)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa13c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa14c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1a4)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1b4)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa20c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa21c)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa274)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa284)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2dc)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2ec)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa344)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa354)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:293 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3e8)
54:45:293 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3f8)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa450)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa460)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4b8)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4c8)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa520)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa530)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa588)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa598)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5f0)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa600)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa658)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa668)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6c0)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6d0)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:294 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa760)
54:45:294 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:294 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa770)
54:45:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7cc)
54:45:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7e0)
54:45:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7e8)
54:45:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:295 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:295 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:295 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:310 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:310 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:310 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:310 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:310 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:310 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:310 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:310 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa06c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa07c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:310 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0d4)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0e4)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa13c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa14c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1a4)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1b4)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa20c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa21c)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa274)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa284)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2dc)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2ec)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa344)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa354)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:310 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3e8)
54:45:310 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3f8)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa450)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa460)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4b8)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4c8)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa520)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa530)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa588)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa598)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5f0)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa600)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa658)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa668)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6c0)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6d0)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa760)
54:45:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:312 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa770)
54:45:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7cc)
54:45:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7e0)
54:45:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7e8)
54:45:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:314 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:314 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:314 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:314 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:314 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:326 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:326 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:326 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:326 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:326 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa06c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa07c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:326 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0d4)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0e4)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa13c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa14c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1a4)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1b4)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa20c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa21c)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa274)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa284)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2dc)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2ec)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa344)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa354)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:326 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3e8)
54:45:326 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3f8)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa450)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa460)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4b8)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4c8)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa520)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa530)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa588)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa598)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5f0)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa600)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa658)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa668)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6c0)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6d0)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa760)
54:45:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:328 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa770)
54:45:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7cc)
54:45:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7e0)
54:45:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7e8)
54:45:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:328 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:328 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:328 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:328 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:328 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:328 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:343 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:343 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:343 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:343 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:343 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:343 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:343 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:343 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa06c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa07c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:343 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0d4)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0e4)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa13c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa14c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1a4)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1b4)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa20c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa21c)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa274)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa284)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2dc)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2ec)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa344)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa354)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:343 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3e8)
54:45:343 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3f8)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa450)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa460)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4b8)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4c8)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa520)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa530)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa588)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa598)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5f0)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa600)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa658)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa668)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6c0)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6d0)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa760)
54:45:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:344 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa770)
54:45:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7cc)
54:45:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7e0)
54:45:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7e8)
54:45:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:345 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:345 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:345 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:345 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:360 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:360 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:360 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:360 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:360 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:360 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:360 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:360 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa06c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa07c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:360 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0d4)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0e4)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa13c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa14c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1a4)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1b4)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa20c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa21c)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa274)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa284)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2dc)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2ec)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa344)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa354)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:360 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3e8)
54:45:360 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3f8)
54:45:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa450)
54:45:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa460)
54:45:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4b8)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4c8)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa520)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa530)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa588)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa598)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5f0)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa600)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa658)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa668)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6c0)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6d0)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa760)
54:45:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:362 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa770)
54:45:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7cc)
54:45:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7e0)
54:45:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7e8)
54:45:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:363 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:364 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:364 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:377 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa06c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa07c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:377 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0d4)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0e4)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa13c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa14c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1a4)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1b4)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa20c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa21c)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa274)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa284)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2dc)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2ec)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa344)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa354)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3e8)
54:45:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3f8)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa450)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa460)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4b8)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4c8)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa520)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa530)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa588)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa598)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5f0)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa600)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa658)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa668)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6c0)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6d0)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa760)
54:45:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:379 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa770)
54:45:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7cc)
54:45:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7e0)
54:45:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7e8)
54:45:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:379 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:379 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:379 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:393 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:393 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:393 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:393 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:393 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:393 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:393 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:393 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa06c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa07c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:393 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0d4)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0e4)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa13c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa14c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1a4)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1b4)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa20c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa21c)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa274)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa284)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2dc)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2ec)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa344)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa354)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:393 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3e8)
54:45:393 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3f8)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa450)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa460)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4b8)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4c8)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa520)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa530)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa588)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa598)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5f0)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa600)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa658)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa668)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6c0)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6d0)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa760)
54:45:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:394 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa770)
54:45:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7b4)
54:45:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7b4
54:45:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:395 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:395 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:410 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:410 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:410 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:410 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:410 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:410 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:410 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:410 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa068)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa078)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:410 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0d0)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0e0)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa138)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa148)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1a0)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1b0)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa208)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa218)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa270)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa280)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2d8)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2e8)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa340)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa350)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:410 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3e4)
54:45:410 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3f4)
54:45:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa44c)
54:45:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa45c)
54:45:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4b4)
54:45:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4c4)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa51c)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa52c)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa584)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa594)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5ec)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5fc)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa654)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa664)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6bc)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6cc)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa75c)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:412 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa76c)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7b0)
54:45:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:412 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:412 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:427 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:427 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:427 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:427 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:427 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:427 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:427 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:427 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa068)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa078)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:427 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0d0)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0e0)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa138)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa148)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1a0)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1b0)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa208)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa218)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa270)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa280)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2d8)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2e8)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa340)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa350)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:427 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3e4)
54:45:427 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3f4)
54:45:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa44c)
54:45:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa45c)
54:45:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4b4)
54:45:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4c4)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa51c)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa52c)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa584)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa594)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5ec)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5fc)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa654)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa664)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6bc)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6cc)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa75c)
54:45:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:429 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa76c)
54:45:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7b0)
54:45:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:430 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:430 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:430 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:443 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:443 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:443 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:443 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:443 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:443 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:443 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:443 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa068)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa078)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:443 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0d0)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0e0)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa138)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa148)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1a0)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1b0)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa208)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa218)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa270)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa280)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2d8)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2e8)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa340)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa350)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:443 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3e4)
54:45:443 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3f4)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa44c)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa45c)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4b4)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4c4)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa51c)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa52c)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa584)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa594)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5ec)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5fc)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa654)
54:45:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa664)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6bc)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6cc)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa75c)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:445 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa76c)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7b0)
54:45:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:445 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:445 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:460 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:460 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:460 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:460 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:460 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:460 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:460 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:460 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa068)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa078)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:460 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:460 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0d0)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0e0)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa138)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa148)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1a0)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1b0)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa208)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa218)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa270)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa280)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2d8)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2e8)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa340)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa350)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:460 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3e4)
54:45:460 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3f4)
54:45:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa44c)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa45c)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4b4)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4c4)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa51c)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa52c)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa584)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa594)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5ec)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5fc)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa654)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa664)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6bc)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6cc)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa75c)
54:45:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:462 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa76c)
54:45:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7b0)
54:45:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:463 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:464 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:464 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:477 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:477 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:477 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:477 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:477 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:477 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:477 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:477 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa068)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa078)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:477 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0d0)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0e0)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa138)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa148)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1a0)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1b0)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa208)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa218)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa270)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa280)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2d8)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2e8)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa340)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa350)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:477 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3e4)
54:45:477 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3f4)
54:45:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa44c)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa45c)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4b4)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4c4)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa51c)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa52c)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa584)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa594)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5ec)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5fc)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa654)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa664)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6bc)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6cc)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa75c)
54:45:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:479 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa76c)
54:45:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7b0)
54:45:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:480 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:481 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:481 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:481 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:481 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:493 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:493 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:493 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:493 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:493 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:493 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:493 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:493 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa068)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa078)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:493 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0d0)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0e0)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa138)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa148)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1a0)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1b0)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa208)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa218)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa270)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa280)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2d8)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2e8)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa340)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa350)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:493 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3e4)
54:45:493 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3f4)
54:45:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa44c)
54:45:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa45c)
54:45:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4b4)
54:45:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4c4)
54:45:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa51c)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa52c)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa584)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa594)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5ec)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5fc)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa654)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa664)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6bc)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6cc)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa75c)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:495 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa76c)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7b0)
54:45:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:496 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:496 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:496 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:510 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:510 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:510 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:510 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:510 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:510 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:510 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:510 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa068)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa078)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:510 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0d0)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0e0)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa138)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa148)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1a0)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1b0)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa208)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa218)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa270)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa280)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2d8)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2e8)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa340)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa350)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:510 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3e4)
54:45:510 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3f4)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa44c)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa45c)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4b4)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4c4)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa51c)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa52c)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa584)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa594)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5ec)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5fc)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa654)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa664)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6bc)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6cc)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa75c)
54:45:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:512 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa76c)
54:45:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7b0)
54:45:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:513 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:513 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:527 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:527 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:527 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:527 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:527 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:527 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:527 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:527 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa068)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa078)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:527 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0d0)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0e0)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa138)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa148)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1a0)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1b0)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa208)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa218)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa270)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa280)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2d8)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2e8)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa340)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa350)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:527 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3e4)
54:45:527 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3f4)
54:45:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa44c)
54:45:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa45c)
54:45:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4b4)
54:45:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4c4)
54:45:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa51c)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa52c)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa584)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa594)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5ec)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5fc)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa654)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa664)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6bc)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6cc)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa75c)
54:45:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:529 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa76c)
54:45:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7b0)
54:45:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:530 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:543 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:543 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:543 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:543 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:543 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:543 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:543 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa068)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa078)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:543 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0d0)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0e0)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa138)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa148)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1a0)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1b0)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa208)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa218)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa270)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa280)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2d8)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2e8)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa340)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa350)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:543 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3e4)
54:45:543 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3f4)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa44c)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa45c)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4b4)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4c4)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa51c)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa52c)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa584)
54:45:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa594)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5ec)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5fc)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa654)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa664)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6bc)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6cc)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa75c)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:545 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa76c)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7b0)
54:45:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7b0
54:45:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:45:545 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16573us
54:45:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:546 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:560 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:560 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:560 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:560 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:560 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:560 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:560 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:560 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa068)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa068
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa078)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa068 - stall = 089aa078
54:45:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:560 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0d0)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa078 - stall = 089aa0d0
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0e0)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d0 - stall = 089aa0e0
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa138)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e0 - stall = 089aa138
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa148)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa138 - stall = 089aa148
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1a0)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa148 - stall = 089aa1a0
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1b0)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a0 - stall = 089aa1b0
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa208)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b0 - stall = 089aa208
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa218)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa208 - stall = 089aa218
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa270)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa218 - stall = 089aa270
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa280)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa270 - stall = 089aa280
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2d8)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa280 - stall = 089aa2d8
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2e8)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2d8 - stall = 089aa2e8
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa340)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2e8 - stall = 089aa340
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa350)
54:45:560 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa340 - stall = 089aa350
54:45:560 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3e4)
54:45:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa350 - stall = 089aa3e4
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3f4)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e4 - stall = 089aa3f4
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa44c)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f4 - stall = 089aa44c
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa45c)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa44c - stall = 089aa45c
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4b4)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa45c - stall = 089aa4b4
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4c4)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b4 - stall = 089aa4c4
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa51c)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c4 - stall = 089aa51c
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa52c)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa51c - stall = 089aa52c
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa584)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa52c - stall = 089aa584
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa594)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa584 - stall = 089aa594
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5ec)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa594 - stall = 089aa5ec
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5fc)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ec - stall = 089aa5fc
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa654)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5fc - stall = 089aa654
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa664)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa654 - stall = 089aa664
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6bc)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa664 - stall = 089aa6bc
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6cc)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6bc - stall = 089aa6cc
54:45:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa75c)
54:45:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6cc - stall = 089aa75c
54:45:563 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa76c)
54:45:564 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa75c - stall = 089aa76c
54:45:564 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7c8)
54:45:564 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa76c - stall = 089aa7c8
54:45:564 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7dc)
54:45:564 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7c8 - stall = 089aa7dc
54:45:564 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7e4)
54:45:564 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7dc - stall = 089aa7e4
54:45:564 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:564 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:564 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:564 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:564 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:564 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:564 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:564 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:577 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:577 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:577 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:577 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:577 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:577 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:577 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:577 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa06c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa07c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:577 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0d4)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0e4)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa13c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa14c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1a4)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1b4)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa20c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa21c)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa274)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa284)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2dc)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2ec)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa344)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa354)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:577 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3e8)
54:45:577 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3f8)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa450)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa460)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4b8)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4c8)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa520)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa530)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa588)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa598)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5f0)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa600)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa658)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa668)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6c0)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6d0)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa760)
54:45:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:578 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa770)
54:45:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7cc)
54:45:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e0)
54:45:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e8)
54:45:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:579 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:579 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:579 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:579 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:579 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:579 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:593 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:593 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:593 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:593 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:593 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:593 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:593 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa06c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa07c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:593 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:593 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0d4)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0e4)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa13c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa14c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1a4)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1b4)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa20c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa21c)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa274)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa284)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2dc)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2ec)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa344)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa354)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:593 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3e8)
54:45:593 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3f8)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa450)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa460)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4b8)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4c8)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa520)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa530)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa588)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa598)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5f0)
54:45:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa600)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa658)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa668)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6c0)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6d0)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa760)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:595 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa770)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7cc)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e0)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e8)
54:45:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:595 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:596 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:610 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:610 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:610 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:610 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:610 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:610 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:610 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:610 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa06c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa07c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:610 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0d4)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0e4)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa13c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa14c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1a4)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1b4)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa20c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa21c)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa274)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa284)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2dc)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2ec)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa344)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa354)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:610 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3e8)
54:45:610 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3f8)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa450)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa460)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4b8)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4c8)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa520)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa530)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa588)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa598)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5f0)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa600)
54:45:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa658)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa668)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6c0)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6d0)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa760)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:612 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa770)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7cc)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e0)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e8)
54:45:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:612 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:613 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:627 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:627 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:627 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:627 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:627 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:627 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:627 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:627 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa06c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa07c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:627 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:627 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0d4)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0e4)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa13c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa14c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1a4)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1b4)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa20c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa21c)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa274)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa284)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2dc)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2ec)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa344)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa354)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:627 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3e8)
54:45:627 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3f8)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa450)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa460)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4b8)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4c8)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa520)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa530)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa588)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa598)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5f0)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa600)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa658)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa668)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6c0)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6d0)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa760)
54:45:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:630 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa770)
54:45:631 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:631 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7cc)
54:45:631 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:631 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e0)
54:45:631 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:631 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e8)
54:45:631 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:631 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:631 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:631 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:631 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:631 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:643 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:643 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:643 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:643 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:643 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:643 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:643 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:643 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa06c)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa07c)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:643 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0d4)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0e4)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa13c)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:643 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa14c)
54:45:643 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1a4)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1b4)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa20c)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa21c)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa274)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa284)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2dc)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2ec)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa344)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa354)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3e8)
54:45:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3f8)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa450)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa460)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4b8)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4c8)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa520)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa530)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa588)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa598)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5f0)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa600)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa658)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa668)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6c0)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6d0)
54:45:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa760)
54:45:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:646 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa770)
54:45:647 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7cc)
54:45:647 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e0)
54:45:647 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e8)
54:45:647 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:647 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:647 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:660 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:660 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:660 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:660 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:660 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:660 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:660 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:660 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa06c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa07c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:660 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0d4)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0e4)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa13c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa14c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1a4)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1b4)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa20c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa21c)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa274)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa284)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2dc)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2ec)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa344)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa354)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:660 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3e8)
54:45:660 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3f8)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa450)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa460)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4b8)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4c8)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa520)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa530)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa588)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa598)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5f0)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa600)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa658)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa668)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6c0)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6d0)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa760)
54:45:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:661 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa770)
54:45:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7cc)
54:45:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e0)
54:45:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e8)
54:45:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:662 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:662 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:662 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:677 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:677 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:677 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:677 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:677 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:677 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:677 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:677 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa06c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa07c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:677 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0d4)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0e4)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa13c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa14c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1a4)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1b4)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa20c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa21c)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa274)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa284)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2dc)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2ec)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa344)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa354)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:677 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3e8)
54:45:677 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3f8)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa450)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa460)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4b8)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4c8)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa520)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa530)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa588)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa598)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5f0)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa600)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa658)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa668)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6c0)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6d0)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa760)
54:45:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:678 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa770)
54:45:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7cc)
54:45:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e0)
54:45:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e8)
54:45:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:679 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:679 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:679 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:679 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:679 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:679 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:679 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:693 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:693 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:693 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:693 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:693 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa06c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa07c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:693 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0d4)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0e4)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa13c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa14c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1a4)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1b4)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa20c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa21c)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa274)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa284)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2dc)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2ec)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa344)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa354)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:693 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3e8)
54:45:693 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3f8)
54:45:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa450)
54:45:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa460)
54:45:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4b8)
54:45:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4c8)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa520)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa530)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa588)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa598)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5f0)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa600)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa658)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa668)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6c0)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6d0)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa760)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:695 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa770)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7cc)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e0)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e8)
54:45:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:695 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:695 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:710 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:710 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:710 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:710 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:710 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:710 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:710 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:710 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa06c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa07c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:710 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0d4)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0e4)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa13c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa14c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1a4)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1b4)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa20c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa21c)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa274)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa284)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2dc)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2ec)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa344)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa354)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:710 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3e8)
54:45:710 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3f8)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa450)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa460)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4b8)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4c8)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa520)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa530)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa588)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa598)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5f0)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa600)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa658)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa668)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6c0)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6d0)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa760)
54:45:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:711 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa770)
54:45:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7cc)
54:45:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e0)
54:45:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e8)
54:45:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:712 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:712 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:712 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:712 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:712 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:712 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:727 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:727 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:727 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:727 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:727 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:727 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:727 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:727 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa06c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa07c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:727 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:727 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0d4)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0e4)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa13c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa14c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1a4)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1b4)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa20c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa21c)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa274)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa284)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2dc)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2ec)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa344)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa354)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:727 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3e8)
54:45:727 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3f8)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa450)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa460)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4b8)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4c8)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa520)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa530)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa588)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa598)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5f0)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa600)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa658)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa668)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6c0)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6d0)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa760)
54:45:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:728 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa770)
54:45:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7cc)
54:45:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e0)
54:45:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e8)
54:45:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:729 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:729 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:729 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:744 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:744 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa06c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa07c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:744 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0d4)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0e4)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa13c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa14c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1a4)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1b4)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa20c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa21c)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa274)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa284)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2dc)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2ec)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa344)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa354)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3e8)
54:45:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3f8)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa450)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa460)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4b8)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4c8)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa520)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa530)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa588)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa598)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5f0)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa600)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa658)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa668)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6c0)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6d0)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa760)
54:45:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:746 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa770)
54:45:747 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7cc)
54:45:747 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e0)
54:45:747 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e8)
54:45:747 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:747 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:747 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:747 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:747 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:747 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:747 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:760 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:760 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:760 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:760 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:760 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:760 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:760 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:760 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa06c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa07c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:760 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:760 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0d4)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0e4)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa13c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa14c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1a4)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1b4)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa20c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa21c)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa274)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa284)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2dc)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2ec)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa344)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa354)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:760 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3e8)
54:45:760 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3f8)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa450)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa460)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4b8)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4c8)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa520)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa530)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa588)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa598)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5f0)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa600)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa658)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa668)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6c0)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6d0)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa760)
54:45:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:761 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa770)
54:45:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7cc)
54:45:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e0)
54:45:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e8)
54:45:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:762 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:762 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:762 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:762 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:762 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:777 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:777 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:777 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:777 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:777 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:777 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:777 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:777 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa06c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa07c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:777 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0d4)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0e4)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa13c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa14c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1a4)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1b4)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa20c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa21c)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa274)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa284)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2dc)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2ec)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa344)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa354)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:777 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3e8)
54:45:777 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3f8)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa450)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa460)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4b8)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4c8)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa520)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa530)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa588)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa598)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5f0)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa600)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa658)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa668)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6c0)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6d0)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa760)
54:45:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:778 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa770)
54:45:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7cc)
54:45:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e0)
54:45:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e8)
54:45:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:779 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:779 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:779 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:779 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:779 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:779 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:779 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:779 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:779 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:779 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:794 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:794 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:794 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:794 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:794 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:794 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:794 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:794 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa06c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa07c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:794 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0d4)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0e4)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa13c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa14c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1a4)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1b4)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa20c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa21c)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa274)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa284)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2dc)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2ec)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa344)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa354)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:794 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3e8)
54:45:794 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3f8)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa450)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa460)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4b8)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4c8)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa520)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa530)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa588)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa598)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5f0)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa600)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa658)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa668)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6c0)
54:45:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6d0)
54:45:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa760)
54:45:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:796 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa770)
54:45:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7cc)
54:45:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e0)
54:45:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e8)
54:45:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:797 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:797 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:797 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:797 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:797 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:797 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:797 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:810 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:810 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:810 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:810 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:810 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:810 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:810 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:810 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa06c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa07c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:810 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0d4)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0e4)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa13c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa14c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1a4)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1b4)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa20c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa21c)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa274)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa284)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2dc)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2ec)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa344)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa354)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:810 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3e8)
54:45:810 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3f8)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa450)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa460)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4b8)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4c8)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa520)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa530)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa588)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa598)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5f0)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa600)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa658)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa668)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6c0)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6d0)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa760)
54:45:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:811 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa770)
54:45:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7cc)
54:45:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e0)
54:45:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e8)
54:45:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:812 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:812 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:812 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:812 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:827 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:827 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:827 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:827 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:827 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:827 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:827 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa06c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa07c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:827 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0d4)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0e4)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa13c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa14c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1a4)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1b4)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa20c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa21c)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa274)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa284)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2dc)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2ec)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa344)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa354)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:827 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3e8)
54:45:827 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3f8)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa450)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa460)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4b8)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4c8)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa520)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa530)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa588)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa598)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5f0)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa600)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa658)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa668)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6c0)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6d0)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa760)
54:45:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:828 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa770)
54:45:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7cc)
54:45:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e0)
54:45:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e8)
54:45:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:829 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:829 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:829 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:829 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:829 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:829 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:829 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:829 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:829 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:829 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:844 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:844 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:844 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:844 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa06c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa07c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:844 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0d4)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0e4)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa13c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa14c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1a4)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1b4)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa20c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa21c)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa274)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa284)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2dc)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2ec)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa344)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa354)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3e8)
54:45:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3f8)
54:45:845 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa450)
54:45:845 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa460)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4b8)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4c8)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa520)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa530)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa588)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa598)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5f0)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa600)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa658)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa668)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6c0)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6d0)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa760)
54:45:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:846 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa770)
54:45:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7cc)
54:45:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e0)
54:45:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e8)
54:45:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:847 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:847 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:860 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:860 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:860 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:860 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:860 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:860 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:860 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa06c)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa07c)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:860 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0d4)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0e4)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa13c)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa14c)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1a4)
54:45:860 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:860 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1b4)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa20c)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa21c)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa274)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa284)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2dc)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2ec)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa344)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa354)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3e8)
54:45:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3f8)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa450)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa460)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4b8)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4c8)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa520)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa530)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa588)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa598)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5f0)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa600)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa658)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa668)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6c0)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6d0)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa760)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:862 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa770)
54:45:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7cc)
54:45:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e0)
54:45:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e8)
54:45:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:863 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:863 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:877 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:877 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:877 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:877 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:877 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:877 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:877 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa06c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa07c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:877 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0d4)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0e4)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa13c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa14c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1a4)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1b4)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa20c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa21c)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa274)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa284)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2dc)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2ec)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa344)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa354)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:877 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3e8)
54:45:877 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3f8)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa450)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa460)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4b8)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4c8)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa520)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa530)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa588)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa598)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5f0)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa600)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa658)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa668)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6c0)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6d0)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa760)
54:45:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:879 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa770)
54:45:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7cc)
54:45:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e0)
54:45:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e8)
54:45:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:879 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:879 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:879 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:879 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:879 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:894 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:894 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:894 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:894 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:894 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:894 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:894 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:894 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa06c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa07c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:894 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0d4)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0e4)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa13c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa14c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1a4)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1b4)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa20c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa21c)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa274)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa284)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2dc)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2ec)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa344)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa354)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:894 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3e8)
54:45:894 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3f8)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa450)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa460)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4b8)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4c8)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa520)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa530)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa588)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa598)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5f0)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa600)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa658)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa668)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6c0)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6d0)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa760)
54:45:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:896 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa770)
54:45:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7cc)
54:45:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e0)
54:45:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e8)
54:45:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:897 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:897 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:910 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:910 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:910 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:910 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:910 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:910 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:910 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:910 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa06c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa07c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:910 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0d4)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0e4)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa13c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa14c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1a4)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1b4)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa20c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa21c)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa274)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa284)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2dc)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2ec)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa344)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa354)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:910 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3e8)
54:45:910 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3f8)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa450)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa460)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4b8)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4c8)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa520)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa530)
54:45:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa588)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa598)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5f0)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa600)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa658)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa668)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6c0)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6d0)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa760)
54:45:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:912 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa770)
54:45:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7cc)
54:45:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7e0)
54:45:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7e8)
54:45:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:913 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:913 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:927 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:927 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:927 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:927 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:927 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:927 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:927 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:927 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa06c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa07c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:927 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0d4)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0e4)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa13c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa14c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1a4)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1b4)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa20c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa21c)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa274)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa284)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2dc)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2ec)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa344)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa354)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:927 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3e8)
54:45:927 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3f8)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa450)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa460)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4b8)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4c8)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa520)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa530)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa588)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa598)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5f0)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa600)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa658)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa668)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6c0)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6d0)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa760)
54:45:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:929 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa770)
54:45:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7cc)
54:45:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7e0)
54:45:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7e8)
54:45:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:930 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:944 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:944 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:944 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:944 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:944 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:944 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:944 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:944 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa06c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa07c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:944 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0d4)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0e4)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa13c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa14c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1a4)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1b4)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa20c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa21c)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa274)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa284)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2dc)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2ec)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:944 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa344)
54:45:944 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa354)
54:45:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3e8)
54:45:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3f8)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa450)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa460)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4b8)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4c8)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa520)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa530)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa588)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa598)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5f0)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa600)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa658)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa668)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6c0)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6d0)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa760)
54:45:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:946 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa770)
54:45:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7cc)
54:45:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7e0)
54:45:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7e8)
54:45:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:947 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:947 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:960 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:960 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:960 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:960 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:960 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:960 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:960 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:960 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa06c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa07c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:960 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0d4)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0e4)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa13c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa14c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1a4)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1b4)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa20c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa21c)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa274)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa284)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2dc)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2ec)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa344)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa354)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:960 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3e8)
54:45:960 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3f8)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa450)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa460)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4b8)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4c8)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa520)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa530)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa588)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa598)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5f0)
54:45:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa600)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa658)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa668)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6c0)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6d0)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa760)
54:45:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:962 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa770)
54:45:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7cc)
54:45:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e0)
54:45:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e8)
54:45:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:963 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:964 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:964 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:964 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:964 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:45:977 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:45:977 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:977 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:977 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:977 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:977 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:977 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:977 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa06c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa07c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:977 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0d4)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0e4)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa13c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa14c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1a4)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1b4)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa20c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa21c)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa274)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa284)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2dc)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2ec)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa344)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa354)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:977 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3e8)
54:45:977 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3f8)
54:45:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa450)
54:45:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa460)
54:45:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4b8)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4c8)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa520)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa530)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa588)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa598)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5f0)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa600)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa658)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa668)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6c0)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6d0)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa760)
54:45:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:980 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa770)
54:45:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7cc)
54:45:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e0)
54:45:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:981 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e8)
54:45:981 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:982 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:982 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:982 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:982 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:982 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:982 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:982 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:982 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:982 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:982 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:45:994 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:45:994 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:45:994 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:45:994 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:45:994 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:45:994 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:45:994 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:45:994 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa06c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa07c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:45:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:45:994 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0d4)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0e4)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa13c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa14c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1a4)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1b4)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa20c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa21c)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa274)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa284)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2dc)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2ec)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa344)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa354)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:45:994 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3e8)
54:45:994 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:45:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3f8)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa450)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa460)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4b8)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4c8)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa520)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa530)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa588)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa598)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5f0)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa600)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa658)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa668)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6c0)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6d0)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:45:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa760)
54:45:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:45:996 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:45:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa770)
54:45:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:45:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7cc)
54:45:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:45:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e0)
54:45:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:45:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e8)
54:45:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:45:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:45:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:45:997 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:45:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:45:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:45:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:45:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:45:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:45:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:45:997 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:010 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:010 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:010 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:010 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:010 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:010 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:010 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:46:010 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa06c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa07c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:46:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:010 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0d4)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0e4)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa13c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa14c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1a4)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1b4)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa20c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa21c)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa274)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa284)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2dc)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2ec)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa344)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa354)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:46:010 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3e8)
54:46:010 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3f8)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa450)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa460)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4b8)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4c8)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa520)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa530)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa588)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa598)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5f0)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa600)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa658)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa668)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6c0)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6d0)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:46:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa760)
54:46:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:46:012 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:46:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa770)
54:46:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:46:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7cc)
54:46:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:46:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e0)
54:46:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:46:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e8)
54:46:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:46:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:46:013 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:46:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:013 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:027 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:027 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:027 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:027 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:027 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:027 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:027 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:46:027 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa06c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa07c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:46:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:027 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0d4)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0e4)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa13c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa14c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1a4)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1b4)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa20c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa21c)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa274)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa284)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2dc)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2ec)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa344)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa354)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:46:027 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3e8)
54:46:027 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3f8)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa450)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa460)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4b8)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4c8)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa520)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa530)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa588)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa598)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5f0)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa600)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa658)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa668)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6c0)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6d0)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:46:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa760)
54:46:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:46:028 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:46:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa770)
54:46:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:46:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7cc)
54:46:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:46:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e0)
54:46:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:46:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e8)
54:46:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:46:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:46:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:46:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:029 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:044 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:044 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:044 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:044 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:044 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:044 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:044 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:46:044 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa06c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa07c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:46:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:044 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0d4)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0e4)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa13c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa14c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1a4)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1b4)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa20c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa21c)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa274)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa284)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2dc)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2ec)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa344)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa354)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:46:044 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3e8)
54:46:044 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3f8)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa450)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa460)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4b8)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4c8)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa520)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa530)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa588)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa598)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5f0)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa600)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa658)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa668)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6c0)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6d0)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:46:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa760)
54:46:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:46:046 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:46:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa770)
54:46:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:46:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7cc)
54:46:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:46:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e0)
54:46:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:46:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e8)
54:46:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:46:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:46:047 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:46:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:047 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:061 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:061 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:46:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa06c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa06c
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa07c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa06c - stall = 089aa07c
54:46:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:061 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0d4)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa07c - stall = 089aa0d4
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0e4)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0d4 - stall = 089aa0e4
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa13c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0e4 - stall = 089aa13c
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa14c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa13c - stall = 089aa14c
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1a4)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa14c - stall = 089aa1a4
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1b4)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1a4 - stall = 089aa1b4
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa20c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1b4 - stall = 089aa20c
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa21c)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa20c - stall = 089aa21c
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa274)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa21c - stall = 089aa274
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa284)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa274 - stall = 089aa284
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2dc)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa284 - stall = 089aa2dc
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2ec)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2dc - stall = 089aa2ec
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa344)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ec - stall = 089aa344
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa354)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa344 - stall = 089aa354
54:46:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3e8)
54:46:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa354 - stall = 089aa3e8
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3f8)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3e8 - stall = 089aa3f8
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa450)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3f8 - stall = 089aa450
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa460)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa450 - stall = 089aa460
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4b8)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa460 - stall = 089aa4b8
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4c8)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4b8 - stall = 089aa4c8
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa520)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4c8 - stall = 089aa520
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa530)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa520 - stall = 089aa530
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa588)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa530 - stall = 089aa588
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa598)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa588 - stall = 089aa598
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5f0)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa598 - stall = 089aa5f0
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa600)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5f0 - stall = 089aa600
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa658)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa600 - stall = 089aa658
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa668)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa658 - stall = 089aa668
54:46:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6c0)
54:46:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa668 - stall = 089aa6c0
54:46:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6d0)
54:46:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6c0 - stall = 089aa6d0
54:46:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa760)
54:46:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6d0 - stall = 089aa760
54:46:064 user_main    D[G3D]: Common\TextureCacheCommon.cpp:49 Texture different or overwritten, reloading at 08ab3e20: hash fail
54:46:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa770)
54:46:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa760 - stall = 089aa770
54:46:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7cc)
54:46:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa770 - stall = 089aa7cc
54:46:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e0)
54:46:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7cc - stall = 089aa7e0
54:46:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e8)
54:46:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e0 - stall = 089aa7e8
54:46:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +83us
54:46:065 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:065 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc20, 00000000)
54:46:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:065 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16571us
54:46:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:065 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:077 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:077 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:077 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:077 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:077 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:077 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:077 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc30, 1)
54:46:077 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc40, 1)
54:46:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:077 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:077 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:46:077 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:911 0=sceDisplaySetFrameBuf(00000000, 0, 0, 1): disabling display
54:46:077 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:824 0=sceDisplaySetMode(0, 480, 272)
54:46:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089201b0->08000000, display mode) +26us
54:46:077 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089201b0, entered vblank) +16647us
54:46:077 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089201b0->08000000, interrupt) +3us
54:46:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:077 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:652 Setting latched framebuffer 00000000 (prev: 04000000)
54:46:077 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Display disabled, displaying only black
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089201b0, left interrupt) +3us
54:46:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa050)
54:46:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa050
54:46:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec02c->08000000, GeDrawSync) +7us
54:46:094 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec02c, left interrupt) +3us
54:46:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec034->08000000, vblank start waited) +3us
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec034, entered vblank) +16661us
54:46:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088ec034->08000000, interrupt) +3us
54:46:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ec034, left interrupt) +3us
54:46:094 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
54:46:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:094 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:094 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:46:094 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\logo\qjlogo.properties
54:46:094 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/qj/logo/qjlogo.properties, 00000001, 000001b6)
54:46:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +21us
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:46:094 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:46:094 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:46:094 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:46:094 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +139us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +16us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:46:095 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\logo\summer-contest-splash.png
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/logo/summer-contest-splash.png, 00000001, 000001ff)
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +6us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb88, 8): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb40, 4): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb20, d): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfaf0, 4): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb40, 4): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:095 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:095 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:096 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb28, 1): deferring result
54:46:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:46:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:096 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb00, 4): deferring result
54:46:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:096 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb40, 4): deferring result
54:46:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +99us
54:46:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:096 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb28, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb00, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb40, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfab0, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa60, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb40, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:097 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 2000): deferring result
54:46:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +218us
54:46:098 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:099 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 2000): deferring result
54:46:099 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5420us
54:46:099 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:099 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 2000): deferring result
54:46:099 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2957us
54:46:099 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:100 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 2000): deferring result
54:46:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3193us
54:46:100 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f764->08000000, interrupt) +974us
54:46:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:100 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:652 Setting latched framebuffer 04088000 (prev: 00000000)
54:46:110 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f764, left interrupt) +3us
54:46:111 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 2000): deferring result
54:46:111 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3369us
54:46:111 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:112 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 10ca): deferring result
54:46:112 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4559us
54:46:112 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:112 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb20, 4): deferring result
54:46:112 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3235us
54:46:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:113 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb48, 4): deferring result
54:46:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:113 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:46:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:113 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb08, 4): deferring result
54:46:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:46:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f37a0->08000000, interrupt) +4902us
54:46:114 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:126 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f37a0, left interrupt) +3us
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:46:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +10863us
54:46:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:46:129 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\logo\punch.bgm
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/logo/punch.bgm, 00000001, 000001ff)
54:46:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +6us
54:46:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfba8, 38): deferring result
54:46:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:46:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 56 = sceIoLseek32(4, 0, 1)
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1720 = sceIoLseek32(4, 0, 2)
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1720 = sceIoLseek32(4, 0, 1)
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 0 = sceIoLseek32(4, 0, 0)
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3ee0, 680): deferring result
54:46:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:46:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:46:129 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:46:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3us
54:46:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:46:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa020)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa020
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa034)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa020 - stall = 089aa034
54:46:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:130 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0ac)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa034 - stall = 089aa0ac
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0bc)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa114)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa124)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa17c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa18c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1e4)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f4)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa24c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa25c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2b4)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c4)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa31c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa32c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa384)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa394)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:46:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa39c)
54:46:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa39c
54:46:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +163us
54:46:131 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:46:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:132 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:132 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa090)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0a0)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0f8)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa108)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa160)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa170)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1c8)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1d8)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa230)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa240)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa298)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2a8)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa300)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa310)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa368)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa378)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa380)
54:46:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa380
54:46:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +101us
54:46:132 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:132 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4991us
54:46:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:132 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:132 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:161 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:161 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:161 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:161 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:161 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:161 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa090)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0a0)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0f8)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa108)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa160)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa170)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1c8)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1d8)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa230)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa240)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa298)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2a8)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa300)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa310)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa368)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa378)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa380)
54:46:161 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa380
54:46:161 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +45us
54:46:161 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:161 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:46:161 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:161 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:177 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:177 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:177 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:177 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:177 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:177 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:177 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:177 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:177 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa090)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0a0)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0f8)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa108)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa160)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa170)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1c8)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1d8)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa230)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa240)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa298)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2a8)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa300)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa310)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa368)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa378)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:46:177 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa380)
54:46:177 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa380
54:46:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +45us
54:46:178 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:46:178 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:178 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:194 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:194 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:194 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:194 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:194 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:194 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa090)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0a0)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0f8)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa108)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa160)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa170)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1c8)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1d8)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa230)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa240)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa298)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2a8)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa300)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa310)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa368)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa378)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b4)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa3b4
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3c8)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b4 - stall = 089aa3c8
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3ec)
54:46:194 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3c8 - stall = 089aa3ec
54:46:194 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:194 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:194 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:194 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:194 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:195 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:195 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:195 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:195 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:211 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:211 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:211 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:211 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:211 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:211 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa094)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0a4)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0fc)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa10c)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa164)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa174)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1cc)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1dc)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa234)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa244)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa29c)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2ac)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa304)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa314)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa36c)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa37c)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b8)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3cc)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3f0)
54:46:211 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:211 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:211 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:211 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:227 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:227 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:227 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:227 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:227 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:227 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa094)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0a4)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0fc)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa10c)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa164)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa174)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1cc)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1dc)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa234)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa244)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa29c)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2ac)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa304)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa314)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa36c)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa37c)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b8)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3cc)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3f0)
54:46:227 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:227 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:227 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:227 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:227 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:227 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:227 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:227 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:227 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:244 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:244 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:244 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:244 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:244 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:244 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa094)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0a4)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0fc)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa10c)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa164)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa174)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1cc)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1dc)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa234)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa244)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa29c)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2ac)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa304)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa314)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa36c)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa37c)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b8)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3cc)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3f0)
54:46:244 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:244 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:244 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:244 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:244 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:244 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:244 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:244 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:244 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:261 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:261 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:261 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:261 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:261 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:261 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:261 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:261 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:261 user_main    D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000000, 00000200, 00000010)
54:46:261 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 321=sceKernelCreateThread(audiot0, 088f1394, 00000010, 65536, 00000000, 00000000)
54:46:261 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(321, 4, 09fbfc58)
54:46:261 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->321, pc: 088f1000->088f1394, thread started) +124us
54:46:261 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:261 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:261 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (321->276, pc: 088f14b8->088f1000, blocking audio) +24us
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:261 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa094)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0a4)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0fc)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa10c)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa164)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa174)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1cc)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1dc)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa234)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa244)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa29c)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2ac)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa304)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa314)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa36c)
54:46:261 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:261 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa37c)
54:46:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b8)
54:46:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3cc)
54:46:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3f0)
54:46:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +39us
54:46:262 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:262 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:262 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:262 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:262 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11093us
54:46:262 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +33us
54:46:262 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5337us
54:46:262 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:262 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:277 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:277 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:277 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:277 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:277 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:277 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa094)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0a4)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0fc)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa10c)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa164)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa174)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1cc)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1dc)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa234)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa244)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa29c)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2ac)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa304)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa314)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa36c)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa37c)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b8)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3cc)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3f0)
54:46:277 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:277 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:277 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:277 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:277 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:277 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:277 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +6160us
54:46:277 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:277 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10410us
54:46:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:278 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:295 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:295 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa094)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0a4)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0fc)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa10c)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa164)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa174)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1cc)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1dc)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa234)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa244)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa29c)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2ac)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa304)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa314)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa36c)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa37c)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b8)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3cc)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3f0)
54:46:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:295 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:296 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +1086us
54:46:296 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:296 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:296 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3873us
54:46:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:296 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:296 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:311 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:311 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:311 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:311 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:311 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:311 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:311 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:311 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:311 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa094)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0a4)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0fc)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa10c)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa164)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa174)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1cc)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1dc)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa234)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa244)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa29c)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2ac)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa304)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa314)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa36c)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa37c)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b8)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3cc)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3f0)
54:46:311 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:311 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:311 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:312 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:312 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:312 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:312 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:312 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:312 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +7623us
54:46:312 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:312 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:312 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8947us
54:46:312 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:312 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:312 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:327 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:327 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:327 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:327 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:327 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:327 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa094)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0a4)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0fc)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa10c)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa164)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa174)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1cc)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1dc)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa234)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa244)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa29c)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2ac)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa304)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa314)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa36c)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa37c)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b8)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3cc)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3f0)
54:46:327 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:327 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:327 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:327 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:327 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:327 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +2550us
54:46:328 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:328 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:328 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:328 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2410us
54:46:328 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:328 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:344 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:344 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:344 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:344 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:344 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:344 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa094)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a4)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0fc)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa10c)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa164)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa174)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1cc)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1dc)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa234)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa244)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa29c)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2ac)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa304)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa314)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa36c)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa37c)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b8)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3cc)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3f0)
54:46:344 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:344 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:344 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:344 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:344 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:344 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:344 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +9086us
54:46:344 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:344 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:345 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7484us
54:46:345 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:345 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:361 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:361 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:361 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:361 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:361 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:361 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa094)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a4)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0fc)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa10c)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa164)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa174)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1cc)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1dc)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa234)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa244)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa29c)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2ac)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa304)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa314)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa36c)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa37c)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b8)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3cc)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3f0)
54:46:361 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:361 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:361 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:361 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:361 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:361 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:361 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +4013us
54:46:361 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:361 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:361 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:362 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:362 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +947us
54:46:362 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:362 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:377 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:377 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:377 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa094)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a4)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0fc)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa10c)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa164)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa174)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1cc)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1dc)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa234)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa244)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa29c)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2ac)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa304)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa314)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa36c)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa37c)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b8)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3cc)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3f0)
54:46:377 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:377 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:377 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:377 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +10550us
54:46:377 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:377 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6020us
54:46:377 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:377 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:394 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:394 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:394 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:394 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:394 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:394 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:394 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:394 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:394 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa094)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a4)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0fc)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa10c)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa164)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa174)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1cc)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1dc)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa234)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa244)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa29c)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2ac)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa304)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa314)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa36c)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa37c)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:394 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b8)
54:46:394 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3cc)
54:46:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3f0)
54:46:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:395 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:395 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +5476us
54:46:395 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11094us
54:46:395 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:395 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:411 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:411 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:411 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:411 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:411 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:411 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:411 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:411 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa094)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a4)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0fc)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa10c)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa164)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa174)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1cc)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1dc)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa234)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa244)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa29c)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2ac)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa304)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa314)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa36c)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa37c)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:411 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b8)
54:46:411 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3cc)
54:46:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3f0)
54:46:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:412 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +403us
54:46:412 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:412 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:412 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4557us
54:46:412 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:412 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:428 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:428 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:428 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa094)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a4)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0fc)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa10c)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa164)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa174)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1cc)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1dc)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa234)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa244)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa29c)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2ac)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa304)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa314)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa36c)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa37c)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b8)
54:46:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3cc)
54:46:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3f0)
54:46:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:429 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +6940us
54:46:429 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9630us
54:46:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:429 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:444 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:444 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:444 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:444 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:444 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:444 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:444 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:444 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa094)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a4)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0fc)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa10c)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa164)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa174)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1cc)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1dc)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa234)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa244)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa29c)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2ac)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa304)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa314)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa36c)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa37c)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:444 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b8)
54:46:444 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3cc)
54:46:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3f0)
54:46:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:445 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:445 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +1866us
54:46:445 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:445 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:445 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3094us
54:46:445 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:445 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:461 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:461 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:461 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:461 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:461 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:461 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:461 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:461 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa094)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a4)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0fc)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa10c)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa164)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa174)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1cc)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1dc)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa234)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa244)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa29c)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2ac)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa304)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa314)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa36c)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa37c)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:461 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b8)
54:46:461 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3cc)
54:46:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3f0)
54:46:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:462 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:462 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:462 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +8403us
54:46:462 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:462 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8167us
54:46:462 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:462 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:462 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:478 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:478 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:478 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:478 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:478 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:478 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa094)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a4)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0fc)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa10c)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa164)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa174)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1cc)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1dc)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa234)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa244)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa29c)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2ac)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa304)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa314)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa36c)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa37c)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b8)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3cc)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3f0)
54:46:478 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:478 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:478 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:478 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +3329us
54:46:478 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:478 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:478 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:478 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1631us
54:46:478 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:478 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:478 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:494 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:494 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:494 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:494 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:494 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:494 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:494 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:494 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:494 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa094)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a4)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0fc)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa10c)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa164)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa174)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1cc)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1dc)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa234)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa244)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa29c)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2ac)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa304)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa314)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa36c)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa37c)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:494 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b8)
54:46:494 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3cc)
54:46:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3f0)
54:46:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:495 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:495 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:495 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +9866us
54:46:495 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:495 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6704us
54:46:495 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:495 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:511 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:511 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:511 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:511 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:511 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:511 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:511 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:511 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa094)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a4)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0fc)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa10c)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa164)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa174)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1cc)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1dc)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa234)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa244)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa29c)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2ac)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa304)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa314)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa36c)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa37c)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:511 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b8)
54:46:511 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3cc)
54:46:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3f0)
54:46:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:512 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:512 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +4793us
54:46:512 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:512 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:512 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +33us
54:46:512 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +168us
54:46:512 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:512 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:512 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:528 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:528 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:528 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:528 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:528 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:528 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:528 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:528 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa094)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a4)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0fc)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa10c)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa164)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa174)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1cc)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1dc)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa234)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa244)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa29c)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2ac)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa304)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa314)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa36c)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa37c)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:528 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b8)
54:46:528 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3cc)
54:46:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3f0)
54:46:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:530 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11329us
54:46:530 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +33us
54:46:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5241us
54:46:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:531 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:531 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:544 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:544 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:544 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:544 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:544 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:544 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:544 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa094)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a4)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0fc)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa10c)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa164)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa174)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1cc)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1dc)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa234)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa244)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa29c)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2ac)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa304)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa314)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa36c)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:544 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa37c)
54:46:544 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b8)
54:46:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3cc)
54:46:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3f0)
54:46:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:545 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:545 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:545 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:545 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +6256us
54:46:545 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab46b0)
54:46:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +33us
54:46:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10314us
54:46:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:545 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:545 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:561 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:561 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:561 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:561 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:561 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:561 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:561 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:561 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa094)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a4)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0fc)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa10c)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa164)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa174)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1cc)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1dc)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa234)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa244)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa29c)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2ac)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa304)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa314)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa36c)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa37c)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:561 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b8)
54:46:561 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3cc)
54:46:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3f0)
54:46:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:562 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:562 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:562 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +1183us
54:46:562 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00004000, 00004000, 08ab4eb0)
54:46:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (321->272, pc: 088f14b8->08000000, blocking audio) +34us
54:46:562 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->321, pc: 08000000->088f14b8, audio drain) +11575us
54:46:562 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(0)
54:46:562 audiot0      I[SCEKERNEL]: HLE\sceKernelThread.cpp:21 sceKernelExitDeleteThread(0)
54:46:562 HLE\sceKernelThread.cpp:449 D[SCEKERNEL]: Freeing thread stack audiot0
54:46:562 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
54:46:562 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
54:46:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +4us
54:46:562 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3807us
54:46:562 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:562 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:562 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:578 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:578 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:578 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:578 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:578 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:578 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:578 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:578 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa094)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a4)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0fc)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa10c)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa164)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa174)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1cc)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1dc)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa234)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa244)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa29c)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2ac)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa304)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa314)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa36c)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa37c)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:578 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b8)
54:46:578 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3cc)
54:46:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3f0)
54:46:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:580 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:580 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:580 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:594 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:594 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:594 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:594 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:594 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:594 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:594 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:594 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa094)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a4)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0fc)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa10c)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa164)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa174)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1cc)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1dc)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa234)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa244)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa29c)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2ac)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa304)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa314)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa36c)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:594 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa37c)
54:46:594 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b8)
54:46:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3cc)
54:46:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3f0)
54:46:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:595 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:595 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:595 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:595 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:595 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:595 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:611 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:611 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:611 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:611 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:611 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:611 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:611 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:611 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa094)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a4)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0fc)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa10c)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa164)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa174)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1cc)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1dc)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa234)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa244)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa29c)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2ac)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa304)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa314)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa36c)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa37c)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:611 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b8)
54:46:611 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3cc)
54:46:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3f0)
54:46:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:612 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:612 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:613 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:628 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:628 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:628 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:628 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:628 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:628 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:628 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:628 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa094)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a4)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0fc)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa10c)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa164)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa174)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1cc)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1dc)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa234)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa244)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa29c)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2ac)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa304)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa314)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa36c)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa37c)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:628 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b8)
54:46:628 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3cc)
54:46:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3f0)
54:46:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:629 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:629 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:629 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:629 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:629 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:629 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:629 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:644 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:644 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:644 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:644 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:644 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:644 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:644 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa094)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a4)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0fc)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa10c)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa164)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa174)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1cc)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1dc)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa234)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa244)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa29c)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2ac)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa304)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa314)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa36c)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa37c)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b8)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3cc)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3f0)
54:46:644 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:644 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:644 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:644 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:644 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:644 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:644 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:644 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:644 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:661 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:661 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:661 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:661 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:661 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:661 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:661 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:661 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:661 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa094)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a4)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0fc)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa10c)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa164)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa174)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1cc)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1dc)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa234)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa244)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa29c)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2ac)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa304)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa314)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa36c)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa37c)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:661 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b8)
54:46:661 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3cc)
54:46:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3f0)
54:46:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:662 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:662 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:662 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:662 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:678 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:678 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:678 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:678 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:678 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:678 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa094)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a4)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0fc)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa10c)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa164)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa174)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1cc)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1dc)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa234)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa244)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa29c)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2ac)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa304)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa314)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa36c)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa37c)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b8)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3cc)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3f0)
54:46:678 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:678 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:678 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:678 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:678 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:679 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:694 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:694 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:694 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:694 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:694 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:694 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:694 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:694 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:694 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa094)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a4)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0fc)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa10c)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa164)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa174)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1cc)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1dc)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa234)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa244)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa29c)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2ac)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa304)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa314)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa36c)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa37c)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b8)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:694 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3cc)
54:46:694 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3f0)
54:46:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:695 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:695 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:695 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:711 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:711 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:711 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:711 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:711 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:711 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:711 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa094)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a4)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0fc)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa10c)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa164)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa174)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1cc)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1dc)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa234)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa244)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa29c)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2ac)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa304)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa314)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa36c)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa37c)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b8)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3cc)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3f0)
54:46:711 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:711 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:711 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:711 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:711 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:711 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:711 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:728 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:728 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:728 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:728 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:728 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:728 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa094)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a4)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0fc)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa10c)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa164)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa174)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1cc)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1dc)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa234)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa244)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa29c)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2ac)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa304)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa314)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa36c)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa37c)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b8)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3cc)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3f0)
54:46:728 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:728 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:728 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:728 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:728 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:728 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:728 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:744 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:744 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:744 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa094)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a4)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0fc)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa10c)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa164)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa174)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1cc)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1dc)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa234)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa244)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa29c)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2ac)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa304)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa314)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa36c)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa37c)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b8)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3cc)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3f0)
54:46:744 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:744 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:744 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:744 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:744 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:744 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:744 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:744 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:761 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:761 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:761 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:761 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:761 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:761 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa094)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a4)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0fc)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa10c)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa164)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa174)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1cc)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1dc)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa234)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa244)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa29c)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2ac)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa304)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa314)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa36c)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa37c)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b8)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3cc)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3f0)
54:46:761 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:761 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:761 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:761 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:761 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:761 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:761 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:761 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:761 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:778 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:778 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:778 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:778 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:778 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:778 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa094)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a4)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0fc)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa10c)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa164)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa174)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1cc)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1dc)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa234)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa244)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa29c)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2ac)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa304)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa314)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa36c)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa37c)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b8)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3cc)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3f0)
54:46:778 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:778 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:778 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:778 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:778 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:778 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:778 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:795 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:795 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:795 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa094)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a4)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0fc)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa10c)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa164)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa174)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1cc)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1dc)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa234)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa244)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa29c)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2ac)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa304)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa314)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa36c)
54:46:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa37c)
54:46:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b8)
54:46:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3cc)
54:46:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3f0)
54:46:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:796 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:796 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:811 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:811 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:811 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:811 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:811 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:811 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:811 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:811 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa094)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a4)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0fc)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa10c)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa164)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa174)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1cc)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1dc)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa234)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa244)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa29c)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2ac)
54:46:811 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:811 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa304)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa314)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa36c)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa37c)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b8)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3cc)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3f0)
54:46:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:812 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:812 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:812 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:812 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:812 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:828 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:828 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:828 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:828 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:828 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:828 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa094)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a4)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0fc)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa10c)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa164)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa174)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1cc)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1dc)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa234)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa244)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa29c)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2ac)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa304)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa314)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa36c)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa37c)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b8)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3cc)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3f0)
54:46:828 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:828 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:828 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:828 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:828 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:828 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:844 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:844 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:844 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:844 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:844 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:844 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa094)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a4)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0fc)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa10c)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa164)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa174)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1cc)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1dc)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa234)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa244)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa29c)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2ac)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa304)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa314)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa36c)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa37c)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b8)
54:46:844 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:844 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3cc)
54:46:845 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3f0)
54:46:845 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:845 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:845 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:845 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:845 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:845 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:845 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:845 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:845 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:845 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:861 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:861 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:861 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:861 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:861 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:861 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa094)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a4)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0fc)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa10c)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa164)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa174)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1cc)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1dc)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa234)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa244)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa29c)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2ac)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa304)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa314)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa36c)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa37c)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b8)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3cc)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3f0)
54:46:861 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:861 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:861 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:861 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:878 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:878 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:878 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:878 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:878 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:878 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa094)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a4)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0fc)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa10c)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa164)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa174)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1cc)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1dc)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa234)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa244)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa29c)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2ac)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa304)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa314)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa36c)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa37c)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b8)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3cc)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3f0)
54:46:878 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:878 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:878 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:878 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:878 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:895 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:895 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:895 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:895 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:895 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:895 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:895 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:895 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:895 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa094)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a4)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0fc)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa10c)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa164)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa174)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1cc)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1dc)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa234)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa244)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa29c)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2ac)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa304)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:895 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa314)
54:46:895 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa36c)
54:46:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa37c)
54:46:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b8)
54:46:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3cc)
54:46:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3f0)
54:46:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:896 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:911 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:911 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:911 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:911 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:911 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:911 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa094)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a4)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0fc)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa10c)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa164)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa174)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1cc)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1dc)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa234)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa244)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa29c)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2ac)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa304)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa314)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa36c)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa37c)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b8)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3cc)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3f0)
54:46:911 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:911 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:911 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:911 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:911 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:911 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:911 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:928 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:928 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:928 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:928 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:928 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:928 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa094)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a4)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0fc)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa10c)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa164)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa174)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1cc)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1dc)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa234)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa244)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa29c)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2ac)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa304)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa314)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa36c)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa37c)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b8)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3cc)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3f0)
54:46:928 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:928 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:928 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:928 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:928 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:929 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:929 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:945 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:945 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:945 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:945 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:945 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:945 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:945 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:945 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:945 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa094)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a4)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0fc)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa10c)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa164)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa174)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1cc)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1dc)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa234)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa244)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa29c)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2ac)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa304)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa314)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:945 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa36c)
54:46:945 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa37c)
54:46:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b8)
54:46:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3cc)
54:46:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3f0)
54:46:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:946 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:946 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:961 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:961 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:961 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:961 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:961 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:961 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa094)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a4)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0fc)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa10c)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa164)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa174)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1cc)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1dc)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa234)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa244)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa29c)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2ac)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa304)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa314)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa36c)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa37c)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b8)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3cc)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3f0)
54:46:961 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:961 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:961 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:961 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:961 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:961 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:46:978 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:978 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:978 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:978 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:978 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:978 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa094)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a4)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0fc)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa10c)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa164)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa174)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1cc)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1dc)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa234)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa244)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa29c)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2ac)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa304)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa314)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa36c)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa37c)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b8)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3cc)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3f0)
54:46:978 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:978 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:978 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:978 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:978 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:979 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:979 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:979 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:979 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:46:995 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:46:995 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:46:995 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:46:995 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:46:995 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:46:995 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:46:995 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:46:995 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:46:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:46:995 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa094)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a4)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0fc)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa10c)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa164)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa174)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1cc)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1dc)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa234)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa244)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa29c)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2ac)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa304)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa314)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa36c)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa37c)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:46:995 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b8)
54:46:995 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:46:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3cc)
54:46:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:46:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3f0)
54:46:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:46:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:46:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:46:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:46:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:46:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:46:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:46:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:46:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:46:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:46:996 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:011 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:011 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:011 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:011 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:011 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:011 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:011 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:011 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:011 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa094)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0a4)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0fc)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa10c)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa164)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa174)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1cc)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1dc)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa234)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa244)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa29c)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2ac)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa304)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa314)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa36c)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa37c)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:011 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b8)
54:47:011 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3cc)
54:47:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3f0)
54:47:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:012 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:012 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:012 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:012 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:012 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:012 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:028 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:028 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:028 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:028 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:028 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:028 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:028 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:028 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:028 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa094)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0a4)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0fc)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa10c)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa164)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa174)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1cc)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1dc)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa234)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa244)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa29c)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2ac)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa304)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa314)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa36c)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa37c)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:028 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b8)
54:47:028 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3cc)
54:47:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3f0)
54:47:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:029 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:045 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:045 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:045 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:045 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:045 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:045 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:045 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:045 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:045 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa094)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0a4)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0fc)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa10c)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa164)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa174)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1cc)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1dc)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa234)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa244)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa29c)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2ac)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa304)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa314)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa36c)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa37c)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:045 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b8)
54:47:045 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3cc)
54:47:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3f0)
54:47:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:046 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:046 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:061 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:061 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:061 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:061 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:061 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa094)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0a4)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0fc)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa10c)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa164)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa174)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1cc)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1dc)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa234)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa244)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa29c)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2ac)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa304)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa314)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa36c)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa37c)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:061 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b8)
54:47:061 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3cc)
54:47:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3f0)
54:47:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:062 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:062 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:062 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:062 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:062 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:062 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:078 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:078 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:078 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:078 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:078 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:078 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:078 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:078 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:078 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa094)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0a4)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0fc)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa10c)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa164)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa174)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1cc)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1dc)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa234)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa244)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa29c)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2ac)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa304)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa314)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa36c)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa37c)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:078 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b8)
54:47:078 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3cc)
54:47:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3f0)
54:47:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:079 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:079 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:095 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:095 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:095 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:095 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:095 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:095 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:095 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:095 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:095 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa094)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0a4)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0fc)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa10c)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa164)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa174)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1cc)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1dc)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa234)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa244)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa29c)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2ac)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa304)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa314)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa36c)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa37c)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:095 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b8)
54:47:095 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3cc)
54:47:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3f0)
54:47:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:096 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:096 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:096 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:112 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:112 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:112 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa094)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0a4)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0fc)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa10c)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa164)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa174)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1cc)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1dc)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa234)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa244)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa29c)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2ac)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa304)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa314)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa36c)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa37c)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b8)
54:47:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3cc)
54:47:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3f0)
54:47:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:113 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:113 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:128 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:128 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:128 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:128 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:128 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:128 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:128 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:128 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:128 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa094)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0a4)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0fc)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa10c)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa164)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa174)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1cc)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1dc)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa234)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa244)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa29c)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2ac)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa304)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa314)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa36c)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa37c)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:128 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3b8)
54:47:128 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3cc)
54:47:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3f0)
54:47:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:129 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:129 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:145 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:145 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:145 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:145 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:145 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:145 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:145 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:145 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:145 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa094)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0a4)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0fc)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa10c)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa164)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa174)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1cc)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1dc)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa234)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa244)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa29c)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2ac)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa304)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa314)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa36c)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa37c)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:145 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b8)
54:47:145 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3cc)
54:47:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3f0)
54:47:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:146 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:146 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:146 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:162 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:162 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa094)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0a4)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0fc)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa10c)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa164)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa174)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1cc)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1dc)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa234)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa244)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa29c)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2ac)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa304)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa314)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa36c)
54:47:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa37c)
54:47:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b8)
54:47:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3cc)
54:47:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3f0)
54:47:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:163 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:163 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:163 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:178 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:178 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:178 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:178 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:178 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:178 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:178 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:178 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa094)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0a4)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0fc)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa10c)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa164)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa174)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1cc)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1dc)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa234)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa244)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa29c)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2ac)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa304)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa314)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa36c)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa37c)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:178 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b8)
54:47:178 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3cc)
54:47:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3f0)
54:47:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:179 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:179 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:179 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:195 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:195 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:195 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:195 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:195 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:195 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:195 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:195 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:195 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa094)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0a4)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0fc)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa10c)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa164)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa174)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1cc)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1dc)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa234)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa244)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa29c)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2ac)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa304)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa314)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa36c)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa37c)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:195 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b8)
54:47:195 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3cc)
54:47:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3f0)
54:47:196 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:196 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:196 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:196 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:196 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:212 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:212 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:212 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:212 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:212 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:212 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:212 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:212 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:47:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:47:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:212 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:47:212 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:212 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa094)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0a4)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0fc)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa10c)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa164)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa174)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1cc)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1dc)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa234)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa244)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa29c)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2ac)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa304)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa314)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa36c)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa37c)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b8)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3cc)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3f0)
54:47:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:213 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:213 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:213 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:228 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:228 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:228 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:228 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:228 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:228 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:228 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:228 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa094)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0a4)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0fc)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa10c)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa164)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa174)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1cc)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1dc)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa234)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa244)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa29c)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2ac)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa304)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa314)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa36c)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa37c)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:228 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b8)
54:47:228 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:229 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3cc)
54:47:229 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:229 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3f0)
54:47:229 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:229 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:229 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:229 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:229 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:229 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:229 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:229 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:229 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:229 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:245 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:245 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:245 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:245 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:245 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:245 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:245 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:245 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa094)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0a4)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0fc)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa10c)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa164)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa174)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1cc)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1dc)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa234)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa244)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa29c)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2ac)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa304)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa314)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa36c)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa37c)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:245 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b8)
54:47:245 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3cc)
54:47:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3f0)
54:47:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:246 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:246 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:246 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:262 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:262 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:262 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:262 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:262 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:262 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:262 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:262 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:262 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa094)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0a4)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0fc)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa10c)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa164)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa174)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1cc)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1dc)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa234)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa244)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa29c)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2ac)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa304)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa314)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa36c)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa37c)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b8)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:262 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3cc)
54:47:262 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3f0)
54:47:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:263 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:263 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:278 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:278 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:278 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:278 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:278 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:278 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa094)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0a4)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0fc)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa10c)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa164)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa174)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1cc)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1dc)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa234)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa244)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa29c)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2ac)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa304)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa314)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa36c)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa37c)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b8)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3cc)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3f0)
54:47:278 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:278 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:278 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:278 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:278 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:278 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:295 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:295 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:295 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:295 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:295 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa094)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0a4)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0fc)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa10c)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa164)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa174)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1cc)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1dc)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa234)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa244)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa29c)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:295 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2ac)
54:47:295 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa304)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa314)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa36c)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa37c)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b8)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3cc)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3f0)
54:47:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:296 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:296 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:312 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:312 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:312 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:312 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:312 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:312 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:312 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:312 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:47:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:47:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:312 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:47:312 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:313 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa094)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0a4)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0fc)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa10c)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa164)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa174)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1cc)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1dc)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa234)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa244)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa29c)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2ac)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa304)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa314)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa36c)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa37c)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b8)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3cc)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3f0)
54:47:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:313 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:328 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:328 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:328 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:328 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:328 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:328 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:328 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:328 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:328 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa094)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0a4)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0fc)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa10c)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa164)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa174)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1cc)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1dc)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa234)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa244)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa29c)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2ac)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa304)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa314)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa36c)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa37c)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b8)
54:47:328 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:328 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3cc)
54:47:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3f0)
54:47:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:329 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:345 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:345 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:345 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:345 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:345 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:345 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:345 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:345 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa094)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0a4)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0fc)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa10c)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa164)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa174)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1cc)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1dc)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa234)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa244)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa29c)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2ac)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:345 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa304)
54:47:345 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa314)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa36c)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa37c)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b8)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3cc)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3f0)
54:47:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:346 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:346 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:346 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:362 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:362 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:362 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:362 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:362 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:362 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:362 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:362 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:47:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:47:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:362 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:47:362 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:363 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa094)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0a4)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0fc)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa10c)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa164)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa174)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1cc)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1dc)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa234)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa244)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa29c)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2ac)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa304)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa314)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa36c)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa37c)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b8)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3cc)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3f0)
54:47:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:363 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:363 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:363 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:378 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:378 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:378 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:378 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:378 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:378 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:378 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:378 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:378 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa094)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0a4)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0fc)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa10c)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa164)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa174)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1cc)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1dc)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa234)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa244)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa29c)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2ac)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa304)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa314)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa36c)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa37c)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:378 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b8)
54:47:378 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3cc)
54:47:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3f0)
54:47:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:379 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:379 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:379 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:395 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:395 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:395 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:395 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:395 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:395 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:395 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:395 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa094)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0a4)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0fc)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa10c)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa164)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa174)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1cc)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1dc)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa234)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa244)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa29c)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:395 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2ac)
54:47:395 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa304)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa314)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa36c)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa37c)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b8)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3cc)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3f0)
54:47:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:396 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:396 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:396 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:412 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:412 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:412 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:412 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:412 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:412 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:412 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:47:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:47:412 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:412 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:413 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa094)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a4)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0fc)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa10c)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa164)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa174)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1cc)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1dc)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa234)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa244)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa29c)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2ac)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa304)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa314)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa36c)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa37c)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b8)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3cc)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3f0)
54:47:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:413 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:413 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:428 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:428 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:428 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:428 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:428 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa094)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a4)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0fc)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa10c)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa164)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa174)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1cc)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1dc)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa234)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa244)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa29c)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2ac)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa304)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa314)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa36c)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa37c)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:428 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b8)
54:47:428 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3cc)
54:47:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3f0)
54:47:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:429 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:445 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:445 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:445 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:445 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:445 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:445 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:445 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:445 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa094)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a4)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0fc)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa10c)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa164)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa174)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1cc)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:445 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1dc)
54:47:445 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa234)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa244)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa29c)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2ac)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa304)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa314)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa36c)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa37c)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b8)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3cc)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3f0)
54:47:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:446 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:446 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:462 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:462 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:462 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:462 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:462 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:462 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:462 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:462 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa094)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a4)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0fc)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa10c)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:462 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa164)
54:47:462 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa174)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1cc)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1dc)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa234)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa244)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa29c)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2ac)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa304)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa314)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa36c)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa37c)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b8)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3cc)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3f0)
54:47:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:463 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:463 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:463 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:479 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:479 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:479 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa094)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a4)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0fc)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa10c)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa164)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa174)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1cc)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1dc)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa234)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa244)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa29c)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2ac)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa304)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa314)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa36c)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa37c)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b8)
54:47:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3cc)
54:47:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3f0)
54:47:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:480 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:480 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:480 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:480 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:480 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:495 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:495 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:495 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:495 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:495 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:495 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:495 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:495 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa094)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a4)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0fc)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa10c)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa164)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa174)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1cc)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1dc)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa234)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa244)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa29c)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2ac)
54:47:495 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:495 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa304)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa314)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa36c)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa37c)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b8)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3cc)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3f0)
54:47:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:496 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:496 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:496 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:512 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:512 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:512 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:512 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:512 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:512 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:512 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:512 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa094)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a4)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0fc)
54:47:512 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:512 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa10c)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa164)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa174)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1cc)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1dc)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa234)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa244)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa29c)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2ac)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa304)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa314)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa36c)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa37c)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b8)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3cc)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3f0)
54:47:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:513 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:513 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:529 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:529 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:529 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:529 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:529 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:529 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:529 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:529 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:529 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa094)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a4)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0fc)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa10c)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa164)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa174)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1cc)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1dc)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa234)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa244)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa29c)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2ac)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa304)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa314)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa36c)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa37c)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:529 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b8)
54:47:529 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3cc)
54:47:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3f0)
54:47:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:530 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:545 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:545 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:545 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:545 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:545 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:545 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:545 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:545 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:545 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa094)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a4)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0fc)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa10c)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa164)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa174)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1cc)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1dc)
54:47:545 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:545 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa234)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa244)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa29c)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2ac)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa304)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa314)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa36c)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa37c)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b8)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3cc)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3f0)
54:47:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:546 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:546 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:562 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:562 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:562 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:562 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:562 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:562 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:562 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:47:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:47:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:562 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa094)
54:47:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:562 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a4)
54:47:562 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0fc)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa10c)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa164)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa174)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1cc)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1dc)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa234)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa244)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa29c)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2ac)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa304)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa314)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa36c)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa37c)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b8)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3cc)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3f0)
54:47:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:563 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:563 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:563 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:563 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:579 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:579 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:579 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:579 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:579 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:579 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:579 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:579 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:579 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa094)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a4)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0fc)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa10c)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa164)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa174)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1cc)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1dc)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa234)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa244)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa29c)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2ac)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa304)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa314)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa36c)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa37c)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:579 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b8)
54:47:579 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3cc)
54:47:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3f0)
54:47:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:580 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:580 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:580 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:595 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:595 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:595 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:595 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:595 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:595 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:595 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:47:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:47:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:595 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa094)
54:47:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a4)
54:47:595 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:595 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0fc)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa10c)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa164)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa174)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1cc)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1dc)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa234)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa244)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa29c)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2ac)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa304)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa314)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa36c)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa37c)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b8)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3cc)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3f0)
54:47:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:596 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:596 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:596 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:596 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:612 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:612 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:612 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:612 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:612 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:612 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:612 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:47:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:47:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:612 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:47:612 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:613 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa094)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a4)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0fc)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa10c)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa164)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa174)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1cc)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1dc)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa234)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa244)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa29c)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2ac)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa304)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa314)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa36c)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa37c)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b8)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3cc)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3f0)
54:47:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:613 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:613 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:613 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:613 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:613 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:629 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:629 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:629 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:629 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:629 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:629 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:629 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:629 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:629 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa094)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a4)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0fc)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa10c)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa164)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa174)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1cc)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1dc)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa234)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa244)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa29c)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2ac)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa304)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa314)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa36c)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa37c)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:629 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b8)
54:47:629 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3cc)
54:47:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3f0)
54:47:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:630 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:630 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:630 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:630 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:630 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:645 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:645 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:645 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:645 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:645 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:645 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:645 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:645 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:645 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa094)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a4)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0fc)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa10c)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa164)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa174)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1cc)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1dc)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa234)
54:47:645 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:645 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa244)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa29c)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2ac)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa304)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa314)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa36c)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa37c)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b8)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3cc)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3f0)
54:47:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:646 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:646 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:646 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:646 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:646 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:646 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:646 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:662 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:662 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:662 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:662 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:662 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:662 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:662 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:662 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa094)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a4)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0fc)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa10c)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa164)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa174)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:662 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1cc)
54:47:662 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1dc)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa234)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa244)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa29c)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2ac)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa304)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa314)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa36c)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa37c)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b8)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3cc)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3f0)
54:47:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:663 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:663 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:679 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:679 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:679 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:679 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:679 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:679 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:679 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:679 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:679 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa094)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a4)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0fc)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa10c)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa164)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:679 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa174)
54:47:679 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1cc)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1dc)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa234)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa244)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa29c)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2ac)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa304)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa314)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa36c)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa37c)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b8)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3cc)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3f0)
54:47:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:680 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:680 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:680 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:695 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:695 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:695 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:695 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:695 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:695 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:695 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:47:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:47:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:695 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:47:695 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:695 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa094)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a4)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0fc)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa10c)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa164)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa174)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1cc)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1dc)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa234)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa244)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa29c)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2ac)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa304)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa314)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa36c)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa37c)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b8)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3cc)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3f0)
54:47:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:697 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:697 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:697 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:697 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:697 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:697 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:697 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:697 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:712 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:712 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:712 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:712 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:712 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:712 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:712 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:712 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:712 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:713 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa094)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a4)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0fc)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa10c)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa164)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa174)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1cc)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1dc)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa234)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa244)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa29c)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2ac)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa304)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa314)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa36c)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa37c)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b8)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3cc)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3f0)
54:47:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:713 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:713 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:713 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:713 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:713 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:729 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:729 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:729 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:729 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:729 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:729 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:729 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:729 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa094)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a4)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0fc)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa10c)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa164)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa174)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1cc)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1dc)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa234)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa244)
54:47:729 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:729 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa29c)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2ac)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa304)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa314)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa36c)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa37c)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b8)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3cc)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3f0)
54:47:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:730 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:730 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:730 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:730 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:730 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:730 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:745 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:745 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:745 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:745 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:745 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:745 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:745 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:47:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:47:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:745 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa094)
54:47:745 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:745 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a4)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0fc)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa10c)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa164)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa174)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1cc)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1dc)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa234)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa244)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa29c)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2ac)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa304)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa314)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa36c)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa37c)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b8)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3cc)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3f0)
54:47:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:746 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:746 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:746 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:746 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:746 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:746 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:746 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:762 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:762 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:762 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:762 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:762 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:762 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:762 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:47:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:47:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:762 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa094)
54:47:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:762 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a4)
54:47:762 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0fc)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa10c)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa164)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa174)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1cc)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1dc)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa234)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa244)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa29c)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2ac)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa304)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa314)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa36c)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa37c)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b8)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3cc)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3f0)
54:47:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:763 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:763 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:779 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:779 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:779 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:779 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:779 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:779 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:779 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:779 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:779 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa094)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a4)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0fc)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa10c)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa164)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa174)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1cc)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1dc)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:779 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa234)
54:47:779 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa244)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa29c)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2ac)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa304)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa314)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa36c)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa37c)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b8)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3cc)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3f0)
54:47:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:780 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:780 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:780 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:780 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:795 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:795 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:795 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:795 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:795 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa094)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a4)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0fc)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa10c)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa164)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa174)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1cc)
54:47:795 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:795 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1dc)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa234)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa244)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa29c)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2ac)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa304)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa314)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa36c)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa37c)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b8)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3cc)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3f0)
54:47:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:796 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:796 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:796 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:812 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:812 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:812 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:812 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:812 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:812 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:812 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:812 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa094)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a4)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0fc)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa10c)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa164)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa174)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1cc)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1dc)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa234)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa244)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa29c)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2ac)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa304)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:812 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa314)
54:47:812 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa36c)
54:47:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa37c)
54:47:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b8)
54:47:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3cc)
54:47:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3f0)
54:47:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:813 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:813 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:813 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:829 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:829 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:829 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:829 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:829 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:829 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:829 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:829 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:829 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa094)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a4)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0fc)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa10c)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa164)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa174)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1cc)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1dc)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa234)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa244)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa29c)
54:47:829 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:829 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2ac)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa304)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa314)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa36c)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa37c)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b8)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3cc)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3f0)
54:47:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:830 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:830 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:830 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:830 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:830 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:830 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:830 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:846 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:846 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa094)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a4)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0fc)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa10c)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa164)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa174)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1cc)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1dc)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa234)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa244)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa29c)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2ac)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa304)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa314)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa36c)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa37c)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b8)
54:47:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3cc)
54:47:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3f0)
54:47:847 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:847 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:847 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:862 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:862 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:862 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:862 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:862 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:862 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:862 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:862 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa094)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a4)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0fc)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa10c)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa164)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa174)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1cc)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1dc)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa234)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa244)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa29c)
54:47:862 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:862 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2ac)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa304)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa314)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa36c)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa37c)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b8)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3cc)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3f0)
54:47:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:863 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:863 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:879 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:879 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:879 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:879 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:879 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:879 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:879 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:879 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa094)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a4)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0fc)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa10c)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa164)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa174)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1cc)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1dc)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa234)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa244)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:879 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa29c)
54:47:879 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2ac)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa304)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa314)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa36c)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa37c)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b8)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3cc)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3f0)
54:47:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:880 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:880 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:880 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:896 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:896 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:896 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:896 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:896 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:896 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa094)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a4)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0fc)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa10c)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa164)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa174)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1cc)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1dc)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa234)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa244)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa29c)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2ac)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa304)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa314)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa36c)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa37c)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b8)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3cc)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3f0)
54:47:896 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:896 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:896 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:896 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:896 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:896 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:912 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:912 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:912 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:912 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:912 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:912 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:912 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:912 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:912 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa094)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a4)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0fc)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa10c)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa164)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa174)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1cc)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1dc)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa234)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa244)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa29c)
54:47:912 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:912 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2ac)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa304)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa314)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa36c)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa37c)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b8)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3cc)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3f0)
54:47:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:913 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:913 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:929 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:929 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:929 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:929 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:929 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:929 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:929 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:929 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa094)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a4)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0fc)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa10c)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa164)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa174)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1cc)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1dc)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa234)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa244)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa29c)
54:47:929 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:929 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2ac)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa304)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa314)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa36c)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa37c)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b8)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3cc)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3f0)
54:47:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:930 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:930 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:946 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:946 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:946 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:946 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:946 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:946 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa094)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a4)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0fc)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa10c)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa164)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa174)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1cc)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1dc)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa234)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa244)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa29c)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2ac)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa304)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa314)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa36c)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa37c)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b8)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3cc)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3f0)
54:47:946 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:946 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:946 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:946 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:946 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:946 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:962 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:962 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:962 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:962 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:962 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:962 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:962 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:962 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa094)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a4)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0fc)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa10c)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:962 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa164)
54:47:962 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa174)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1cc)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1dc)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa234)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa244)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa29c)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2ac)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa304)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa314)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa36c)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa37c)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b8)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3cc)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3f0)
54:47:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:963 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:963 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:47:979 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:47:979 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:979 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:979 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:979 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:979 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:979 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:979 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:979 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa094)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a4)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0fc)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa10c)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa164)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa174)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1cc)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1dc)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa234)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa244)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa29c)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:979 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2ac)
54:47:979 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa304)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa314)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa36c)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa37c)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b8)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3cc)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3f0)
54:47:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:980 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:980 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:47:996 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:47:996 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:47:996 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:47:996 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:47:996 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:47:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:47:996 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa094)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a4)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0fc)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa10c)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa164)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa174)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1cc)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1dc)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa234)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa244)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa29c)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2ac)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa304)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa314)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa36c)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa37c)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b8)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3cc)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3f0)
54:47:996 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:47:996 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:47:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:47:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:47:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:47:996 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:47:996 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:47:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:47:997 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:012 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:012 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:012 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:012 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:012 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:012 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:012 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:012 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa094)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a4)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0fc)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa10c)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa164)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa174)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1cc)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1dc)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa234)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa244)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa29c)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2ac)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa304)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa314)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa36c)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa37c)
54:48:012 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:012 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b8)
54:48:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3cc)
54:48:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3f0)
54:48:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:013 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:013 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:029 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:029 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:029 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:029 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:029 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:029 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:029 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa094)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a4)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0fc)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa10c)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa164)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa174)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1cc)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1dc)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa234)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa244)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa29c)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2ac)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa304)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa314)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa36c)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa37c)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b8)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3cc)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3f0)
54:48:029 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:029 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:029 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:029 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:030 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:030 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:030 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:046 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:046 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:046 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:046 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:046 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:046 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa094)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a4)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0fc)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa10c)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa164)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa174)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1cc)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1dc)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa234)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa244)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa29c)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2ac)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa304)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa314)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa36c)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa37c)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b8)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3cc)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3f0)
54:48:046 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:046 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:046 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:046 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:062 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:062 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:062 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:062 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:062 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:062 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:062 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:062 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa094)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a4)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0fc)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa10c)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa164)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa174)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1cc)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1dc)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa234)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa244)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa29c)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2ac)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa304)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:062 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa314)
54:48:062 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa36c)
54:48:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa37c)
54:48:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b8)
54:48:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3cc)
54:48:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3f0)
54:48:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:063 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:079 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:079 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:079 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:079 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:079 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:079 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa094)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0a4)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0fc)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa10c)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa164)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa174)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1cc)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1dc)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa234)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa244)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa29c)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2ac)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa304)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa314)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa36c)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa37c)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b8)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3cc)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3f0)
54:48:079 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:079 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:079 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:079 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:079 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:080 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:080 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:080 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:096 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:096 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:096 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:096 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:096 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:096 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa094)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0a4)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0fc)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa10c)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa164)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa174)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1cc)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1dc)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa234)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa244)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa29c)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2ac)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa304)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa314)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa36c)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa37c)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b8)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3cc)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3f0)
54:48:096 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:096 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:096 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:096 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:096 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:096 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:096 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:112 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:112 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:112 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:112 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:112 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa094)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0a4)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0fc)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa10c)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa164)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa174)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1cc)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1dc)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa234)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa244)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa29c)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2ac)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa304)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa314)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa36c)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:112 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa37c)
54:48:112 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b8)
54:48:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3cc)
54:48:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3f0)
54:48:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:113 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:113 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:129 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:129 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:129 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:129 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:129 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:129 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa094)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0a4)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0fc)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa10c)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa164)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa174)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1cc)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1dc)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa234)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa244)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa29c)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2ac)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa304)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa314)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa36c)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa37c)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b8)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3cc)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3f0)
54:48:129 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:129 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:129 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:129 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:129 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:130 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:130 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:146 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:146 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:146 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:146 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:146 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:146 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa094)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0a4)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0fc)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa10c)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa164)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa174)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1cc)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1dc)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa234)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa244)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa29c)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2ac)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa304)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa314)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa36c)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa37c)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b8)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3cc)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3f0)
54:48:146 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:146 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:146 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:146 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:146 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:146 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:146 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:162 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:162 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:162 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:162 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:162 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa094)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0a4)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0fc)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa10c)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa164)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa174)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1cc)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1dc)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa234)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa244)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa29c)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2ac)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa304)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa314)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa36c)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa37c)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:162 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b8)
54:48:162 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3cc)
54:48:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3f0)
54:48:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:163 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:163 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:163 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:179 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:179 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:179 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:179 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:179 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:179 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa094)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0a4)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0fc)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa10c)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa164)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa174)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1cc)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1dc)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa234)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa244)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa29c)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2ac)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa304)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa314)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa36c)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa37c)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b8)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa3b8
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3cc)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3b8 - stall = 089aa3cc
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3f0)
54:48:179 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa3cc - stall = 089aa3f0
54:48:179 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +49us
54:48:179 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:48:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:179 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16605us
54:48:179 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:180 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:180 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:196 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:196 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\headphones.png
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/headphones.png, 00000001, 000001ff)
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +25us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfc08, 8): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc0, 4): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfba0, d): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb70, 4): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc0, 4): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:196 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:196 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:196 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfba8, 1): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb80, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc0, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +99us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfba8, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb80, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc0, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:197 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb30, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfae0, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc0, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:198 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 2000): deferring result
54:48:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +218us
54:48:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:200 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 2000): deferring result
54:48:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11367us
54:48:200 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:201 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08963430->08000000, interrupt) +1940us
54:48:201 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:201 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 35
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 47
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 41
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 38
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 46
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 39
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 36
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 45
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 37
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 44
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 43
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 40
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 42
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 14
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 18
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 17
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 15
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 16
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 48
54:48:212 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 34
54:48:212 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08963430, left interrupt) +3us
54:48:212 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 1d13): deferring result
54:48:212 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1811us
54:48:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:214 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfba0, 4): deferring result
54:48:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5083us
54:48:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:214 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfbc8, 4): deferring result
54:48:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:214 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:48:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:48:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:214 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfb88, 4): deferring result
54:48:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:48:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:48:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3938->08000000, interrupt) +9272us
54:48:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3938, left interrupt) +3us
54:48:219 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:48:219 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +6493us
54:48:219 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:48:219 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:219 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:219 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:219 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:219 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0b0)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0b0
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0c0)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0b0 - stall = 089aa0c0
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa118)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0c0 - stall = 089aa118
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa128)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa118 - stall = 089aa128
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa180)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa128 - stall = 089aa180
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa190)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa180 - stall = 089aa190
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1e8)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa190 - stall = 089aa1e8
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f8)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e8 - stall = 089aa1f8
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa250)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f8 - stall = 089aa250
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa260)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa250 - stall = 089aa260
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2b8)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa260 - stall = 089aa2b8
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c8)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b8 - stall = 089aa2c8
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa320)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c8 - stall = 089aa320
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa330)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa320 - stall = 089aa330
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa388)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa330 - stall = 089aa388
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa398)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa388 - stall = 089aa398
54:48:219 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3bc)
54:48:219 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa398 - stall = 089aa3bc
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:220 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +40us
54:48:220 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:220 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:220 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:220 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:220 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0ac)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0bc)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa114)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa124)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa17c)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa18c)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1e4)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f4)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa24c)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa25c)
54:48:220 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:220 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2b4)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c4)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa31c)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa32c)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa384)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa394)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b8)
54:48:221 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:221 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:221 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +81us
54:48:221 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:221 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:221 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:221 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:221 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9940us
54:48:221 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:221 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:221 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:246 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:246 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:246 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:246 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:246 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:246 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0ac)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0bc)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa114)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa124)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa17c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa18c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1e4)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f4)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa24c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa25c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2b4)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c4)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa31c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa32c)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa384)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa394)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b8)
54:48:246 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:246 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:246 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:246 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:246 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:246 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:246 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:263 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:263 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:263 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:263 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:263 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:263 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0ac)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0bc)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa114)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa124)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa17c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa18c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1e4)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f4)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa24c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa25c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2b4)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c4)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa31c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa32c)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa384)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa394)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b8)
54:48:263 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:263 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:263 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:263 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:263 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:263 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:279 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:279 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:279 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:279 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:279 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:279 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0ac)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0bc)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa114)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa124)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa17c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa18c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1e4)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f4)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa24c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa25c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2b4)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c4)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa31c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa32c)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa384)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa394)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b8)
54:48:279 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:279 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:279 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:279 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:279 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:280 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:280 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:296 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:296 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:296 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:296 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:296 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:296 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0ac)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0bc)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa114)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa124)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa17c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa18c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1e4)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f4)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa24c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa25c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2b4)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c4)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa31c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa32c)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa384)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa394)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b8)
54:48:296 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:296 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:296 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:296 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:296 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:296 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:313 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:313 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:313 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:313 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:313 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:313 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0ac)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0bc)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa114)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa124)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa17c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa18c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1e4)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f4)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa24c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa25c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2b4)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c4)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa31c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa32c)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa384)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa394)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b8)
54:48:313 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:313 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:313 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:313 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:313 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:329 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:329 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:329 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:329 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:329 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:329 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0ac)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0bc)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa114)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa124)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa17c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa18c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1e4)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f4)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa24c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa25c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2b4)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c4)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa31c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa32c)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa384)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa394)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b8)
54:48:329 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:329 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:329 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:329 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:329 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:329 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:346 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:346 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:346 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:346 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:346 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:346 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0ac)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0bc)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa114)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa124)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa17c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa18c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1e4)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f4)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa24c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa25c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2b4)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c4)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa31c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa32c)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa384)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa394)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b8)
54:48:346 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:346 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:346 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:346 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:346 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:346 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:346 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:363 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:363 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:363 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:363 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:363 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:363 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0ac)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0bc)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa114)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa124)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa17c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa18c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1e4)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f4)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa24c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa25c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2b4)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c4)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa31c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa32c)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa384)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa394)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b8)
54:48:363 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:363 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:363 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:363 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:363 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:363 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:363 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:379 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:379 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:379 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:379 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:379 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:379 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0ac)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0bc)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa114)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa124)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa17c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa18c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1e4)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f4)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa24c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa25c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2b4)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c4)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa31c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa32c)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa384)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa394)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b8)
54:48:379 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:379 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:379 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:379 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:379 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:379 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:379 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:396 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:396 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:396 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:396 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:396 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:396 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0ac)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0bc)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa114)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa124)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa17c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa18c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1e4)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f4)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa24c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa25c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2b4)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c4)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa31c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa32c)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa384)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa394)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b8)
54:48:396 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:396 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:396 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:396 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:396 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:396 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:396 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:413 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:413 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:413 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:413 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:413 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:413 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0ac)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0bc)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa114)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa124)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa17c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa18c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1e4)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f4)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa24c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa25c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2b4)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c4)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa31c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa32c)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa384)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa394)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b8)
54:48:413 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:413 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:413 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:413 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:413 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:413 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:429 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:429 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:429 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:429 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:429 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:429 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0ac)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0bc)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa114)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa124)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa17c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa18c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1e4)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f4)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa24c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa25c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2b4)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c4)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa31c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa32c)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa384)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa394)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b8)
54:48:429 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:429 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:429 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:429 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:429 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:429 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 13
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 7
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 8
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 3
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 10
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 6
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 4
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 9
54:48:446 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 5
54:48:446 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:446 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:446 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:446 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:446 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:446 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0ac)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0bc)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa114)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa124)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa17c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa18c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1e4)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f4)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa24c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa25c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2b4)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c4)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa31c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa32c)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa384)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa394)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b8)
54:48:446 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:446 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:446 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:446 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:446 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:446 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:463 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:463 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:463 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:463 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:463 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:463 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0ac)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0bc)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa114)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa124)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa17c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa18c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1e4)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f4)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa24c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa25c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2b4)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c4)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa31c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa32c)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa384)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa394)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b8)
54:48:463 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:463 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:463 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:463 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:463 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:463 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:463 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:479 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:479 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:479 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0ac)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0bc)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa114)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa124)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa17c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa18c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1e4)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f4)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa24c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa25c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2b4)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c4)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa31c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa32c)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa384)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa394)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b8)
54:48:479 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:479 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:479 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:479 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:479 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:479 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:496 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:496 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:496 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:496 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:496 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:496 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0ac)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0bc)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa114)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa124)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa17c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa18c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1e4)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1f4)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa24c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa25c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2b4)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2c4)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa31c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa32c)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa384)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa394)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa3b8)
54:48:496 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:496 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:496 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:496 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:496 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:496 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:496 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:513 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:513 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:513 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:513 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:513 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:513 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0ac)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0bc)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa114)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa124)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa17c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa18c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1e4)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1f4)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa24c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa25c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2b4)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2c4)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa31c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa32c)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa384)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa394)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa3b8)
54:48:513 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:513 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:513 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:513 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:513 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:513 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:530 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:530 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0ac)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0bc)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa114)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa124)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa17c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa18c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1e4)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1f4)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa24c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa25c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2b4)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2c4)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa31c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa32c)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa384)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa394)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa3b8)
54:48:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:530 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:546 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:546 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:546 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:546 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:546 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:546 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0ac)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0bc)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa114)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa124)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa17c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa18c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1e4)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1f4)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa24c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa25c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2b4)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2c4)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa31c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa32c)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa384)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa394)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa3b8)
54:48:546 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:546 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:546 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:546 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:563 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:563 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:563 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:563 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:563 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:563 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0ac)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0bc)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa114)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa124)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa17c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa18c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1e4)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1f4)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa24c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa25c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2b4)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2c4)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa31c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa32c)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa384)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa394)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa3b8)
54:48:563 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:563 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:563 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:563 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:563 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:564 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:564 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:564 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:580 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:580 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:580 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:580 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:580 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:580 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0ac)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0bc)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa114)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa124)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa17c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa18c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1e4)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1f4)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa24c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa25c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2b4)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2c4)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa31c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa32c)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa384)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa394)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa3b8)
54:48:580 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:580 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:580 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:580 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:580 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:580 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:580 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:596 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:596 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:596 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:596 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:596 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:596 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:596 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:596 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0ac)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0bc)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa114)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa124)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa17c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa18c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1e4)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1f4)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa24c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa25c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2b4)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2c4)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa31c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa32c)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa384)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa394)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:596 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa3b8)
54:48:596 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:597 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:597 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:597 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:597 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:597 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:597 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:597 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:597 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:613 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:613 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:613 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:613 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:613 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:613 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:613 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:613 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0ac)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0bc)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa114)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa124)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa17c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa18c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1e4)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1f4)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa24c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa25c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2b4)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2c4)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa31c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa32c)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa384)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa394)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa3b8)
54:48:613 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:613 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:614 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:614 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:614 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:614 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:614 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:614 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:630 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:630 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:630 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:630 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:630 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:630 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:630 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:630 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:630 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0ac)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0bc)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa114)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa124)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa17c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa18c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1e4)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1f4)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa24c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa25c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2b4)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2c4)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa31c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa32c)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa384)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa394)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:630 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa3b8)
54:48:630 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:631 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:631 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:631 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:631 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:631 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:646 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:646 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:646 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:646 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:646 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:646 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:646 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:646 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:646 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0ac)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0bc)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa114)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa124)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa17c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa18c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1e4)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1f4)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa24c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa25c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2b4)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2c4)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa31c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa32c)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa384)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa394)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:646 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa3b8)
54:48:646 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:647 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:647 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:647 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:647 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:647 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 54
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 61
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 64
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 53
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 62
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 58
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 55
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 60
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 63
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 65
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 56
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 59
54:48:663 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 57
54:48:663 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:663 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:663 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:663 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:663 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:663 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:663 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0ac)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0bc)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa114)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa124)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa17c)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa18c)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1e4)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1f4)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa24c)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa25c)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2b4)
54:48:663 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:663 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2c4)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa31c)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa32c)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa384)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa394)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa3b8)
54:48:664 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:664 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:664 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:664 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:664 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:664 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:664 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:664 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:664 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:680 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:680 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:680 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:680 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:680 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:680 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0ac)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0bc)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa114)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa124)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa17c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa18c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1e4)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1f4)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa24c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa25c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2b4)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2c4)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa31c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa32c)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa384)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa394)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa3b8)
54:48:680 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:680 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:680 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:680 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:680 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:696 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:696 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:696 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:696 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:696 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:696 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0ac)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0bc)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa114)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa124)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa17c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa18c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1e4)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1f4)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa24c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa25c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2b4)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2c4)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa31c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa32c)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa384)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa394)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa3b8)
54:48:696 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:696 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:696 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:696 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:696 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:713 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:713 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:713 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:713 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:713 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:713 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:713 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:713 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0ac)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0bc)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa114)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa124)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa17c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa18c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1e4)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1f4)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa24c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa25c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2b4)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2c4)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa31c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa32c)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa384)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa394)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa3b8)
54:48:713 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:713 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:714 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:714 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:714 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:714 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:714 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:714 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:730 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:730 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:730 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:730 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:730 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:730 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:730 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:730 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:730 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0ac)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0bc)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa114)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa124)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa17c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa18c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1e4)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1f4)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa24c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa25c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2b4)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2c4)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa31c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa32c)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa384)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa394)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:730 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa3b8)
54:48:730 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:731 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:731 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:731 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:731 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:731 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:731 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:731 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:731 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:746 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:746 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:746 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:746 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:746 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:746 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:746 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:746 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:746 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0ac)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0bc)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa114)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa124)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa17c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa18c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1e4)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1f4)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa24c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa25c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2b4)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2c4)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa31c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa32c)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa384)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa394)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:746 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa3b8)
54:48:746 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:747 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:747 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:747 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:747 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:747 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:747 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:747 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:763 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:763 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:763 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:763 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:763 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:763 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:763 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0ac)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0bc)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa114)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa124)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa17c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa18c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1e4)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1f4)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa24c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa25c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2b4)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2c4)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa31c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa32c)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa384)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa394)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:763 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa3b8)
54:48:763 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:764 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:764 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:764 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:764 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:764 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:764 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:764 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:764 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:780 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:780 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:780 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:780 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:780 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:780 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:780 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:780 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0ac)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0bc)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa114)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa124)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa17c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa18c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1e4)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1f4)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa24c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa25c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2b4)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2c4)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa31c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa32c)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa384)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa394)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:780 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa3b8)
54:48:780 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:781 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:781 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:781 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:781 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:781 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:781 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:796 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:796 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:796 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:796 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:796 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:796 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:796 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0ac)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0bc)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa114)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa124)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa17c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa18c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1e4)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1f4)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa24c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa25c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2b4)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2c4)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa31c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa32c)
54:48:796 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:796 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa384)
54:48:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa394)
54:48:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa3b8)
54:48:797 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:797 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:797 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:797 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:797 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:797 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:797 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:797 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:797 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:813 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:813 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:813 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:813 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:813 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:813 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0ac)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0bc)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa114)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa124)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa17c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa18c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1e4)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1f4)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa24c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa25c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2b4)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2c4)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa31c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa32c)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa384)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa394)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa3b8)
54:48:813 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:813 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:813 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:813 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:813 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:830 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:830 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:830 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:830 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:830 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:830 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:830 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:830 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:830 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0ac)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0bc)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa114)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa124)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa17c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa18c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1e4)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1f4)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa24c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa25c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2b4)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2c4)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa31c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa32c)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa384)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa394)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:830 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa3b8)
54:48:830 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:831 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:831 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:831 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:831 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:831 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:831 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:831 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:846 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:846 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:846 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:846 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0ac)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0bc)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa114)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa124)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa17c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa18c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1e4)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1f4)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa24c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa25c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2b4)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2c4)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa31c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa32c)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa384)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa394)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:846 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa3b8)
54:48:846 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:847 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:847 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:847 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:847 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:863 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:863 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:863 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:863 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:863 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:863 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:863 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0ac)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0bc)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa114)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa124)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa17c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa18c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1e4)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1f4)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa24c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa25c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2b4)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2c4)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa31c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa32c)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa384)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa394)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:863 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa3b8)
54:48:863 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:864 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:864 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:864 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:864 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:864 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 52
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 50
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 73
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 78
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 74
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 72
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 75
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 80
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 51
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 77
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 79
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 76
54:48:880 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 81
54:48:880 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:880 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:880 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:880 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:880 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:880 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0ac)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0bc)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa114)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa124)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa17c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa18c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1e4)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1f4)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa24c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa25c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2b4)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2c4)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa31c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa32c)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa384)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa394)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa3b8)
54:48:880 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:880 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:880 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:880 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:881 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:897 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:897 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:897 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0ac)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0bc)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa114)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa124)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa17c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa18c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1e4)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1f4)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa24c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa25c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2b4)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2c4)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa31c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa32c)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa384)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa394)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa3b8)
54:48:897 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:897 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:897 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:897 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:897 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:913 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:913 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:913 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:913 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:913 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:913 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0ac)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0bc)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa114)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa124)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa17c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa18c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1e4)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1f4)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa24c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa25c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2b4)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2c4)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa31c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa32c)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa384)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa394)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa3b8)
54:48:913 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:913 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:913 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:913 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:913 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:930 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:930 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:930 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:930 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:930 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:930 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0ac)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0bc)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa114)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa124)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa17c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa18c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1e4)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1f4)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa24c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa25c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2b4)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2c4)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa31c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa32c)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa384)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa394)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa3b8)
54:48:930 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:930 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:930 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:930 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:947 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:947 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:947 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:947 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:947 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:947 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0ac)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0bc)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa114)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa124)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa17c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa18c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1e4)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1f4)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa24c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa25c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2b4)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2c4)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa31c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa32c)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa384)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa394)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa3b8)
54:48:947 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:947 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:947 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:947 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:963 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:963 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:963 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:963 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:963 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:963 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0ac)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0bc)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa114)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa124)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa17c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa18c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1e4)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1f4)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa24c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa25c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2b4)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2c4)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa31c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa32c)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa384)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa394)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa3b8)
54:48:963 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:963 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:963 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:963 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:48:980 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:980 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:980 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:980 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:980 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:980 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0ac)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0bc)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa114)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa124)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa17c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa18c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1e4)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1f4)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa24c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa25c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2b4)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2c4)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa31c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa32c)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa384)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa394)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa3b8)
54:48:980 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:980 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:980 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:980 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:48:997 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:48:997 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:48:997 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:48:997 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:48:997 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:48:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:48:997 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0ac)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0bc)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa114)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa124)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa17c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa18c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1e4)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1f4)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa24c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa25c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2b4)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2c4)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa31c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa32c)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa384)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa394)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa3b8)
54:48:997 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:48:997 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:48:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:48:997 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:48:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:48:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:48:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:48:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:48:997 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:013 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:013 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:013 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:013 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:013 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:013 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0ac)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0bc)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa114)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa124)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa17c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa18c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1e4)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1f4)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa24c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa25c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2b4)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2c4)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa31c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa32c)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa384)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa394)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa3b8)
54:49:013 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:013 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:013 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:013 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:013 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:030 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:030 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:030 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:030 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:030 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:030 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0ac)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0bc)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa114)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa124)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa17c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa18c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1e4)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1f4)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa24c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa25c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2b4)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2c4)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa31c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa32c)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa384)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa394)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa3b8)
54:49:030 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:030 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:030 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:030 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:031 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:031 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:047 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:047 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:047 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:047 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:047 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:047 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0ac)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0bc)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa114)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa124)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa17c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa18c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1e4)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1f4)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa24c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa25c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2b4)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2c4)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa31c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa32c)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa384)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa394)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa3b8)
54:49:047 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:047 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:047 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:047 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:048 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:063 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:063 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:063 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:063 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:063 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:063 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0ac)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0bc)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa114)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa124)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa17c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa18c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1e4)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1f4)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa24c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa25c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2b4)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2c4)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa31c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa32c)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa384)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa394)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa3b8)
54:49:063 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:063 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:063 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:063 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:063 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:080 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:080 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:080 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:080 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:080 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:080 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0ac)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0bc)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa114)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa124)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa17c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa18c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1e4)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1f4)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa24c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa25c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2b4)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2c4)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa31c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa32c)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa384)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa394)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa3b8)
54:49:080 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:080 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:080 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:080 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:080 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:080 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 69
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 93
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 94
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 66
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 96
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 95
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 97
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 67
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 91
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 71
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 92
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 70
54:49:097 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 68
54:49:097 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:097 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:097 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:097 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:097 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:097 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0ac)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0bc)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa114)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa124)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa17c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa18c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1e4)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1f4)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa24c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa25c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2b4)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2c4)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa31c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa32c)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa384)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa394)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa3b8)
54:49:097 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:097 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:097 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:097 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:098 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:098 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:113 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:113 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:113 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:113 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:113 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:113 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0ac)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0bc)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa114)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa124)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa17c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa18c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1e4)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1f4)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa24c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa25c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2b4)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2c4)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa31c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa32c)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa384)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa394)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa3b8)
54:49:113 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:113 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:113 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:113 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:113 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:113 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:130 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:130 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:130 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0ac)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0bc)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa114)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa124)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa17c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa18c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1e4)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1f4)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa24c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa25c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2b4)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2c4)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa31c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa32c)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa384)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa394)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa3b8)
54:49:130 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:130 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:130 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:130 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:130 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:130 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:147 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:147 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:147 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:147 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:147 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:147 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0ac)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0bc)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa114)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa124)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa17c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa18c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1e4)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1f4)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa24c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa25c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2b4)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2c4)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa31c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa32c)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa384)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa394)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa3b8)
54:49:147 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:147 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:147 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:147 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:147 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:163 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:163 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:163 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:163 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:163 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:163 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0ac)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0bc)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa114)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa124)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa17c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa18c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1e4)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1f4)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa24c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa25c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2b4)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2c4)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa31c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa32c)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa384)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa394)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa3b8)
54:49:163 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:163 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:163 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:163 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:163 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:163 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:163 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:180 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:180 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:180 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:180 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:180 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:180 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0ac)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0bc)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa114)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa124)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa17c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa18c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1e4)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1f4)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa24c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa25c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2b4)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2c4)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa31c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa32c)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa384)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa394)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa3b8)
54:49:180 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:180 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:180 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:180 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:180 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:180 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:197 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:197 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:197 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:197 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:197 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:197 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0ac)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0bc)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa114)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa124)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa17c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa18c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1e4)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1f4)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa24c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa25c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2b4)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2c4)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa31c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa32c)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa384)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa394)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa3b8)
54:49:197 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:197 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:197 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:197 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:197 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:213 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:213 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:213 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:213 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:213 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:213 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0ac)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0bc)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa114)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa124)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa17c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa18c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1e4)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1f4)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa24c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa25c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2b4)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2c4)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa31c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa32c)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa384)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa394)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa3b8)
54:49:213 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:213 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:213 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:213 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:213 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:213 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:213 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:230 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:230 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:230 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:230 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:230 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:230 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0ac)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0bc)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa114)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa124)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa17c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa18c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1e4)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1f4)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa24c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa25c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2b4)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2c4)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa31c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa32c)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa384)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa394)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa3b8)
54:49:230 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:230 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:230 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:230 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:230 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:230 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:247 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:247 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:247 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:247 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:247 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:247 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0ac)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0bc)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa114)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa124)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa17c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa18c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1e4)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1f4)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa24c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa25c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2b4)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2c4)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa31c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa32c)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa384)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa394)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa3b8)
54:49:247 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:247 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:247 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:247 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:247 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:264 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:264 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:264 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:264 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:264 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:264 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0ac)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0bc)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa114)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa124)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa17c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa18c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1e4)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1f4)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa24c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa25c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2b4)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2c4)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa31c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa32c)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa384)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa394)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa3b8)
54:49:264 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:264 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:264 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:264 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:264 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:280 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:280 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:280 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:280 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:280 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:280 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0ac)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0bc)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa114)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa124)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa17c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa18c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1e4)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1f4)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa24c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa25c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2b4)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2c4)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa31c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa32c)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa384)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa394)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa3b8)
54:49:280 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:280 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:280 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:280 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:280 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:297 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:297 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:297 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:297 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:297 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:297 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0ac)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0bc)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa114)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa124)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa17c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa18c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1e4)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1f4)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa24c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa25c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2b4)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2c4)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa31c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa32c)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa384)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa394)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa3b8)
54:49:297 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:297 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:297 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:297 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 112
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 84
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 85
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 87
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 88
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 83
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 113
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 110
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 86
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 89
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 111
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 82
54:49:314 idle0        D[G3D]: GLES\TextureCacheGLES.cpp:74 Deleting texture 90
54:49:314 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:314 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:314 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:314 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:314 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:314 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0ac)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0bc)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa114)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa124)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa17c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa18c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1e4)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1f4)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa24c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa25c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2b4)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2c4)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa31c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa32c)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa384)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa394)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa3b8)
54:49:314 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:314 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:314 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:314 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:315 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:315 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:315 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:330 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:330 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:330 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:330 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:330 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:330 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0ac)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0bc)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa114)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa124)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa17c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa18c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1e4)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1f4)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa24c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa25c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2b4)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2c4)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa31c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa32c)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa384)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa394)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa3b8)
54:49:330 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:330 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:330 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:330 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:330 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:330 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:347 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:347 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:347 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:347 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:347 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:347 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0ac)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0bc)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa114)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa124)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa17c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa18c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1e4)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1f4)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa24c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa25c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2b4)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2c4)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa31c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa32c)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa384)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa394)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa3b8)
54:49:347 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:347 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:347 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:347 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:347 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:364 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:364 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:364 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:364 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:364 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:364 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0ac)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0bc)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa114)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa124)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa17c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa18c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1e4)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1f4)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa24c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa25c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2b4)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2c4)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa31c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa32c)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa384)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa394)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa3b8)
54:49:364 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:364 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:364 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:364 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:364 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:364 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:380 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:380 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:380 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:380 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:380 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:380 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0ac)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0bc)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa114)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa124)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa17c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa18c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1e4)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1f4)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa24c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa25c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2b4)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2c4)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa31c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa32c)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa384)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa394)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa3b8)
54:49:380 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:380 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:380 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:380 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:380 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:380 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:380 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:397 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:397 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:397 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:397 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:397 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:397 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0ac)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0bc)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa114)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa124)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa17c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa18c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1e4)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1f4)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa24c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa25c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2b4)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2c4)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa31c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa32c)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa384)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa394)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa3b8)
54:49:397 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:397 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:397 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:397 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:397 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:397 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:414 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:414 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:414 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:414 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:414 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:414 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0ac)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0bc)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa114)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa124)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa17c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa18c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1e4)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1f4)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa24c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa25c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2b4)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2c4)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa31c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa32c)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa384)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa394)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa3b8)
54:49:414 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:414 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:414 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:414 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:414 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:414 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:430 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:430 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:430 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:430 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:430 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:430 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0ac)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0bc)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa114)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa124)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa17c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa18c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1e4)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1f4)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa24c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa25c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2b4)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2c4)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa31c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa32c)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa384)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa394)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa3b8)
54:49:430 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:430 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:430 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:430 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:430 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:430 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:430 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:447 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:447 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:447 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:447 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:447 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:447 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0ac)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0bc)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa114)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa124)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa17c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa18c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1e4)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1f4)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa24c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa25c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2b4)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2c4)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa31c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa32c)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa384)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa394)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa3b8)
54:49:447 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:447 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:447 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:447 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:447 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:464 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:464 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:464 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:464 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:464 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:464 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:464 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:464 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:464 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0ac)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0bc)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa114)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa124)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa17c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa18c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1e4)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1f4)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa24c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa25c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2b4)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2c4)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa31c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa32c)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa384)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa394)
54:49:464 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:464 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa3b8)
54:49:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:465 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:465 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:465 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:465 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:465 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:465 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:465 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:480 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:480 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:480 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:480 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:480 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:480 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0ac)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0bc)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa114)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa124)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa17c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa18c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1e4)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1f4)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa24c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa25c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2b4)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2c4)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa31c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa32c)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa384)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa394)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa3b8)
54:49:480 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:480 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:480 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:480 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:480 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:480 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:480 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:497 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:497 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:497 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:497 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:497 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:497 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0ac)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0bc)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa114)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa124)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa17c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa18c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1e4)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1f4)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa24c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa25c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2b4)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2c4)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa31c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa32c)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa384)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa394)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa3b8)
54:49:497 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:497 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:497 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:497 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:497 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:497 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:514 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:514 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:514 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:514 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:514 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:514 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0ac)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0bc)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa114)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa124)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa17c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa18c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1e4)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1f4)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa24c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa25c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2b4)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2c4)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa31c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa32c)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa384)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa394)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa3b8)
54:49:514 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:514 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:514 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:514 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:514 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:514 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:530 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:530 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:530 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0ac)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0bc)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa114)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa124)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa17c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa18c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1e4)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1f4)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa24c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa25c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2b4)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2c4)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa31c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa32c)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa384)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa394)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa3b8)
54:49:530 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:530 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:530 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:530 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16608us
54:49:530 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:530 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:547 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:547 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:49:547 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:49:547 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc58, 1)
54:49:547 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfc68, 1)
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:49:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:49:547 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0ac)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa0ac
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0bc)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0ac - stall = 089aa0bc
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa114)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0bc - stall = 089aa114
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa124)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa114 - stall = 089aa124
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa17c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa124 - stall = 089aa17c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa18c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa17c - stall = 089aa18c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1e4)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa18c - stall = 089aa1e4
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1f4)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1e4 - stall = 089aa1f4
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa24c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1f4 - stall = 089aa24c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa25c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa24c - stall = 089aa25c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2b4)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa25c - stall = 089aa2b4
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2c4)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2b4 - stall = 089aa2c4
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa31c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2c4 - stall = 089aa31c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa32c)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa31c - stall = 089aa32c
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa384)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa32c - stall = 089aa384
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa394)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa384 - stall = 089aa394
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa3b8)
54:49:547 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa394 - stall = 089aa3b8
54:49:547 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:49:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +46us
54:49:547 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc50, 00000000)
54:49:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:49:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +16607us
54:49:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:49:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:547 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:49:564 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:49:564 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:49:564 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:49:564 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:49:564 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\angie\20\angie.ini
54:49:564 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/angie/20/angie.ini, 00000001, 000001b6)
54:49:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +41us
54:49:564 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:49:565 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 3ff): deferring result
54:49:565 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +10us
54:49:565 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:566 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 3ff): deferring result
54:49:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2784us
54:49:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:566 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 3ff): deferring result
54:49:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2234us
54:49:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:566 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +4us
54:49:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:49:567 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\angie\20\angie.png
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/fonts/bmpFonts/angie/20/angie.png, 00000001, 000001ff)
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa40, 8): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae938, 4): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, d): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9a8, 4): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae938, 4): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:567 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 2000): deferring result
54:49:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +423us
54:49:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890e218->08000000, interrupt) +9731us
54:49:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:569 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:581 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890e218, left interrupt) +3us
54:49:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089634d8->08000000, interrupt) +16679us
54:49:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089634d8, left interrupt) +3us
54:49:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9b8, 4): deferring result
54:49:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +867us
54:49:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:49:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae938, 4): deferring result
54:49:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab3e20, 19c1): deferring result
54:49:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:587 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891af84->08000000, interrupt) +15399us
54:49:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891af84, left interrupt) +3us
54:49:596 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:49:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4312us
54:49:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:596 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa00, 4): deferring result
54:49:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:596 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae938, 4): deferring result
54:49:596 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:596 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:597 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9c0, 4): deferring result
54:49:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:597 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:600 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f382c->08000000, interrupt) +11955us
54:49:600 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:613 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f382c, left interrupt) +3us
54:49:617 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3174->08000000, interrupt) +16679us
54:49:617 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3174, left interrupt) +3us
54:49:630 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +289us
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:630 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\qjmenu.properties
54:49:630 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/qj/menu/qjmenu.properties, 00000001, 000001b6)
54:49:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +63us
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:49:630 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab45d0, 3ff): deferring result
54:49:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:630 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab45d0, 3ff): deferring result
54:49:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +264us
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:630 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:49:630 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:49:631 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\i18n\en\QJ_menu.properties
54:49:631 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/i18n/en/QJ_menu.properties, 00000001, 000001b6)
54:49:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +118us
54:49:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:49:631 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab55b0, 3ff): deferring result
54:49:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +6us
54:49:631 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:632 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab55b0, 3ff): deferring result
54:49:632 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +266us
54:49:632 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:632 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:632 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +14us
54:49:632 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:49:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f31fc->08000000, interrupt) +14743us
54:49:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:646 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f31fc, left interrupt) +3us
54:49:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2b64->08000000, interrupt) +16679us
54:49:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2b64, left interrupt) +3us
54:49:666 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f31d4->08000000, interrupt) +16679us
54:49:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:680 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f31d4, left interrupt) +3us
54:49:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0881c55c->08000000, interrupt) +16679us
54:49:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:696 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881c55c, left interrupt) +3us
54:49:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a30->08000000, interrupt) +16679us
54:49:700 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:713 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a30, left interrupt) +3us
54:49:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f31d4->08000000, interrupt) +16679us
54:49:716 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:716 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:747 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f31d4, left interrupt) +3us
54:49:750 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0881c6a0->08000000, interrupt) +16679us
54:49:750 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:750 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881c6a0, left interrupt) +3us
54:49:753 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2b00->08000000, interrupt) +16679us
54:49:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2b00, left interrupt) +3us
54:49:763 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\hachiko.bgm
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/hachiko.bgm, 00000001, 000001ff)
54:49:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +543us
54:49:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfaa0, 38): deferring result
54:49:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:763 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 56 = sceIoLseek32(4, 0, 1)
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1647416 = sceIoLseek32(4, 0, 2)
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1647416 = sceIoLseek32(4, 0, 1)
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 0 = sceIoLseek32(4, 0, 0)
54:49:763 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d010, 192300): deferring result
54:49:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:49:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +16473us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:780 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\whoosh2.bgm
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/whoosh2.bgm, 00000001, 000001ff)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfaa0, 38): deferring result
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 56 = sceIoLseek32(4, 0, 1)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1784 = sceIoLseek32(4, 0, 2)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 1784 = sceIoLseek32(4, 0, 1)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 0 = sceIoLseek32(4, 0, 0)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab4ae0, 6c0): deferring result
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:780 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\main_menu_cancel.bgm
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/main_menu_cancel.bgm, 00000001, 000001ff)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfaa0, 38): deferring result
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 56 = sceIoLseek32(4, 0, 1)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 16600 = sceIoLseek32(4, 0, 2)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 16600 = sceIoLseek32(4, 0, 1)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 0 = sceIoLseek32(4, 0, 0)
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d70, 40a0): deferring result
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +165us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:780 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\yamanotejingle.bgm
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/yamanotejingle.bgm, 00000001, 000001ff)
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +6us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfaa0, 38): deferring result
54:49:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:780 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:780 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 56 = sceIoLseek32(4, 0, 1)
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 43256 = sceIoLseek32(4, 0, 2)
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 43256 = sceIoLseek32(4, 0, 1)
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 0 = sceIoLseek32(4, 0, 0)
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08d0f320, a8c0): deferring result
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +432us
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:781 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\qjmenu.properties
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/qj/menu/qjmenu.properties, 00000001, 000001b6)
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +24us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae5f0, 3ff): deferring result
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +270us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:49:781 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:781 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:49:781 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:49:782 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\bg2.png
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/bg2.png, 00000001, 000001ff)
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +137us
54:49:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa80, 8): deferring result
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:49:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, d): deferring result
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:782 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:49:782 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b733b0, 19): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:783 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +199us
54:49:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:784 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:784 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2683us
54:49:784 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:785 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:785 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2891us
54:49:785 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:786 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2807us
54:49:786 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:788 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:788 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2954us
54:49:788 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:788 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089634d8->08000000, interrupt) +170us
54:49:788 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:796 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089634d8, left interrupt) +3us
54:49:797 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2876us
54:49:797 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:798 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2918us
54:49:798 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:799 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2693us
54:49:799 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:800 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:800 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2653us
54:49:800 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:802 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:802 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2676us
54:49:802 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:802 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891b294->08000000, interrupt) +2359us
54:49:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891b294, left interrupt) +3us
54:49:813 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +232us
54:49:813 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:814 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2379us
54:49:814 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:815 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:815 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2442us
54:49:815 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:816 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:816 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2387us
54:49:816 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:816 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:816 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2313us
54:49:816 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:817 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2601us
54:49:817 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:818 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:818 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2486us
54:49:818 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891c5a0->08000000, interrupt) +1136us
54:49:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:830 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891c5a0, left interrupt) +3us
54:49:830 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1263us
54:49:830 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:831 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2510us
54:49:831 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:833 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2421us
54:49:833 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:834 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:834 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2488us
54:49:834 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:835 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:835 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2305us
54:49:835 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:836 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2561us
54:49:836 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890afec->08000000, interrupt) +2528us
54:49:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890afec, left interrupt) +3us
54:49:846 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:846 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +411us
54:49:846 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:847 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3077us
54:49:847 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:848 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:848 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3153us
54:49:848 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:849 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:849 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2988us
54:49:849 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:850 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:850 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3038us
54:49:850 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:851 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2964us
54:49:852 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891b3d8->08000000, interrupt) +446us
54:49:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891b3d8, left interrupt) +3us
54:49:864 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2494us
54:49:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:865 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 1c0b): deferring result
54:49:865 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3030us
54:49:865 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:866 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, 4): deferring result
54:49:866 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2644us
54:49:866 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:866 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa40, 4): deferring result
54:49:866 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:867 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:867 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa00, 4): deferring result
54:49:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3998->08000000, interrupt) +7897us
54:49:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3998, left interrupt) +3us
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +7866us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:882 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\bg1.png
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/bg1.png, 00000001, 000001ff)
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa80, 8): deferring result
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, d): deferring result
54:49:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b733b0, 19): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +192us
54:49:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2665us
54:49:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2566us
54:49:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f618->08000000, interrupt) +1715us
54:49:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:886 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:49:914 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f618, left interrupt) +3us
54:49:914 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:914 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +899us
54:49:914 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:916 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2516us
54:49:916 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2812us
54:49:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2734us
54:49:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2742us
54:49:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2445us
54:49:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890afec->08000000, interrupt) +1928us
54:49:920 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890afec, left interrupt) +3us
54:49:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +695us
54:49:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2792us
54:49:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2498us
54:49:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:923 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2493us
54:49:923 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:924 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:924 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2391us
54:49:924 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:925 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:925 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2289us
54:49:925 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:926 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:926 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2397us
54:49:926 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:926 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f358->08000000, interrupt) +421us
54:49:926 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f358, left interrupt) +3us
54:49:930 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2085us
54:49:930 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:931 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:931 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2581us
54:49:931 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:932 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:932 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2312us
54:49:932 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:933 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:933 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2391us
54:49:933 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2511us
54:49:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2389us
54:49:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890afec->08000000, interrupt) +1808us
54:49:936 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890afec, left interrupt) +3us
54:49:947 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +481us
54:49:947 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:948 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2428us
54:49:948 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:949 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:949 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2723us
54:49:949 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2783us
54:49:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2902us
54:49:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2930us
54:49:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08963430->08000000, interrupt) +1830us
54:49:953 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08963430, left interrupt) +3us
54:49:963 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +986us
54:49:963 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:964 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:964 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2988us
54:49:964 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:965 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:965 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2697us
54:49:965 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:966 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 2000): deferring result
54:49:966 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2185us
54:49:966 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, a0a): deferring result
54:49:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2251us
54:49:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, 4): deferring result
54:49:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +806us
54:49:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa40, 4): deferring result
54:49:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab5618, 4): deferring result
54:49:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa00, 4): deferring result
54:49:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3938->08000000, interrupt) +3850us
54:49:969 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:980 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3938, left interrupt) +3us
54:49:984 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +11913us
54:49:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:985 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\qj\menu\megadrops2.png
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/qj/menu/megadrops2.png, 00000001, 000001ff)
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +38us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa80, 8): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, d): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa20, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b733b0, 19): deferring result
54:49:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:49:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f8, 4): deferring result
54:49:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa38, 4): deferring result
54:49:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:49:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:49:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cc10, 1042): deferring result
54:49:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +53us
54:49:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f764->08000000, interrupt) +2788us
54:49:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:49:997 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f764, left interrupt) +3us
54:49:998 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa18, 4): deferring result
54:49:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6131us
54:49:998 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:998 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa40, 4): deferring result
54:49:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:998 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:998 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aae728, 4): deferring result
54:49:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:49:998 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:998 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa00, 4): deferring result
54:49:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:49:998 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:49:999 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:49:999 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3096us
54:49:999 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:49:999 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 11001014 = sceKernelLibcClock
54:50:000 user_main    D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000000, 00000200, 00000010)
54:50:000 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 335=sceKernelCreateThread(audiot0, 088f1394, 00000010, 65536, 00000000, 00000000)
54:50:000 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(335, 4, 09fbfc40)
54:50:000 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->335, pc: 088f1000->088f1394, thread started) +147us
54:50:000 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000000, 00000000, 08b6cc10)
54:50:000 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000000, 00000000, 08b6d410)
54:50:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> user_main (335->276, pc: 088f14b8->088f1000, blocking audio) +25us
54:50:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:000 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 11001159 = sceKernelLibcClock
54:50:000 user_main    D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000001, 00000200, 00000010)
54:50:000 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:19 336=sceKernelCreateThread(audiot1, 088f1394, 00000010, 65536, 00000000, 00000000)
54:50:000 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:20 0=sceKernelStartThread(336, 4, 09fbfb68)
54:50:000 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot1 (276->336, pc: 088f1000->088f1394, thread started) +119us
54:50:000 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:000 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->088f1000, blocking audio) +24us
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:000 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa090)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a0)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:50:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0f8)
54:50:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa108)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa160)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa170)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1c8)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1d8)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa230)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa240)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa298)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2a8)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa300)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa310)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa368)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa378)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:50:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa408)
54:50:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa418)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa470)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa480)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4d8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4e8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5a8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5b8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa610)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa620)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa678)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa688)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e0)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f0)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa780)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa790)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7f8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa850)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa860)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8b8)
54:50:002 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:50:002 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8c8)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa920)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa930)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa988)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa998)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9f0)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa00)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa74)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa84)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaf8)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab08)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab60)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab70)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabc8)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabdc)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabdc
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac00)
54:50:003 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabdc - stall = 089aac00
54:50:003 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +82us
54:50:003 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:003 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:003 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:50:003 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f100, 00000000)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:004 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:004 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:004 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:004 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa094)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a4)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0fc)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa10c)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa164)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa174)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1cc)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1dc)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa234)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:004 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa244)
54:50:004 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa29c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2ac)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa304)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa314)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa36c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa37c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa40c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa41c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa474)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa484)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4dc)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4ec)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa544)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa554)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5ac)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5bc)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa614)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa624)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa67c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa68c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e4)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f4)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa784)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa794)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7ec)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7fc)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa854)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa864)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8bc)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8cc)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa924)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa934)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa98c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa99c)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9f4)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:005 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa04)
54:50:005 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa78)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa88)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaafc)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab0c)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab64)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab74)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabcc)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabe0)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac04)
54:50:006 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:006 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +149us
54:50:006 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:006 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6368us
54:50:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:006 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:031 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:031 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:031 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:031 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:031 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:031 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:031 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:031 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:031 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa094)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a4)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0fc)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa10c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa164)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa174)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1cc)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1dc)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa234)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa244)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa29c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2ac)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa304)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa314)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa36c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa37c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa40c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa41c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa474)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa484)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4dc)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4ec)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa544)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa554)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5ac)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5bc)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa614)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa624)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa67c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa68c)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e4)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f4)
54:50:031 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:031 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa784)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa794)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7ec)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7fc)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa854)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa864)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8bc)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8cc)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa924)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa934)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa98c)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa99c)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9f4)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa04)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa78)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa88)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaafc)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab0c)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab64)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab74)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabcc)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabe0)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac04)
54:50:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:032 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:032 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:032 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:032 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:032 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:032 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:032 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3840us
54:50:032 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000064, 00000064, 08b6cc10)
54:50:032 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +83us
54:50:032 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:032 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:032 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11470us
54:50:032 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000064, 00000064, 08b6d410)
54:50:032 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +84us
54:50:032 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:032 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:032 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +972us
54:50:032 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:032 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:032 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:048 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:048 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:048 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:048 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:048 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa094)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a4)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0fc)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa10c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa164)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa174)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1cc)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1dc)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa234)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa244)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa29c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2ac)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa304)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa314)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa36c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa37c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa40c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa41c)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa474)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa484)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4dc)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4ec)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa544)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa554)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5ac)
54:50:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5bc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa614)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa624)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa67c)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa68c)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e4)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f4)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa784)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa794)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7ec)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7fc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa854)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa864)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8bc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8cc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa924)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa934)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa98c)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa99c)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9f4)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa04)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa78)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa88)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaafc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab0c)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab64)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab74)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabcc)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabe0)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac04)
54:50:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:049 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:049 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:049 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:049 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10377us
54:50:049 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000078, 00000078, 08b6cc10)
54:50:049 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:049 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6044us
54:50:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:049 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:064 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:064 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:064 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:064 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:064 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:064 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:064 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:064 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:064 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa094)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a4)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0fc)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa10c)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa164)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa174)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1cc)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1dc)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa234)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa244)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa29c)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2ac)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa304)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa314)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa36c)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa37c)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:064 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa40c)
54:50:064 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa41c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa474)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa484)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4dc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4ec)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa544)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa554)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5ac)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5bc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa614)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa624)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa67c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa68c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e4)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f4)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa784)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa794)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7ec)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7fc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa854)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa864)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8bc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8cc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa924)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa934)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa98c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa99c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9f4)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa04)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa78)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa88)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaafc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab0c)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab64)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab74)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabcc)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabe0)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac04)
54:50:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:065 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:065 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:066 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5303us
54:50:066 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000008c, 0000008c, 08b6d410)
54:50:066 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:066 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:066 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:066 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11118us
54:50:066 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:066 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:066 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:081 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:081 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:081 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:081 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:081 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:081 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:081 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:081 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:081 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa094)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a4)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0fc)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa10c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa164)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa174)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1cc)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1dc)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa234)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa244)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa29c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2ac)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa304)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa314)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa36c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa37c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa40c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa41c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa474)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa484)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4dc)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4ec)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa544)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa554)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5ac)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5bc)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa614)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa624)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa67c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa68c)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e4)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f4)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:081 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa784)
54:50:081 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa794)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7ec)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7fc)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa854)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa864)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8bc)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8cc)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa924)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa934)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa98c)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa99c)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9f4)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa04)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa78)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa88)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaafc)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab0c)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab64)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab74)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabcc)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabe0)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac04)
54:50:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:082 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:082 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:082 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:082 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:082 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:082 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:082 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +230us
54:50:082 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000a0, 000000a0, 08b6cc10)
54:50:082 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:082 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:082 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:082 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:082 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000a0, 000000a0, 08b6d410)
54:50:082 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:082 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:082 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:082 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4581us
54:50:082 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:082 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:098 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:098 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:098 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:098 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:098 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:098 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:098 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:098 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:098 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa094)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a4)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0fc)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:098 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa10c)
54:50:098 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa164)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa174)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1cc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1dc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa234)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa244)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa29c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2ac)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa304)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa314)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa36c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa37c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa40c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa41c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa474)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa484)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4dc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4ec)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa544)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa554)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5ac)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5bc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa614)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa624)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa67c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa68c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e4)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f4)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa784)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa794)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7ec)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7fc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa854)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa864)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8bc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8cc)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa924)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa934)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa98c)
54:50:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa99c)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9f4)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa04)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa78)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa88)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaafc)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab0c)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab80)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab90)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabe8)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabf8)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac50)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac64)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac88)
54:50:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:100 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:100 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:100 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:100 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:100 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6763us
54:50:100 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000b4, 000000b4, 08b6cc10)
54:50:100 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:100 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:100 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9654us
54:50:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:100 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:114 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:114 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:114 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:114 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:114 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:114 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:114 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:114 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:114 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa094)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a4)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0fc)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa10c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa164)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa174)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1cc)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1dc)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa234)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa244)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa29c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2ac)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa304)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa314)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa36c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa37c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa40c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa41c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa474)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa484)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4dc)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4ec)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa544)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa554)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5ac)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5bc)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa614)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa624)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa67c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa68c)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:114 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e4)
54:50:114 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f4)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa784)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa794)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7ec)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7fc)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa854)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa864)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8bc)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8cc)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa924)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa934)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa98c)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa99c)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9f4)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa04)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa78)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa88)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaafc)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab0c)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab80)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab90)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabe8)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabf8)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac50)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac64)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac88)
54:50:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:115 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:115 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:115 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:115 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:115 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:115 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:115 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1690us
54:50:115 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000c8, 000000c8, 08b6d410)
54:50:115 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:115 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:115 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:115 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:115 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000c8, 000000c8, 08b6cc10)
54:50:115 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:115 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:115 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:115 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3118us
54:50:115 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:116 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:131 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:131 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:131 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:131 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:131 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa094)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a4)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0fc)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa10c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa164)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa174)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1cc)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1dc)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa234)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa244)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa29c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2ac)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa304)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa314)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa36c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa37c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa40c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa41c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa474)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa484)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4dc)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4ec)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa544)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa554)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5ac)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5bc)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa614)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa624)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa67c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa68c)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e4)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f4)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:131 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa784)
54:50:131 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa794)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7ec)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7fc)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa854)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa864)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8bc)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8cc)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa924)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa934)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa98c)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa99c)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9f4)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa04)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa78)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa88)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaafc)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab0c)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab80)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab90)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabe8)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabf8)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac50)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac64)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac88)
54:50:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:132 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:132 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:132 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8226us
54:50:132 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000dc, 000000dc, 08b6d410)
54:50:132 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:132 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:132 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8191us
54:50:132 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:132 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:132 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:148 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:148 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:148 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:148 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:148 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:148 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:148 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:148 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:148 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa094)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a4)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0fc)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa10c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa164)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa174)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1cc)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1dc)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa234)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa244)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa29c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2ac)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa304)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa314)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa36c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa37c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa40c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa41c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa474)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa484)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4dc)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4ec)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa544)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa554)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5ac)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5bc)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa614)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa624)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa67c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa68c)
54:50:148 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:148 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e4)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f4)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa784)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa794)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7ec)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7fc)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa854)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa864)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8bc)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8cc)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa924)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa934)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa98c)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa99c)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9f4)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa04)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa78)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa88)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaafc)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab0c)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab80)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab90)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabe8)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabf8)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac50)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac64)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac88)
54:50:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:149 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:149 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:149 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:149 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:149 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:149 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:149 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3153us
54:50:149 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000f0, 000000f0, 08b6cc10)
54:50:149 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:149 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:149 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:149 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:149 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000000f0, 000000f0, 08b6d410)
54:50:149 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:149 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:149 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:149 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1654us
54:50:150 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:150 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:150 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:164 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:164 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:164 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:164 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:164 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:164 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:164 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:164 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:164 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa094)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a4)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0fc)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa10c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa164)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa174)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1cc)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1dc)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa234)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa244)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa29c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2ac)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa304)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa314)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa36c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa37c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa40c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa41c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa474)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa484)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4dc)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4ec)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa544)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa554)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5ac)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5bc)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa614)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa624)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa67c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa68c)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e4)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:164 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f4)
54:50:164 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa784)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa794)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7ec)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7fc)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa854)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa864)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8bc)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8cc)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa924)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa934)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa98c)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa99c)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9f4)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa04)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa78)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa88)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaafc)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab0c)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab80)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab90)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabe8)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabf8)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac50)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac64)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac88)
54:50:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:165 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:165 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:165 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:165 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:165 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9690us
54:50:165 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000104, 00000104, 08b6cc10)
54:50:165 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:165 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:165 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6728us
54:50:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:165 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:165 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:181 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:181 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:181 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:181 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:181 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:181 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:181 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:181 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:181 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa094)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a4)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0fc)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa10c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa164)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa174)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1cc)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1dc)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa234)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa244)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa29c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2ac)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa304)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa314)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa36c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa37c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa40c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa41c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa474)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa484)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4dc)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4ec)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa544)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa554)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5ac)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5bc)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa614)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa624)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa67c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa68c)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e4)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f4)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:181 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa784)
54:50:181 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa794)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7ec)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7fc)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa854)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa864)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8bc)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8cc)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa924)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa934)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa98c)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa99c)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9f4)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa04)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa78)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa88)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaafc)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab0c)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab80)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab90)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabe8)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabf8)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac50)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac64)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aac88)
54:50:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:182 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:182 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:182 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:182 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:182 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:182 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:182 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4616us
54:50:182 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000118, 00000118, 08b6d410)
54:50:182 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:182 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:182 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:182 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:182 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000118, 00000118, 08b6cc10)
54:50:182 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:182 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:182 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:182 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +191us
54:50:182 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:182 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:198 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:198 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:198 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:198 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:198 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:198 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:198 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:198 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:198 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa094)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a4)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0fc)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa10c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa164)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa174)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1cc)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1dc)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa234)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa244)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa29c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2ac)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa304)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa314)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa36c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa37c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa40c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa41c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa474)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa484)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4dc)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4ec)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa544)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa554)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5ac)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5bc)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa614)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa624)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa67c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa68c)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e4)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f4)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:198 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa784)
54:50:198 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa794)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7ec)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7fc)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa854)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa864)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8bc)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8cc)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa924)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa934)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa98c)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa99c)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9f4)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa04)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa78)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa88)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaafc)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab0c)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab80)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab90)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabe8)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabf8)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac50)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac64)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac88)
54:50:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:199 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:199 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:199 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:199 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:199 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:199 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:199 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11153us
54:50:199 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000012c, 0000012c, 08b6d410)
54:50:199 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:199 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:199 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:199 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5265us
54:50:199 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:199 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:214 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:214 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:214 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:214 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:214 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:214 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:214 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:214 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:214 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa094)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a4)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0fc)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa10c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa164)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa174)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1cc)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1dc)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa234)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa244)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa29c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2ac)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa304)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa314)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa36c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa37c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa40c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa41c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa474)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa484)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4dc)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4ec)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa544)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa554)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5ac)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5bc)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa614)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa624)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa67c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa68c)
54:50:214 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:214 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e4)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f4)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa784)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa794)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7ec)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7fc)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa854)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa864)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8bc)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8cc)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa924)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa934)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa98c)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa99c)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9f4)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa04)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa78)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa88)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaafc)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab0c)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab80)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab90)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabe8)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabf8)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac50)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac64)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac88)
54:50:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:215 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:215 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:215 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:215 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:215 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6079us
54:50:215 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000140, 00000140, 08b6cc10)
54:50:215 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:215 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:215 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10338us
54:50:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:215 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:215 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:231 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:231 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:231 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:231 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:231 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:231 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:231 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:231 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:231 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa094)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a4)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0fc)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa10c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa164)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa174)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1cc)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1dc)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa234)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa244)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa29c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2ac)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa304)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa314)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa36c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa37c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa40c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa41c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa474)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa484)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4dc)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4ec)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa544)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa554)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5ac)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5bc)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa614)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa624)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa67c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa68c)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e4)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f4)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:231 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa784)
54:50:231 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa794)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7ec)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7fc)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa854)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa864)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8bc)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8cc)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa924)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa934)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa98c)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa99c)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9f4)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa04)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa78)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa88)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaafc)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab0c)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab80)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab90)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabe8)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabf8)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac50)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac64)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac88)
54:50:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:232 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:232 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:232 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:232 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:232 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1006us
54:50:232 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000154, 00000154, 08b6d410)
54:50:232 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:232 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:232 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:232 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000154, 00000154, 08b6cc10)
54:50:232 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:232 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:232 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:232 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3801us
54:50:233 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:233 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:248 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:248 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:248 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:248 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:248 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:248 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:248 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:248 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:248 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa094)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a4)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0fc)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa10c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa164)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa174)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1cc)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1dc)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa234)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa244)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa29c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2ac)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa304)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa314)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa36c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa37c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa40c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa41c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa474)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa484)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4dc)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4ec)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa544)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa554)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5ac)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5bc)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa614)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa624)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa67c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa68c)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:248 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e4)
54:50:248 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f4)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa784)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa794)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7ec)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7fc)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa854)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa864)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8bc)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8cc)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa924)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa934)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa98c)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa99c)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9f4)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa04)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa78)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa88)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaafc)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab0c)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab64)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab74)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabcc)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabe0)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac04)
54:50:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:249 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:249 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:249 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:249 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:249 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:249 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:249 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7546us
54:50:249 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000168, 00000168, 08b6d410)
54:50:249 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:249 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:249 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:249 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8874us
54:50:249 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:249 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:265 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:265 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:265 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:265 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:265 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa094)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a4)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0fc)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa10c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa164)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa174)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1cc)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1dc)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa234)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa244)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa29c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2ac)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa304)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa314)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa36c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa37c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa40c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa41c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa474)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa484)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4dc)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4ec)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa544)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa554)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5ac)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5bc)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa614)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa624)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa67c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa68c)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e4)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f4)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa784)
54:50:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa794)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7ec)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7fc)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa854)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa864)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8bc)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8cc)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa924)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa934)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa98c)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa99c)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9f4)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa04)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa78)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa88)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaafc)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab0c)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab64)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab74)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabcc)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabe0)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac04)
54:50:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:266 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:266 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:266 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2473us
54:50:266 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000017c, 0000017c, 08b6cc10)
54:50:266 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:266 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:266 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:266 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000017c, 0000017c, 08b6d410)
54:50:266 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:266 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:266 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2338us
54:50:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:266 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:281 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:281 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:281 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:281 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:281 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:281 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:281 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:281 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:281 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa094)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a4)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0fc)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa10c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa164)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa174)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1cc)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1dc)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa234)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa244)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa29c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2ac)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa304)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa314)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa36c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa37c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa40c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa41c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa474)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa484)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4dc)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4ec)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa544)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa554)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5ac)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5bc)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa614)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa624)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa67c)
54:50:281 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:281 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa68c)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6e4)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6f4)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa784)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa794)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7ec)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7fc)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa854)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa864)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8bc)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8cc)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa924)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa934)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa98c)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa99c)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9f4)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa04)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa78)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa88)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaafc)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab0c)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab64)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab74)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabcc)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabe0)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac04)
54:50:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:282 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:282 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:282 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:282 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:282 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:282 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:282 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9010us
54:50:282 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000190, 00000190, 08b6cc10)
54:50:282 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:282 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:282 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:282 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7411us
54:50:282 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:282 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:282 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:298 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:298 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:298 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:298 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:298 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:298 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:298 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:298 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:298 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa094)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a4)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0fc)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa10c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa164)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa174)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1cc)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1dc)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa234)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa244)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa29c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2ac)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa304)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa314)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa36c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa37c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa40c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa41c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa474)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa484)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4dc)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4ec)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa544)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa554)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5ac)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5bc)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa614)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa624)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa67c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa68c)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6e4)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6f4)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:298 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa784)
54:50:298 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa794)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7ec)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7fc)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa854)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa864)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8bc)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8cc)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa924)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa934)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa98c)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa99c)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9f4)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa04)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa78)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa88)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaafc)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab0c)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab64)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab74)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabcc)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabe0)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac04)
54:50:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:299 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:299 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:299 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:299 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:299 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:299 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:299 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3936us
54:50:299 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001a4, 000001a4, 08b6d410)
54:50:299 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:299 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:299 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:299 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:299 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001a4, 000001a4, 08b6cc10)
54:50:299 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:299 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:299 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:299 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +875us
54:50:299 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:299 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:315 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:315 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:315 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:315 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:315 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:315 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:315 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:315 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:315 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa094)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a4)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0fc)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa10c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa164)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa174)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1cc)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1dc)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa234)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa244)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa29c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2ac)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa304)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa314)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa36c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa37c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa40c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa41c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa474)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa484)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4dc)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4ec)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa544)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa554)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5ac)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5bc)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa614)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa624)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa67c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa68c)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6e4)
54:50:315 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:315 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6f4)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa784)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa794)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7ec)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7fc)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa854)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa864)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8bc)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8cc)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa924)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa934)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa98c)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa99c)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9f4)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa04)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa78)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa88)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaafc)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab0c)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab64)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab74)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabcc)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabe0)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac04)
54:50:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:316 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:316 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:316 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:316 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:316 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10473us
54:50:316 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001b8, 000001b8, 08b6d410)
54:50:316 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:316 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:316 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:316 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5948us
54:50:316 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:316 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:331 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:331 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:331 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:331 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:331 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:331 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:331 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:331 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:331 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa094)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a4)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0fc)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa10c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa164)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa174)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1cc)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1dc)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa234)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa244)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa29c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2ac)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa304)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa314)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa36c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa37c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa40c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa41c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa474)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa484)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4dc)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4ec)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa544)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa554)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5ac)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5bc)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa614)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa624)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa67c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa68c)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6e4)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6f4)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:331 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa784)
54:50:331 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa794)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7ec)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7fc)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa854)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa864)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8bc)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8cc)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa924)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa934)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa98c)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa99c)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9f4)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa04)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa78)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa88)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaafc)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab0c)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab64)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab74)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabcc)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabe0)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac04)
54:50:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:332 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:332 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:332 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:332 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:332 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:332 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:332 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5399us
54:50:332 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001cc, 000001cc, 08b6cc10)
54:50:332 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:332 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:332 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:332 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11022us
54:50:332 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:332 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:332 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:348 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:348 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:348 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:348 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:348 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:348 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:348 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:348 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:348 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa094)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a4)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0fc)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa10c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa164)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa174)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1cc)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1dc)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa234)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa244)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa29c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2ac)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa304)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa314)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa36c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa37c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa40c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa41c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa474)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa484)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4dc)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4ec)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa544)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa554)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5ac)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5bc)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa614)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa624)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa67c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa68c)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6e4)
54:50:348 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:348 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6f4)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa784)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa794)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7ec)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7fc)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa854)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa864)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8bc)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8cc)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa924)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa934)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa98c)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa99c)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9f4)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa04)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa78)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa88)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaafc)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab0c)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab64)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab74)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabcc)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabe0)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac04)
54:50:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:349 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:349 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:349 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:349 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:349 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:349 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:349 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +326us
54:50:349 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001e0, 000001e0, 08b6d410)
54:50:349 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:349 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:349 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:349 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:349 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001e0, 000001e0, 08b6cc10)
54:50:349 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:349 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:349 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:349 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4485us
54:50:349 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:349 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:365 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:365 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:365 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:365 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:365 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:365 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:365 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:365 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:365 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa094)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a4)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0fc)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa10c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa164)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa174)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1cc)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1dc)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa234)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa244)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa29c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2ac)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa304)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa314)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa36c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa37c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa40c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa41c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa474)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa484)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4dc)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4ec)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa544)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa554)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5ac)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5bc)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa614)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa624)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa67c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa68c)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:365 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6e4)
54:50:365 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6f4)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa784)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa794)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7ec)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7fc)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa854)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa864)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8bc)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8cc)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa924)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa934)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa98c)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa99c)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9f4)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa04)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa78)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa88)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaafc)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab0c)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab64)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab74)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabcc)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabe0)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac04)
54:50:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:366 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:366 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:366 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:366 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:366 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:366 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:366 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6863us
54:50:366 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000001f4, 000001f4, 08b6d410)
54:50:366 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:366 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:366 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:366 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9559us
54:50:366 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:366 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:366 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:381 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:381 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:381 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:381 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:381 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:381 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:381 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:381 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:381 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa094)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a4)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0fc)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa10c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa164)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa174)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1cc)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1dc)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa234)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa244)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa29c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2ac)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa304)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa314)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa36c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa37c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa40c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa41c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa474)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa484)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4dc)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4ec)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa544)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa554)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5ac)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5bc)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa614)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa624)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa67c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa68c)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6e4)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:381 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6f4)
54:50:381 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa784)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa794)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7ec)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7fc)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa854)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa864)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8bc)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8cc)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa924)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa934)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa98c)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa99c)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9f4)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa04)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa78)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa88)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaafc)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab0c)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab64)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab74)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabcc)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabe0)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac04)
54:50:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:382 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:382 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:382 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:382 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:382 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1789us
54:50:382 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000208, 00000208, 08b6cc10)
54:50:382 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:382 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:382 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:382 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000208, 00000208, 08b6d410)
54:50:382 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:382 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:382 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3022us
54:50:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:382 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:382 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:398 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:398 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:398 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:398 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:398 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:398 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:398 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:398 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:398 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa094)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a4)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0fc)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa10c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa164)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa174)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1cc)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1dc)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa234)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa244)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa29c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2ac)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa304)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa314)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa36c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa37c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa40c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa41c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa474)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa484)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4dc)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4ec)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa544)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa554)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5ac)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5bc)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa614)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa624)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa67c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa68c)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6e4)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6f4)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:398 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa784)
54:50:398 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa794)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7ec)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7fc)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa854)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa864)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8bc)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8cc)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa924)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa934)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa98c)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa99c)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9f4)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa04)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa78)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa88)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaafc)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab0c)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab80)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab90)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabe8)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabf8)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac50)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac64)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac88)
54:50:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:399 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:399 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:399 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:399 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:399 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:399 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:399 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8322us
54:50:399 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000021c, 0000021c, 08b6cc10)
54:50:399 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:399 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:399 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:399 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8095us
54:50:399 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:399 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:415 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:415 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:415 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:415 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:415 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:415 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:415 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:415 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:415 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa094)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a4)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0fc)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa10c)
54:50:415 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:415 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa164)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa174)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1cc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1dc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa234)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa244)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa29c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2ac)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa304)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa314)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa36c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa37c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa40c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa41c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa474)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa484)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4dc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4ec)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa544)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa554)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5ac)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5bc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa614)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa624)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa67c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa68c)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6e4)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6f4)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa784)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa794)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7ec)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7fc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa854)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa864)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8bc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8cc)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa924)
54:50:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa934)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa98c)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa99c)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9f4)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa04)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa78)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa88)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaafc)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab0c)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab80)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab90)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabe8)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabf8)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac50)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac64)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac88)
54:50:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:417 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:417 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:417 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3249us
54:50:417 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000230, 00000230, 08b6d410)
54:50:417 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:417 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:417 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:417 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000230, 00000230, 08b6cc10)
54:50:417 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:417 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:417 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1559us
54:50:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:417 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:431 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:431 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:431 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:431 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:431 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:431 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:431 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:431 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:431 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa094)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a4)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0fc)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa10c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa164)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa174)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1cc)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1dc)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa234)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa244)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa29c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2ac)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa304)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa314)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa36c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa37c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa40c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa41c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa474)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa484)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4dc)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4ec)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa544)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa554)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5ac)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5bc)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa614)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa624)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa67c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa68c)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6e4)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6f4)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:431 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa784)
54:50:431 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa794)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7ec)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7fc)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa854)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa864)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8bc)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8cc)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa924)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa934)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa98c)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa99c)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9f4)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa04)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa78)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa88)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaafc)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab0c)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab80)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab90)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabe8)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabf8)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac50)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac64)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac88)
54:50:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:432 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:432 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:432 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:432 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:432 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:432 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:432 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9786us
54:50:432 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000244, 00000244, 08b6d410)
54:50:432 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:432 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:432 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:432 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6632us
54:50:432 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:432 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:448 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:448 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:448 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:448 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:448 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:448 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:448 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:448 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:448 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa094)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a4)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0fc)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa10c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa164)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa174)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1cc)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1dc)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa234)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa244)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa29c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2ac)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa304)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa314)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa36c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa37c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa40c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa41c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa474)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa484)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4dc)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4ec)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa544)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa554)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5ac)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5bc)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa614)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa624)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa67c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa68c)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6e4)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6f4)
54:50:448 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:448 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa784)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa794)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7ec)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7fc)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa854)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa864)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8bc)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8cc)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa924)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa934)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa98c)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa99c)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9f4)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa04)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa78)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa88)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaafc)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab0c)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab80)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab90)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabe8)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabf8)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac50)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac64)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac88)
54:50:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:449 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:449 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:449 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:449 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:449 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:449 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:449 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4712us
54:50:449 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000258, 00000258, 08b6cc10)
54:50:449 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:449 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:449 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:449 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:449 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000258, 00000258, 08b6d410)
54:50:449 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:449 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:449 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:449 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +95us
54:50:449 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:449 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:449 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:465 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:465 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:465 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:465 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:465 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:465 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:465 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:465 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:465 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa094)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a4)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0fc)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa10c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa164)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa174)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1cc)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1dc)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa234)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa244)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa29c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2ac)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa304)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa314)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa36c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa37c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa40c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa41c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa474)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa484)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4dc)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4ec)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa544)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa554)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5ac)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5bc)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa614)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa624)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:465 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa67c)
54:50:465 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa68c)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6e4)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6f4)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa784)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa794)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7ec)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7fc)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa854)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa864)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8bc)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8cc)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa924)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa934)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa98c)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa99c)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9f4)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa04)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa78)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa88)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaafc)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab0c)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab80)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab90)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabe8)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabf8)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac50)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac64)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac88)
54:50:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:466 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:466 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:466 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:466 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:466 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:466 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:466 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11249us
54:50:466 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000026c, 0000026c, 08b6cc10)
54:50:466 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:466 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:466 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:466 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5168us
54:50:466 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:466 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:481 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:481 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:481 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:481 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:481 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:481 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:481 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:481 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa094)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a4)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0fc)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa10c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa164)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa174)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1cc)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1dc)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa234)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa244)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa29c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2ac)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa304)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa314)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa36c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa37c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa40c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa41c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa474)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa484)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4dc)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4ec)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa544)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa554)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5ac)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5bc)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa614)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa624)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa67c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa68c)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6e4)
54:50:481 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:481 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6f4)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa784)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa794)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7ec)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7fc)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa854)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa864)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8bc)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8cc)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa924)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa934)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa98c)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa99c)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9f4)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa04)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa78)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa88)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaafc)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab0c)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab80)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab90)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabe8)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabf8)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac50)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac64)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aac88)
54:50:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:482 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:482 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:482 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:482 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:482 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6176us
54:50:482 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000280, 00000280, 08b6d410)
54:50:482 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:482 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:482 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:482 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10242us
54:50:482 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:482 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:482 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:498 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:498 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:498 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:498 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:498 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:498 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa094)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a4)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0fc)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa10c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa164)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa174)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1cc)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1dc)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa234)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa244)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa29c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2ac)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa304)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa314)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa36c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa37c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa40c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa41c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa474)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa484)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4dc)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4ec)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa544)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa554)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5ac)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5bc)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa614)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa624)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa67c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa68c)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6e4)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6f4)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:498 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa784)
54:50:498 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa794)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7ec)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7fc)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa854)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa864)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8bc)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8cc)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa924)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa934)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa98c)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa99c)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9f4)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa04)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa78)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa88)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaafc)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab0c)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab80)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab90)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabe8)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabf8)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac50)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac64)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac88)
54:50:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:499 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:499 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:499 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:499 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:499 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:499 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:499 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1102us
54:50:499 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000294, 00000294, 08b6cc10)
54:50:499 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:499 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:499 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:499 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:499 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000294, 00000294, 08b6d410)
54:50:499 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:499 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:499 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:499 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3705us
54:50:499 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:499 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:499 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:515 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:515 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:515 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:515 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:515 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:515 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:515 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:515 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:515 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa094)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a4)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0fc)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa10c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa164)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa174)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1cc)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1dc)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa234)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa244)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa29c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2ac)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa304)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa314)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa36c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa37c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa40c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa41c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa474)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa484)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4dc)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4ec)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa544)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa554)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5ac)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5bc)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa614)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa624)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:515 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa67c)
54:50:515 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa68c)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6e4)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6f4)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa784)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa794)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7ec)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7fc)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa854)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa864)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8bc)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8cc)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa924)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa934)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa98c)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa99c)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9f4)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa04)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa78)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa88)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaafc)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab0c)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab80)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab90)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabe8)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabf8)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac50)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac64)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac88)
54:50:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:516 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:516 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:516 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:516 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:516 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:516 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:516 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7639us
54:50:516 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002a8, 000002a8, 08b6cc10)
54:50:516 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:516 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:516 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:516 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8779us
54:50:516 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:516 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:516 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:531 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:531 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:531 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:531 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:531 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:531 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:531 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:531 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:531 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa094)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a4)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0fc)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa10c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa164)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa174)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1cc)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1dc)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa234)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa244)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa29c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2ac)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa304)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa314)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa36c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa37c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa40c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa41c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa474)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa484)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4dc)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4ec)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa544)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa554)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5ac)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5bc)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa614)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa624)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa67c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa68c)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6e4)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6f4)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:531 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa784)
54:50:531 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa794)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7ec)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7fc)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa854)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa864)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8bc)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8cc)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa924)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa934)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa98c)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa99c)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9f4)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa04)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa78)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa88)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaafc)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab0c)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab80)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab90)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabe8)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabf8)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac50)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac64)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac88)
54:50:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:532 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:532 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:532 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:532 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:532 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2565us
54:50:532 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002bc, 000002bc, 08b6d410)
54:50:532 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:532 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:532 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:532 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002bc, 000002bc, 08b6cc10)
54:50:532 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:532 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:532 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2242us
54:50:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:532 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:532 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:548 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:548 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:548 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:548 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:548 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:548 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:548 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:548 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa094)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a4)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0fc)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa10c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa164)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa174)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1cc)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1dc)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa234)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa244)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa29c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2ac)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa304)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa314)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa36c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa37c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa40c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa41c)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa474)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa484)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4dc)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4ec)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa544)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa554)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5ac)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5bc)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa614)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa624)
54:50:548 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:548 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa67c)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa68c)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6e4)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6f4)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa784)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa794)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7ec)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7fc)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa854)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa864)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8bc)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8cc)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa924)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa934)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa98c)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa99c)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9f4)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa04)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa78)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa88)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaafc)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab0c)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab64)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab74)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabcc)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabe0)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac04)
54:50:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:549 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:549 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:549 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:549 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9106us
54:50:549 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002d0, 000002d0, 08b6d410)
54:50:549 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:549 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7315us
54:50:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:549 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:565 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:565 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:565 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:565 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:565 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:565 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:565 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:565 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:565 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa094)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a4)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0fc)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa10c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa164)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa174)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1cc)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1dc)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa234)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa244)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa29c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2ac)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa304)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa314)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa36c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa37c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa40c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa41c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa474)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa484)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4dc)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4ec)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa544)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa554)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5ac)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5bc)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa614)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa624)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa67c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa68c)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6e4)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6f4)
54:50:565 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:565 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa784)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa794)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7ec)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7fc)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa854)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa864)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8bc)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8cc)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa924)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa934)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa98c)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa99c)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9f4)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa04)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa78)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa88)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaafc)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab0c)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab64)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab74)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabcc)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabe0)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac04)
54:50:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:566 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:566 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:566 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:566 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4032us
54:50:566 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002e4, 000002e4, 08b6cc10)
54:50:566 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:566 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:566 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:566 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002e4, 000002e4, 08b6d410)
54:50:566 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:566 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +779us
54:50:566 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:566 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:582 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:582 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:582 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:582 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:582 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa094)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a4)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0fc)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa10c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa164)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa174)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1cc)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1dc)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa234)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa244)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa29c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2ac)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa304)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa314)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa36c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa37c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa40c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa41c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa474)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa484)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4dc)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4ec)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa544)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa554)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5ac)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5bc)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa614)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa624)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa67c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa68c)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6e4)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6f4)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa784)
54:50:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa794)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7ec)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7fc)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa854)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa864)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8bc)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8cc)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa924)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa934)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa98c)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa99c)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9f4)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa04)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa78)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa88)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaafc)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab0c)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab64)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab74)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabcc)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabe0)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac04)
54:50:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:583 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:583 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:583 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10569us
54:50:583 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000002f8, 000002f8, 08b6cc10)
54:50:583 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:583 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:583 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5852us
54:50:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:583 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:598 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:598 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:598 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:598 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:598 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:598 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:598 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:598 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:598 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa094)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a4)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0fc)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa10c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa164)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa174)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1cc)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1dc)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa234)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa244)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa29c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2ac)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa304)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa314)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa36c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa37c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa40c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa41c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa474)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa484)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4dc)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4ec)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa544)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa554)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5ac)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5bc)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa614)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa624)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa67c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa68c)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6e4)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6f4)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:598 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa784)
54:50:598 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa794)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7ec)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7fc)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa854)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa864)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8bc)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8cc)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa924)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa934)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa98c)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa99c)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9f4)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa04)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa78)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa88)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaafc)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab0c)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab64)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab74)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabcc)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabe0)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac04)
54:50:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:599 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:599 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:599 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:599 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:599 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5495us
54:50:599 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000030c, 0000030c, 08b6d410)
54:50:599 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:599 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:599 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10925us
54:50:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:599 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:615 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:615 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:615 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:615 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:615 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:615 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:615 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:615 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:615 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa094)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a4)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0fc)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa10c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa164)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa174)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1cc)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1dc)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa234)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa244)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa29c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2ac)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa304)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa314)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa36c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa37c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa40c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa41c)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa474)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa484)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4dc)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4ec)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa544)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa554)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5ac)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5bc)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:615 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa614)
54:50:615 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa624)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa67c)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa68c)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6e4)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6f4)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa784)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa794)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7ec)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7fc)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa854)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa864)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8bc)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8cc)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa924)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa934)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa98c)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa99c)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9f4)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa04)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa78)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa88)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaafc)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab0c)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab64)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab74)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabcc)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabe0)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac04)
54:50:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:616 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:616 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:616 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:616 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:616 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:616 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:616 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +422us
54:50:616 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000320, 00000320, 08b6cc10)
54:50:616 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:616 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:616 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:616 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:616 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000320, 00000320, 08b6d410)
54:50:616 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:616 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:616 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:616 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4389us
54:50:616 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:617 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:617 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:632 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:632 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:632 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:632 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:632 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa094)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a4)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0fc)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa10c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa164)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa174)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1cc)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1dc)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa234)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa244)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa29c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2ac)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa304)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa314)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa36c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa37c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa40c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa41c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa474)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa484)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4dc)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4ec)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa544)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa554)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5ac)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5bc)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa614)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa624)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa67c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa68c)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6e4)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6f4)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa784)
54:50:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa794)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7ec)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7fc)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa854)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa864)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8bc)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8cc)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa924)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa934)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa98c)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa99c)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9f4)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa04)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa78)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa88)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaafc)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab0c)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab64)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab74)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabcc)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabe0)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac04)
54:50:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:633 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:633 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:633 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6959us
54:50:633 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000334, 00000334, 08b6cc10)
54:50:633 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:633 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:633 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9462us
54:50:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:633 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:633 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:648 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:648 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:648 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:648 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:648 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:648 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:648 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:648 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:648 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa094)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a4)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0fc)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa10c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa164)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa174)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1cc)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1dc)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa234)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa244)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa29c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2ac)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa304)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa314)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa36c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa37c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa40c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa41c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa474)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa484)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4dc)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4ec)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa544)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa554)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5ac)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5bc)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa614)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa624)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa67c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa68c)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e4)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:648 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f4)
54:50:648 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa784)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa794)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7ec)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7fc)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa854)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa864)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8bc)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8cc)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa924)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa934)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa98c)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa99c)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9f4)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa04)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa78)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa88)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaafc)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab0c)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab64)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab74)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabcc)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabe0)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac04)
54:50:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:649 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:649 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:649 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:649 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:649 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1885us
54:50:649 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000348, 00000348, 08b6d410)
54:50:649 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:649 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:649 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:649 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000348, 00000348, 08b6cc10)
54:50:649 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:649 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:649 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2926us
54:50:649 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:649 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:665 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:665 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:665 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:665 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:665 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:665 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:665 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:665 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:665 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa094)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0a4)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0fc)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa10c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa164)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa174)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1cc)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1dc)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa234)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa244)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa29c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2ac)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa304)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa314)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa36c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa37c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa40c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa41c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa474)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa484)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4dc)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4ec)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa544)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa554)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5ac)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5bc)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa614)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa624)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa67c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa68c)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6e4)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6f4)
54:50:665 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:665 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa784)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa794)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7ec)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7fc)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa854)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa864)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8bc)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8cc)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa924)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa934)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa98c)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa99c)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9f4)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa04)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa78)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa88)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaafc)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab0c)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab64)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab74)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabcc)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabe0)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac04)
54:50:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:666 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:666 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:666 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:666 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:666 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:666 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:666 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8422us
54:50:666 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000035c, 0000035c, 08b6d410)
54:50:666 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:666 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:666 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:666 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7999us
54:50:666 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:666 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:682 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:682 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:682 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:682 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:682 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:682 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:682 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:682 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:682 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa094)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0a4)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0fc)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa10c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa164)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa174)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1cc)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1dc)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa234)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa244)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa29c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2ac)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa304)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa314)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa36c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa37c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa40c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa41c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa474)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa484)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4dc)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4ec)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa544)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa554)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5ac)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5bc)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa614)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa624)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa67c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa68c)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:682 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6e4)
54:50:682 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6f4)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa784)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa794)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7ec)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7fc)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa854)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa864)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8bc)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8cc)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa924)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa934)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa98c)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa99c)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9f4)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa04)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa78)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa88)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaafc)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab0c)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab64)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab74)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabcc)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabe0)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac04)
54:50:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:683 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:683 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:683 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:683 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:683 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3349us
54:50:683 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000370, 00000370, 08b6cc10)
54:50:683 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:683 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:683 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:683 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000370, 00000370, 08b6d410)
54:50:683 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:683 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:683 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1462us
54:50:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:683 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:698 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:698 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:698 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:698 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:698 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:698 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:698 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:698 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:698 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa094)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0a4)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0fc)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa10c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa164)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa174)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1cc)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1dc)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa234)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa244)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa29c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2ac)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa304)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa314)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa36c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa37c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa40c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa41c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa474)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa484)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4dc)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4ec)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa544)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa554)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5ac)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5bc)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa614)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa624)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa67c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa68c)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6e4)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6f4)
54:50:698 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:698 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa784)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa794)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7ec)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7fc)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa854)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa864)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8bc)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8cc)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa924)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa934)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa98c)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa99c)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9f4)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa04)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa78)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa88)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaafc)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab0c)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab80)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab90)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabe8)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabf8)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac50)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac64)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac88)
54:50:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:699 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:699 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:699 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:699 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:699 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9882us
54:50:699 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000384, 00000384, 08b6cc10)
54:50:699 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:699 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:699 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6536us
54:50:699 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:699 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:715 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:715 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:715 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:715 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:715 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:715 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:715 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:715 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:715 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:715 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa094)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0a4)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0fc)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa10c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa164)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa174)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1cc)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1dc)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa234)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa244)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa29c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2ac)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa304)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa314)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa36c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa37c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa40c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa41c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa474)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa484)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4dc)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4ec)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa544)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa554)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5ac)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5bc)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa614)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa624)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa67c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa68c)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6e4)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6f4)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:715 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa784)
54:50:715 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa794)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7ec)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7fc)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa854)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa864)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8bc)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8cc)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa924)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa934)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa98c)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa99c)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9f4)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa04)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa78)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa88)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaafc)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab0c)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab80)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab90)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabe8)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabf8)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac50)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac64)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac88)
54:50:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:716 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:716 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:716 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:716 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:716 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4808us
54:50:716 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000398, 00000398, 08b6d410)
54:50:716 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:716 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:716 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:716 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000398, 00000398, 08b6cc10)
54:50:716 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f1ae8->08000000, interrupt) +55us
54:50:716 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:716 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:732 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:732 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot1 (272->336, pc: 08000000->088f1ae8, left interrupt) +5us
54:50:732 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:732 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->088eb068, blocking audio) +3us
54:50:732 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:732 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:732 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:732 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:732 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:732 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:732 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa094)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0a4)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0fc)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa10c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa164)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa174)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1cc)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1dc)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa234)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa244)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa29c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2ac)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa304)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa314)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa36c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa37c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa40c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa41c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa474)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa484)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4dc)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4ec)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa544)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa554)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5ac)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5bc)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa614)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa624)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa67c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa68c)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:732 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6e4)
54:50:732 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6f4)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa784)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa794)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7ec)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7fc)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa854)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa864)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8bc)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8cc)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa924)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa934)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa98c)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa99c)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9f4)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa04)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa78)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa88)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaafc)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab0c)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab80)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab90)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabe8)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabf8)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac50)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac64)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac88)
54:50:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:50:733 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:733 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:733 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:733 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:733 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11340us
54:50:733 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003ac, 000003ac, 08b6d410)
54:50:733 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:733 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:733 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5072us
54:50:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:733 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:748 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:748 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:748 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:748 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:748 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:748 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:748 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:748 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:748 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa094)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0a4)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0fc)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa10c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa164)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa174)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1cc)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1dc)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa234)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa244)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa29c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2ac)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa304)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa314)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa36c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa37c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa40c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa41c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa474)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa484)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4dc)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4ec)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa544)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa554)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5ac)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5bc)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa614)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa624)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa67c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:748 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa68c)
54:50:748 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6e4)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6f4)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa784)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa794)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7ec)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7fc)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa854)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa864)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8bc)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8cc)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa924)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa934)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa98c)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa99c)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9f4)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa04)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa78)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa88)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaafc)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab0c)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab80)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab90)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabe8)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabf8)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac50)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac64)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac88)
54:50:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:749 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:749 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:749 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:749 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:749 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:749 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:749 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6272us
54:50:749 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003c0, 000003c0, 08b6cc10)
54:50:749 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:749 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:749 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:749 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10146us
54:50:749 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:749 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:765 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:765 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:765 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:765 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:765 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:765 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:765 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:765 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:765 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa094)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0a4)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0fc)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa10c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa164)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa174)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1cc)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1dc)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa234)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa244)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa29c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2ac)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa304)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa314)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa36c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa37c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa40c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa41c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa474)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa484)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4dc)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4ec)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa544)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa554)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5ac)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5bc)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa614)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa624)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa67c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa68c)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6e4)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6f4)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:765 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa784)
54:50:765 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa794)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7ec)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7fc)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa854)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa864)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8bc)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8cc)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa924)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa934)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa98c)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa99c)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9f4)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa04)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa78)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa88)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaafc)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab0c)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab80)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab90)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabe8)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabf8)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac50)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac64)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac88)
54:50:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:766 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:766 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:766 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:766 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:766 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:766 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:766 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1198us
54:50:766 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003d4, 000003d4, 08b6d410)
54:50:766 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:766 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:766 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:766 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:766 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003d4, 000003d4, 08b6cc10)
54:50:766 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:766 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:766 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:766 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3609us
54:50:766 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:766 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:766 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:782 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:782 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:782 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:782 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:782 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:782 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:782 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:782 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:782 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa094)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0a4)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0fc)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa10c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa164)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa174)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1cc)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1dc)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa234)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa244)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa29c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2ac)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa304)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa314)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa36c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa37c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa40c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa41c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa474)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa484)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4dc)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4ec)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa544)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa554)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5ac)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5bc)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa614)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa624)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa67c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa68c)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6e4)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:782 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6f4)
54:50:782 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa784)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa794)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7ec)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7fc)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa854)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa864)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8bc)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8cc)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa924)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa934)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa98c)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa99c)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9f4)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa04)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa78)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa88)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaafc)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab0c)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab80)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab90)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabe8)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabf8)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac50)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac64)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac88)
54:50:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:783 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:783 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:783 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:783 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7735us
54:50:783 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003e8, 000003e8, 08b6d410)
54:50:783 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:783 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8683us
54:50:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:783 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:783 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:798 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:798 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:798 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:798 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:798 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:798 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:798 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:798 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:798 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa094)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0a4)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0fc)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa10c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa164)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa174)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1cc)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1dc)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa234)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa244)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa29c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2ac)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa304)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa314)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa36c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa37c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa40c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa41c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa474)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa484)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4dc)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4ec)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa544)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa554)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5ac)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5bc)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa614)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa624)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa67c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa68c)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6e4)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6f4)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:798 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa784)
54:50:798 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa794)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7ec)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7fc)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa854)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa864)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8bc)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8cc)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa924)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa934)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa98c)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa99c)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9f4)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa04)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa78)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa88)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaafc)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab0c)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab80)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab90)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabe8)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabf8)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac50)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac64)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac88)
54:50:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:799 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:799 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:799 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:799 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:799 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2661us
54:50:799 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003fc, 000003fc, 08b6cc10)
54:50:799 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:799 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:799 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:799 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000003fc, 000003fc, 08b6d410)
54:50:799 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:799 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:799 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2146us
54:50:799 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:820 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:820 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:820 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:820 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:820 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:820 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:820 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa094)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0a4)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0fc)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa10c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa164)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa174)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1cc)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1dc)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa234)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa244)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa29c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2ac)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa304)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa314)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa36c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa37c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa40c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa41c)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa474)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa484)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4dc)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4ec)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa544)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa554)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5ac)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5bc)
54:50:820 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:820 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa614)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa624)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa67c)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa68c)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6e4)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6f4)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa784)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa794)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7ec)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7fc)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa854)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa864)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8bc)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8cc)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa924)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa934)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa98c)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa99c)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9f4)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa04)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa78)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa88)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaafc)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab0c)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab80)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab90)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabe8)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabf8)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac50)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac64)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac88)
54:50:821 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:821 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:821 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:821 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:821 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:821 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:821 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:821 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:821 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9198us
54:50:821 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000410, 00000410, 08b6cc10)
54:50:821 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:821 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:821 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:821 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7219us
54:50:822 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:822 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:822 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:832 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:832 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:832 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:832 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:832 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:832 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:832 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:832 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:832 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:832 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa094)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0a4)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0fc)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa10c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa164)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa174)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1cc)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1dc)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa234)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa244)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa29c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2ac)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa304)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa314)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa36c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa37c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa40c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa41c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa474)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa484)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4dc)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4ec)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa544)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa554)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5ac)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5bc)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa614)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa624)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa67c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa68c)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6e4)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6f4)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:832 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa784)
54:50:832 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa794)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7ec)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7fc)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa854)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa864)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8bc)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8cc)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa924)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa934)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa98c)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa99c)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9f4)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa04)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa78)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa88)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaafc)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab0c)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab80)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab90)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabe8)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabf8)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac50)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac64)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac88)
54:50:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:50:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:50:833 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:833 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:833 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:833 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:833 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4125us
54:50:833 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000424, 00000424, 08b6d410)
54:50:833 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:833 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:833 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:833 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000424, 00000424, 08b6cc10)
54:50:833 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:833 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:833 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +683us
54:50:833 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:833 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:833 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:848 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:848 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:848 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:848 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:848 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:848 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:848 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:848 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:848 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa094)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0a4)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0fc)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa10c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa164)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa174)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1cc)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1dc)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa234)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa244)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa29c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2ac)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa304)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa314)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa36c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa37c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa40c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa41c)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa474)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa484)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4dc)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4ec)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa544)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa554)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5ac)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5bc)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa614)
54:50:848 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:848 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa624)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa67c)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa68c)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6e4)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6f4)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa784)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa794)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7ec)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7fc)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa854)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa864)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8bc)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8cc)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa924)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa934)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa98c)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa99c)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9f4)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa04)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa78)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa88)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaafc)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab0c)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab64)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab74)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabcc)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabe0)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac04)
54:50:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:849 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:849 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:849 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:849 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:849 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:849 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:849 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10665us
54:50:849 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000438, 00000438, 08b6d410)
54:50:849 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:849 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:849 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:849 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5756us
54:50:849 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:849 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:865 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:865 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:865 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:865 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:865 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:865 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:865 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:865 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:865 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa094)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0a4)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0fc)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa10c)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa164)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:865 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa174)
54:50:865 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1cc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1dc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa234)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa244)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa29c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2ac)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa304)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa314)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa36c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa37c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa40c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa41c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa474)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa484)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4dc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4ec)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa544)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa554)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5ac)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5bc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa614)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa624)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa67c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa68c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6e4)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6f4)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa784)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa794)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7ec)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7fc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa854)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa864)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8bc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8cc)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa924)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa934)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa98c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa99c)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9f4)
54:50:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa04)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa78)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa88)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaafc)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab0c)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab64)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab74)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabcc)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabe0)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac04)
54:50:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:867 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:867 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:867 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:867 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5591us
54:50:867 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000044c, 0000044c, 08b6cc10)
54:50:867 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:867 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10829us
54:50:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:867 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:882 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:882 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:882 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:882 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:882 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:882 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:882 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:882 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa094)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0a4)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0fc)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa10c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa164)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa174)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1cc)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1dc)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa234)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa244)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa29c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2ac)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa304)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa314)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa36c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa37c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa40c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa41c)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa474)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa484)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4dc)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4ec)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa544)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa554)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5ac)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5bc)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa614)
54:50:882 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:882 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa624)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa67c)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa68c)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6e4)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6f4)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa784)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa794)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7ec)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7fc)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa854)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa864)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8bc)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8cc)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa924)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa934)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa98c)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa99c)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9f4)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa04)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa78)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa88)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaafc)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab0c)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab64)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab74)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabcc)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabe0)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac04)
54:50:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:883 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:883 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:883 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:883 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +518us
54:50:883 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000460, 00000460, 08b6d410)
54:50:883 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:883 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:883 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:883 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000460, 00000460, 08b6cc10)
54:50:883 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:883 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4293us
54:50:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:883 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:898 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:898 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:898 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:898 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:898 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:898 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:898 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:898 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:898 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa094)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0a4)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0fc)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa10c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa164)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa174)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1cc)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1dc)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa234)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa244)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa29c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2ac)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa304)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa314)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa36c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa37c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa40c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa41c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa474)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa484)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4dc)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4ec)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa544)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa554)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5ac)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5bc)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa614)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa624)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa67c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa68c)
54:50:898 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:898 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6e4)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6f4)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa784)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa794)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7ec)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7fc)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa854)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa864)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8bc)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8cc)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa924)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa934)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa98c)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa99c)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9f4)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa04)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa78)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa88)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaafc)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab0c)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab64)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab74)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabcc)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabe0)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac04)
54:50:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:899 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:899 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:899 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7055us
54:50:899 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000474, 00000474, 08b6d410)
54:50:899 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:899 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:899 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9366us
54:50:899 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:899 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:915 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:915 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:915 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:915 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:915 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:915 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:915 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:915 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:915 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa094)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0a4)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0fc)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa10c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa164)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa174)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1cc)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1dc)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa234)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa244)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa29c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2ac)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa304)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa314)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa36c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa37c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa40c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa41c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa474)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa484)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4dc)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4ec)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa544)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa554)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5ac)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5bc)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa614)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa624)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa67c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa68c)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6e4)
54:50:915 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:915 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6f4)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa784)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa794)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7ec)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7fc)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa854)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa864)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8bc)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8cc)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa924)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa934)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa98c)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa99c)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9f4)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa04)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa78)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa88)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaafc)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab0c)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab64)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab74)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabcc)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabe0)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac04)
54:50:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:916 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:916 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:916 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:916 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:916 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1981us
54:50:916 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000488, 00000488, 08b6cc10)
54:50:916 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:916 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:916 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:50:916 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000488, 00000488, 08b6d410)
54:50:916 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:916 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:916 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2830us
54:50:916 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:916 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:916 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:932 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:932 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:932 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:932 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:932 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:932 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:932 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:932 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:932 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa094)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0a4)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0fc)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa10c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa164)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa174)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1cc)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1dc)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa234)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa244)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa29c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2ac)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa304)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa314)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa36c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa37c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa40c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa41c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa474)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa484)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4dc)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4ec)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa544)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa554)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5ac)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5bc)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa614)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa624)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa67c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa68c)
54:50:932 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:932 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6e4)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6f4)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa784)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa794)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7ec)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7fc)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa854)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa864)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8bc)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8cc)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa924)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa934)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa98c)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa99c)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9f4)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa04)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa78)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa88)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaafc)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab0c)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab64)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab74)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabcc)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabe0)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac04)
54:50:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:933 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:933 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:933 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:933 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:933 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:933 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:933 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8518us
54:50:933 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000049c, 0000049c, 08b6cc10)
54:50:933 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:933 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:933 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:933 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7903us
54:50:933 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:933 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:933 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:948 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:948 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:948 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:948 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:948 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:948 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:948 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:948 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:948 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa094)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0a4)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0fc)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa10c)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa164)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa174)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1cc)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1dc)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa234)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa244)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa29c)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2ac)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa304)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa314)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa36c)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa37c)
54:50:948 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:948 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa40c)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa41c)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa474)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa484)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4dc)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4ec)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa544)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa554)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5ac)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5bc)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa614)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa624)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa67c)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa68c)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6e4)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6f4)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa784)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa794)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7ec)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7fc)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa854)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa864)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8bc)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8cc)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa924)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa934)
54:50:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa98c)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa99c)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9f4)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa04)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa78)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa88)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaafc)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab0c)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab64)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab74)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabcc)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabe0)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac04)
54:50:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:950 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:950 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:950 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:950 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3445us
54:50:950 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004b0, 000004b0, 08b6d410)
54:50:950 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:950 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:950 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:950 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004b0, 000004b0, 08b6cc10)
54:50:950 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:950 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1367us
54:50:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:950 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:950 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:965 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:965 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:965 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:965 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:965 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:965 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:965 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:965 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:965 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa094)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0a4)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0fc)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa10c)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa164)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa174)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1cc)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1dc)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa234)
54:50:965 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:965 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa244)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa29c)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2ac)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa304)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa314)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa36c)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa37c)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa40c)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa41c)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa474)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa484)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4dc)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4ec)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa544)
54:50:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa554)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5ac)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5bc)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa614)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa624)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa67c)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa68c)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6e4)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6f4)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa784)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa794)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7ec)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7fc)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa854)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa864)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8bc)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8cc)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa924)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa934)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa98c)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa99c)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9f4)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa04)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa78)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa88)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaafc)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab0c)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab64)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab74)
54:50:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabcc)
54:50:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabe0)
54:50:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac04)
54:50:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:968 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:968 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:968 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:968 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9981us
54:50:968 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004c4, 000004c4, 08b6d410)
54:50:968 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:968 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6440us
54:50:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:50:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:968 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:50:982 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:50:982 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:50:982 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:982 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:982 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:982 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:982 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:982 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:982 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa094)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0a4)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0fc)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa10c)
54:50:982 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:982 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa164)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa174)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1cc)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1dc)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa234)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa244)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa29c)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2ac)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa304)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa314)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa36c)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa37c)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa40c)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa41c)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa474)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa484)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4dc)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4ec)
54:50:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:50:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa544)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa554)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5ac)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5bc)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa614)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa624)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa67c)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa68c)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6e4)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6f4)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:50:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa784)
54:50:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa794)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7ec)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7fc)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa854)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa864)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8bc)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8cc)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa924)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa934)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa98c)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa99c)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9f4)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa04)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa78)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa88)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaafc)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab0c)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab64)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab74)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabcc)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabe0)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac04)
54:50:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:50:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:50:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:50:985 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:50:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:50:985 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:985 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:50:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:50:985 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4908us
54:50:985 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004d8, 000004d8, 08b6cc10)
54:50:985 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:50:985 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:50:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:50:985 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:50:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (335->272, pc: 088f1ac4->08000000, interrupt) +44us
54:50:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:50:986 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:50:999 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:50:999 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f1ac4, left interrupt) +5us
54:50:999 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004d8, 000004d8, 08b6d410)
54:50:999 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +44us
54:50:999 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:50:999 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->088eb068, blocking audio) +55us
54:50:999 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:50:999 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:50:999 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:50:999 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:50:999 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:50:999 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:50:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:50:999 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa094)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0a4)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0fc)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa10c)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa164)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa174)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1cc)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1dc)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa234)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa244)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa29c)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2ac)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa304)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa314)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa36c)
54:50:999 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:50:999 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa37c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa40c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa41c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa474)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa484)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4dc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4ec)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa544)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa554)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5ac)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5bc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa614)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa624)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa67c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa68c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6e4)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6f4)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa784)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa794)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7ec)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7fc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa854)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa864)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8bc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8cc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa924)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa934)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa98c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa99c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9f4)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa04)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa78)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa88)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaafc)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab0c)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab80)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab90)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabe8)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabf8)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac50)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac64)
54:51:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac88)
54:51:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +99us
54:51:001 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:001 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11340us
54:51:001 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000004ec, 000004ec, 08b6cc10)
54:51:001 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:001 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4977us
54:51:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:001 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:015 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:015 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:015 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:015 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:015 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:015 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:015 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:015 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:015 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa094)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0a4)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0fc)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa10c)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa164)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa174)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1cc)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1dc)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa234)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa244)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa29c)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2ac)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa304)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa314)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa36c)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa37c)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa40c)
54:51:015 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:015 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa41c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa474)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa484)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4dc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4ec)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa544)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa554)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5ac)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5bc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa614)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa624)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa67c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa68c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6e4)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6f4)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa784)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa794)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7ec)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7fc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa854)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa864)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8bc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8cc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa924)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa934)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa98c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa99c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9f4)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa04)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa78)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa88)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaafc)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab0c)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab80)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab90)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabe8)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabf8)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac50)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac64)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac88)
54:51:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:016 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:016 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:016 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:016 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:017 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:017 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6368us
54:51:017 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000500, 00000500, 08b6d410)
54:51:017 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:017 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:017 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10050us
54:51:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:017 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:032 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:032 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:032 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:032 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:032 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:032 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:032 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:032 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:032 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa094)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0a4)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0fc)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa10c)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa164)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa174)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1cc)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1dc)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa234)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa244)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa29c)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2ac)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa304)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa314)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa36c)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa37c)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:032 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa40c)
54:51:032 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa41c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa474)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa484)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4dc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4ec)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa544)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa554)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5ac)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5bc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa614)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa624)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa67c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa68c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6e4)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6f4)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa784)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa794)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7ec)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7fc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa854)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa864)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8bc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8cc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa924)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa934)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa98c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa99c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9f4)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa04)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa78)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa88)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaafc)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab0c)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab80)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab90)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabe8)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabf8)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac50)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac64)
54:51:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac88)
54:51:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:034 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:034 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:034 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1294us
54:51:034 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000514, 00000514, 08b6cc10)
54:51:034 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:034 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:034 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:034 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000514, 00000514, 08b6d410)
54:51:034 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:034 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:034 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3513us
54:51:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:034 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:048 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:048 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:048 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:048 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:048 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:048 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa094)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0a4)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0fc)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa10c)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa164)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa174)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1cc)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:048 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1dc)
54:51:048 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa234)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa244)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa29c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2ac)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa304)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa314)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa36c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa37c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa40c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa41c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa474)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa484)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4dc)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4ec)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa544)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa554)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5ac)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5bc)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa614)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa624)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa67c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa68c)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6e4)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6f4)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:049 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa784)
54:51:049 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa794)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7ec)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7fc)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa854)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa864)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8bc)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8cc)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa924)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa934)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa98c)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa99c)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9f4)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa04)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa78)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa88)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaafc)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab0c)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab80)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab90)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabe8)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabf8)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac50)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac64)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac88)
54:51:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:050 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:050 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:050 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:050 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:050 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7831us
54:51:050 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000528, 00000528, 08b6cc10)
54:51:050 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:050 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:050 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8587us
54:51:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:051 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:065 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:065 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:065 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:065 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:065 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:065 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:065 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:065 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa094)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a4)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0fc)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa10c)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa164)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa174)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1cc)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1dc)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa234)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa244)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa29c)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2ac)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa304)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa314)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa36c)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa37c)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:065 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa40c)
54:51:065 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa41c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa474)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa484)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4dc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4ec)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa544)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa554)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5ac)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5bc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa614)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa624)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa67c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa68c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e4)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f4)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa784)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa794)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7ec)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7fc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa854)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa864)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8bc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8cc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa924)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa934)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa98c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa99c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9f4)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa04)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa78)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa88)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaafc)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab0c)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab80)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab90)
54:51:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabe8)
54:51:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabf8)
54:51:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac50)
54:51:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac64)
54:51:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac88)
54:51:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:067 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2757us
54:51:067 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000053c, 0000053c, 08b6d410)
54:51:067 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:067 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:067 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:067 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000053c, 0000053c, 08b6cc10)
54:51:067 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:067 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2050us
54:51:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:067 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:082 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:082 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:082 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:082 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:082 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:082 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:082 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:082 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:082 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa094)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a4)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0fc)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa10c)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa164)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa174)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1cc)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1dc)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa234)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa244)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa29c)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2ac)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa304)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa314)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa36c)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa37c)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:082 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa40c)
54:51:082 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa41c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa474)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa484)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4dc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4ec)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa544)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa554)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5ac)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5bc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa614)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa624)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa67c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa68c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e4)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f4)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa784)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa794)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7ec)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7fc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa854)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa864)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8bc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8cc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa924)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa934)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa98c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa99c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9f4)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa04)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa78)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa88)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaafc)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab0c)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab80)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab90)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabe8)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabf8)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac50)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac64)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac88)
54:51:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:083 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:084 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:084 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9294us
54:51:084 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000550, 00000550, 08b6d410)
54:51:084 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:084 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7124us
54:51:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:084 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:084 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:099 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:099 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:099 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:099 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:099 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:099 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:099 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:099 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:099 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa094)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a4)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0fc)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa10c)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa164)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa174)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1cc)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1dc)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa234)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa244)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa29c)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2ac)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa304)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa314)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa36c)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa37c)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:099 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa40c)
54:51:099 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa41c)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa474)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa484)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4dc)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4ec)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa544)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa554)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5ac)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5bc)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa614)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa624)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa67c)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa68c)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e4)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f4)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa784)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa794)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7ec)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7fc)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa854)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa864)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8bc)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8cc)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa924)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa934)
54:51:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa98c)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa99c)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9f4)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa04)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa78)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa88)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaafc)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab0c)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab80)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab90)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabe8)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabf8)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac50)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac64)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac88)
54:51:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:101 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:101 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:101 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4221us
54:51:101 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000564, 00000564, 08b6cc10)
54:51:101 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:101 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:102 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:102 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000564, 00000564, 08b6d410)
54:51:102 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:102 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +587us
54:51:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:102 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:115 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:115 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:115 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:115 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:115 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:115 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:115 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:115 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:115 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa094)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a4)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0fc)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa10c)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa164)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa174)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1cc)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1dc)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa234)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa244)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa29c)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2ac)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa304)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa314)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa36c)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa37c)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:115 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa40c)
54:51:115 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa41c)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa474)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa484)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4dc)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4ec)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa544)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa554)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5ac)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5bc)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa614)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa624)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa67c)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa68c)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e4)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f4)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa784)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa794)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7ec)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7fc)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa854)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa864)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8bc)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8cc)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa924)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa934)
54:51:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa98c)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa99c)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9f4)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa04)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa78)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa88)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaafc)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab0c)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab80)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab90)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabe8)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabf8)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac50)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac64)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac88)
54:51:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:117 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:117 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10757us
54:51:117 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000578, 00000578, 08b6cc10)
54:51:117 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:117 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5660us
54:51:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:117 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:117 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:132 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:132 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:132 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:132 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:132 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa094)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a4)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0fc)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa10c)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa164)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa174)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1cc)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1dc)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa234)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa244)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa29c)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2ac)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa304)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa314)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa36c)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa37c)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:132 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa40c)
54:51:132 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa41c)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa474)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa484)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4dc)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4ec)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa544)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa554)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5ac)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5bc)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa614)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa624)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa67c)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa68c)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e4)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f4)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa784)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa794)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7ec)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7fc)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa854)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa864)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8bc)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8cc)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa924)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa934)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa98c)
54:51:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa99c)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9f4)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa04)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa78)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa88)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaafc)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab0c)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab80)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab80
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab90)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab80 - stall = 089aab90
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabe8)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab90 - stall = 089aabe8
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabf8)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe8 - stall = 089aabf8
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac50)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf8 - stall = 089aac50
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac64)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac50 - stall = 089aac64
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac88)
54:51:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac64 - stall = 089aac88
54:51:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +95us
54:51:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:134 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:134 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5684us
54:51:134 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000058c, 0000058c, 08b6d410)
54:51:134 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:134 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:134 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10733us
54:51:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:134 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:134 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:149 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:149 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:149 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:149 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:149 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:149 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:149 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:149 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:149 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa094)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a4)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0fc)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa10c)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa164)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa174)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1cc)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1dc)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa234)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa244)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa29c)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2ac)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa304)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa314)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa36c)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa37c)
54:51:149 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:149 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa40c)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa41c)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa474)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa484)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4dc)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4ec)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa544)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa554)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5ac)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5bc)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa614)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa624)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa67c)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa68c)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e4)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f4)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa784)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa794)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7ec)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7fc)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa854)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa864)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8bc)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8cc)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa924)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa934)
54:51:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa98c)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa99c)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9f4)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa04)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa78)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa88)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaafc)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab0c)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab64)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab74)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabcc)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabe0)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac04)
54:51:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:51:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:151 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:151 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +614us
54:51:151 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005a0, 000005a0, 08b6cc10)
54:51:151 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:151 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:151 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:151 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005a0, 000005a0, 08b6d410)
54:51:151 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:151 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4197us
54:51:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:151 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:165 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:165 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:165 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:165 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:165 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:165 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:165 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:165 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:165 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa094)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a4)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0fc)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa10c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa164)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa174)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1cc)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1dc)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa234)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa244)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa29c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2ac)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa304)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa314)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa36c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa37c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa40c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:165 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa41c)
54:51:165 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa474)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa484)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4dc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4ec)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa544)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa554)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5ac)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5bc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa614)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa624)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa67c)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa68c)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e4)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f4)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa784)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa794)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7ec)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7fc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa854)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa864)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8bc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8cc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa924)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa934)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa98c)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa99c)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9f4)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa04)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa78)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa88)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaafc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab0c)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab64)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab74)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabcc)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabe0)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac04)
54:51:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:51:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:166 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:166 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:166 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:166 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:167 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:167 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7151us
54:51:167 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005b4, 000005b4, 08b6cc10)
54:51:167 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:167 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:167 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9270us
54:51:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:167 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:182 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:182 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:182 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:182 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:182 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:182 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:182 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:182 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:182 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa094)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a4)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0fc)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa10c)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa164)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa174)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1cc)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1dc)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa234)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa244)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa29c)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2ac)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa304)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa314)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa36c)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa37c)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:182 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa40c)
54:51:182 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa41c)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa474)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa484)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4dc)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4ec)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa544)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa554)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5ac)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5bc)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa614)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa624)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa67c)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa68c)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e4)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f4)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa784)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa794)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7ec)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7fc)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa854)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa864)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8bc)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8cc)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa924)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa934)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa98c)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa99c)
54:51:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9f4)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa04)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa78)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa88)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaafc)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab0c)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab64)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab74)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabcc)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aabcc
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabe0)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabcc - stall = 089aabe0
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac04)
54:51:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe0 - stall = 089aac04
54:51:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:184 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:184 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:184 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2077us
54:51:184 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005c8, 000005c8, 08b6d410)
54:51:184 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:184 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:184 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:184 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005c8, 000005c8, 08b6cc10)
54:51:184 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:184 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:184 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2734us
54:51:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:184 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:184 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:199 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:199 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:199 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:199 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:199 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:199 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:199 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:199 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:199 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa094)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa094
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a4)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa094 - stall = 089aa0a4
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0fc)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a4 - stall = 089aa0fc
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa10c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0fc - stall = 089aa10c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa164)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa10c - stall = 089aa164
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa174)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa164 - stall = 089aa174
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1cc)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa174 - stall = 089aa1cc
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1dc)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1cc - stall = 089aa1dc
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa234)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1dc - stall = 089aa234
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa244)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa234 - stall = 089aa244
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa29c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa244 - stall = 089aa29c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2ac)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa29c - stall = 089aa2ac
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa304)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2ac - stall = 089aa304
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa314)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa304 - stall = 089aa314
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa36c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa314 - stall = 089aa36c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa37c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa36c - stall = 089aa37c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa40c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa37c - stall = 089aa40c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa41c)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa40c - stall = 089aa41c
54:51:199 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa474)
54:51:199 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa41c - stall = 089aa474
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa484)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa474 - stall = 089aa484
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4dc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa484 - stall = 089aa4dc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4ec)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4dc - stall = 089aa4ec
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa544)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4ec - stall = 089aa544
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa554)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa544 - stall = 089aa554
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5ac)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa554 - stall = 089aa5ac
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5bc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5ac - stall = 089aa5bc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa614)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5bc - stall = 089aa614
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa624)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa614 - stall = 089aa624
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa67c)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa624 - stall = 089aa67c
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa68c)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa67c - stall = 089aa68c
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e4)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa68c - stall = 089aa6e4
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f4)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e4 - stall = 089aa6f4
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa784)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f4 - stall = 089aa784
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa794)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa784 - stall = 089aa794
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7ec)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa794 - stall = 089aa7ec
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7fc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7ec - stall = 089aa7fc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa854)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7fc - stall = 089aa854
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa864)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa854 - stall = 089aa864
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8bc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa864 - stall = 089aa8bc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8cc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8bc - stall = 089aa8cc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa924)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8cc - stall = 089aa924
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa934)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa924 - stall = 089aa934
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa98c)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa934 - stall = 089aa98c
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa99c)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa98c - stall = 089aa99c
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9f4)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa99c - stall = 089aa9f4
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa04)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f4 - stall = 089aaa04
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa78)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa04 - stall = 089aaa78
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa88)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa78 - stall = 089aaa88
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaafc)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa88 - stall = 089aaafc
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab0c)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaafc - stall = 089aab0c
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab64)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab0c - stall = 089aab64
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab74)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab64 - stall = 089aab74
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab98)
54:51:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab74 - stall = 089aab98
54:51:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +88us
54:51:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:200 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:200 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:200 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:200 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8617us
54:51:201 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005dc, 000005dc, 08b6d410)
54:51:201 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:201 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:201 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:201 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7807us
54:51:201 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:201 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:201 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:215 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:215 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:215 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:215 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:215 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:215 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:215 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:215 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:215 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa090)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a0)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0f8)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa108)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa160)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa170)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1c8)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1d8)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa230)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa240)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa298)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2a8)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa300)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa310)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa368)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa378)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa408)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:215 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa418)
54:51:215 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa470)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa480)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4d8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4e8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5a8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5b8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa610)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa620)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa678)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa688)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e0)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f0)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa780)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa790)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7e8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7f8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa850)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa860)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8b8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8c8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa920)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa930)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa988)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa998)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9f0)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa00)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa74)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa84)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaf8)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab08)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab60)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab70)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab94)
54:51:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:216 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:216 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:216 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:216 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:216 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:216 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:216 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3544us
54:51:216 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005f0, 000005f0, 08b6cc10)
54:51:216 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:217 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:217 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:217 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000005f0, 000005f0, 08b6d410)
54:51:217 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:217 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1270us
54:51:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:217 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:232 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:232 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:232 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:232 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:232 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:232 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:232 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:232 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:232 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa090)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a0)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0f8)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa108)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa160)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa170)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1c8)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1d8)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa230)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa240)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa298)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2a8)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa300)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa310)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa368)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa378)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:232 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa408)
54:51:232 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa418)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa470)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa480)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4d8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4e8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5a8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5b8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa610)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa620)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa678)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa688)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e0)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f0)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa780)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa790)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7e8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7f8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa850)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa860)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8b8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8c8)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa920)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa930)
54:51:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa988)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa998)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9f0)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa00)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa74)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa84)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaf8)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab08)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab60)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab70)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab94)
54:51:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:234 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10081us
54:51:234 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000604, 00000604, 08b6cc10)
54:51:234 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:234 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6344us
54:51:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:234 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:249 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:249 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:249 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:249 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:249 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:249 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:249 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:249 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:249 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa090)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a0)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0f8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa108)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa160)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa170)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1c8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1d8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa230)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa240)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa298)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2a8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa300)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa310)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa368)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa378)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa408)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa418)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa470)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa480)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4d8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4e8)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:51:249 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:249 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5a8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5b8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa610)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa620)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa678)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa688)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e0)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f0)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa780)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa790)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7e8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7f8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa850)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa860)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8b8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8c8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa920)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa930)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa988)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa998)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9f0)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa00)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa74)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa84)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaf8)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab08)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab60)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab70)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab94)
54:51:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:250 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:250 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:250 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:250 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5007us
54:51:250 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000618, 00000618, 08b6d410)
54:51:250 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:250 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11417us
54:51:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:250 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:251 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:265 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:265 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:265 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:265 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:265 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:265 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa090)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a0)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0f8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa108)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa160)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa170)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1c8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1d8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa230)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa240)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa298)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2a8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa300)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa310)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa368)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa378)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa408)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:265 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->335, pc: 08976bb8->088f14b8, audio drain) +42us
54:51:265 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000062c, 0000062c, 08b6cc10)
54:51:265 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +90us
54:51:265 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:265 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->08976bb8, blocking audio) +55us
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa418)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa470)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa480)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4d8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4e8)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:51:265 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:265 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5a8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5b8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa610)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa620)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa678)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa688)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e0)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f0)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa780)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa790)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7e8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7f8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa850)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa860)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8b8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8c8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa920)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa930)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa988)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa998)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9f0)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa00)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa74)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa84)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaf8)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab08)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab60)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab70)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab94)
54:51:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +53us
54:51:266 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:266 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:266 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:266 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11390us
54:51:266 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000062c, 0000062c, 08b6d410)
54:51:266 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:267 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:267 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4880us
54:51:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:267 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:282 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:282 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:282 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:282 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:282 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:282 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:282 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:282 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:282 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa090)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a0)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0f8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa108)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa160)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa170)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1c8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1d8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa230)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa240)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa298)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2a8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa300)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa310)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa368)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa378)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa408)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa418)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa470)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa480)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4d8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4e8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5a8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5b8)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa610)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa620)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:282 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa678)
54:51:282 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa688)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e0)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f0)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa780)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa790)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7e8)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7f8)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa850)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa860)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8b8)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8c8)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa920)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa930)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa988)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa998)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9f0)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa00)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa74)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa84)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaf8)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab08)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab60)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab70)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab94)
54:51:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:283 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:283 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:283 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:283 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:283 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:283 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:283 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6471us
54:51:283 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000640, 00000640, 08b6cc10)
54:51:283 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:283 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:283 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:283 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9954us
54:51:283 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:283 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:283 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:299 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:299 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:299 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:299 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:299 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:299 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:299 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:299 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:299 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa090)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a0)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0f8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa108)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa160)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa170)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1c8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1d8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa230)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa240)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa298)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2a8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa300)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa310)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa368)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa378)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa408)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa418)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa470)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa480)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4d8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4e8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5a8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5b8)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa610)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa620)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa678)
54:51:299 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:299 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa688)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e0)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f0)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa780)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa790)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7e8)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7f8)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa850)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa860)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8b8)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8c8)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa920)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa930)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa988)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa998)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9f0)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa00)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa74)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa84)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaf8)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab08)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab7c)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab8c)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabe4)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabf4)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac18)
54:51:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:300 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:300 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:300 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:300 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1394us
54:51:300 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000654, 00000654, 08b6d410)
54:51:300 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:300 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:300 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:301 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000654, 00000654, 08b6cc10)
54:51:301 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:301 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:301 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3418us
54:51:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:301 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:301 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:316 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:316 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:316 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa090)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a0)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0f8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa108)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa160)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa170)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1c8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1d8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa230)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa240)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa298)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2a8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa300)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa310)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa368)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa378)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa408)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa418)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa470)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa480)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4d8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4e8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5a8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5b8)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa610)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa620)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa678)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa688)
54:51:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e0)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f0)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa780)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa790)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7e8)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7f8)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa850)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa860)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8b8)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8c8)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa920)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa930)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa988)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa998)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9f0)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa00)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa74)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa84)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaf8)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab08)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab7c)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab8c)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabe4)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabf4)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac18)
54:51:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:317 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7930us
54:51:317 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000668, 00000668, 08b6d410)
54:51:317 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:317 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8490us
54:51:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:317 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:332 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:332 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:332 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:332 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:332 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:332 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:332 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:332 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:332 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa090)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a0)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0f8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa108)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa160)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa170)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1c8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1d8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa230)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa240)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa298)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2a8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa300)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa310)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa368)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa378)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa408)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa418)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa470)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa480)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4d8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4e8)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:51:332 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:332 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5a8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5b8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa610)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa620)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa678)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa688)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e0)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f0)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa780)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa790)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7e8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7f8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa850)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa860)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8b8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8c8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa920)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa930)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa988)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa998)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9f0)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa00)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa74)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa84)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaf8)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab08)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab7c)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab8c)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabe4)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabf4)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac18)
54:51:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:333 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:333 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:333 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:333 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:333 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:333 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:334 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2857us
54:51:334 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000067c, 0000067c, 08b6cc10)
54:51:334 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:334 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:334 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:334 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000067c, 0000067c, 08b6d410)
54:51:334 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:334 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:334 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1954us
54:51:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:334 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:349 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:349 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:349 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:349 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:349 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:349 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:349 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:349 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:349 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa090)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a0)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0f8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa108)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa160)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa170)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1c8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1d8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa230)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa240)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa298)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2a8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa300)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa310)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa368)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa378)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa408)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa418)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa470)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa480)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4d8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4e8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5a8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5b8)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa610)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa620)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa678)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa688)
54:51:349 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:349 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6e0)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6f0)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa780)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa790)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7e8)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7f8)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa850)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa860)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8b8)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c8)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa920)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa930)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa988)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa998)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9f0)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa00)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa74)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa84)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaf8)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab08)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab7c)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab8c)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabe4)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabf4)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac18)
54:51:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:350 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:350 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:350 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:350 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:350 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9394us
54:51:350 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000690, 00000690, 08b6cc10)
54:51:350 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:350 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:350 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7027us
54:51:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:350 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:350 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:366 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:366 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:366 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:366 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:366 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:366 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:366 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:366 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:366 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa090)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a0)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0f8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa108)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa160)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa170)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1c8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1d8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa230)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa240)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa298)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2a8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa300)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa310)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa368)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa378)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa408)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa418)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa470)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa480)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4d8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4e8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5a8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5b8)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:366 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa610)
54:51:366 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa620)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa678)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa688)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6e0)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6f0)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa780)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa790)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7e8)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7f8)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa850)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa860)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8b8)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c8)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa920)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa930)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa988)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa998)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9f0)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa00)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa74)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa84)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaf8)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab08)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab7c)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab8c)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabe4)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabf4)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac18)
54:51:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:367 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:367 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:367 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:367 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:367 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4320us
54:51:367 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006a4, 000006a4, 08b6d410)
54:51:367 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:367 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:367 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:367 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:368 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006a4, 000006a4, 08b6cc10)
54:51:368 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:368 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:368 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +491us
54:51:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:368 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:368 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:382 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:382 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:382 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:382 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:382 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:382 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:382 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:382 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:382 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa090)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a0)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0f8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa108)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa160)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa170)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1c8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1d8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa230)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa240)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa298)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2a8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa300)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa310)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa368)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa378)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa408)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa418)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa470)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa480)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4d8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4e8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5a8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5b8)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa610)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa620)
54:51:382 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:382 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa678)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa688)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6e0)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6f0)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa780)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa790)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7e8)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7f8)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa850)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa860)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8b8)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c8)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa920)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa930)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa988)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa998)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9f0)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa00)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa74)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa84)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaf8)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab08)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab7c)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab8c)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabe4)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabf4)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac18)
54:51:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:383 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:383 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:383 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:383 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:383 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:383 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:383 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10857us
54:51:383 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006b8, 000006b8, 08b6d410)
54:51:383 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:383 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:383 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:383 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5564us
54:51:383 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:383 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:399 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:399 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:399 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:399 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:399 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:399 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:399 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:399 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:399 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa090)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a0)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0f8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa108)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa160)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa170)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1c8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1d8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa230)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa240)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa298)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2a8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa300)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa310)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa368)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa378)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa408)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa418)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa470)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa480)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4d8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4e8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5a8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5b8)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa610)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa620)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa678)
54:51:399 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:399 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa688)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6e0)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6f0)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa780)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa790)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e8)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7f8)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa850)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa860)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8b8)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c8)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa920)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa930)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa988)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa998)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9f0)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa00)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa74)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa84)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaf8)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab08)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab7c)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab8c)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabe4)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabf4)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac18)
54:51:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:400 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:400 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:400 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:400 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:400 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5784us
54:51:400 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006cc, 000006cc, 08b6cc10)
54:51:400 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:400 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:400 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10638us
54:51:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:400 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:401 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:416 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:416 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:416 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:416 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:416 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:416 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:416 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:416 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:416 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa090)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a0)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0f8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa108)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa160)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa170)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1c8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1d8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa230)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa240)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa298)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2a8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa300)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa310)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa368)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa378)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa408)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa418)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa470)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa480)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4d8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4e8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5a8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5b8)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa610)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:416 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa620)
54:51:416 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa678)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa688)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6e0)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6f0)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa780)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa790)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e8)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7f8)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa850)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa860)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8b8)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c8)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa920)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa930)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa988)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa998)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9f0)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa00)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa74)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa84)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaf8)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab08)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab7c)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab8c)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabe4)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabf4)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac18)
54:51:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:417 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:417 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:417 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +710us
54:51:417 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006e0, 000006e0, 08b6d410)
54:51:417 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:417 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:417 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:418 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006e0, 000006e0, 08b6cc10)
54:51:418 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:418 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4101us
54:51:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:418 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:432 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:432 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:432 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:432 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:432 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:432 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:432 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:432 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:432 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa090)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a0)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0f8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa108)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa160)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa170)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1c8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1d8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa230)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa240)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa298)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2a8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa300)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa310)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa368)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa378)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa408)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa418)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa470)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa480)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4d8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4e8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5a8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5b8)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa610)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa620)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa678)
54:51:432 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:432 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa688)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6e0)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6f0)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa780)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa790)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e8)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7f8)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa850)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa860)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8b8)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c8)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa920)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa930)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa988)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa998)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9f0)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa00)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa74)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa84)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaf8)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab08)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab7c)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab7c
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab8c)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabe4)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabf4)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac18)
54:51:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac18
54:51:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:433 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +91us
54:51:433 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:433 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:433 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:433 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:433 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:433 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7247us
54:51:433 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000006f4, 000006f4, 08b6d410)
54:51:433 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:433 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:433 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:433 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9174us
54:51:433 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:433 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:433 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:449 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:449 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:449 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:449 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:449 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:449 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:449 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:449 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:449 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:449 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa090)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a0)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0f8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa108)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa160)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa170)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1c8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1d8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa230)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa240)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa298)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2a8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa300)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa310)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa368)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa378)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa408)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa418)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa470)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa480)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4d8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4e8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5a8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5b8)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa610)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa620)
54:51:449 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:449 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa678)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa688)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6e0)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6f0)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa780)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa790)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e8)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7f8)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa850)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa860)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8b8)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c8)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa920)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa930)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa988)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa998)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9f0)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa00)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa74)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa84)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaf8)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab08)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab60)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab70)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab94)
54:51:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:450 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:450 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:450 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:450 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:450 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2177us
54:51:450 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000708, 00000708, 08b6cc10)
54:51:450 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:450 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:450 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:450 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000708, 00000708, 08b6d410)
54:51:450 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:450 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2638us
54:51:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:451 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:466 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:466 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:466 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:466 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:466 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:466 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:466 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:466 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:466 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa090)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a0)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0f8)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa108)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa160)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa170)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:466 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1c8)
54:51:466 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1d8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa230)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa240)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa298)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2a8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa300)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa310)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa368)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa378)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa408)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa418)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa470)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa480)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4d8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4e8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5a8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5b8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa610)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa620)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa678)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa688)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6e0)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6f0)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa780)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa790)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7f8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa850)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa860)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8b8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa920)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa930)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa988)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa998)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9f0)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa00)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa74)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa84)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaf8)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab08)
54:51:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab60)
54:51:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab70)
54:51:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab94)
54:51:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:468 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:468 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8714us
54:51:468 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000071c, 0000071c, 08b6cc10)
54:51:468 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:468 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7711us
54:51:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:468 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:482 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:482 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:482 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:482 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:482 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa090)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a0)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0f8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa108)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa160)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa170)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1c8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1d8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa230)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa240)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa298)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2a8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa300)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa310)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa368)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa378)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa408)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa418)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa470)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa480)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4d8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4e8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5a8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5b8)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa610)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa620)
54:51:482 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:482 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa678)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa688)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6e0)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6f0)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa780)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa790)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e8)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7f8)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa850)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa860)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8b8)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c8)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa920)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa930)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa988)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa998)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9f0)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa00)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa74)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa84)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaf8)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab08)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab60)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab70)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab94)
54:51:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:483 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:483 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:483 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:483 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:483 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:483 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:483 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3640us
54:51:483 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000730, 00000730, 08b6d410)
54:51:483 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:483 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:483 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:483 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:483 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000730, 00000730, 08b6cc10)
54:51:483 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:483 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:483 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:483 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1174us
54:51:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:484 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:499 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:499 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:499 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:499 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:499 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:499 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:499 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:499 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:499 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa090)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a0)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0f8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa108)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa160)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa170)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1c8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1d8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa230)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa240)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa298)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2a8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa300)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa310)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa368)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa378)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa408)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa418)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa470)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa480)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4d8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4e8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5a8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5b8)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa610)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa620)
54:51:499 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:499 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa678)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa688)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6e0)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6f0)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa780)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa790)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e8)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7f8)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa850)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa860)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8b8)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c8)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa920)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa930)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa988)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa998)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9f0)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa00)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa74)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa84)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaf8)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab08)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab60)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab70)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab94)
54:51:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:500 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:500 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:500 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:500 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:500 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10177us
54:51:500 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000744, 00000744, 08b6d410)
54:51:500 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:500 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:500 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6248us
54:51:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:500 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:516 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:516 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:516 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:516 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:516 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:516 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:516 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:516 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:516 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa090)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a0)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0f8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa108)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa160)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa170)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1c8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1d8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa230)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa240)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa298)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2a8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa300)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa310)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa368)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa378)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa408)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa418)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa470)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa480)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4d8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4e8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5a8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5b8)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa610)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa620)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:516 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa678)
54:51:516 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa688)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6e0)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6f0)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa780)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa790)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e8)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7f8)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa850)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa860)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8b8)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c8)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa920)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa930)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa988)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa998)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9f0)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa00)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa74)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa84)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaf8)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab08)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab60)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab70)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab94)
54:51:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:517 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:517 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:517 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:517 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:517 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5104us
54:51:517 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000758, 00000758, 08b6cc10)
54:51:517 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:517 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:517 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11321us
54:51:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:517 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:517 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:532 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:532 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:532 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:532 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:532 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:532 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:532 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:532 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:532 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa090)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a0)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0f8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa108)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa160)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa170)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1c8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1d8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa230)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa240)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa298)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2a8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa300)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa310)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa368)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa378)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa408)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa418)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa470)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa480)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4d8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4e8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5a8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5b8)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa610)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa620)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa678)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa688)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6e0)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6f0)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:532 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa780)
54:51:532 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa790)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e8)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7f8)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa850)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa860)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8b8)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c8)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa920)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa930)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa988)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa998)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9f0)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa00)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa74)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa84)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaf8)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab08)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab60)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab70)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab94)
54:51:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:533 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:533 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:533 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:533 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:533 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:533 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:533 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +30us
54:51:533 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000076c, 0000076c, 08b6d410)
54:51:533 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:533 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:533 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:533 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:533 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000076c, 0000076c, 08b6cc10)
54:51:533 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:533 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:533 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:533 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4785us
54:51:533 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:533 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:533 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:549 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:549 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:549 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:549 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:549 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:549 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:549 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:549 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa090)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a0)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0f8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa108)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa160)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa170)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1c8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1d8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa230)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa240)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa298)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2a8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa300)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa310)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa368)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa378)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa408)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa418)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa470)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa480)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4d8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4e8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5a8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:549 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5b8)
54:51:549 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa610)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa620)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa678)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa688)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6e0)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6f0)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa780)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa790)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e8)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7f8)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa850)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa860)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8b8)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c8)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa920)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa930)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa988)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa998)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9f0)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa00)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa74)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa84)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaf8)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab08)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab60)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab70)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab94)
54:51:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:550 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:550 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:550 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:550 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:550 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6567us
54:51:550 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000780, 00000780, 08b6d410)
54:51:550 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:550 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:550 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9858us
54:51:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:550 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:566 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:566 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:566 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:566 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:566 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:566 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:566 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:566 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:566 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa090)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a0)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0f8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa108)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa160)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa170)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1c8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1d8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa230)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa240)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa298)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2a8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa300)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa310)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa368)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa378)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa408)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa418)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa470)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa480)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4d8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4e8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5a8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5b8)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa610)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa620)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:566 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa678)
54:51:566 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa688)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6e0)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6f0)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa780)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa790)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e8)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7f8)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa850)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa860)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8b8)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c8)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa920)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa930)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa988)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa998)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9f0)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa00)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa74)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa84)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaf8)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab08)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab60)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab70)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab94)
54:51:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:567 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:567 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:567 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:567 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1493us
54:51:567 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000794, 00000794, 08b6cc10)
54:51:567 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:567 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:567 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:567 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000794, 00000794, 08b6d410)
54:51:567 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:567 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3321us
54:51:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:568 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:582 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:582 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:582 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:582 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:582 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:582 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa090)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a0)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0f8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa108)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa160)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa170)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1c8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1d8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa230)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa240)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa298)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2a8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa300)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa310)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa368)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa378)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa408)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa418)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa470)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa480)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4d8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4e8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5a8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5b8)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa610)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa620)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:582 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa678)
54:51:582 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa688)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6e0)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6f0)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa780)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa790)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e8)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7f8)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa850)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa860)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8b8)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c8)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa920)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa930)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa988)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa998)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9f0)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa00)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa74)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa84)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaf8)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaaf8
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab08)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaf8 - stall = 089aab08
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab60)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab08 - stall = 089aab60
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab70)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab94)
54:51:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aab94
54:51:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +87us
54:51:583 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:583 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:583 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8030us
54:51:583 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007a8, 000007a8, 08b6cc10)
54:51:583 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:583 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:583 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8395us
54:51:583 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:583 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:599 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:599 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:599 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:599 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:599 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:599 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:599 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:599 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:599 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa090)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a0)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0f8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa108)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa160)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa170)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1c8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1d8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa230)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa240)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa298)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2a8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa300)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa310)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa368)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa378)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa408)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa418)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa470)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa480)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4d8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4e8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5a8)
54:51:599 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:599 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5b8)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa610)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa620)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa678)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa688)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6e0)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6f0)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa780)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa790)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e8)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7f8)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa850)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa860)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8b8)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8c8)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa920)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa930)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa988)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa998)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9f0)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa00)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa74)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa84)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaadc)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaec)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab7c)
54:51:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab8c)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabe4)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabf4)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac84)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac94)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacec)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacfc)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aad20)
54:51:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:601 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2946us
54:51:601 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007bc, 000007bc, 08b6d410)
54:51:601 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:601 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:601 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:601 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007bc, 000007bc, 08b6cc10)
54:51:601 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:601 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1858us
54:51:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:601 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:616 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:616 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:616 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:616 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:616 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:616 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:616 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:616 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:616 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa090)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a0)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0f8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa108)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa160)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa170)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1c8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1d8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa230)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa240)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa298)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2a8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa300)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa310)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa368)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa378)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa408)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa418)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa470)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa480)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4d8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4e8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5a8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5b8)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa610)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:616 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa620)
54:51:616 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa678)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa688)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6e0)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6f0)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa780)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa790)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e8)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7f8)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa850)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa860)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8b8)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8c8)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa920)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa930)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa988)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa998)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9f0)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa00)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa74)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa84)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaadc)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaec)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab7c)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab8c)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabe4)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabf4)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac84)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac94)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacec)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacfc)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aad20)
54:51:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:617 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:617 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:617 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:617 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:617 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:617 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:617 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9483us
54:51:617 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007d0, 000007d0, 08b6d410)
54:51:617 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:618 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:618 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6931us
54:51:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:618 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:632 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:632 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:632 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:632 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:632 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:632 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa090)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a0)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0f8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa108)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa160)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa170)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1c8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1d8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa230)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa240)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa298)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2a8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa300)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa310)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa368)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa378)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa408)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa418)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa470)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa480)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4d8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4e8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5a8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5b8)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa610)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa620)
54:51:632 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:632 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa678)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa688)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6e0)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6f0)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa780)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa790)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e8)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7f8)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa850)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa860)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8b8)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8c8)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa920)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa930)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa988)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa998)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9f0)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa00)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa74)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa84)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaadc)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaec)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab7c)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab8c)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabe4)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabf4)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac84)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac94)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacec)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacfc)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aad20)
54:51:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:633 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:633 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:633 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:633 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4409us
54:51:633 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007e4, 000007e4, 08b6cc10)
54:51:633 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:634 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:634 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:634 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:634 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007e4, 000007e4, 08b6d410)
54:51:634 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:634 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:634 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:634 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +395us
54:51:634 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:634 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:634 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:649 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:649 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:649 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:649 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:649 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:649 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:649 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:649 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:649 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa090)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a0)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0f8)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa108)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa160)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa170)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1c8)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1d8)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa230)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa240)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa298)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2a8)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa300)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa310)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa368)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa378)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa408)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa418)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa470)
54:51:649 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:649 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa480)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4d8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4e8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5a8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5b8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa610)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa620)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa678)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa688)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6e0)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6f0)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa780)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa790)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7f8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa850)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa860)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8b8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8c8)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa920)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa930)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa988)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa998)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9f0)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa00)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa74)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa84)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaadc)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaec)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab7c)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab8c)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabe4)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabf4)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac84)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac94)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacec)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacfc)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aad20)
54:51:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:650 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:651 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:651 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:651 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10946us
54:51:651 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000007f8, 000007f8, 08b6cc10)
54:51:651 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:651 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:651 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5468us
54:51:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:651 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:666 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:666 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:666 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:666 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:666 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:666 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:666 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:666 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:666 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa090)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a0)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0f8)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa108)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa160)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa170)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1c8)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1d8)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa230)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa240)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa298)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2a8)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa300)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa310)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa368)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa378)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:666 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa408)
54:51:666 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa418)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa470)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa480)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4d8)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4e8)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5a8)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5b8)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa610)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa620)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa678)
54:51:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa688)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6e0)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6f0)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa780)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa790)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e8)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7f8)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa850)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa860)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8b8)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8c8)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa920)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa930)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa988)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa998)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9f0)
54:51:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa00)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa74)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa84)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaadc)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaec)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab7c)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab8c)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabe4)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabf4)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac84)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac94)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacec)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacfc)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aad20)
54:51:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:669 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:670 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:670 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5873us
54:51:670 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000080c, 0000080c, 08b6d410)
54:51:670 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:670 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:670 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10542us
54:51:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:670 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:670 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:683 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:683 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:683 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:683 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:683 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:683 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:683 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:683 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:683 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa090)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a0)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0f8)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:683 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa108)
54:51:683 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa160)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa170)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1c8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1d8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa230)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa240)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa298)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2a8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa300)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa310)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa368)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa378)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa408)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa418)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa470)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa480)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4d8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4e8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5a8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5b8)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa610)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa620)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa678)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa688)
54:51:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6e0)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6f0)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa780)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa790)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e8)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7f8)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa850)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa860)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8b8)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8c8)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa920)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa930)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa988)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa998)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9f0)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa00)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa74)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa84)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaadc)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaec)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab7c)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab8c)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabe4)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabf4)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac84)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac94)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacec)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacfc)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aad20)
54:51:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:686 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:686 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:686 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:686 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:686 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +799us
54:51:686 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000820, 00000820, 08b6cc10)
54:51:686 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:686 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:686 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:686 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000820, 00000820, 08b6d410)
54:51:686 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:686 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:686 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4005us
54:51:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:686 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:699 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:699 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:699 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:699 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:699 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:699 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:699 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:699 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:699 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa090)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a0)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0f8)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa108)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa160)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa170)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1c8)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1d8)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa230)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa240)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa298)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2a8)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa300)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa310)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa368)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa378)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:699 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa408)
54:51:699 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa418)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa470)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa480)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4d8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4e8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5a8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5b8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa610)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa620)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa678)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa688)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6e0)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6f0)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa780)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa790)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7f8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa850)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa860)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8b8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8c8)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa920)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa930)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa988)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa998)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9f0)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa00)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa74)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa84)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaadc)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaec)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab7c)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab8c)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabe4)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabf4)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac84)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac94)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacec)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacfc)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aad20)
54:51:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:701 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:701 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:701 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:701 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:701 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:701 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:701 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7336us
54:51:701 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000834, 00000834, 08b6cc10)
54:51:701 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:701 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:701 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:701 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9078us
54:51:701 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:701 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:701 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:716 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:716 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:716 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:716 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:716 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:716 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:716 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:716 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:716 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa090)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a0)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0f8)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa108)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa160)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa170)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1c8)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1d8)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa230)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa240)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa298)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2a8)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa300)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa310)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa368)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa378)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:716 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa408)
54:51:716 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa418)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa470)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa480)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4d8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4e8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5a8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5b8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa610)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa620)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa678)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa688)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e0)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f0)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa780)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa790)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7f8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa850)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa860)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8b8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8c8)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa920)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa930)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa988)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa998)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9f0)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa00)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa74)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa84)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaadc)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaec)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab7c)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab8c)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabe4)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabf4)
54:51:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac84)
54:51:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac94)
54:51:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacec)
54:51:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacfc)
54:51:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aad20)
54:51:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:718 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:718 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:718 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:718 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:718 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:718 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:718 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2263us
54:51:718 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000848, 00000848, 08b6d410)
54:51:718 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:718 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:718 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:718 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:718 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000848, 00000848, 08b6cc10)
54:51:718 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:718 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:718 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:718 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2542us
54:51:718 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:718 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:718 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:733 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:733 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:733 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:733 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:733 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:733 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:733 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:733 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:733 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa090)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0a0)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0f8)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa108)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa160)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa170)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1c8)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1d8)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa230)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa240)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa298)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2a8)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa300)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa310)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa368)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa378)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:733 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa408)
54:51:733 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa418)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa470)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa480)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4d8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4e8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa540)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa550)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5a8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5b8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa610)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa620)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa678)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa688)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6e0)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6f0)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa780)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa790)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7e8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7f8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa850)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa860)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8b8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8c8)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa920)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa930)
54:51:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa988)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa998)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9f0)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa00)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa74)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa84)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaadc)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaec)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab7c)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab8c)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabe4)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabf4)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac84)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aac94)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacec)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aacfc)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aad20)
54:51:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:735 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:735 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:735 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:735 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:735 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:735 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:735 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8799us
54:51:735 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000085c, 0000085c, 08b6d410)
54:51:735 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:735 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:735 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:735 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7615us
54:51:735 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:735 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:749 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:749 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:749 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:749 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:749 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:749 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:749 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:749 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:749 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa090)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0a0)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0f8)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa108)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa160)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa170)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1c8)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1d8)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa230)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa240)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa298)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2a8)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa300)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa310)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa368)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa378)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:749 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa408)
54:51:749 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa418)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa470)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa480)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4d8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4e8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa540)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa550)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5a8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5b8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa610)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa620)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa678)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa688)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6e0)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6f0)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa780)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa790)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7e8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7f8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa850)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa860)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8b8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8c8)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa920)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa930)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa988)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa998)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9f0)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa00)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa74)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa84)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaadc)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaec)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab7c)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab8c)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabe4)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabf4)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac84)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aac94)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacec)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aacfc)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aad20)
54:51:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:750 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:751 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:751 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:751 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:751 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:751 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3726us
54:51:751 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000870, 00000870, 08b6cc10)
54:51:751 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:751 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:751 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:751 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000870, 00000870, 08b6d410)
54:51:751 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:751 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:751 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1078us
54:51:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:751 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:766 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:766 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:766 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:766 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:766 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:766 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:766 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:766 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:766 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa090)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0a0)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0f8)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa108)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa160)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa170)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1c8)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1d8)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa230)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa240)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa298)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2a8)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa300)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa310)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa368)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa378)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:766 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa408)
54:51:766 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa418)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa470)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa480)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4d8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4e8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa540)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa550)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5a8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5b8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa610)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa620)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa678)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa688)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6e0)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6f0)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa780)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa790)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7e8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7f8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa850)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa860)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8b8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8c8)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa920)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa930)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa988)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa998)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9f0)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa00)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa74)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa84)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaadc)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaec)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab7c)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab8c)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabe4)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabf4)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac84)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aac94)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacec)
54:51:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aacfc)
54:51:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aad20)
54:51:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:768 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:768 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:768 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:768 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:768 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:768 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:768 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10262us
54:51:768 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000884, 00000884, 08b6cc10)
54:51:768 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:768 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:768 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:768 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6152us
54:51:768 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:768 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:768 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:783 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:783 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:783 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:783 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:783 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:783 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:783 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:783 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:783 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa090)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0a0)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0f8)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa108)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa160)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa170)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1c8)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1d8)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa230)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa240)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa298)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2a8)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa300)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa310)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa368)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa378)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:783 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa408)
54:51:783 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa418)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa470)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa480)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4d8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4e8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa540)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa550)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5a8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5b8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa610)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa620)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa678)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa688)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6e0)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6f0)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa780)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa790)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7f8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa850)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa860)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8b8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8c8)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa920)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa930)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa988)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa998)
54:51:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9f0)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa00)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa74)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa84)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaadc)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaec)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab7c)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab8c)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabe4)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabf4)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac84)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aac94)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacec)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aacfc)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aad20)
54:51:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:785 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:785 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:785 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:785 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:785 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:785 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:785 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5189us
54:51:785 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000898, 00000898, 08b6d410)
54:51:785 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:785 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:785 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:785 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11225us
54:51:785 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:785 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:799 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:799 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:799 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:799 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:799 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:799 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:799 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:799 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:799 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa090)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0a0)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0f8)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa108)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa160)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa170)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1c8)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1d8)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa230)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa240)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa298)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2a8)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa300)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa310)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa368)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa378)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:799 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa408)
54:51:799 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa418)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa470)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa480)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4d8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4e8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa540)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa550)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5a8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5b8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa610)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa620)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa678)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa688)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6e0)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6f0)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa780)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa790)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7f8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa850)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa860)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8b8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8c8)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa920)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa930)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa988)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa998)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9f0)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa00)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa74)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa84)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaadc)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaec)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab7c)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab8c)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabe4)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabf4)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac84)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aac94)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacec)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aacfc)
54:51:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aad20)
54:51:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:801 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:801 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:801 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +116us
54:51:801 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008ac, 000008ac, 08b6cc10)
54:51:801 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:801 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:801 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:801 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008ac, 000008ac, 08b6d410)
54:51:801 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:801 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:801 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4688us
54:51:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:801 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:801 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:816 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:816 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:816 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:816 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:816 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:816 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:816 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:816 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:816 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa090)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0a0)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0f8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa108)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa160)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa170)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1c8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1d8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa230)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa240)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa298)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2a8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa300)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa310)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa368)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa378)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa408)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa418)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa470)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa480)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4d8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4e8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa540)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa550)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5a8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5b8)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa610)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa620)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa678)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa688)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6e0)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6f0)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:816 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa780)
54:51:816 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa790)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e8)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7f8)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa850)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa860)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8b8)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8c8)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa920)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa930)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa988)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa998)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9f0)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa00)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa74)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa84)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaadc)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaec)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab7c)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab8c)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabe4)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabf4)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac84)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aac94)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacec)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aacfc)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aad20)
54:51:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:817 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:817 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:817 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:817 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:817 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6652us
54:51:817 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008c0, 000008c0, 08b6cc10)
54:51:817 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:817 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:817 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9762us
54:51:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:817 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:833 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:833 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:833 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:833 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:833 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:833 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:833 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:833 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:833 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa090)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0a0)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0f8)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa108)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa160)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa170)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1c8)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1d8)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa230)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa240)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa298)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2a8)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa300)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa310)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa368)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa378)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:833 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa408)
54:51:833 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa418)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa470)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa480)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4d8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4e8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa540)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa550)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5a8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5b8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa610)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa620)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa678)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa688)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6e0)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6f0)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa780)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa790)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7f8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa850)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa860)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8b8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8c8)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa920)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa930)
54:51:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa988)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa998)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9f0)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa00)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa74)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa84)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaadc)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaec)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab7c)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab8c)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabe4)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabf4)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac84)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aac94)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacec)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aacfc)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aad20)
54:51:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:835 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:835 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:835 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:835 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:835 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:835 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:835 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1579us
54:51:835 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008d4, 000008d4, 08b6d410)
54:51:835 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:835 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:835 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:836 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:836 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008d4, 000008d4, 08b6cc10)
54:51:836 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:836 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:836 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3225us
54:51:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:836 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:849 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:849 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:849 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:849 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:849 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:849 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:849 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:849 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:849 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa090)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0a0)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0f8)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa108)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa160)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa170)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1c8)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1d8)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa230)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa240)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa298)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2a8)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa300)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa310)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa368)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa378)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa408)
54:51:849 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:849 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa418)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa470)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa480)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4d8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4e8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa540)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa550)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5a8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5b8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa610)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa620)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa678)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa688)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6e0)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6f0)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa780)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa790)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7f8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa850)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa860)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8b8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8c8)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa920)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa930)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa988)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa998)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9f0)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa00)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa74)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa84)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaadc)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaec)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab7c)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab8c)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabe4)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabf4)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac84)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aac94)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacec)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aacfc)
54:51:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aad20)
54:51:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:851 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:851 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:851 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:851 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:851 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8116us
54:51:851 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008e8, 000008e8, 08b6d410)
54:51:851 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:851 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:851 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8299us
54:51:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:851 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:851 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:866 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:866 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:866 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:866 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:866 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:866 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:866 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:866 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:866 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa090)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0a0)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0f8)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa108)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa160)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa170)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1c8)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1d8)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa230)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa240)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa298)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2a8)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa300)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa310)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa368)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa378)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:866 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa408)
54:51:866 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa418)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa470)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa480)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4d8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4e8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa540)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa550)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5a8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5b8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa610)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa620)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa678)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa688)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6e0)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6f0)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa780)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa790)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7f8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa850)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa860)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8b8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8c8)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa920)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa930)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa988)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa998)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9f0)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa00)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa74)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa84)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaadc)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaec)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab7c)
54:51:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab8c)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabe4)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabf4)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac84)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac94)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacec)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacfc)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aad20)
54:51:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:868 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:868 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:868 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:868 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3042us
54:51:868 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008fc, 000008fc, 08b6cc10)
54:51:868 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:868 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:868 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:51:868 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000008fc, 000008fc, 08b6d410)
54:51:868 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:868 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1762us
54:51:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:868 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:883 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:883 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:883 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:883 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:883 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:883 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:883 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:883 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa090)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0a0)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0f8)
54:51:883 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:883 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa108)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa160)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa170)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1c8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1d8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa230)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa240)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa298)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2a8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa300)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa310)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa368)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa378)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa408)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa418)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa470)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa480)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4d8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4e8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa540)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa550)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5a8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5b8)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa610)
54:51:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa620)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa678)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa688)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6e0)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6f0)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa780)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa790)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e8)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7f8)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa850)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa860)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8b8)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8c8)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa920)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa930)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa988)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa998)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9f0)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa00)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa74)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa84)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaadc)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaec)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab7c)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab8c)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabe4)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabf4)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac84)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac94)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacec)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacfc)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aad20)
54:51:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:885 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:885 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:885 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:885 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9579us
54:51:885 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000910, 00000910, 08b6cc10)
54:51:885 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:885 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6835us
54:51:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:885 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:899 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:899 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:899 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:899 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:899 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:899 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:899 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:899 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa090)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0a0)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0f8)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa108)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa160)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa170)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1c8)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1d8)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa230)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa240)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa298)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2a8)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa300)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa310)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa368)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa378)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:899 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa408)
54:51:899 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa418)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa470)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa480)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4d8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4e8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa540)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa550)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5a8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5b8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa610)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa620)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa678)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa688)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6e0)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6f0)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa780)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa790)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7e8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7f8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa850)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa860)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8b8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8c8)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa920)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa930)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa988)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa998)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9f0)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa00)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa74)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa84)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaadc)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaec)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab7c)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab8c)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabe4)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabf4)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac84)
54:51:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac94)
54:51:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacec)
54:51:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacfc)
54:51:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aad20)
54:51:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:901 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:901 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:901 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:901 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4506us
54:51:901 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000924, 00000924, 08b6d410)
54:51:901 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:901 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:901 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:901 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000924, 00000924, 08b6cc10)
54:51:901 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:901 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +299us
54:51:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:901 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:916 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:916 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:916 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:916 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:916 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:916 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:916 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:916 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:916 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa090)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0a0)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0f8)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa108)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa160)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa170)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1c8)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1d8)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa230)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa240)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa298)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2a8)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa300)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa310)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa368)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa378)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:916 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa408)
54:51:916 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa418)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa470)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa480)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4d8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4e8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa540)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa550)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5a8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5b8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa610)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa620)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa678)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa688)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6e0)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6f0)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa780)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa790)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7e8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7f8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa850)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa860)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8b8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8c8)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa920)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa930)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa988)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa998)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9f0)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa00)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa74)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa84)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaadc)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaec)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab7c)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab8c)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabe4)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabf4)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac84)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac94)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacec)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacfc)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aad20)
54:51:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:918 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:918 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:918 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:918 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11042us
54:51:918 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000938, 00000938, 08b6d410)
54:51:918 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:918 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5372us
54:51:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:918 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:933 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:933 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:933 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:933 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:933 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:933 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:933 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:933 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:933 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa090)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0a0)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0f8)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa108)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa160)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa170)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1c8)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1d8)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa230)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa240)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa298)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2a8)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa300)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa310)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa368)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa378)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa408)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa418)
54:51:933 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:933 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa470)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa480)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4d8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4e8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa540)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa550)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5a8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5b8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa610)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa620)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa678)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa688)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6e0)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6f0)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa780)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa790)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7e8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7f8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa850)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa860)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8b8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8c8)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa920)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa930)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa988)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa998)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9f0)
54:51:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa00)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa74)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa84)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaadc)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaec)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab7c)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab8c)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabe4)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabf4)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac84)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac94)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacec)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacfc)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aad20)
54:51:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:935 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:935 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:935 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:935 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5969us
54:51:935 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000094c, 0000094c, 08b6cc10)
54:51:935 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:935 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10446us
54:51:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:935 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:949 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:949 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:949 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:949 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:949 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:949 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:949 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:949 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:949 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa090)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0a0)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0f8)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa108)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa160)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa170)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1c8)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1d8)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa230)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa240)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa298)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2a8)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa300)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa310)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa368)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:949 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa378)
54:51:949 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa408)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa418)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa470)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa480)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4d8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4e8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa540)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa550)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5a8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5b8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa610)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa620)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa678)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa688)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6e0)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6f0)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa780)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa790)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7e8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7f8)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa850)
54:51:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa860)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8b8)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8c8)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa920)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa930)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa988)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa998)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9f0)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa00)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa74)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa84)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaadc)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaec)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab7c)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab8c)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabe4)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabf4)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac84)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac94)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacec)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacfc)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aad20)
54:51:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:951 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:951 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:951 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:951 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +895us
54:51:951 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000960, 00000960, 08b6d410)
54:51:951 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:951 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:952 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:952 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000960, 00000960, 08b6cc10)
54:51:952 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:952 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3909us
54:51:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:952 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:51:966 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:51:966 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:966 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:966 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:966 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:966 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:966 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:966 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:966 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa090)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0a0)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0f8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa108)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa160)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa170)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1c8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1d8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa230)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa240)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa298)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2a8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa300)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa310)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa368)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa378)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa408)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa418)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa470)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa480)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4d8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4e8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa540)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa550)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5a8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5b8)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa610)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa620)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa678)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa688)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6e0)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6f0)
54:51:966 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:966 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa780)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa790)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7e8)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7f8)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa850)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa860)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8b8)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8c8)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa920)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa930)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa988)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa998)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9f0)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa00)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa74)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa84)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaadc)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaec)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab7c)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab8c)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabe4)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabf4)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac84)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac94)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacec)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacfc)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aad20)
54:51:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:967 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:967 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:967 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:967 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7432us
54:51:967 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000974, 00000974, 08b6d410)
54:51:967 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:967 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8982us
54:51:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:967 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:51:983 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:51:983 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:51:983 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:51:983 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:51:983 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:51:983 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:51:983 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:51:983 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:51:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:51:983 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa090)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0a0)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0f8)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa108)
54:51:983 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:51:983 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa160)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa170)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1c8)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1d8)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa230)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa240)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa298)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2a8)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa300)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa310)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa368)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa378)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa408)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa418)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa470)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa480)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4d8)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4e8)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:51:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa540)
54:51:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa550)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5a8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5b8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa610)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa620)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa678)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa688)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6e0)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6f0)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa780)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa790)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7e8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7f8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa850)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa860)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8b8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8c8)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa920)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa930)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa988)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa998)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9f0)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa00)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa74)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa84)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaadc)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaec)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab7c)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab8c)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabe4)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabf4)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac84)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac94)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacec)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacfc)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aad20)
54:51:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:51:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:51:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:51:985 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:51:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:51:985 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:985 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:51:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:51:985 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2359us
54:51:985 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000988, 00000988, 08b6cc10)
54:51:985 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:985 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:51:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:986 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:51:986 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000988, 00000988, 08b6d410)
54:51:986 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:51:986 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:51:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:51:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2446us
54:51:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:51:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:51:986 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:000 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:000 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:000 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:000 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa090)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0a0)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0f8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa108)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa160)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa170)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1c8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1d8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa230)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa240)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa298)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2a8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa300)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa310)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa368)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa378)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa408)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa418)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa470)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa480)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4d8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4e8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa540)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa550)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5a8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5b8)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa610)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa620)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa678)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa688)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6e0)
54:52:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6f0)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa780)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa790)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7e8)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7f8)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa850)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa860)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8b8)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8c8)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa920)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa930)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa988)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa998)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9f0)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa00)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa74)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa84)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaadc)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaec)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab7c)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab8c)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabe4)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabf4)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac84)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac94)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacec)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacfc)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aad20)
54:52:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:001 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:001 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8895us
54:52:001 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000099c, 0000099c, 08b6cc10)
54:52:001 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:001 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7519us
54:52:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:001 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:016 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:016 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:016 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:016 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:016 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:016 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:016 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:016 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:016 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa090)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0a0)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0f8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa108)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa160)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa170)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1c8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1d8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa230)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa240)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa298)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2a8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa300)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa310)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa368)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa378)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa408)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa418)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa470)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa480)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4d8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4e8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa540)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa550)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5a8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5b8)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa610)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa620)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa678)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa688)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6e0)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:016 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6f0)
54:52:016 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa780)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa790)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7e8)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7f8)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa850)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa860)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8b8)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8c8)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa920)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa930)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa988)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa998)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9f0)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa00)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa74)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa84)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaadc)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaec)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab7c)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab8c)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabe4)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabf4)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac84)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aac94)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacec)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aacfc)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aad20)
54:52:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:017 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:017 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:017 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:017 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:017 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3822us
54:52:017 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009b0, 000009b0, 08b6d410)
54:52:017 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:017 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:017 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:017 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009b0, 000009b0, 08b6cc10)
54:52:017 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:017 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:017 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +982us
54:52:017 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:017 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:033 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:033 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:033 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:033 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:033 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:033 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:033 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:033 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:033 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa090)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0a0)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0f8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa108)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa160)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa170)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1c8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1d8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa230)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa240)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa298)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2a8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa300)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa310)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa368)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa378)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa408)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa418)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa470)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa480)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4d8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4e8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa540)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa550)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5a8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5b8)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa610)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa620)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa678)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa688)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6e0)
54:52:033 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:033 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6f0)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa780)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa790)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7e8)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7f8)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa850)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa860)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8b8)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8c8)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa920)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa930)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa988)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa998)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9f0)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa00)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa74)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa84)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaadc)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaec)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab7c)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab8c)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabe4)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabf4)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac84)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aac94)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacec)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aacfc)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aad20)
54:52:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:034 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:034 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:034 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10359us
54:52:034 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009c4, 000009c4, 08b6d410)
54:52:034 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:034 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:034 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6056us
54:52:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:034 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:050 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:050 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:050 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:050 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:050 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:050 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:050 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:050 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:050 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa090)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0a0)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0f8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa108)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa160)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa170)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1c8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1d8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa230)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa240)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa298)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2a8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa300)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa310)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa368)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa378)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa408)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa418)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa470)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa480)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4d8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4e8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa540)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa550)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5a8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5b8)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa610)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa620)
54:52:050 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:050 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa678)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa688)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6e0)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6f0)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa780)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa790)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7e8)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7f8)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa850)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa860)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8b8)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8c8)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa920)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa930)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa988)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa998)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9f0)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa00)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa74)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa84)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaadc)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaec)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab7c)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab8c)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabe4)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabf4)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac84)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aac94)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacec)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aacfc)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aad20)
54:52:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:051 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:051 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:051 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:051 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:051 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5285us
54:52:051 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009d8, 000009d8, 08b6cc10)
54:52:051 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:051 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:051 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11129us
54:52:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:051 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:066 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:066 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:066 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:066 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:066 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:066 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:066 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:066 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:066 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa090)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0a0)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0f8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa108)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa160)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa170)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1c8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1d8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa230)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa240)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa298)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2a8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa300)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa310)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa368)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa378)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa408)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa418)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa470)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa480)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4d8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4e8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa540)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa550)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5a8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5b8)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa610)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa620)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa678)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa688)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6e0)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:066 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6f0)
54:52:066 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa780)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa790)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7e8)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7f8)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa850)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa860)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8b8)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8c8)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa920)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa930)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa988)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa998)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9f0)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa00)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa74)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa84)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaadc)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaec)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab7c)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab8c)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabe4)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabf4)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac84)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aac94)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacec)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aacfc)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aad20)
54:52:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:067 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +212us
54:52:067 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009ec, 000009ec, 08b6d410)
54:52:067 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:067 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:067 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:067 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000009ec, 000009ec, 08b6cc10)
54:52:067 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:067 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4592us
54:52:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:067 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:083 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:083 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:083 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:083 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:083 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:083 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:083 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:083 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:083 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa090)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0a0)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0f8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa108)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa160)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa170)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1c8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1d8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa230)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa240)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa298)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2a8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa300)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa310)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa368)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa378)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa408)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa418)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa470)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa480)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4d8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4e8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa540)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa550)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5a8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5b8)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa610)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa620)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa678)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa688)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6e0)
54:52:083 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:083 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6f0)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa780)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa790)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7e8)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7f8)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa850)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa860)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8b8)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8c8)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa920)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa930)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa988)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa998)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9f0)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa00)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa74)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa84)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaadc)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaec)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab7c)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab8c)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabe4)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabf4)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac84)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aac94)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacec)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aacfc)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aad20)
54:52:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:084 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:084 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6748us
54:52:084 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a00, 00000a00, 08b6d410)
54:52:084 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:084 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9666us
54:52:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:084 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:084 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:100 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:100 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:100 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:100 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:100 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:100 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:100 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:100 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:100 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa090)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0a0)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0f8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa108)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa160)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa170)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1c8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1d8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa230)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa240)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa298)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2a8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa300)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa310)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa368)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa378)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa408)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa418)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa470)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa480)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4d8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4e8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa540)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa550)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5a8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5b8)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa610)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa620)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa678)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa688)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6e0)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:100 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6f0)
54:52:100 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa780)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa790)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7e8)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7f8)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa850)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa860)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8b8)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8c8)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa920)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa930)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa988)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa998)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9f0)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa00)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa74)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa84)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaadc)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaec)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab7c)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab8c)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabe4)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabf4)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac84)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aac94)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacec)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aacfc)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aad20)
54:52:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:101 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:101 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:101 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1675us
54:52:101 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a14, 00000a14, 08b6cc10)
54:52:101 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:101 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:101 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:101 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a14, 00000a14, 08b6d410)
54:52:101 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:101 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:101 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3129us
54:52:101 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:101 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:101 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:116 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:116 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:116 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:116 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:116 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:116 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:116 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:116 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:116 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa090)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0a0)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0f8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa108)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa160)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa170)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1c8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1d8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa230)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa240)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa298)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2a8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa300)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa310)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa368)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa378)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa408)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa418)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa470)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa480)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4d8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:116 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4e8)
54:52:116 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa540)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa550)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5a8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5b8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa610)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa620)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa678)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa688)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6e0)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6f0)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa780)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa790)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7e8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7f8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa850)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa860)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8b8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8c8)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa920)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa930)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa988)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa998)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9f0)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa00)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa74)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa84)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaadc)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaec)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab7c)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab8c)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabe4)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabf4)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac84)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aac94)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacec)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aacfc)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aad20)
54:52:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:117 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:117 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8212us
54:52:118 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a28, 00000a28, 08b6cc10)
54:52:118 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:118 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:118 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8203us
54:52:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:118 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:133 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:133 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:133 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:133 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:133 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:133 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:133 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:133 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:133 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa090)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a0)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0f8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa108)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa160)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa170)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1c8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1d8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa230)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa240)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa298)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2a8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa300)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa310)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa368)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa378)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa408)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa418)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa470)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa480)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4d8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4e8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5a8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5b8)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa610)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa620)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa678)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:133 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa688)
54:52:133 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e0)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f0)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa780)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa790)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e8)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7f8)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa850)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa860)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8b8)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8c8)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa920)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa930)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa988)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa998)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9f0)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa00)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa74)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa84)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaadc)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaec)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab7c)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab8c)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabe4)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabf4)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac84)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aac94)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacec)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aacfc)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aad20)
54:52:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:134 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:134 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:134 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3138us
54:52:134 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a3c, 00000a3c, 08b6d410)
54:52:134 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:134 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:134 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:134 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a3c, 00000a3c, 08b6cc10)
54:52:134 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:134 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:135 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1666us
54:52:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:135 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:150 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:150 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:150 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:150 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:150 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:150 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:150 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:150 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:150 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa090)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a0)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0f8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa108)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa160)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa170)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1c8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1d8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa230)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa240)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa298)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2a8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa300)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa310)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa368)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa378)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa408)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa418)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa470)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa480)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4d8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4e8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa540)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa550)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5a8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5b8)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa610)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa620)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa678)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa688)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e0)
54:52:150 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:150 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f0)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa780)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa790)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7e8)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7f8)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa850)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa860)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8b8)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8c8)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa920)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa930)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa988)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa998)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9f0)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa00)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa74)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa84)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaadc)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaec)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab7c)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab8c)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabe4)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabf4)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac84)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aac94)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aacec)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aacfc)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aad20)
54:52:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:151 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:151 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9675us
54:52:151 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a50, 00000a50, 08b6d410)
54:52:151 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:151 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6739us
54:52:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:151 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:166 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:166 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:166 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:166 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:166 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:166 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:166 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:166 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:166 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa090)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a0)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0f8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa108)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa160)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa170)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1c8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1d8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa230)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa240)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa298)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2a8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa300)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa310)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa368)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa378)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa408)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa418)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa470)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa480)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4d8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4e8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa540)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa550)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5a8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5b8)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa610)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa620)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa678)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa688)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e0)
54:52:166 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:166 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f0)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa780)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa790)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7e8)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7f8)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa850)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa860)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8b8)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8c8)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa920)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa930)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa988)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa998)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9f0)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa00)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa74)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa84)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaadc)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaec)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab7c)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab8c)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabe4)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabf4)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac84)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac94)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacec)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacfc)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aad20)
54:52:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:167 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:167 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:167 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:167 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:167 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4602us
54:52:167 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a64, 00000a64, 08b6cc10)
54:52:167 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:167 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:167 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:167 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a64, 00000a64, 08b6d410)
54:52:167 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:167 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:167 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +203us
54:52:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:167 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:183 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:183 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:183 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:183 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:183 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:183 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:183 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:183 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:183 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa090)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a0)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0f8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa108)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa160)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa170)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1c8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1d8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa230)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa240)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa298)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2a8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa300)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa310)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa368)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa378)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa408)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa418)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa470)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa480)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4d8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4e8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa540)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa550)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5a8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5b8)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa610)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa620)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa678)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:183 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa688)
54:52:183 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e0)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f0)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa780)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa790)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7e8)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7f8)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa850)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa860)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8b8)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8c8)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa920)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa930)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa988)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa998)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9f0)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa00)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa74)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa84)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaadc)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaec)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab7c)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab7c
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab8c)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab7c - stall = 089aab8c
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabe4)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab8c - stall = 089aabe4
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabf4)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabe4 - stall = 089aabf4
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac84)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabf4 - stall = 089aac84
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac94)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac84 - stall = 089aac94
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacec)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac94 - stall = 089aacec
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacfc)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacec - stall = 089aacfc
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aad20)
54:52:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacfc - stall = 089aad20
54:52:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +98us
54:52:184 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:184 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:184 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11138us
54:52:184 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a78, 00000a78, 08b6cc10)
54:52:184 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:184 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:184 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5276us
54:52:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:184 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:184 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:200 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:200 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:200 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:200 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:200 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:200 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:200 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:200 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:200 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:136 13176775 = sceKernelLibcClock
54:52:200 user_main    D[HLE]: HLE\HLE.cpp:502 Compiling syscall to sceAudioChangeChannelConfig
54:52:200 user_main    D[SCEAUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000001, 00000010)
54:52:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:52:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:52:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:200 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:52:200 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:201 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa090)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a0)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0f8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa108)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa160)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa170)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1c8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1d8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa230)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa240)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa298)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2a8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa300)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa310)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa368)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa378)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa408)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa418)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa470)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa480)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4d8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4e8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa540)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa550)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5a8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5b8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa610)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa620)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa678)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa688)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e0)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f0)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa780)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa790)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7e8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7f8)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa850)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa860)
54:52:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8b8)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8c8)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa920)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa930)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa988)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa998)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9f0)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa00)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa74)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa84)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaadc)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaec)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab60)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab70)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabc8)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabd8)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabfc)
54:52:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +92us
54:52:202 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:202 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:202 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:202 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:202 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6070us
54:52:202 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000a8c, 00000a8c, 08b6d410)
54:52:202 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:202 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:202 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10350us
54:52:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:202 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:216 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:216 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:216 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:216 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:216 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:216 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:216 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:216 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:216 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa090)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a0)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0f8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa108)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa160)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa170)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1c8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1d8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa230)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa240)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa298)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2a8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa300)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa310)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa368)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa378)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa408)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa418)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa470)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa480)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4d8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4e8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa540)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa550)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5a8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5b8)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa610)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa620)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa678)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa688)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e0)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f0)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:216 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa780)
54:52:216 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa790)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7e8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7f8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa850)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa860)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8b8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8c8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa920)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa930)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa988)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa998)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9f0)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa00)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa74)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa84)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaadc)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaec)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab60)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab70)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabc8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabd8)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabfc)
54:52:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:217 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:217 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:217 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:217 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +999us
54:52:217 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000aa0, 00000aa0, 08b6cc10)
54:52:217 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:217 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:217 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:52:217 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000aa0, 00000aa0, 08b6d410)
54:52:217 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:217 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3813us
54:52:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:217 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:233 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:233 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:233 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:233 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:233 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:233 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:233 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:233 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:233 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa090)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a0)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0f8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa108)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa160)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa170)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1c8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1d8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa230)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa240)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa298)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2a8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa300)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa310)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa368)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa378)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa408)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa418)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa470)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa480)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4d8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4e8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa540)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa550)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5a8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5b8)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa610)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa620)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa678)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa688)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e0)
54:52:233 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:233 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f0)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa780)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa790)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7e8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7f8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa850)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa860)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8b8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8c8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa920)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa930)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa988)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa998)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9f0)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa00)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa74)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa84)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaadc)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaec)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab60)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab70)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabc8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabd8)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabfc)
54:52:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:234 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7536us
54:52:234 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ab4, 00000ab4, 08b6cc10)
54:52:234 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:234 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8886us
54:52:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:234 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:250 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:250 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:250 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:250 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:250 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:250 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:250 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:250 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:250 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa090)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a0)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0f8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa108)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa160)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa170)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1c8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1d8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa230)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa240)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa298)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2a8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa300)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa310)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa368)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa378)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa408)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa418)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa470)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa480)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4d8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4e8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa540)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa550)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5a8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5b8)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa610)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa620)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa678)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa688)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e0)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:250 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f0)
54:52:250 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa780)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa790)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7e8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7f8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa850)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa860)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8b8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8c8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa920)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa930)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa988)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa998)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9f0)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa00)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa74)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa84)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaadc)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaec)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab60)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab70)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabc8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabd8)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabfc)
54:52:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:251 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:251 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:251 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:251 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2463us
54:52:251 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ac8, 00000ac8, 08b6d410)
54:52:251 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:251 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:251 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:251 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ac8, 00000ac8, 08b6cc10)
54:52:251 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:251 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2350us
54:52:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:251 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:251 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:266 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:266 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:266 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:266 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:266 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:266 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:266 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:266 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa090)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a0)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0f8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa108)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa160)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa170)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1c8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1d8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa230)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa240)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa298)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2a8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa300)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa310)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa368)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa378)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa408)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa418)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa470)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa480)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4d8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4e8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa540)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa550)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5a8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5b8)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa610)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa620)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa678)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa688)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:266 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e0)
54:52:266 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f0)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa780)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa790)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7e8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7f8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa850)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa860)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8b8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8c8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa920)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa930)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa988)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa998)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9f0)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa00)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa74)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa84)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaadc)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaec)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab60)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab70)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabc8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabd8)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabfc)
54:52:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:267 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:267 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:267 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:267 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:267 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8999us
54:52:267 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000adc, 00000adc, 08b6d410)
54:52:267 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:267 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:267 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7423us
54:52:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:267 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:283 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:283 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:283 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:283 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:283 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:283 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:283 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:283 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:283 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa090)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a0)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0f8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa108)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa160)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa170)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1c8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1d8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa230)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa240)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa298)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2a8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa300)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa310)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa368)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa378)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa408)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa418)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa470)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa480)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4d8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4e8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5a8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5b8)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa610)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa620)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa678)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa688)
54:52:283 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:283 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e0)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f0)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa780)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa790)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7e8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7f8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa850)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa860)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8b8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8c8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa920)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa930)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa988)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa998)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9f0)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa00)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa74)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa84)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaadc)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaec)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab60)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab70)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabc8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabd8)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabfc)
54:52:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:284 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:284 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:284 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:284 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:284 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3926us
54:52:284 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000af0, 00000af0, 08b6cc10)
54:52:284 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:284 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:284 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:284 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000af0, 00000af0, 08b6d410)
54:52:284 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:284 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:284 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +887us
54:52:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:284 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:284 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:300 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:300 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:300 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:300 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:300 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:300 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:300 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:300 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:300 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa090)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a0)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0f8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa108)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa160)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa170)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1c8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1d8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa230)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa240)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa298)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2a8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa300)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa310)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa368)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa378)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa408)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa418)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa470)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa480)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4d8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4e8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5a8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5b8)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa610)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:300 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa620)
54:52:300 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa678)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa688)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e0)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f0)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa780)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa790)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7e8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7f8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa850)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa860)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8b8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8c8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa920)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa930)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa988)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa998)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9f0)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa00)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa74)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa84)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaadc)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaec)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab60)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab70)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabc8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabd8)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabfc)
54:52:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:301 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:301 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:301 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:301 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10462us
54:52:301 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b04, 00000b04, 08b6cc10)
54:52:301 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:301 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:301 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5960us
54:52:301 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:301 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:301 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:316 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:316 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:316 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:316 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:316 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa090)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a0)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0f8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa108)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa160)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa170)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1c8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1d8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa230)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa240)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa298)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2a8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa300)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa310)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa368)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa378)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa408)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa418)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa470)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa480)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4d8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4e8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5a8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5b8)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa610)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa620)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa678)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa688)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e0)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f0)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:316 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa780)
54:52:316 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa790)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7e8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7f8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa850)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa860)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8b8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8c8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa920)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa930)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa988)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa998)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9f0)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa00)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa74)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa84)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaadc)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaec)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab60)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab70)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabc8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabd8)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabfc)
54:52:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:317 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5389us
54:52:317 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b18, 00000b18, 08b6d410)
54:52:317 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:317 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11033us
54:52:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:317 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:333 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:333 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:333 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:333 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:333 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:333 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:333 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:333 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:333 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa090)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a0)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0f8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa108)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa160)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa170)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1c8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1d8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa230)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa240)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa298)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2a8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa300)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa310)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa368)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa378)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa408)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa418)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa470)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa480)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4d8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4e8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5a8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5b8)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa610)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa620)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa678)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa688)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e0)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f0)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:333 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa780)
54:52:333 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa790)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7e8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7f8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa850)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa860)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8b8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8c8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa920)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa930)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa988)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa998)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9f0)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa00)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa74)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa84)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaadc)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaec)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab60)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab70)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabc8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabd8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac4c)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aac5c)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aacb4)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aacc4)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aace8)
54:52:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:334 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:334 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:334 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:334 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:334 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +309us
54:52:334 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b2c, 00000b2c, 08b6cc10)
54:52:334 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:334 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:334 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:334 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b2c, 00000b2c, 08b6d410)
54:52:334 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:334 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:334 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4496us
54:52:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:334 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:350 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:350 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:350 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:350 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:350 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:350 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:350 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:350 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:350 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa090)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a0)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0f8)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa108)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa160)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa170)
54:52:350 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:350 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1c8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1d8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa230)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa240)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa298)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2a8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa300)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa310)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa368)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa378)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa408)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa418)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa470)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa480)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4d8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4e8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5a8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5b8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa610)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa620)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa678)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa688)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e0)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f0)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa780)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa790)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7e8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7f8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa850)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa860)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8b8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8c8)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa920)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa930)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa988)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa998)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9f0)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa00)
54:52:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa74)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa84)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaadc)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaec)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab60)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab70)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabc8)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabd8)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac4c)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aac5c)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aacb4)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aacc4)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aace8)
54:52:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:352 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:352 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:352 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:352 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:352 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6846us
54:52:352 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b40, 00000b40, 08b6cc10)
54:52:352 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:352 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:352 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9570us
54:52:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:352 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:367 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:367 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:367 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa090)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a0)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0f8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa108)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa160)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa170)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1c8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1d8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa230)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa240)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa298)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2a8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa300)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa310)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa368)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa378)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa408)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa418)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa470)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa480)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4d8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4e8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5a8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5b8)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa610)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa620)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa678)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa688)
54:52:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e0)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f0)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa780)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa790)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7e8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7f8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa850)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa860)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8b8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8c8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa920)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa930)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa988)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa998)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9f0)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa00)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa74)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa84)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaadc)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaec)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab60)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab70)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabc8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabd8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac4c)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aac5c)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aacb4)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aacc4)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aace8)
54:52:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:368 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:368 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:368 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:368 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:368 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1773us
54:52:368 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b54, 00000b54, 08b6d410)
54:52:368 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:368 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:368 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:369 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b54, 00000b54, 08b6cc10)
54:52:369 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:369 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:369 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:369 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3034us
54:52:369 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:369 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:383 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:383 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:383 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:383 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:383 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:383 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:383 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:383 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:383 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa090)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a0)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0f8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa108)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa160)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa170)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1c8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1d8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa230)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa240)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa298)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2a8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa300)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa310)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa368)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa378)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa408)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa418)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa470)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa480)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4d8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4e8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5a8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5b8)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa610)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa620)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa678)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa688)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e0)
54:52:383 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:383 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f0)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa780)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa790)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7e8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7f8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa850)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa860)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8b8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8c8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa920)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa930)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa988)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa998)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9f0)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa00)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa74)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa84)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaadc)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaec)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab60)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab70)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabc8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabd8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac4c)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aac5c)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aacb4)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aacc4)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aace8)
54:52:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:384 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:384 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:384 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:384 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:384 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8309us
54:52:384 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b68, 00000b68, 08b6d410)
54:52:384 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:384 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:384 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8107us
54:52:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:384 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:384 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:400 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:400 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:400 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:400 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:400 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:400 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:400 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:400 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:400 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa090)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a0)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0f8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa108)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa160)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa170)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1c8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1d8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa230)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa240)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa298)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2a8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa300)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa310)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa368)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa378)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa408)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa418)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa470)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa480)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4d8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4e8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5a8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5b8)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa610)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa620)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa678)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:400 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa688)
54:52:400 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e0)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f0)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa780)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa790)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7e8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7f8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa850)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa860)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8b8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8c8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa920)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa930)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa988)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa998)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9f0)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa00)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa74)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa84)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaadc)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaec)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab60)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab70)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabc8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabd8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac4c)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aac5c)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aacb4)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aacc4)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aace8)
54:52:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:401 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:401 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:401 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:401 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3236us
54:52:401 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b7c, 00000b7c, 08b6cc10)
54:52:401 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:401 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:401 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:52:401 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b7c, 00000b7c, 08b6d410)
54:52:401 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:401 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1570us
54:52:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:402 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:417 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:417 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:417 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:417 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:417 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:417 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:417 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:417 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa090)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a0)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0f8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa108)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa160)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa170)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1c8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1d8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa230)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa240)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa298)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2a8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa300)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa310)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa368)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa378)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa408)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa418)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa470)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa480)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4d8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4e8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5a8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5b8)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa610)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa620)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa678)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa688)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:417 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6e0)
54:52:417 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6f0)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa780)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa790)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7e8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7f8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa850)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa860)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8b8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa920)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa930)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa988)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa998)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9f0)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa00)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa74)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa84)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaadc)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaec)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab60)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab70)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabc8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabd8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac4c)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aac5c)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aacb4)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aacc4)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aace8)
54:52:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:418 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:418 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:418 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:418 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9773us
54:52:418 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000b90, 00000b90, 08b6cc10)
54:52:418 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:418 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6643us
54:52:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:418 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:433 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:433 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:433 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:433 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:433 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:433 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:433 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:433 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:433 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa090)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a0)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0f8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa108)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa160)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa170)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1c8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1d8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa230)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa240)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa298)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2a8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa300)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa310)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa368)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa378)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa408)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa418)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa470)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa480)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4d8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4e8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5a8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5b8)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa610)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa620)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa678)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa688)
54:52:433 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:433 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6e0)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6f0)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa780)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa790)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7e8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7f8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa850)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa860)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8b8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa920)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa930)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa988)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa998)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9f0)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa00)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa74)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa84)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaadc)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaec)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab60)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab70)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabc8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabd8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac4c)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aac5c)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aacb4)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aacc4)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aace8)
54:52:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:434 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:434 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:434 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:434 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4699us
54:52:434 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ba4, 00000ba4, 08b6d410)
54:52:434 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:434 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:434 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:434 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ba4, 00000ba4, 08b6cc10)
54:52:434 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:434 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +107us
54:52:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:435 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:450 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:450 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:450 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:450 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:450 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:450 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:450 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:450 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:450 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa090)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a0)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0f8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa108)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa160)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa170)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1c8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1d8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa230)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa240)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa298)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2a8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa300)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa310)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa368)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa378)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa408)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa418)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa470)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa480)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4d8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4e8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5a8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5b8)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa610)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa620)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa678)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa688)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6e0)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:450 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6f0)
54:52:450 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa780)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa790)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7e8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7f8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa850)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa860)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8b8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa920)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa930)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa988)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa998)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9f0)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa00)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa74)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa84)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaadc)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaec)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab60)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab70)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabc8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabd8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac4c)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aac5c)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aacb4)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aacc4)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aace8)
54:52:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:451 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:451 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:451 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:451 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11236us
54:52:451 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000bb8, 00000bb8, 08b6d410)
54:52:451 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:451 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5180us
54:52:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:451 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:467 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:467 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:467 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:467 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:467 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:467 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:467 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:467 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:467 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa090)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a0)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0f8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa108)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa160)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa170)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1c8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1d8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa230)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa240)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa298)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2a8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa300)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa310)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa368)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa378)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa408)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa418)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa470)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa480)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4d8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4e8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5a8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5b8)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa610)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa620)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa678)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa688)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6e0)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:467 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6f0)
54:52:467 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa780)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa790)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7f8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa850)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa860)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8b8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa920)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa930)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa988)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa998)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9f0)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa00)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa74)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa84)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaadc)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaec)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab60)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab70)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabc8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabd8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac4c)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac5c)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacb4)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacc4)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aace8)
54:52:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:468 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:468 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6162us
54:52:468 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000bcc, 00000bcc, 08b6cc10)
54:52:468 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:468 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10253us
54:52:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:468 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:483 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:483 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:483 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:483 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:483 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:483 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:483 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:483 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:483 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa090)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a0)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0f8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa108)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa160)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa170)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1c8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1d8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa230)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa240)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa298)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2a8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa300)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa310)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa368)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa378)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa408)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa418)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa470)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa480)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4d8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4e8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5a8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5b8)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa610)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa620)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa678)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa688)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:483 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6e0)
54:52:483 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6f0)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa780)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa790)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7f8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa850)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa860)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8b8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa920)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa930)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa988)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa998)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9f0)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa00)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa74)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa84)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaadc)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaec)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab60)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab70)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabc8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabd8)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabfc)
54:52:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:484 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:484 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:484 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:484 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1095us
54:52:484 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000be0, 00000be0, 08b6d410)
54:52:484 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:484 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:484 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:484 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000be0, 00000be0, 08b6cc10)
54:52:484 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:484 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3717us
54:52:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:484 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:500 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:500 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:500 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:500 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:500 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:500 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:500 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:500 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:500 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa090)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a0)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0f8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa108)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa160)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa170)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1c8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1d8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa230)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa240)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa298)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2a8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa300)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa310)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa368)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa378)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa408)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa418)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa470)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa480)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4d8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4e8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5a8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5b8)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa610)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa620)
54:52:500 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:500 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa678)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa688)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6e0)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6f0)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa780)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa790)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7f8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa850)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa860)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8b8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa920)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa930)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa988)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa998)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9f0)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa00)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa74)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa84)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaadc)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaec)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab60)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab70)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabc8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabd8)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabfc)
54:52:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:501 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:501 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:501 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:501 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7632us
54:52:501 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000bf4, 00000bf4, 08b6d410)
54:52:501 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:501 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8790us
54:52:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:501 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:501 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:517 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:517 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:517 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:517 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:517 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:517 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:517 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:517 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:517 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa090)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a0)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0f8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa108)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa160)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa170)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1c8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1d8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa230)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa240)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa298)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2a8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa300)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa310)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa368)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa378)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa408)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa418)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa470)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa480)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4d8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4e8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5a8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5b8)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa610)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa620)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa678)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa688)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6e0)
54:52:517 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:517 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6f0)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa780)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa790)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7f8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa850)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa860)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8b8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa920)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa930)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa988)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa998)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9f0)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa00)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa74)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa84)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaadc)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaec)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab60)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab70)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabc8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabd8)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabfc)
54:52:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:518 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:518 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:518 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:518 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:518 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:518 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:518 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2559us
54:52:518 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c08, 00000c08, 08b6cc10)
54:52:518 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:518 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:518 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:518 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:52:518 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c08, 00000c08, 08b6d410)
54:52:518 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:518 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:518 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:518 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2254us
54:52:518 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:518 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:533 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:533 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:533 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:533 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:533 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:533 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:533 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:533 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:533 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa090)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a0)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0f8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa108)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa160)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa170)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1c8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1d8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa230)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa240)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa298)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2a8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa300)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa310)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa368)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa378)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa408)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa418)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa470)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa480)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4d8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4e8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5a8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5b8)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa610)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa620)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa678)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa688)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6e0)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:533 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6f0)
54:52:533 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa780)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa790)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7f8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa850)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa860)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8b8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa920)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa930)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa988)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa998)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9f0)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa00)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa74)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa84)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaadc)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaec)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab60)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab70)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabc8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabd8)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabfc)
54:52:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:534 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:534 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:534 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:534 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:534 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9095us
54:52:534 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c1c, 00000c1c, 08b6cc10)
54:52:534 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:534 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:534 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7327us
54:52:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:534 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:534 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:550 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:550 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:550 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:550 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:550 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:550 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:550 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:550 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:550 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa090)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a0)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0f8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa108)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa160)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa170)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1c8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1d8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa230)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa240)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa298)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2a8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa300)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa310)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa368)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa378)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa408)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa418)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa470)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa480)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4d8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4e8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5a8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5b8)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa610)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa620)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa678)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:550 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa688)
54:52:550 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6e0)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6f0)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa780)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa790)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7f8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa850)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa860)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8b8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa920)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa930)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa988)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa998)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9f0)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa00)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa74)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa84)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaadc)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaec)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab60)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab70)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabc8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabd8)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabfc)
54:52:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:551 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:551 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:551 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:551 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4022us
54:52:551 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c30, 00000c30, 08b6d410)
54:52:551 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:551 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:551 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:551 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c30, 00000c30, 08b6cc10)
54:52:551 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:551 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +790us
54:52:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:551 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:551 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:567 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:567 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:567 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:567 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:567 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:567 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:567 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:567 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:567 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa090)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a0)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0f8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa108)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa160)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa170)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1c8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1d8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa230)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa240)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa298)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2a8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa300)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa310)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa368)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa378)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa408)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa418)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa470)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa480)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4d8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4e8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5a8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5b8)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa610)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa620)
54:52:567 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:567 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa678)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa688)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6e0)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6f0)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa780)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa790)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7f8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa850)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa860)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8b8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa920)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa930)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa988)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa998)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9f0)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa00)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa74)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa84)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaadc)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaec)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab60)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab70)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabc8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabd8)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabfc)
54:52:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:568 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:568 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:568 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:568 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10558us
54:52:568 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c44, 00000c44, 08b6d410)
54:52:568 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:568 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5864us
54:52:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:568 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:583 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:583 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:583 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:583 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:583 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:583 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:583 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:583 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa090)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a0)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0f8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa108)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa160)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa170)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1c8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1d8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa230)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa240)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa298)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2a8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa300)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa310)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa368)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa378)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa408)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa418)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa470)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa480)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4d8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4e8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5a8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5b8)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa610)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa620)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa678)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa688)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6e0)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:583 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6f0)
54:52:583 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa780)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa790)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7f8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa850)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa860)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8b8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa920)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa930)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa988)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa998)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9f0)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa00)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa74)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa84)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaadc)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaec)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab60)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab70)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabc8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabd8)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabfc)
54:52:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:584 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:584 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:584 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:584 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5485us
54:52:584 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c58, 00000c58, 08b6cc10)
54:52:584 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:584 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10937us
54:52:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:584 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:584 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:600 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:600 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:600 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:600 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:600 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:600 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:600 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:600 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:600 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa090)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a0)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0f8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa108)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa160)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa170)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1c8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1d8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa230)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa240)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa298)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2a8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa300)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa310)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa368)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa378)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa408)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa418)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa470)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa480)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4d8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4e8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5a8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5b8)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa610)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa620)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa678)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa688)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6e0)
54:52:600 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:600 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6f0)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa780)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa790)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7f8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa850)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa860)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8b8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa920)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa930)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa988)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa998)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9f0)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa00)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa74)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa84)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaadc)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaec)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab60)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab70)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabc8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabd8)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabfc)
54:52:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:601 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:601 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +412us
54:52:601 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c6c, 00000c6c, 08b6d410)
54:52:601 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:601 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:601 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:52:601 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c6c, 00000c6c, 08b6cc10)
54:52:601 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:601 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4401us
54:52:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:601 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:617 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:617 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:617 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:617 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:617 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:617 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:617 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:617 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:617 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:617 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa090)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a0)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0f8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa108)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa160)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa170)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1c8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1d8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa230)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa240)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa298)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2a8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa300)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa310)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa368)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa378)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa408)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa418)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa470)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa480)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4d8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4e8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5a8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5b8)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa610)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa620)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa678)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:617 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa688)
54:52:617 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6e0)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6f0)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa780)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa790)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7f8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa850)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa860)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8b8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa920)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa930)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa988)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa998)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9f0)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa00)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa74)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa84)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaadc)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaec)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab60)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab70)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabc8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabd8)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabfc)
54:52:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:618 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:618 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:618 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:618 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:618 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6948us
54:52:618 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c80, 00000c80, 08b6d410)
54:52:618 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:618 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:618 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9474us
54:52:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:618 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:633 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:633 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:633 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:633 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:633 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:633 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:633 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:633 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa090)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a0)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0f8)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa108)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa160)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa170)
54:52:633 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:633 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1c8)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1d8)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa230)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa240)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa298)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2a8)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa300)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa310)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa368)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa378)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa408)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa418)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa470)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa480)
54:52:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4d8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4e8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5a8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5b8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa610)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa620)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa678)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa688)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6e0)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6f0)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa780)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa790)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7f8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa850)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa860)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8b8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa920)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa930)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa988)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa998)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9f0)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa00)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa74)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa84)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaadc)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaec)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab60)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab70)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabc8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabd8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac4c)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aac5c)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aacb4)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aacc4)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aace8)
54:52:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:635 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:635 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:635 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:635 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:635 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:635 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1869us
54:52:636 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c94, 00000c94, 08b6cc10)
54:52:636 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:636 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:636 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:636 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000c94, 00000c94, 08b6d410)
54:52:636 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:636 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:636 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2937us
54:52:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:636 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:650 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:650 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:650 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:650 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:650 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:650 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:650 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:650 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:650 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa090)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a0)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0f8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa108)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa160)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa170)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1c8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1d8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa230)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa240)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa298)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2a8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa300)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa310)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa368)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa378)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa408)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa418)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa470)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa480)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4d8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4e8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5a8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5b8)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa610)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa620)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa678)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa688)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6e0)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6f0)
54:52:650 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:650 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa780)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa790)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7f8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa850)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa860)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8b8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa920)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa930)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa988)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa998)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9f0)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa00)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa74)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa84)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaadc)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaec)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab60)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab70)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabc8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabd8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac4c)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aac5c)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aacb4)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aacc4)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aace8)
54:52:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:651 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:651 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:651 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8405us
54:52:651 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ca8, 00000ca8, 08b6cc10)
54:52:651 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:651 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:651 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8010us
54:52:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:651 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:667 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:667 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:667 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:667 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:667 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:667 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:667 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:667 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:667 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa090)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a0)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0f8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa108)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa160)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa170)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1c8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1d8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa230)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa240)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa298)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2a8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa300)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa310)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa368)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa378)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa408)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa418)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa470)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa480)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4d8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4e8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5a8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5b8)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa610)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa620)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa678)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa688)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6e0)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:667 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6f0)
54:52:667 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa780)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa790)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7f8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa850)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa860)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8b8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8c8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa920)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa930)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa988)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa998)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9f0)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa00)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa74)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa84)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaadc)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaec)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab60)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab70)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabc8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabd8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac4c)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aac5c)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacb4)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aacc4)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aace8)
54:52:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:668 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:668 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:668 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:668 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:668 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:668 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:668 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3332us
54:52:668 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000cbc, 00000cbc, 08b6d410)
54:52:668 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:668 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:668 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:668 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:668 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000cbc, 00000cbc, 08b6cc10)
54:52:668 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:668 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:668 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:668 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1474us
54:52:668 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:668 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:668 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:684 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:684 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:684 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:684 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:684 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa090)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a0)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0f8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa108)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa160)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa170)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1c8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1d8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa230)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa240)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa298)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2a8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa300)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa310)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa368)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa378)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa408)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa418)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa470)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa480)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4d8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4e8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5a8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5b8)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa610)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa620)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa678)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa688)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6e0)
54:52:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6f0)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa780)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa790)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7f8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa850)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa860)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8b8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8c8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa920)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa930)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa988)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa998)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9f0)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa00)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa74)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa84)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaadc)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaec)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab60)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab70)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabc8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabd8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac4c)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aac5c)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacb4)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aacc4)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aace8)
54:52:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:685 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:685 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:685 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:685 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:685 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:685 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:685 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9869us
54:52:685 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000cd0, 00000cd0, 08b6d410)
54:52:685 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:685 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:685 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:685 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6547us
54:52:685 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:685 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:700 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:700 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:700 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:700 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:700 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:700 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:700 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:700 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:700 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa090)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a0)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0f8)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa108)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa160)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa170)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1c8)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1d8)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa230)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa240)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa298)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2a8)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa300)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa310)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa368)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:700 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa378)
54:52:700 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa408)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa418)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa470)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa480)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4d8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4e8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5a8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5b8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa610)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa620)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa678)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa688)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6e0)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6f0)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa780)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa790)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7f8)
54:52:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa850)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa860)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8b8)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8c8)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa920)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa930)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa988)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa998)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9f0)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa00)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa74)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa84)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaadc)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaec)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab60)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab70)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabc8)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabd8)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac4c)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aac5c)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacb4)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aacc4)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aace8)
54:52:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:702 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:702 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:702 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:702 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:703 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4795us
54:52:703 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ce4, 00000ce4, 08b6cc10)
54:52:703 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:703 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:703 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:703 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:703 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ce4, 00000ce4, 08b6d410)
54:52:703 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:703 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:703 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:703 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11us
54:52:703 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:703 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:717 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:717 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:717 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:717 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:717 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:717 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:717 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:717 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:717 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa090)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a0)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0f8)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa108)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa160)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa170)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1c8)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1d8)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa230)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa240)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa298)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2a8)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa300)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa310)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa368)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa378)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:717 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa408)
54:52:717 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa418)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa470)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa480)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4d8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4e8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5a8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5b8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa610)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa620)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa678)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa688)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6e0)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6f0)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa780)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa790)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7f8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa850)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa860)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8b8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8c8)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa920)
54:52:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa930)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa988)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa998)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9f0)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa00)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa74)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa84)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaadc)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaec)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab60)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab70)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabc8)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabd8)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac4c)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aac5c)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacb4)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aacc4)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aace8)
54:52:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:719 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:719 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:719 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:719 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:719 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:719 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:719 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11332us
54:52:719 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000cf8, 00000cf8, 08b6cc10)
54:52:719 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:719 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:719 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:719 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5084us
54:52:719 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:719 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:734 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:734 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:734 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:734 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:734 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa090)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a0)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0f8)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa108)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa160)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa170)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1c8)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1d8)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa230)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa240)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa298)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2a8)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa300)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa310)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa368)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa378)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa408)
54:52:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa418)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa470)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa480)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4d8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4e8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5a8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5b8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa610)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa620)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa678)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa688)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6e0)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6f0)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa780)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa790)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7f8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa850)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa860)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8b8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8c8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa920)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa930)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa988)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa998)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9f0)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa00)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa74)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa84)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaadc)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaec)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab60)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab70)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabc8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabd8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac4c)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aac5c)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacb4)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aacc4)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aace8)
54:52:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:735 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:735 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:736 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:736 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:736 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:736 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6259us
54:52:736 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d0c, 00000d0c, 08b6d410)
54:52:736 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:736 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:736 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10157us
54:52:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:736 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:736 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:750 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:750 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:750 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:750 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:750 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:750 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:750 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:750 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:750 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa090)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a0)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0f8)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa108)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa160)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa170)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1c8)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1d8)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa230)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa240)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa298)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2a8)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa300)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa310)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa368)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa378)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:750 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa408)
54:52:750 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa418)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa470)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa480)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4d8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4e8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5a8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5b8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa610)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa620)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa678)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa688)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6e0)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6f0)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa780)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa790)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7f8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa850)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa860)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8b8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8c8)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa920)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa930)
54:52:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa988)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa998)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9f0)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa00)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa74)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa84)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaadc)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaec)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab60)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab70)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabc8)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabd8)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac4c)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aac5c)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacb4)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aacc4)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aace8)
54:52:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:752 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:752 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:752 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:752 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:752 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:752 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:752 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1185us
54:52:752 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d20, 00000d20, 08b6cc10)
54:52:752 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:752 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:752 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:752 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:752 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d20, 00000d20, 08b6d410)
54:52:752 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:752 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:752 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:752 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3621us
54:52:752 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:752 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:767 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:767 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:767 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:767 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:767 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:767 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:767 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:767 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:767 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa090)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a0)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0f8)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa108)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa160)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa170)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1c8)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1d8)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa230)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa240)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa298)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2a8)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa300)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa310)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa368)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa378)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:767 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa408)
54:52:767 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa418)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa470)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa480)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4d8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4e8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5a8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5b8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa610)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa620)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa678)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa688)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6e0)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6f0)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa780)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa790)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7f8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa850)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa860)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8b8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8c8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa920)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa930)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa988)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa998)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9f0)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa00)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa74)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa84)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaadc)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaec)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab60)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab70)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabc8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabd8)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac4c)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac5c)
54:52:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacb4)
54:52:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacc4)
54:52:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aace8)
54:52:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:769 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:769 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:769 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:769 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:769 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7722us
54:52:769 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d34, 00000d34, 08b6cc10)
54:52:769 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:769 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:769 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8694us
54:52:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:769 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:784 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:784 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:784 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:784 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:784 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:784 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:784 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:784 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:784 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa090)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a0)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0f8)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa108)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa160)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa170)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1c8)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1d8)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa230)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa240)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa298)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2a8)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa300)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa310)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa368)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa378)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:784 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa408)
54:52:784 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa418)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa470)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa480)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4d8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4e8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5a8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5b8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa610)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa620)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa678)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa688)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e0)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f0)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa780)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa790)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7f8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa850)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa860)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8b8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8c8)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa920)
54:52:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa930)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa988)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa998)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9f0)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa00)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa74)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa84)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaadc)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaec)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab60)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab70)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabc8)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabd8)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabfc)
54:52:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:786 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:786 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:786 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:786 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:786 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2655us
54:52:786 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d48, 00000d48, 08b6d410)
54:52:786 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:786 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:786 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:786 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d48, 00000d48, 08b6cc10)
54:52:786 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:786 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:786 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2158us
54:52:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:786 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:786 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:800 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:800 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:800 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:800 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:800 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:800 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:800 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:800 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa004)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa018)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:800 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa090)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0a0)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa0f8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa108)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa160)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa170)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1c8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa1d8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa230)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa240)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa298)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa2a8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa300)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa310)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa368)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa378)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa408)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa418)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa470)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa480)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4d8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa4e8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa540)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa550)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5a8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa5b8)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa610)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa620)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa678)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa688)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6e0)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:800 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa6f0)
54:52:800 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa780)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa790)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7e8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa7f8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa850)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa860)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8b8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa8c8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa920)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa930)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa988)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa998)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aa9f0)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa00)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa74)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaa84)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaadc)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aaaec)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab60)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aab70)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabc8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabd8)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489aabfc)
54:52:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:801 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:801 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:801 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9191us
54:52:801 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d5c, 00000d5c, 08b6d410)
54:52:801 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:801 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:801 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7231us
54:52:801 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:801 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:801 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:817 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:817 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:817 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:817 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:817 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:817 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:817 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:817 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa004)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa018)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:817 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa090)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0a0)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa0f8)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa108)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa160)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa170)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1c8)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa1d8)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa230)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa240)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa298)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa2a8)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa300)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa310)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa368)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa378)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa408)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa418)
54:52:817 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:817 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa470)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa480)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4d8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa4e8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa540)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa550)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5a8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa5b8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa610)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa620)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa678)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa688)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6e0)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa6f0)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa780)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa790)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7e8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa7f8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa850)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa860)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8b8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa8c8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa920)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa930)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa988)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa998)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aa9f0)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa00)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa74)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaa84)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaadc)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aaaec)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab60)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aab70)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabc8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabd8)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489aabfc)
54:52:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:818 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:818 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:818 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:818 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:818 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:818 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:819 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4118us
54:52:819 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d70, 00000d70, 08b6cc10)
54:52:819 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:819 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:819 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:819 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d70, 00000d70, 08b6d410)
54:52:819 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:819 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:819 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +694us
54:52:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:819 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:834 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:834 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:834 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:834 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:834 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:834 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:834 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:834 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa004)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa018)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:834 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa090)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0a0)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa0f8)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa108)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa160)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa170)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1c8)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa1d8)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa230)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa240)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa298)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa2a8)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa300)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa310)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa368)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa378)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:834 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa408)
54:52:834 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa418)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa470)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa480)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4d8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa4e8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa540)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa550)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5a8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa5b8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa610)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa620)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa678)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa688)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6e0)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa6f0)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa780)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa790)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7e8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa7f8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa850)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa860)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8b8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa8c8)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa920)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa930)
54:52:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa988)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa998)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aa9f0)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa00)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa74)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaa84)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaadc)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aaaec)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab60)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aab70)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabc8)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabd8)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489aabfc)
54:52:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:836 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:836 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:836 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:836 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:836 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10654us
54:52:836 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d84, 00000d84, 08b6cc10)
54:52:836 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:836 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:836 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5768us
54:52:836 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:836 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:850 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:850 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:850 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:850 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:850 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:850 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:850 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:850 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa004)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa018)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:850 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa090)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0a0)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa0f8)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa108)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa160)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa170)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1c8)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa1d8)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa230)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa240)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa298)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa2a8)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa300)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa310)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa368)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa378)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:850 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa408)
54:52:850 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa418)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa470)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa480)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4d8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa4e8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa540)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa550)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5a8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa5b8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa610)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa620)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa678)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa688)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6e0)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa6f0)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa780)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa790)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7e8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa7f8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa850)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa860)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8b8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa8c8)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa920)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa930)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa988)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa998)
54:52:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aa9f0)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa00)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa74)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaa84)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaadc)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aaaec)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab60)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aab70)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabc8)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabd8)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489aabfc)
54:52:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:852 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:852 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:852 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:852 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:852 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5581us
54:52:852 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000d98, 00000d98, 08b6d410)
54:52:852 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:852 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:852 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10841us
54:52:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:852 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:867 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:867 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:867 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:867 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:867 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:867 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:867 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:867 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa004)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa018)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:867 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa090)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0a0)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa0f8)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa108)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa160)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa170)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1c8)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa1d8)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa230)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa240)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa298)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa2a8)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa300)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa310)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa368)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa378)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:867 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa408)
54:52:867 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa418)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa470)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa480)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4d8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa4e8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa540)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa550)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5a8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa5b8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa610)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa620)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa678)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa688)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6e0)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa6f0)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa780)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa790)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7e8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa7f8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa850)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa860)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8b8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa8c8)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa920)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa930)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:868 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa988)
54:52:868 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa998)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aa9f0)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa00)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa74)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaa84)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaadc)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aaaec)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab60)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aab70)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabc8)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabd8)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489aabfc)
54:52:869 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:869 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:869 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:869 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:869 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:869 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +508us
54:52:869 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dac, 00000dac, 08b6cc10)
54:52:869 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:869 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:869 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:869 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dac, 00000dac, 08b6d410)
54:52:869 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:869 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4304us
54:52:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:869 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:869 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:884 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:884 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:884 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:884 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:884 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:884 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:884 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa004)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa018)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:884 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa090)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0a0)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa0f8)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa108)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa160)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa170)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1c8)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa1d8)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa230)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa240)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa298)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa2a8)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa300)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa310)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa368)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa378)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:884 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa408)
54:52:884 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa418)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa470)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa480)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4d8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa4e8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa540)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa550)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5a8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa5b8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa610)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa620)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa678)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa688)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6e0)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa6f0)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa780)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa790)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7e8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa7f8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa850)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa860)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8b8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa8c8)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa920)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:885 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa930)
54:52:885 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa988)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa998)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aa9f0)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa00)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa74)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaa84)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaadc)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aaaec)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab60)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aab70)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabc8)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabd8)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489aabfc)
54:52:886 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:886 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:886 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:886 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:886 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:886 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7044us
54:52:886 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dc0, 00000dc0, 08b6cc10)
54:52:886 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:886 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9377us
54:52:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:886 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:900 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:900 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:900 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:900 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:900 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:900 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:900 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa004)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa018)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:900 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa090)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0a0)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa0f8)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa108)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa160)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa170)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1c8)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa1d8)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa230)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa240)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa298)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa2a8)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa300)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa310)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa368)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa378)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:900 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa408)
54:52:900 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa418)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa470)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa480)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4d8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa4e8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa540)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa550)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5a8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa5b8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa610)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa620)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa678)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa688)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6e0)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa6f0)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa780)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa790)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7e8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa7f8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa850)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa860)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8b8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa8c8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa920)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa930)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa988)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa998)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aa9f0)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa00)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa74)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaa84)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaadc)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aaaec)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab60)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aab70)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabc8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabd8)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489aabfc)
54:52:901 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:901 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:901 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:901 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:901 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:901 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1971us
54:52:902 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dd4, 00000dd4, 08b6d410)
54:52:902 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:902 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:902 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:902 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dd4, 00000dd4, 08b6cc10)
54:52:902 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:902 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2841us
54:52:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:902 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:917 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:917 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:917 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:917 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:917 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:917 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:917 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa004)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa018)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:917 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa090)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0a0)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa0f8)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa108)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa160)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa170)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1c8)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa1d8)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa230)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa240)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa298)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa2a8)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa300)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa310)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa368)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa378)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa408)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:917 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa418)
54:52:917 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa470)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa480)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4d8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa4e8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa540)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa550)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5a8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa5b8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa610)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa620)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa678)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa688)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6e0)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa6f0)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa780)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa790)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7e8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa7f8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa850)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa860)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8b8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa8c8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa920)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa930)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa988)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa998)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aa9f0)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa00)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa74)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaa84)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaadc)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aaaec)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab60)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aab70)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabc8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabd8)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489aabfc)
54:52:918 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:52:918 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:52:918 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:918 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:918 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:918 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8508us
54:52:919 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000de8, 00000de8, 08b6d410)
54:52:919 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +86us
54:52:919 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7914us
54:52:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:919 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:919 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:934 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:934 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:934 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:934 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:934 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:934 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:934 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa004)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa018)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:934 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa090)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0a0)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa0f8)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa108)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa160)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa170)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1c8)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa1d8)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa230)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa240)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa298)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa2a8)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa300)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa310)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa368)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa378)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:934 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa408)
54:52:934 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa418)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa470)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa480)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4d8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa4e8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa540)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa550)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5a8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa5b8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa610)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa620)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa678)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa688)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6e0)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa6f0)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa780)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa790)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7e8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa7f8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa850)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa860)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8b8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa8c8)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa920)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa930)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa988)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa998)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aa9f0)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:935 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa00)
54:52:935 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa74)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaa84)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaadc)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aaaec)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab60)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aab70)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabc8)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aabd8)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac4c)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aac5c)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacb4)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aacc4)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489aace8)
54:52:936 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:936 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:936 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:936 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:936 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:936 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3428us
54:52:936 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dfc, 00000dfc, 08b6cc10)
54:52:936 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:936 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:936 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:936 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000dfc, 00000dfc, 08b6d410)
54:52:936 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:936 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1378us
54:52:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:936 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:936 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:950 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:950 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:950 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:950 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:950 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:950 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:950 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa004)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa018)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:950 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa090)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0a0)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa0f8)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa108)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa160)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa170)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1c8)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa1d8)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa230)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa240)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa298)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa2a8)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa300)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa310)
54:52:950 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:950 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa368)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa378)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa408)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa418)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa470)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa480)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4d8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa4e8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa540)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa550)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5a8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa5b8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa610)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa620)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa678)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa688)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6e0)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa6f0)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa780)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa790)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7e8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa7f8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa850)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa860)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8b8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa8c8)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa920)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa930)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa988)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa998)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aa9f0)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa00)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa74)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaa84)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaadc)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aaaec)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab60)
54:52:951 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:951 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aab70)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabc8)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aabd8)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac4c)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aac5c)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacb4)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aacc4)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489aace8)
54:52:952 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:952 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:952 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:952 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:952 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:952 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9965us
54:52:952 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e10, 00000e10, 08b6cc10)
54:52:952 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:952 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6451us
54:52:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:952 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:52:967 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:52:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:52:967 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:967 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:967 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:967 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:967 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:967 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa004)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa018)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:967 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa090)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0a0)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa0f8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa108)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa160)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa170)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1c8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa1d8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa230)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa240)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa298)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa2a8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa300)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa310)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa368)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa378)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa408)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa418)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa470)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa480)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4d8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa4e8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa540)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa550)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5a8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa5b8)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa610)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa620)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa678)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa688)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6e0)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:967 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa6f0)
54:52:967 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa780)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa790)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7e8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa7f8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa850)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa860)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8b8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa8c8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa920)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa930)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa988)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa998)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aa9f0)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa00)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa74)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaa84)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaadc)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aaaec)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab60)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aab70)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabc8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aabd8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac4c)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aac5c)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacb4)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aacc4)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489aace8)
54:52:968 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:968 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:52:968 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:968 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:968 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:968 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4891us
54:52:968 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e24, 00000e24, 08b6d410)
54:52:968 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:968 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:968 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:52:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> idle0 (335->272, pc: 088f1b58->08000000, interrupt) +56us
54:52:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:968 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:52:984 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:52:984 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f1b58, left interrupt) +5us
54:52:984 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e24, 00000e24, 08b6cc10)
54:52:984 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +32us
54:52:984 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:52:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->088eb068, blocking audio) +55us
54:52:984 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:52:984 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:52:984 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:52:984 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:52:984 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:52:984 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa004)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa018)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:52:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:52:984 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa090)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0a0)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa0f8)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa108)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa160)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa170)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1c8)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa1d8)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa230)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa240)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa298)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa2a8)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa300)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa310)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa368)
54:52:984 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:52:984 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa378)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa408)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa418)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa470)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa480)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4d8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa4e8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa540)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa550)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5a8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa5b8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa610)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa620)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa678)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa688)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6e0)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa6f0)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa780)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa790)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7e8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa7f8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa850)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa860)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8b8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa8c8)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa920)
54:52:985 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:52:985 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa930)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa988)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa998)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aa9f0)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa00)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa74)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaa84)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaadc)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aaaec)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab60)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aab70)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabc8)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aabd8)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac4c)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aac5c)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacb4)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aacc4)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489aace8)
54:52:986 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:52:986 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:52:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +101us
54:52:986 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:52:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:52:986 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:986 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:52:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:52:986 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11338us
54:52:986 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e38, 00000e38, 08b6d410)
54:52:986 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:52:986 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:52:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:52:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4988us
54:52:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:52:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:52:986 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:000 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:000 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:000 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:000 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa004)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa018)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:000 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa090)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0a0)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa0f8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa108)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa160)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa170)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1c8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa1d8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa230)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa240)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa298)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa2a8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa300)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa310)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa368)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa378)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa408)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa418)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa470)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa480)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4d8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa4e8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa540)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa550)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5a8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa5b8)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa610)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa620)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa678)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa688)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6e0)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:000 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa6f0)
54:53:000 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa780)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa790)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7e8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa7f8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa850)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa860)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8b8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa8c8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa920)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa930)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa988)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa998)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aa9f0)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa00)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa74)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaa84)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaadc)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aaaec)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab60)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aab70)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabc8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aabd8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac4c)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aac5c)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacb4)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aacc4)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489aace8)
54:53:001 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:001 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:001 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:001 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:001 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6355us
54:53:001 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e4c, 00000e4c, 08b6cc10)
54:53:001 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:001 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10061us
54:53:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:001 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:017 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:017 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:017 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:017 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:017 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:017 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:017 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:017 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa004)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa018)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:017 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa090)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0a0)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa0f8)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:017 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa108)
54:53:017 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa160)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa170)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1c8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa1d8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa230)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa240)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa298)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa2a8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa300)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa310)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa368)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa378)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa408)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa418)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa470)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa480)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4d8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa4e8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa540)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa550)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5a8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa5b8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa610)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa620)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa678)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa688)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6e0)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa6f0)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa780)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa790)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7e8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa7f8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa850)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa860)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8b8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa8c8)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa920)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa930)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa988)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa998)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aa9f0)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:018 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa00)
54:53:018 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa74)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaa84)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaadc)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aaaec)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab60)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aab70)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabc8)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aabd8)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac4c)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aac5c)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacb4)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aacc4)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489aace8)
54:53:019 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:019 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:019 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:019 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:019 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:019 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:019 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1281us
54:53:019 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e60, 00000e60, 08b6d410)
54:53:019 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:019 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:019 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:019 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e60, 00000e60, 08b6cc10)
54:53:019 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:019 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:019 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3525us
54:53:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:019 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:034 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:034 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:034 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:034 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:034 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:034 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:034 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa004)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa018)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:034 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa090)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0a0)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa0f8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa108)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa160)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa170)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1c8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa1d8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa230)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa240)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa298)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa2a8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa300)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa310)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa368)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa378)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa408)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa418)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa470)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa480)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4d8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa4e8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa540)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa550)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5a8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa5b8)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa610)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa620)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:034 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa678)
54:53:034 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa688)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6e0)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa6f0)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa780)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa790)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7e8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa7f8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa850)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa860)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8b8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa8c8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa920)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa930)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa988)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa998)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aa9f0)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa00)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa74)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaa84)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaadc)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aaaec)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab60)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aab70)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabc8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aabd8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac4c)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aac5c)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacb4)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aacc4)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489aace8)
54:53:035 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:035 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:035 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:035 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:035 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:035 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7818us
54:53:035 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e74, 00000e74, 08b6d410)
54:53:035 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:035 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8598us
54:53:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:036 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:051 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:051 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:051 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:051 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:051 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:051 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:051 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:051 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa004)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa018)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:051 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa090)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0a0)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa0f8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa108)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa160)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa170)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1c8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa1d8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa230)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa240)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa298)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa2a8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa300)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa310)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa368)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa378)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa408)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa418)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa470)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa480)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4d8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa4e8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa540)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa550)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5a8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa5b8)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa610)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa620)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:051 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa678)
54:53:051 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa688)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6e0)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa6f0)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa780)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa790)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7e8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa7f8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa850)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa860)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8b8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa8c8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa920)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa930)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa988)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa998)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aa9f0)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa00)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa74)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaa84)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaadc)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aaaec)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab60)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aab70)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabc8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aabd8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac4c)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aac5c)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacb4)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aacc4)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489aace8)
54:53:052 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:052 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:052 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:052 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:052 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:052 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:052 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:052 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:052 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2744us
54:53:052 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e88, 00000e88, 08b6cc10)
54:53:052 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:052 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:052 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:053 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:053 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e88, 00000e88, 08b6d410)
54:53:053 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:053 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:053 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2061us
54:53:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:053 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:067 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:067 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:067 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:067 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:067 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:067 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa004)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa018)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:067 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa090)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0a0)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa0f8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa108)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa160)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa170)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1c8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa1d8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa230)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa240)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa298)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa2a8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa300)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa310)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa368)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa378)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa408)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa418)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa470)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa480)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4d8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa4e8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa540)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa550)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5a8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa5b8)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa610)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa620)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa678)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:067 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa688)
54:53:067 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6e0)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa6f0)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa780)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa790)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7e8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa7f8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa850)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa860)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8b8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa8c8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa920)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa930)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa988)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa998)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aa9f0)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa00)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa74)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaa84)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaadc)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aaaec)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab60)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aab70)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabc8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aabd8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac4c)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aac5c)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacb4)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aacc4)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489aace8)
54:53:068 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:068 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:068 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:068 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:068 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:068 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:068 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:068 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:068 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9281us
54:53:068 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000e9c, 00000e9c, 08b6cc10)
54:53:068 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:068 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:068 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:068 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7135us
54:53:069 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:069 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:084 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:084 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:084 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:084 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:084 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:084 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa004)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa018)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:084 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa090)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0a0)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa0f8)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa108)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa160)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa170)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1c8)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa1d8)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa230)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa240)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa298)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa2a8)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa300)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:084 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa310)
54:53:084 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa368)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa378)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa408)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa418)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa470)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa480)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4d8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa4e8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa540)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa550)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5a8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa5b8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa610)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa620)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa678)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa688)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6e0)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa6f0)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa780)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa790)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7e8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa7f8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa850)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa860)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8b8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa8c8)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa920)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa930)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa988)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa998)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aa9f0)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa00)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa74)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:085 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaa84)
54:53:085 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaadc)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aaaec)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab60)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aab70)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabc8)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabd8)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489aabfc)
54:53:086 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:086 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:086 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:086 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:086 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:086 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4214us
54:53:086 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000eb0, 00000eb0, 08b6d410)
54:53:086 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:086 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:086 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:086 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000eb0, 00000eb0, 08b6cc10)
54:53:086 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:086 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +598us
54:53:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:086 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:086 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:101 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:101 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:101 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:101 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:101 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:101 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:101 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa004)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa018)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:101 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa090)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0a0)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa0f8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa108)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa160)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa170)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1c8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa1d8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa230)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa240)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa298)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa2a8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa300)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa310)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa368)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa378)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa408)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa418)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa470)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa480)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4d8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa4e8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa540)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa550)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5a8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa5b8)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa610)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa620)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa678)
54:53:101 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:101 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa688)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6e0)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa6f0)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa780)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa790)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7e8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa7f8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa850)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa860)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8b8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa8c8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa920)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa930)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa988)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa998)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aa9f0)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa00)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa74)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaa84)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaadc)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aaaec)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab60)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aab70)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabc8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabd8)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489aabfc)
54:53:102 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:102 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:102 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:102 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:102 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:102 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10750us
54:53:102 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ec4, 00000ec4, 08b6d410)
54:53:102 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:102 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5672us
54:53:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:102 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:117 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:117 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:117 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:117 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:117 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:117 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa004)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa018)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:117 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa090)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0a0)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa0f8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa108)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa160)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa170)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1c8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa1d8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa230)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa240)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa298)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa2a8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa300)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa310)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa368)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa378)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa408)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa418)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa470)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa480)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4d8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa4e8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa540)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa550)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5a8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa5b8)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa610)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:117 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa620)
54:53:117 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa678)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa688)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6e0)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa6f0)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa780)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa790)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7e8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa7f8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa850)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa860)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8b8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa8c8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa920)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa930)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa988)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa998)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aa9f0)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa00)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa74)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaa84)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaadc)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aaaec)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab60)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aab70)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabc8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabd8)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489aabfc)
54:53:118 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:118 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:118 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:118 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:118 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:118 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:118 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5677us
54:53:118 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ed8, 00000ed8, 08b6cc10)
54:53:118 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:118 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:118 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10745us
54:53:118 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:118 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:134 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:134 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:134 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:134 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:134 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:134 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:134 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa004)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa018)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:134 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa090)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0a0)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa0f8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa108)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa160)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa170)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1c8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa1d8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa230)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa240)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa298)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa2a8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa300)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa310)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa368)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa378)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa408)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa418)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa470)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa480)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4d8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa4e8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa540)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa550)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5a8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa5b8)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa610)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:134 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa620)
54:53:134 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa678)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa688)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6e0)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa6f0)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa780)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa790)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7e8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa7f8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa850)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa860)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8b8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa8c8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa920)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa930)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa988)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa998)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aa9f0)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa00)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa74)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaa84)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaadc)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aaaec)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab60)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aab70)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabc8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabd8)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489aabfc)
54:53:135 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:135 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:135 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:135 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:135 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:135 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:135 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +604us
54:53:135 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000eec, 00000eec, 08b6d410)
54:53:135 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:135 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:135 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:53:135 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000eec, 00000eec, 08b6cc10)
54:53:135 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:135 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:136 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:136 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4208us
54:53:136 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:136 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:136 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:151 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:151 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:151 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:151 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:151 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:151 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa004)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa018)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:151 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa090)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0a0)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa0f8)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa108)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa160)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa170)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1c8)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa1d8)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa230)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa240)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa298)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa2a8)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa300)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa310)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa368)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa378)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa408)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa418)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa470)
54:53:151 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:151 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa480)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4d8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa4e8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa540)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa550)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5a8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa5b8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa610)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa620)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa678)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa688)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6e0)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa6f0)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa780)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa790)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7e8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa7f8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa850)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa860)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8b8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa8c8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa920)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa930)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa988)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa998)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aa9f0)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa00)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa74)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaa84)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaadc)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aaaec)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab60)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aab70)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabc8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabd8)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489aabfc)
54:53:152 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:152 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:152 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:152 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:152 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:152 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:152 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:152 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:153 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7140us
54:53:153 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f00, 00000f00, 08b6d410)
54:53:153 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:153 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:153 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:153 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9282us
54:53:153 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:153 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:153 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:167 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:167 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:167 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:167 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:167 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:167 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:167 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:167 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa004)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa018)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:167 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa090)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0a0)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa0f8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa108)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa160)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa170)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1c8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa1d8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa230)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa240)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa298)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa2a8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa300)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa310)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa368)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa378)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa408)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa418)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa470)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa480)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4d8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa4e8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa540)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa550)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5a8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa5b8)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa610)
54:53:167 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:167 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa620)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa678)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa688)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6e0)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa6f0)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa780)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa790)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7e8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa7f8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa850)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa860)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8b8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa8c8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa920)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa930)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa988)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa998)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aa9f0)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa00)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa74)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaa84)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaadc)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aaaec)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab60)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aab70)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabc8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabd8)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489aabfc)
54:53:168 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:168 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:168 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:168 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:168 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:168 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:168 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:168 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:168 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2067us
54:53:168 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f14, 00000f14, 08b6cc10)
54:53:168 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:168 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:168 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:168 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:168 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f14, 00000f14, 08b6d410)
54:53:169 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:169 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:169 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:169 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2745us
54:53:169 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:169 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:184 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:184 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:184 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:184 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:184 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:184 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:184 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa004)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa018)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:184 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa090)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0a0)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa0f8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa108)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa160)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa170)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1c8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa1d8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa230)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa240)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa298)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa2a8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa300)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa310)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa368)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa378)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa408)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa418)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa470)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa480)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4d8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa4e8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa540)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa550)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5a8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa5b8)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa610)
54:53:184 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:184 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa620)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa678)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa688)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6e0)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa6f0)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa780)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa790)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7e8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa7f8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa850)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa860)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8b8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa8c8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa920)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa930)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa988)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa998)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aa9f0)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa00)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa74)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaa84)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaadc)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aaaec)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab60)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aab70)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabc8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabd8)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489aabfc)
54:53:185 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:185 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:185 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:185 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:185 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:185 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:185 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:185 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:185 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8604us
54:53:185 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f28, 00000f28, 08b6cc10)
54:53:185 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:185 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:185 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:185 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7819us
54:53:185 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:186 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:201 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:201 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:201 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:201 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:201 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:201 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:201 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:201 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa004)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa018)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:201 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa090)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0a0)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa0f8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa108)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa160)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa170)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1c8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa1d8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa230)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa240)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa298)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa2a8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa300)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa310)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa368)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa378)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa408)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa418)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa470)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa480)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4d8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa4e8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa540)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa550)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5a8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa5b8)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa610)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa620)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:201 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa678)
54:53:201 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa688)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6e0)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa6f0)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa780)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa790)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7e8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa7f8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa850)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa860)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8b8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa8c8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa920)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa930)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa988)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa998)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aa9f0)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa00)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa74)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaa84)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaadc)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aaaec)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab60)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aab70)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabc8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabd8)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489aabfc)
54:53:202 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:202 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:202 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:202 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:202 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:202 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:202 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3530us
54:53:202 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f3c, 00000f3c, 08b6d410)
54:53:202 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:202 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:202 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:203 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f3c, 00000f3c, 08b6cc10)
54:53:203 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:203 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:203 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:203 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1282us
54:53:203 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:203 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:203 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:217 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:217 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:217 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:217 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:217 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:217 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:217 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa004)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa018)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:217 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa090)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0a0)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa0f8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa108)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa160)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa170)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1c8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa1d8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa230)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa240)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa298)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa2a8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa300)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa310)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa368)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa378)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa408)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa418)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa470)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa480)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4d8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa4e8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa540)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa550)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5a8)
54:53:217 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:217 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa5b8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa610)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa620)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa678)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa688)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6e0)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa6f0)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa780)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa790)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7e8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa7f8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa850)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa860)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8b8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa8c8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa920)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa930)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa988)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa998)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aa9f0)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa00)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa74)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaa84)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaadc)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aaaec)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab60)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aab70)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabc8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabd8)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489aabfc)
54:53:218 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:218 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:218 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:218 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:218 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:218 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:218 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:218 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:218 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10067us
54:53:218 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f50, 00000f50, 08b6d410)
54:53:218 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:218 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:218 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:218 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6355us
54:53:219 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:219 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:234 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:234 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:234 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa004)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa018)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:234 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa090)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0a0)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa0f8)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa108)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa160)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa170)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1c8)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa1d8)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa230)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa240)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa298)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa2a8)
54:53:234 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:234 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa300)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa310)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa368)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa378)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa408)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa418)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa470)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa480)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4d8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa4e8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa540)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa550)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5a8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa5b8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa610)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa620)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa678)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa688)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6e0)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa6f0)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa780)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa790)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7e8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa7f8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa850)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa860)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8b8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa8c8)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa920)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa930)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa988)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa998)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aa9f0)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa00)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa74)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaa84)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:235 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaadc)
54:53:235 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aaaec)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab60)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aab70)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabc8)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aabd8)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac4c)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aac5c)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacb4)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aacc4)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489aace8)
54:53:236 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:236 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:236 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:236 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:236 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:236 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4987us
54:53:236 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f64, 00000f64, 08b6cc10)
54:53:236 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:236 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:236 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11428us
54:53:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:236 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:251 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:251 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:251 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:251 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:251 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:251 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:251 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa004)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa018)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:251 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa090)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0a0)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa0f8)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa108)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa160)
54:53:251 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:251 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa170)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1c8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:252 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> audiot0 (276->335, pc: 08920938->088f14b8, audio drain) +30us
54:53:252 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f78, 00000f78, 08b6d410)
54:53:252 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +90us
54:53:252 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> user_main (336->276, pc: 088f14b8->08920938, blocking audio) +55us
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa1d8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa230)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa240)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa298)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa2a8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa300)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa310)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa368)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa378)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa408)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa418)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa470)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa480)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4d8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa4e8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa540)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa550)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5a8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa5b8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa610)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa620)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa678)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa688)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6e0)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa6f0)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa780)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa790)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7e8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa7f8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa850)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa860)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8b8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa8c8)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa920)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa930)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa988)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa998)
54:53:252 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:252 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aa9f0)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa00)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa74)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaa84)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaadc)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aaaec)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab60)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aab70)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabc8)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aabd8)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac4c)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aac5c)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacb4)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aacc4)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489aace8)
54:53:253 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:253 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +74us
54:53:253 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:253 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:253 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:253 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:253 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11370us
54:53:253 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f78, 00000f78, 08b6cc10)
54:53:253 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:253 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:253 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4892us
54:53:253 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:253 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:267 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:267 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:267 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:267 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:267 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:267 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:267 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:267 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa004)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa018)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:267 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa090)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0a0)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa0f8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa108)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa160)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa170)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1c8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa1d8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa230)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa240)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa298)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa2a8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa300)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa310)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa368)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa378)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa408)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa418)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa470)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa480)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4d8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa4e8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa540)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa550)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5a8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa5b8)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa610)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa620)
54:53:267 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:267 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa678)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa688)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6e0)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa6f0)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa780)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa790)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7e8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa7f8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa850)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa860)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8b8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa8c8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa920)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa930)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa988)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa998)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aa9f0)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa00)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa74)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaa84)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaadc)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aaaec)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab60)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aab70)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabc8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aabd8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac4c)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aac5c)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacb4)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aacc4)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489aace8)
54:53:268 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:268 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:268 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:268 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:268 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:268 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:268 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:268 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:268 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6451us
54:53:268 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000f8c, 00000f8c, 08b6d410)
54:53:268 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:268 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:269 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9965us
54:53:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:269 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:284 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:284 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:284 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:284 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:284 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:284 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:284 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:284 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa004)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa018)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:284 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa090)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0a0)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa0f8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa108)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa160)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa170)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1c8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa1d8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa230)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa240)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa298)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa2a8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa300)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa310)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa368)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa378)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa408)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa418)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa470)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa480)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4d8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa4e8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa540)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa550)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:284 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5a8)
54:53:284 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa5b8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa610)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa620)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa678)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa688)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6e0)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa6f0)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa780)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa790)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7e8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa7f8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa850)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa860)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8b8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa8c8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa920)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa930)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa988)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa998)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aa9f0)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa00)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa74)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaa84)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaadc)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aaaec)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab60)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aab70)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabc8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aabd8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac4c)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aac5c)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacb4)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aacc4)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489aace8)
54:53:285 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:285 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:285 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:285 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:285 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:285 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:285 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:285 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:285 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1377us
54:53:286 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fa0, 00000fa0, 08b6cc10)
54:53:286 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:286 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:286 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:286 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:286 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fa0, 00000fa0, 08b6d410)
54:53:286 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:286 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:286 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:286 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3429us
54:53:286 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:286 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:286 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:301 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:301 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:301 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:301 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:301 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:301 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:301 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:301 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa004)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa018)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:301 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa090)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0a0)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa0f8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa108)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa160)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa170)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1c8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa1d8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa230)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa240)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa298)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa2a8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa300)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa310)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa368)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa378)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa408)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa418)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa470)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa480)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4d8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa4e8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa540)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa550)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:301 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5a8)
54:53:301 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa5b8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa610)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa620)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa678)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa688)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6e0)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa6f0)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa780)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa790)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7e8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa7f8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa850)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa860)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8b8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa8c8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa920)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa930)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa988)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa998)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aa9f0)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa00)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa74)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaa84)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaadc)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aaaec)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab60)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aab70)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabc8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aabd8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac4c)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aac5c)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacb4)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aacc4)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489aace8)
54:53:302 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:302 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:302 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:302 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:302 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:302 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:302 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:303 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7914us
54:53:303 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fb4, 00000fb4, 08b6cc10)
54:53:303 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:303 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:303 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:303 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8502us
54:53:303 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:303 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:317 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:317 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:317 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:317 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:317 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:317 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa004)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa018)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:317 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa090)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0a0)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa0f8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa108)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa160)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa170)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1c8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa1d8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa230)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa240)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa298)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa2a8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa300)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa310)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa368)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa378)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa408)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa418)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa470)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa480)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4d8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa4e8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa540)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa550)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5a8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa5b8)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa610)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa620)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa678)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:317 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa688)
54:53:317 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6e0)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa6f0)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa780)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa790)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7e8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa7f8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa850)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa860)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8b8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa8c8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa920)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa930)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa988)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa998)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aa9f0)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa00)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa74)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaa84)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaadc)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aaaec)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab60)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aab70)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabc8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aabd8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac4c)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aac5c)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aacb4)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aacc4)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489aace8)
54:53:318 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:318 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:318 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:318 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:318 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:318 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:318 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:318 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:318 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2840us
54:53:318 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fc8, 00000fc8, 08b6d410)
54:53:318 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:318 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:319 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:319 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:319 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fc8, 00000fc8, 08b6cc10)
54:53:319 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:319 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:319 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:319 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1965us
54:53:319 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:319 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:334 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:334 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:334 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:334 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:334 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:334 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:334 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:334 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa004)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa018)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:334 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa090)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0a0)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa0f8)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa108)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa160)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa170)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1c8)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa1d8)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa230)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa240)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa298)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa2a8)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa300)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa310)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa368)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa378)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa408)
54:53:334 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:334 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa418)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa470)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa480)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4d8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa4e8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa540)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa550)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5a8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa5b8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa610)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa620)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa678)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa688)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6e0)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa6f0)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa780)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa790)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7e8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa7f8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa850)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa860)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8b8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa8c8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa920)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa930)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa988)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa998)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aa9f0)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa00)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa74)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaa84)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaadc)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aaaec)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab60)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aab70)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabc8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aabd8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac4c)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aac5c)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aacb4)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aacc4)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:335 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489aace8)
54:53:335 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:336 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:336 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:336 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:336 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:336 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:336 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:336 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:336 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9377us
54:53:336 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000fdc, 00000fdc, 08b6d410)
54:53:336 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:336 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:336 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:336 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7039us
54:53:336 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:336 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:351 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:351 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:351 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:351 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:351 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:351 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:351 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:351 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa004)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa018)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:351 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa090)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0a0)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa0f8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa108)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa160)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa170)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1c8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa1d8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa230)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa240)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa298)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa2a8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa300)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa310)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa368)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa378)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa408)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa418)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa470)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa480)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4d8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa4e8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa540)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa550)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5a8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa5b8)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa610)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa620)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:351 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa678)
54:53:351 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa688)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6e0)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa6f0)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa780)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa790)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7e8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa7f8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa850)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa860)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8b8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa8c8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa920)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa930)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa988)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa998)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aa9f0)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa00)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa74)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaa84)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaadc)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aaaec)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab60)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aab70)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabc8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aabd8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac4c)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aac5c)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aacb4)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aacc4)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489aace8)
54:53:352 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:352 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:352 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:352 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:352 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:352 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:352 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4304us
54:53:352 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ff0, 00000ff0, 08b6cc10)
54:53:353 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:353 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:353 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:353 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:53:353 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00000ff0, 00000ff0, 08b6d410)
54:53:353 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:353 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:353 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:353 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +503us
54:53:353 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:353 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:353 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:367 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:367 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:367 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:367 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa004)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa018)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:367 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa090)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0a0)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa0f8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa108)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa160)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa170)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1c8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa1d8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa230)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa240)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa298)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa2a8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa300)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa310)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa368)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa378)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa408)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa418)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa470)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa480)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4d8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa4e8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa540)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa550)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5a8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa5b8)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa610)
54:53:367 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:367 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa620)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa678)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa688)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6e0)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa6f0)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa780)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa790)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7e8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa7f8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa850)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa860)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8b8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa8c8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa920)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa930)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa988)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa998)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aa9f0)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa00)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa74)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaa84)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaadc)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aaaec)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab60)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aab70)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabc8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aabd8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac4c)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aac5c)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aacb4)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aacc4)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489aace8)
54:53:368 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:368 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:368 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:368 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:368 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:368 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:368 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10840us
54:53:368 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001004, 00001004, 08b6cc10)
54:53:368 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:369 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:369 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:369 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5576us
54:53:369 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:369 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:384 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:384 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:384 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:384 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:384 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:384 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:384 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:384 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa004)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa018)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:384 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa090)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0a0)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa0f8)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa108)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa160)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa170)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1c8)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa1d8)
54:53:384 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:384 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa230)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa240)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa298)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa2a8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa300)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa310)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa368)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa378)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa408)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa418)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa470)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa480)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4d8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa4e8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa540)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa550)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5a8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa5b8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa610)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa620)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa678)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa688)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6e0)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa6f0)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa780)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa790)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7e8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa7f8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa850)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa860)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8b8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa8c8)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa920)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa930)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa988)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa998)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aa9f0)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa00)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa74)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:385 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaa84)
54:53:385 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaadc)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aaaec)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab60)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aab70)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabc8)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabd8)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489aabfc)
54:53:386 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:386 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:386 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:386 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:386 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:386 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5773us
54:53:386 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001018, 00001018, 08b6d410)
54:53:386 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:386 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:386 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10649us
54:53:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:386 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:401 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:401 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:401 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:401 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:401 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:401 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:401 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa004)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa018)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:401 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa090)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0a0)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa0f8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa108)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa160)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa170)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1c8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa1d8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa230)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa240)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa298)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa2a8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa300)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa310)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa368)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa378)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa408)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa418)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa470)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa480)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4d8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa4e8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa540)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa550)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5a8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa5b8)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa610)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa620)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:401 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa678)
54:53:401 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa688)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6e0)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa6f0)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa780)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa790)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7e8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa7f8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa850)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa860)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8b8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa8c8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa920)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa930)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa988)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa998)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aa9f0)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa00)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa74)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaa84)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaadc)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aaaec)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab60)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aab70)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabc8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabd8)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489aabfc)
54:53:402 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:402 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:402 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:402 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:402 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:402 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +700us
54:53:402 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000102c, 0000102c, 08b6cc10)
54:53:402 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:402 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:403 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:403 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000102c, 0000102c, 08b6d410)
54:53:403 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:403 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:403 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4112us
54:53:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:403 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:403 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:418 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:418 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:418 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:418 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:418 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:418 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:418 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa004)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa018)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:418 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa090)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0a0)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa0f8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa108)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa160)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa170)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1c8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa1d8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa230)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa240)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa298)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa2a8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa300)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa310)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa368)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa378)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa408)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa418)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa470)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa480)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4d8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa4e8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa540)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa550)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5a8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa5b8)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa610)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa620)
54:53:418 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:418 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa678)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa688)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6e0)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa6f0)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa780)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa790)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7e8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa7f8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa850)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa860)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8b8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa8c8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa920)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa930)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa988)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa998)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aa9f0)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa00)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa74)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaa84)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaadc)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aaaec)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab60)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aab70)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabc8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabd8)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489aabfc)
54:53:419 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:419 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:419 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:419 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:419 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:419 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7236us
54:53:419 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001040, 00001040, 08b6cc10)
54:53:419 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:419 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9186us
54:53:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:419 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:419 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:434 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:434 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:434 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:434 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:434 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:434 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:434 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa004)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa018)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:434 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa090)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0a0)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa0f8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa108)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa160)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa170)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1c8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa1d8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa230)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa240)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa298)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa2a8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa300)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa310)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa368)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa378)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa408)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa418)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa470)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa480)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4d8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa4e8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa540)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa550)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5a8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa5b8)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa610)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa620)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:434 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa678)
54:53:434 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa688)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6e0)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa6f0)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa780)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa790)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7e8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa7f8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa850)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa860)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8b8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa8c8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa920)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa930)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa988)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa998)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aa9f0)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa00)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa74)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaa84)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaadc)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aaaec)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab60)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aab70)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabc8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabd8)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489aabfc)
54:53:435 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:435 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:435 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:435 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:435 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:435 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2163us
54:53:435 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001054, 00001054, 08b6d410)
54:53:435 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:435 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:435 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:435 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001054, 00001054, 08b6cc10)
54:53:435 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:435 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2649us
54:53:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:436 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:451 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:451 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:451 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:451 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:451 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:451 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:451 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa004)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa018)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:451 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa090)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0a0)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa0f8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa108)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa160)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa170)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1c8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa1d8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa230)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa240)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa298)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa2a8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa300)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa310)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa368)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa378)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa408)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa418)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa470)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa480)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4d8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa4e8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa540)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa550)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5a8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa5b8)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa610)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:451 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa620)
54:53:451 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa678)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa688)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6e0)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa6f0)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa780)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa790)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7e8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa7f8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa850)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa860)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8b8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa8c8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa920)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa930)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa988)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa998)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aa9f0)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa00)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa74)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaa84)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaadc)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aaaec)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab60)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aab70)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabc8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabd8)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489aabfc)
54:53:452 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:452 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:452 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:452 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:452 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:452 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8700us
54:53:453 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001068, 00001068, 08b6d410)
54:53:453 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:453 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7723us
54:53:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:453 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:468 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:468 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:468 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:468 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:468 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:468 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa004)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa018)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:468 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa090)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0a0)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa0f8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa108)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa160)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa170)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1c8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa1d8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa230)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa240)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa298)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa2a8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa300)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa310)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa368)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa378)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa408)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa418)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa470)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa480)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4d8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa4e8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa540)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa550)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5a8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa5b8)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa610)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa620)
54:53:468 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:468 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa678)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa688)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6e0)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa6f0)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa780)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa790)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7e8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa7f8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa850)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa860)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8b8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa8c8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa920)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa930)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa988)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa998)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aa9f0)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa00)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa74)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaa84)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaadc)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aaaec)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab60)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aab70)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabc8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabd8)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489aabfc)
54:53:469 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:469 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:469 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:469 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:469 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:469 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3626us
54:53:469 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000107c, 0000107c, 08b6cc10)
54:53:469 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:469 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:469 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:470 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000107c, 0000107c, 08b6d410)
54:53:470 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:470 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1186us
54:53:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:470 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:470 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:484 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:484 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:484 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:484 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:484 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:484 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:484 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa004)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa018)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:484 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa090)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0a0)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa0f8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa108)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa160)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa170)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1c8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa1d8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa230)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa240)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa298)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa2a8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa300)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa310)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa368)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa378)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa408)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa418)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa470)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa480)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4d8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa4e8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa540)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa550)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5a8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa5b8)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa610)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:484 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa620)
54:53:484 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa678)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa688)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6e0)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa6f0)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa780)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa790)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7e8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa7f8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa850)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa860)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8b8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa8c8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa920)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa930)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa988)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa998)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aa9f0)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa00)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa74)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaa84)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaadc)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aaaec)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab60)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aab70)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabc8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabd8)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489aabfc)
54:53:485 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:485 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:485 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:485 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:485 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:485 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10163us
54:53:485 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001090, 00001090, 08b6cc10)
54:53:485 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:485 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6259us
54:53:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:486 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:501 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:501 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:501 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:501 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:501 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:501 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:501 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa004)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa018)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:501 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa090)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0a0)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa0f8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa108)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa160)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa170)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1c8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa1d8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa230)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa240)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa298)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa2a8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa300)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa310)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa368)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa378)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa408)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa418)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa470)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa480)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4d8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa4e8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa540)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa550)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5a8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa5b8)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa610)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:501 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa620)
54:53:501 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa678)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa688)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6e0)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa6f0)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa780)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa790)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7e8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa7f8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa850)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa860)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8b8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa8c8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa920)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa930)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa988)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa998)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aa9f0)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa00)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa74)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaa84)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaadc)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aaaec)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab60)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aab70)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabc8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabd8)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489aabfc)
54:53:502 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:502 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:502 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:502 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:502 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:502 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5090us
54:53:502 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010a4, 000010a4, 08b6d410)
54:53:502 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:502 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11332us
54:53:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:502 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:518 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:518 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:518 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:518 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:518 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:518 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:518 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:518 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa004)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa018)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:518 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa090)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0a0)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa0f8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa108)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa160)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa170)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1c8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa1d8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa230)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa240)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa298)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa2a8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa300)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa310)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa368)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa378)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa408)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa418)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa470)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa480)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4d8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa4e8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa540)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa550)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5a8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa5b8)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa610)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa620)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:518 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa678)
54:53:518 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa688)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6e0)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa6f0)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa780)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa790)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7e8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa7f8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa850)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa860)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8b8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa8c8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa920)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa930)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa988)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa998)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aa9f0)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa00)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa74)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaa84)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaadc)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aaaec)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab60)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aab70)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabc8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabd8)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489aabfc)
54:53:519 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:519 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:519 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:519 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:519 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:519 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:519 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:519 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:519 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +16us
54:53:519 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010b8, 000010b8, 08b6cc10)
54:53:519 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:519 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:519 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:519 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:519 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010b8, 000010b8, 08b6d410)
54:53:519 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:520 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:520 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:520 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4796us
54:53:520 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:520 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:520 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:534 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:534 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:534 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:534 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:534 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:534 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:534 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:534 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa004)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa018)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:534 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa090)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0a0)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa0f8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa108)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa160)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa170)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1c8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa1d8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa230)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa240)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa298)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa2a8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa300)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa310)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa368)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa378)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa408)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa418)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa470)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa480)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4d8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa4e8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa540)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa550)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:534 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5a8)
54:53:534 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa5b8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa610)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa620)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa678)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa688)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6e0)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa6f0)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa780)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa790)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7e8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa7f8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa850)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa860)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8b8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa8c8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa920)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa930)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa988)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa998)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aa9f0)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa00)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa74)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaa84)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaadc)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aaaec)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab60)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aab70)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabc8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aabd8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac4c)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aac5c)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacb4)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aacc4)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489aace8)
54:53:535 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:535 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:535 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:535 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:535 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:536 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6547us
54:53:536 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010cc, 000010cc, 08b6cc10)
54:53:536 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:536 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9869us
54:53:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:536 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:536 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:551 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:551 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:551 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:551 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:551 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:551 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:551 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa004)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa018)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:551 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa090)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0a0)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa0f8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa108)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa160)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa170)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1c8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa1d8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa230)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa240)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa298)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa2a8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa300)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa310)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa368)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa378)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa408)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa418)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa470)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa480)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4d8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa4e8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa540)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa550)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5a8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa5b8)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:551 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa610)
54:53:551 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa620)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa678)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa688)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6e0)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa6f0)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa780)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa790)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7e8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa7f8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa850)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa860)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8b8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa8c8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa920)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa930)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa988)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa998)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aa9f0)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa00)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa74)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaa84)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaadc)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aaaec)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab60)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aab70)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabc8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aabd8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac4c)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aac5c)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aacb4)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aacc4)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489aace8)
54:53:552 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:552 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:552 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:552 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:552 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:552 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1473us
54:53:552 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010e0, 000010e0, 08b6d410)
54:53:552 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:553 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:553 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:553 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010e0, 000010e0, 08b6cc10)
54:53:553 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:553 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3332us
54:53:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:553 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:568 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:568 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:568 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:568 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:568 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:568 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:568 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa004)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa018)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:568 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa090)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0a0)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa0f8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa108)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa160)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa170)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1c8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa1d8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa230)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa240)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa298)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa2a8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa300)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa310)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa368)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa378)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa408)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa418)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa470)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa480)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4d8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa4e8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa540)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa550)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5a8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa5b8)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa610)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa620)
54:53:568 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:568 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa678)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa688)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6e0)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa6f0)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa780)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa790)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7e8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa7f8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa850)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa860)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8b8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa8c8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa920)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa930)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa988)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa998)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aa9f0)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa00)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa74)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaa84)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaadc)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aaaec)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab60)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aab70)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabc8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aabd8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac4c)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aac5c)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aacb4)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aacc4)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489aace8)
54:53:569 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:569 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:569 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:569 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:569 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:569 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8010us
54:53:569 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000010f4, 000010f4, 08b6d410)
54:53:569 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:569 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8406us
54:53:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:570 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:570 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:584 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:584 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:584 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:584 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:584 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:584 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:584 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa004)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa018)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:584 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa090)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0a0)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa0f8)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa108)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa160)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa170)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1c8)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa1d8)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa230)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa240)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa298)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa2a8)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa300)
54:53:584 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:584 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa310)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa368)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa378)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa408)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa418)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa470)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa480)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4d8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa4e8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa540)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa550)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5a8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa5b8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa610)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa620)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa678)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa688)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6e0)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa6f0)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa780)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa790)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7e8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa7f8)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:585 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa850)
54:53:585 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa860)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8b8)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa8c8)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa920)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa930)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa988)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa998)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aa9f0)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa00)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa74)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaa84)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaadc)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aaaec)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab60)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aab70)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabc8)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aabd8)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac4c)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aac5c)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aacb4)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aacc4)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489aace8)
54:53:586 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:586 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:586 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:586 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:586 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:586 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2936us
54:53:586 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001108, 00001108, 08b6cc10)
54:53:586 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:586 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:586 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:586 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001108, 00001108, 08b6d410)
54:53:586 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:586 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1869us
54:53:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:586 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:601 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:601 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:601 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:601 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:601 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:601 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa004)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa018)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:601 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa090)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0a0)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa0f8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa108)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa160)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa170)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1c8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa1d8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa230)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa240)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa298)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa2a8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa300)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa310)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa368)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa378)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa408)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa418)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa470)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa480)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4d8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa4e8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa540)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa550)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5a8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa5b8)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa610)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa620)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa678)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa688)
54:53:601 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:601 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6e0)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa6f0)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa780)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa790)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7e8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa7f8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa850)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa860)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8b8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa8c8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa920)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa930)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa988)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa998)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aa9f0)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa00)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa74)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaa84)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaadc)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aaaec)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab60)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aab70)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabc8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aabd8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac4c)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aac5c)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacb4)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aacc4)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489aace8)
54:53:602 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:602 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:602 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:602 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:603 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:603 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +9473us
54:53:603 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000111c, 0000111c, 08b6cc10)
54:53:603 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:603 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6943us
54:53:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:603 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:618 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:618 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:618 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:618 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:618 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:618 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:618 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:618 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa004)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa018)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:618 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa090)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0a0)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa0f8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa108)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa160)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa170)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1c8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa1d8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa230)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa240)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa298)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa2a8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa300)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa310)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa368)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa378)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa408)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa418)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa470)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa480)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4d8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa4e8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa540)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa550)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5a8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa5b8)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa610)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa620)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa678)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:618 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa688)
54:53:618 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6e0)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa6f0)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa780)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa790)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7e8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa7f8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa850)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa860)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8b8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa8c8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa920)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa930)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa988)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa998)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aa9f0)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa00)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa74)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaa84)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaadc)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aaaec)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab60)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aab70)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabc8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aabd8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac4c)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aac5c)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacb4)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aacc4)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489aace8)
54:53:619 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:619 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:619 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:619 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:619 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:619 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +4400us
54:53:619 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001130, 00001130, 08b6d410)
54:53:619 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:619 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:619 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:620 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001130, 00001130, 08b6cc10)
54:53:620 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:620 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:620 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:620 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +406us
54:53:620 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:620 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:620 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:634 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:634 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:634 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:634 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:634 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:634 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:634 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:634 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa004)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa018)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:634 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa090)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0a0)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa0f8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa108)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa160)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa170)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1c8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa1d8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa230)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa240)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa298)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa2a8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa300)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa310)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa368)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa378)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa408)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa418)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa470)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa480)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4d8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa4e8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa540)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa550)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5a8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa5b8)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa610)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa620)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa678)
54:53:634 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:634 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa688)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6e0)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa6f0)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa780)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa790)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7e8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa7f8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa850)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa860)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8b8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa8c8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa920)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa930)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa988)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa998)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aa9f0)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa00)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa74)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaa84)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaadc)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aaaec)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab60)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aab70)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabc8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aabd8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac4c)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aac5c)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacb4)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aacc4)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489aace8)
54:53:635 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:635 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:635 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:635 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:635 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:635 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:635 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:635 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:635 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10936us
54:53:635 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001144, 00001144, 08b6d410)
54:53:635 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:636 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:636 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +5480us
54:53:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:636 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:651 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:651 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:651 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:651 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:651 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:651 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:651 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
54:53:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa004)
54:53:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:651 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa018)
54:53:651 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:651 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa090)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0a0)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa0f8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa108)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa160)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa170)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1c8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa1d8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa230)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa240)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa298)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa2a8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa300)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa310)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa368)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa378)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa408)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa418)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa470)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa480)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4d8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa4e8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa540)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa550)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5a8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa5b8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa610)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa620)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa678)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa688)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6e0)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa6f0)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa780)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa790)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7e8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa7f8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa850)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa860)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8b8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa8c8)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa920)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa930)
54:53:652 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:652 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa988)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa998)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aa9f0)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa00)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa74)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaa84)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaadc)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aaaec)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab60)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aab70)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabc8)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aabd8)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac4c)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aac5c)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacb4)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aacc4)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489aace8)
54:53:653 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:653 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:653 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:653 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:653 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:653 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:653 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:653 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:653 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5863us
54:53:653 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001158, 00001158, 08b6cc10)
54:53:653 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:653 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:653 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:653 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +10553us
54:53:653 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:653 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:668 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:668 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:668 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:668 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:668 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:668 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:668 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:668 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa004)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa018)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:668 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa090)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0a0)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa0f8)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa108)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa160)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:668 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa170)
54:53:668 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1c8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa1d8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa230)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa240)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa298)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa2a8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa300)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa310)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa368)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa378)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa408)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa418)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa470)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa480)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4d8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa4e8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa540)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa550)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5a8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa5b8)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa610)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa620)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa678)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa688)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6e0)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa6f0)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa780)
54:53:669 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:669 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa790)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7e8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa7f8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa850)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa860)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8b8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa8c8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa920)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa930)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa988)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa998)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aa9f0)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa00)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa74)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaa84)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaadc)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aaaec)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab60)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aab70)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabc8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aabd8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac4c)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aac5c)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacb4)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aacc4)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489aace8)
54:53:670 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:670 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:670 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:670 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:670 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:670 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +790us
54:53:670 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000116c, 0000116c, 08b6d410)
54:53:670 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:670 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:670 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:670 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000116c, 0000116c, 08b6cc10)
54:53:670 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:670 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:670 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4016us
54:53:670 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:670 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:670 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:684 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:684 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:684 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:684 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:684 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa004)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa018)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:684 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa090)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0a0)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa0f8)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa108)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa160)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa170)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1c8)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa1d8)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa230)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa240)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa298)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa2a8)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa300)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa310)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa368)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa378)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:684 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa408)
54:53:684 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa418)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa470)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa480)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4d8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa4e8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa540)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa550)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5a8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa5b8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa610)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa620)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa678)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa688)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6e0)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa6f0)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa780)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa790)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7e8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa7f8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa850)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa860)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8b8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa8c8)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa920)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa930)
54:53:685 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:685 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa988)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa998)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aa9f0)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa00)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa74)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaa84)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaadc)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aaaec)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab60)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aab70)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabc8)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabd8)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489aabfc)
54:53:686 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:686 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:686 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:686 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:686 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:686 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:686 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +7332us
54:53:686 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001180, 00001180, 08b6d410)
54:53:686 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:686 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:686 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9090us
54:53:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:686 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:701 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:701 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:701 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:701 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:701 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:701 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:701 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:701 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa004)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa018)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:701 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa090)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0a0)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa0f8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa108)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa160)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa170)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1c8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa1d8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa230)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa240)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa298)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa2a8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa300)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa310)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa368)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa378)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa408)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa418)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa470)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa480)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4d8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa4e8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa540)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa550)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5a8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa5b8)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa610)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa620)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa678)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa688)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6e0)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa6f0)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:701 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa780)
54:53:701 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa790)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7e8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa7f8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa850)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa860)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8b8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa8c8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa920)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa930)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa988)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa998)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aa9f0)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa00)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa74)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaa84)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaadc)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aaaec)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab60)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aab70)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabc8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabd8)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489aabfc)
54:53:702 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:702 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:702 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:702 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:702 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:702 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:702 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +2259us
54:53:702 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001194, 00001194, 08b6cc10)
54:53:702 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:702 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:702 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11469us
54:53:702 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001194, 00001194, 08b6d410)
54:53:702 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:702 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:702 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +2553us
54:53:702 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:702 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:718 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:718 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:718 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:718 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:718 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:718 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:718 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:718 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa004)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa018)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:718 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:718 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa090)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0a0)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa0f8)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa108)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa160)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa170)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1c8)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa1d8)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa230)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa240)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa298)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa2a8)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa300)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa310)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa368)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa378)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:718 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa408)
54:53:718 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa418)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa470)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa480)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4d8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa4e8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa540)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa550)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5a8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa5b8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa610)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa620)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa678)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa688)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6e0)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa6f0)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa780)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa790)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7e8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa7f8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa850)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa860)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8b8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa8c8)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa920)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa930)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:719 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa988)
54:53:719 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa998)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aa9f0)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa00)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa74)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaa84)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaadc)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aaaec)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab60)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aab70)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabc8)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabd8)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489aabfc)
54:53:720 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:720 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:720 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:720 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:720 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:720 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:720 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:720 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:720 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8796us
54:53:720 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011a8, 000011a8, 08b6cc10)
54:53:720 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:720 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:720 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:720 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +7626us
54:53:720 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:720 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:734 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:734 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:734 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:734 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:734 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa004)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa018)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:734 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa090)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0a0)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa0f8)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa108)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa160)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa170)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1c8)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa1d8)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa230)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa240)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa298)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa2a8)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa300)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa310)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa368)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa378)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:734 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa408)
54:53:734 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa418)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa470)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa480)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4d8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa4e8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa540)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa550)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5a8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa5b8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa610)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa620)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa678)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa688)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6e0)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa6f0)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa780)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa790)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7e8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa7f8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa850)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa860)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8b8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa8c8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa920)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa930)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa988)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa998)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aa9f0)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa00)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa74)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaa84)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaadc)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aaaec)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab60)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aab70)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabc8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabd8)
54:53:735 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:735 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489aabfc)
54:53:736 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:736 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:736 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:736 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:736 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:736 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:736 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +3722us
54:53:736 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011bc, 000011bc, 08b6d410)
54:53:736 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:736 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:736 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:736 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011bc, 000011bc, 08b6cc10)
54:53:736 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:736 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:736 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +1090us
54:53:736 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:736 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:736 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:751 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:751 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:751 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:751 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:751 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:751 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:751 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:751 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa004)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa018)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:751 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa090)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0a0)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa0f8)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa108)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa160)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa170)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1c8)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa1d8)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa230)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa240)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa298)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa2a8)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa300)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa310)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa368)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa378)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:751 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa408)
54:53:751 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa418)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa470)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa480)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4d8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa4e8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa540)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa550)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5a8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa5b8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa610)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa620)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa678)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa688)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6e0)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa6f0)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa780)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa790)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7e8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa7f8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa850)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa860)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8b8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa8c8)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:752 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa920)
54:53:752 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa930)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa988)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa998)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aa9f0)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa00)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa74)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaa84)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaadc)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aaaec)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab60)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aab70)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabc8)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabd8)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489aabfc)
54:53:753 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:753 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:753 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:753 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:753 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:753 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:753 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:753 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:753 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +10259us
54:53:753 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011d0, 000011d0, 08b6d410)
54:53:753 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:753 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:753 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:753 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +6163us
54:53:753 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:753 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:768 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:768 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:768 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:768 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:768 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:768 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:768 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:768 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa004)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa018)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:768 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa090)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0a0)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa0f8)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa108)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa160)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa170)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1c8)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa1d8)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa230)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa240)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa298)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa2a8)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa300)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa310)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa368)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa378)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:768 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa408)
54:53:768 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa418)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa470)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa480)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4d8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa4e8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa540)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa550)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5a8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa5b8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa610)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa620)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa678)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa688)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6e0)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa6f0)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa780)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa790)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7e8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa7f8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa850)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa860)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8b8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa8c8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa920)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa930)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa988)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa998)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aa9f0)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa00)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa74)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaa84)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaadc)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aaaec)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab60)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aab70)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabc8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabd8)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489aabfc)
54:53:769 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:769 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:769 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:769 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:769 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:769 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:769 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +5186us
54:53:770 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011e4, 000011e4, 08b6cc10)
54:53:770 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:770 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:770 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:770 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +11237us
54:53:770 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:770 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:785 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:785 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:785 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:785 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:785 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:785 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:785 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:785 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa004)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa018)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:785 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa090)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0a0)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa0f8)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa108)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa160)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa170)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1c8)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa1d8)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa230)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa240)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa298)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa2a8)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa300)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa310)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa368)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa378)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:785 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa408)
54:53:785 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa418)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa470)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa480)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4d8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa4e8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa540)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa550)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5a8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa5b8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa610)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa620)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa678)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa688)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6e0)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa6f0)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa780)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa790)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7e8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa7f8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa850)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa860)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8b8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa8c8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa920)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa930)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa988)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa998)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aa9f0)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa00)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa74)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaa84)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaadc)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aaaec)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab60)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aab70)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabc8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabd8)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489aabfc)
54:53:786 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:786 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:786 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:786 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:787 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:787 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:787 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:787 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:787 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +112us
54:53:787 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011f8, 000011f8, 08b6d410)
54:53:787 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:787 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:787 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:787 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:787 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 000011f8, 000011f8, 08b6cc10)
54:53:787 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:787 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:787 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:787 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +4700us
54:53:787 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:787 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:801 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:801 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:801 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:801 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:801 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:801 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:801 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa004)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa018)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:801 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa090)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0a0)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa0f8)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa108)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa160)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa170)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1c8)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa1d8)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa230)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa240)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa298)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa2a8)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa300)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa310)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa368)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa378)
54:53:801 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:801 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa408)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa418)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa470)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa480)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4d8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa4e8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa540)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa550)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5a8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa5b8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa610)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa620)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa678)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa688)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6e0)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa6f0)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa780)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa790)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7e8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa7f8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa850)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa860)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8b8)
54:53:802 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:802 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa8c8)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa920)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa930)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa988)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa998)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aa9f0)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa00)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa74)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaa84)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaadc)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aaaec)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab60)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aab70)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabc8)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabd8)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489aabfc)
54:53:803 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:803 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:803 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:803 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:803 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:803 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:803 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:803 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:803 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6649us
54:53:803 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 0000120c, 0000120c, 08b6d410)
54:53:803 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:803 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:803 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:803 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +9773us
54:53:803 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:803 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:803 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:818 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:818 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:818 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:818 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:818 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:818 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:818 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:818 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa004)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa018)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:818 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa090)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0a0)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa0f8)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa108)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa160)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa170)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1c8)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa1d8)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa230)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa240)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa298)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa2a8)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa300)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa310)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa368)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa378)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:818 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa408)
54:53:818 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa418)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa470)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa480)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4d8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa4e8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa540)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa550)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5a8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa5b8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa610)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa620)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa678)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa688)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6e0)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa6f0)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa780)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa790)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7e8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa7f8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa850)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa860)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8b8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa8c8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa920)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa930)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa988)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa998)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aa9f0)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa00)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa74)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaa84)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaadc)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aaaec)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab60)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aab70)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabc8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabd8)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489aabfc)
54:53:819 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aabfc
54:53:819 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +90us
54:53:819 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:819 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:819 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:819 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:819 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:819 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +1575us
54:53:820 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001220, 00001220, 08b6cc10)
54:53:820 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:820 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:820 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:820 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +11468us
54:53:820 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001220, 00001220, 08b6d410)
54:53:820 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:820 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6e420)
54:53:820 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:820 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +3237us
54:53:820 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:820 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:835 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
54:53:835 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:835 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:835 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:835 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:373 sceCtrlSetSamplingCycle(0)
54:53:835 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:404 sceCtrlSetSamplingMode(1)
54:53:835 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb88, 1)
54:53:835 user_main    D[SCECTRL]: HLE\sceCtrl.cpp:490 1=sceCtrlPeekBufferPositive(09fbfb98, 1)
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa004)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa018)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:835 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00088000: 480 x 272 x 3 
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa090)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0a0)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa0f8)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa108)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa160)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa170)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1c8)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa1d8)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa230)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa240)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa298)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa2a8)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa300)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa310)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa368)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa378)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:835 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa408)
54:53:835 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa418)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa470)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa480)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4d8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa4e8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa540)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa550)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5a8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa5b8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa610)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa620)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa678)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa688)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6e0)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa6f0)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa780)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa790)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7e8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa7f8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa850)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa860)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8b8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa8c8)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa920)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa930)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa988)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa998)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aa9f0)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa00)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:836 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa74)
54:53:836 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaa84)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaadc)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aaaec)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab60)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aab70)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabc8)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aabd8)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac4c)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aac5c)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacb4)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aacc4)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489aace8)
54:53:837 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:837 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:837 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +96us
54:53:837 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:837 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:837 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:837 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(09fbfc58, 00000000)
54:53:837 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, vblank start waited) +15us
54:53:837 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +8106us
54:53:837 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000000, 00001234, 00001234, 08b6cc10)
54:53:837 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot0 -> audiot1 (335->336, pc: 088f14b8->088f14b8, blocking audio) +85us
54:53:837 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000200 = sceAudioOutputPannedBlocking(00000001, 00005000, 00005000, 08b6dc20)
54:53:837 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: audiot1 -> idle0 (336->272, pc: 088f14b8->08000000, blocking audio) +55us
54:53:837 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, entered vblank) +8310us
54:53:837 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb068->08000000, interrupt) +3us
54:53:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:837 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00000000
54:53:851 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:913 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
54:53:851 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb068, left interrupt) +5us
54:53:851 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f0f8, 00000000)
54:53:851 user_main    D[SCEKERNEL]: HLE\sceKernelTime.cpp:168 sceKernelLibcGettimeofday(0899f108, 00000000)
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=489a9fc0, stall=489a9fc0, cbid=00000000, param=00000000)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089a9fc0
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa004)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089a9fc0 - stall = 089aa004
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa018)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa004 - stall = 089aa018
54:53:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:260 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
54:53:851 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cp Switching render target to FBO for 00000000: 480 x 272 x 3 
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa090)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa018 - stall = 089aa090
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0a0)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa090 - stall = 089aa0a0
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa0f8)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0a0 - stall = 089aa0f8
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa108)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa0f8 - stall = 089aa108
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa160)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa108 - stall = 089aa160
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa170)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa160 - stall = 089aa170
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1c8)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa170 - stall = 089aa1c8
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa1d8)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1c8 - stall = 089aa1d8
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa230)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa1d8 - stall = 089aa230
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa240)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa230 - stall = 089aa240
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa298)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa240 - stall = 089aa298
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa2a8)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa298 - stall = 089aa2a8
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa300)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa2a8 - stall = 089aa300
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa310)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa300 - stall = 089aa310
54:53:851 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa368)
54:53:851 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa310 - stall = 089aa368
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa378)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa368 - stall = 089aa378
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa408)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa378 - stall = 089aa408
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa418)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa408 - stall = 089aa418
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa470)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa418 - stall = 089aa470
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa480)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa470 - stall = 089aa480
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4d8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa480 - stall = 089aa4d8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa4e8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4d8 - stall = 089aa4e8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa540)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa4e8 - stall = 089aa540
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa550)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa540 - stall = 089aa550
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5a8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa550 - stall = 089aa5a8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa5b8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5a8 - stall = 089aa5b8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa610)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa5b8 - stall = 089aa610
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa620)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa610 - stall = 089aa620
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa678)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa620 - stall = 089aa678
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa688)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa678 - stall = 089aa688
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6e0)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa688 - stall = 089aa6e0
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa6f0)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6e0 - stall = 089aa6f0
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa780)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa6f0 - stall = 089aa780
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa790)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa780 - stall = 089aa790
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7e8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa790 - stall = 089aa7e8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa7f8)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7e8 - stall = 089aa7f8
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa850)
54:53:852 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa7f8 - stall = 089aa850
54:53:852 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa860)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa850 - stall = 089aa860
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8b8)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa860 - stall = 089aa8b8
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa8c8)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8b8 - stall = 089aa8c8
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa920)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa8c8 - stall = 089aa920
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa930)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa920 - stall = 089aa930
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa988)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa930 - stall = 089aa988
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa998)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa988 - stall = 089aa998
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aa9f0)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa998 - stall = 089aa9f0
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa00)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aa9f0 - stall = 089aaa00
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa74)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa00 - stall = 089aaa74
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaa84)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa74 - stall = 089aaa84
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaadc)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaa84 - stall = 089aaadc
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aaaec)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaadc - stall = 089aaaec
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab60)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aaaec - stall = 089aab60
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aab70)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab60 - stall = 089aab70
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabc8)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aab70 - stall = 089aabc8
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aabd8)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabc8 - stall = 089aabd8
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac4c)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aabd8 - stall = 089aac4c
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aac5c)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac4c - stall = 089aac5c
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacb4)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aac5c - stall = 089aacb4
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aacc4)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacb4 - stall = 089aacc4
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489aace8)
54:53:853 user_main    D[G3D]: GPUCommon.cpp:1135 Starting DL execution at 089aacc4 - stall = 089aace8
54:53:853 user_main    D[SCESCEGE]: HLE\sceGe.cpp:413 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
54:53:853 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb78c->08000000, GeDrawSync) +92us
54:53:853 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08921048
54:53:853 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb78c, left interrupt) +3us
54:53:855 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle1.png
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle1.png, 00000001, 000001ff)
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +138us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +12us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:855 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:855 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:855 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 4e): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +121us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:856 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle2.png
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle2.png, 00000001, 000001ff)
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +18us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:856 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 59): deferring result
54:53:856 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:856 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +161us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:857 audiot0      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> audiot0 (272->335, pc: 08000000->088f14b8, audio drain) +6us
54:53:857 audiot0      D[SCEAUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(0)
54:53:857 audiot0      I[SCEKERNEL]: HLE\sceKernelThread.cpp:21 sceKernelExitDeleteThread(0)
54:53:857 HLE\sceKernelThread.cpp:449 D[SCEKERNEL]: Freeing thread stack audiot0
54:53:857 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
54:53:857 audiot1      D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: (none) -> audiot1 (0->336, pc: 00000000->088f14b8, thread exited with delete) +4us
54:53:857 audiot1      D[SCEAUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(1)
54:53:857 audiot1      I[SCEKERNEL]: HLE\sceKernelThread.cpp:21 sceKernelExitDeleteThread(0)
54:53:857 HLE\sceKernelThread.cpp:449 D[SCEKERNEL]: Freeing thread stack audiot1
54:53:857 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
54:53:857 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
54:53:857 Util\BlockAllocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +8us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +80us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:857 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle3.png
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle3.png, 00000001, 000001ff)
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +19us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cbb0, 64): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:857 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +164us
54:53:857 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:857 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:858 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle4.png
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle4.png, 00000001, 000001ff)
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +19us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cbb0, 7d): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:858 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:858 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:858 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:859 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle5.png
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle5.png, 00000001, 000001ff)
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +19us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cbb0, 90): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +180us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:859 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle6.png
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle6.png, 00000001, 000001ff)
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +20us
54:53:859 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:859 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:859 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cbb0, 87): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +177us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:860 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:860 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:860 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle7.png
54:53:860 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle7.png, 00000001, 000001ff)
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +20us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b6cbb0, 69): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +166us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:861 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle8.png
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle8.png, 00000001, 000001ff)
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +21us
54:53:861 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:861 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:861 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 54): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +122us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:862 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle9.png
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle9.png, 00000001, 000001ff)
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +21us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:862 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:862 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:862 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 14): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:863 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\circle\circle10.png
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/circle/circle10.png, 00000001, 000001ff)
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +22us
54:53:863 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:863 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:864 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:864 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:864 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:864 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:864 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:864 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 14): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:868 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:868 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:868 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:869 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross1.png
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross1.png, 00000001, 000001ff)
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +25us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 60): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +164us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:869 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:869 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:869 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:870 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross2.png
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross2.png, 00000001, 000001ff)
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +22us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 68): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +166us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:870 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:870 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:870 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:871 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross3.png
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross3.png, 00000001, 000001ff)
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +22us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:871 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 75): deferring result
54:53:871 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:871 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:872 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross4.png
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross4.png, 00000001, 000001ff)
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +22us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 81): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:872 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:872 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:872 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:873 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross5.png
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross5.png, 00000001, 000001ff)
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +23us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 84): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:873 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross6.png
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross6.png, 00000001, 000001ff)
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +23us
54:53:873 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:873 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:873 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b78e70, 8c): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +179us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:874 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross7.png
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross7.png, 00000001, 000001ff)
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +24us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:874 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:874 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:874 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 7a): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +174us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:875 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross8.png
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross8.png, 00000001, 000001ff)
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +24us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:875 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:875 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:875 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 48): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +120us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:876 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross9.png
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross9.png, 00000001, 000001ff)
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +25us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:876 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:876 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:876 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 14): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:877 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\cross\cross10.png
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/cross/cross10.png, 00000001, 000001ff)
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +26us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:877 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:877 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:877 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 14): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:878 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square1.png
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square1.png, 00000001, 000001ff)
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +30us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:878 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:878 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:878 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 21): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:879 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square2.png
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square2.png, 00000001, 000001ff)
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +26us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b8, 1): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf490, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +99us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b8, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf490, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:879 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:879 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:879 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf440, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf3f0, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 61): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +164us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:880 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square3.png
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square3.png, 00000001, 000001ff)
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +26us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:880 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:880 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf490, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 82): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:881 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square4.png
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square4.png, 00000001, 000001ff)
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +27us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf490, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:881 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, a4): deferring result
54:53:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:881 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +186us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:882 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square5.png
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square5.png, 00000001, 000001ff)
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +27us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08aba8b0, 88): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +177us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:882 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square6.png
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square6.png, 00000001, 000001ff)
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +28us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:882 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:882 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:882 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 73): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +170us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:883 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square7.png
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square7.png, 00000001, 000001ff)
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +28us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 57): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +124us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:883 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:883 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:883 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:884 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square8.png
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square8.png, 00000001, 000001ff)
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +29us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 32): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +115us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:884 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square9.png
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square9.png, 00000001, 000001ff)
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +29us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:884 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:884 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 14): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +81us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:885 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\square\square10.png
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/square/square10.png, 00000001, 000001ff)
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +30us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:885 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:885 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 14): deferring result
54:53:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:886 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle1.png
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle1.png, 00000001, 000001ff)
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +34us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 4b): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +154us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:886 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:886 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:886 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle2.png
54:53:886 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle2.png, 00000001, 000001ff)
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +30us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 5a): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +160us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:887 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle3.png
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle3.png, 00000001, 000001ff)
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +31us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:887 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:887 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:887 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b27d10, 68): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +167us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:888 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle4.png
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle4.png, 00000001, 000001ff)
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +31us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 74): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +170us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:888 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle5.png
54:53:888 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle5.png, 00000001, 000001ff)
54:53:888 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +32us
54:53:888 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 7b): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:889 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle6.png
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle6.png, 00000001, 000001ff)
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +32us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:889 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:889 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 75): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +170us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:900 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle7.png
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle7.png, 00000001, 000001ff)
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +33us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:900 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 6e): deferring result
54:53:900 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:900 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +167us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:901 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle8.png
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle8.png, 00000001, 000001ff)
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +33us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 51): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +122us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:901 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:901 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:902 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle9.png
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle9.png, 00000001, 000001ff)
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +34us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 14): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:902 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:902 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:902 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:902 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\triangle\triangle10.png
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/triangle/triangle10.png, 00000001, 000001ff)
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +34us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 14): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:903 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:903 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:903 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star1.png
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star1.png, 00000001, 000001ff)
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +38us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b70d10, 55): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +159us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:904 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:904 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star2.png
54:53:904 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star2.png, 00000001, 000001ff)
54:53:904 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +34us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 5e): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +162us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:905 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star3.png
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star3.png, 00000001, 000001ff)
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +34us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:905 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:905 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:905 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 70): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +169us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:906 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star4.png
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star4.png, 00000001, 000001ff)
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +35us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:906 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:906 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:906 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 7c): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:907 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:907 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:907 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:908 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star5.png
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star5.png, 00000001, 000001ff)
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +35us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 7d): deferring result
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:908 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:908 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08962aec->08000000, interrupt) +50us
54:53:908 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08962aec, left interrupt) +3us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +127us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:917 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star6.png
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star6.png, 00000001, 000001ff)
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +35us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 71): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +168us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:917 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star7.png
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star7.png, 00000001, 000001ff)
54:53:917 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +36us
54:53:917 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:917 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 68): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +164us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:918 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star8.png
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star8.png, 00000001, 000001ff)
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +36us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 3e): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +117us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:918 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:918 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:919 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star9.png
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star9.png, 00000001, 000001ff)
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +37us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ae7340, 14): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:919 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\star\star10.png
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/star/star10.png, 00000001, 000001ff)
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +37us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:919 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:919 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:919 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 14): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:920 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond1.png
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond1.png, 00000001, 000001ff)
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:920 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 56): deferring result
54:53:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:920 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +159us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:921 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond2.png
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond2.png, 00000001, 000001ff)
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +39us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 5d): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +162us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:921 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:921 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:921 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond3.png
54:53:921 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond3.png, 00000001, 000001ff)
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +39us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 6f): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +169us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:922 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond4.png
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond4.png, 00000001, 000001ff)
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +40us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:922 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:922 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:922 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:923 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:923 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:923 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 75): deferring result
54:53:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:923 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:923 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +170us
54:53:923 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:923 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:923 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:923 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:934 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond5.png
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond5.png, 00000001, 000001ff)
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +40us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 7b): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:934 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:934 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:934 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond6.png
54:53:934 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond6.png, 00000001, 000001ff)
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +41us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 76): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +170us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:935 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond7.png
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond7.png, 00000001, 000001ff)
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +41us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b38050, 5a): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +124us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:935 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:935 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:935 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:936 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond8.png
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond8.png, 00000001, 000001ff)
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +42us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 3b): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +117us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:936 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:936 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:936 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:937 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond9.png
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond9.png, 00000001, 000001ff)
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +42us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:937 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 14): deferring result
54:53:937 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:937 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:938 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\diamond\diamond10.png
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/diamond/diamond10.png, 00000001, 000001ff)
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:938 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:938 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:938 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 14): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:939 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo1.png
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo1.png, 00000001, 000001ff)
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +46us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:939 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:939 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:939 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 6e): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +168us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:940 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo2.png
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo2.png, 00000001, 000001ff)
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +42us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 7c): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:940 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:940 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:940 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo3.png
54:53:940 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo3.png, 00000001, 000001ff)
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +42us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 82): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +176us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:941 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:941 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:950 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo4.png
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo4.png, 00000001, 000001ff)
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, 8b): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +178us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:950 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:950 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:950 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:951 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo5.png
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo5.png, 00000001, 000001ff)
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08abea80, a5): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +187us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:951 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:951 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:952 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo6.png
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo6.png, 00000001, 000001ff)
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +44us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 90): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +180us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:952 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo7.png
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo7.png, 00000001, 000001ff)
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +44us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:952 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:952 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:952 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 5d): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +162us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:953 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo8.png
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo8.png, 00000001, 000001ff)
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +44us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:953 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 3f): deferring result
54:53:953 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:953 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +119us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:954 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo9.png
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo9.png, 00000001, 000001ff)
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +45us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 14): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:954 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:954 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:955 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\combo10.png
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/combo10.png, 00000001, 000001ff)
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +46us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 9): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf488, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 14): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +109us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:955 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:955 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:956 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_0.png
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_0.png, 00000001, 000001ff)
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +27us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 70): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +169us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:956 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_1.png
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_1.png, 00000001, 000001ff)
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:956 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:956 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:956 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 66): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +165us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:957 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:957 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:957 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:957 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:967 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_2.png
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_2.png, 00000001, 000001ff)
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 75): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:967 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:967 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:967 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:968 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_3.png
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_3.png, 00000001, 000001ff)
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b2fea0, 78): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +171us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:968 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:968 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:968 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:969 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_4.png
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_4.png, 00000001, 000001ff)
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 77): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +171us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:969 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:969 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:969 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:970 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_5.png
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_5.png, 00000001, 000001ff)
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 78): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +171us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:970 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:970 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +80us
54:53:970 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:970 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_6.png
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_6.png, 00000001, 000001ff)
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7a): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +171us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:971 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_7.png
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_7.png, 00000001, 000001ff)
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:971 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:971 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:971 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 6d): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +167us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:972 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_8.png
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_8.png, 00000001, 000001ff)
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7c): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:972 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_9.png
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_9.png, 00000001, 000001ff)
54:53:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +14us
54:53:972 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:972 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7a): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:973 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_10.png
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_10.png, 00000001, 000001ff)
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 79): deferring result
54:53:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:973 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:973 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:974 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_11.png
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_11.png, 00000001, 000001ff)
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 6f): deferring result
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:53:974 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:974 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891a07c->08000000, interrupt) +94us
54:53:974 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891a07c, left interrupt) +3us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +77us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:984 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_12.png
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_12.png, 00000001, 000001ff)
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:984 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:984 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:984 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7f): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:985 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_13.png
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_13.png, 00000001, 000001ff)
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:985 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:985 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:985 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7e): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +174us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:986 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:986 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:987 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_14.png
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_14.png, 00000001, 000001ff)
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7c): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:987 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:987 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_15.png
54:53:987 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_15.png, 00000001, 000001ff)
54:53:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7e): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:988 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:988 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_16.png
54:53:988 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_16.png, 00000001, 000001ff)
54:53:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 82): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:989 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:989 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_17.png
54:53:989 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_17.png, 00000001, 000001ff)
54:53:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7b): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +172us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:990 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_18.png
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_18.png, 00000001, 000001ff)
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:990 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:990 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7f): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +173us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +79us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:991 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_19.png
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_19.png, 00000001, 000001ff)
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:991 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:991 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:991 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 81): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +174us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:992 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_20.png
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_20.png, 00000001, 000001ff)
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +15us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:992 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:992 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:992 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 7e): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +174us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:53:993 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\numbers\combo_num_more.png
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/numbers/combo_num_more.png, 00000001, 000001ff)
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +6us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:53:993 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:53:993 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:53:993 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:53:993 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 84): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +175us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +77us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:000 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\change\combo_change_1.png
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/change/combo_change_1.png, 00000001, 000001ff)
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +48us
54:54:000 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:000 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:54:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 29): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +113us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +77us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:001 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\change\combo_change_2.png
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/change/combo_change_2.png, 00000001, 000001ff)
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +46us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:001 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:001 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ad6fc0, 44): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +21us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +119us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:002 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\change\combo_change_3.png
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/change/combo_change_3.png, 00000001, 000001ff)
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +47us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:002 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:002 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:54:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 55): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +18us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +160us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:003 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\change\combo_change_4.png
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/change/combo_change_4.png, 00000001, 000001ff)
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +47us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:003 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 56): deferring result
54:54:003 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +18us
54:54:003 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +161us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:004 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\combo\change\combo_change_5.png
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/combo/change/combo_change_5.png, 00000001, 000001ff)
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +48us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf518, 8): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, d): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf480, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d0, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 44): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +18us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4b0, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +120us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf4d8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:004 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:004 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:004 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf498, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +78us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:005 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_circle.png
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_circle.png, 00000001, 000001ff)
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +8us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 7f): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +190us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +89us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:005 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_square.png
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_square.png, 00000001, 000001ff)
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:005 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:005 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:005 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 39): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +132us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +89us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:006 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_triangle.png
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_triangle.png, 00000001, 000001ff)
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 69): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +183us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:006 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:006 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:006 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +89us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:007 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_star.png
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_star.png, 00000001, 000001ff)
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 73): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +186us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:007 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:007 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:007 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:008 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:008 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +89us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:035 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_diamond.png
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_diamond.png, 00000001, 000001ff)
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:035 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:035 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 68): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +181us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +91us
54:54:036 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:036 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\shielded\shielded_cross.png
54:54:036 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/shielded/shielded_cross.png, 00000001, 000001ff)
54:54:036 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 8e): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +193us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:037 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:037 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +90us
54:54:037 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:038 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\joker\joker_ray_big.png
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/joker/joker_ray_big.png, 00000001, 000001ff)
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 9): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e0, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa10, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9e8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:038 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:038 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:038 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf998, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf948, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:039 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08acf400, 8b7): deferring result
54:54:039 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +50us
54:54:039 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2122us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +525us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:040 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\pieces\joker\joker_ray2_big.png
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/pieces/joker/joker_ray2_big.png, 00000001, 000001ff)
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +5us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa70, 8): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, d): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:040 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9d8, 4): deferring result
54:54:040 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:040 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa28, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b304b0, 613): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +42us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa08, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1044us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbfa30, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08ab53a8, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf9f0, 4): deferring result
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:041 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:041 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +394us
54:54:041 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:042 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\8bits.properties
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/levels/8bits/8bits.properties, 00000001, 000001b6)
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +20us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +522us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +614us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +155us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:042 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\8bits_easy.pattern
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/levels/8bits/8bits_easy.pattern, 00000001, 000001b6)
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +18us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:042 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:042 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:042 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:045 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08864b24->08000000, interrupt) +1602us
54:54:045 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:045 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864b24, left interrupt) +3us
54:54:045 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:045 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +1071us
54:54:045 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:046 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2839us
54:54:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:046 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:046 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:046 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:048 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\russelsquare\13\normal.ini
54:54:048 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/russelsquare/13/normal.ini, 00000001, 000001b6)
54:54:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +42us
54:54:048 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:048 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:048 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:048 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2856us
54:54:048 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b72910, 3ff): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2064us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:049 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\russelsquare\13\normal.png
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/fonts/bmpFonts/russelsquare/13/normal.png, 00000001, 000001ff)
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf3e0, 8): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf398, 4): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b427f8, 4): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf378, d): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf348, 4): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf398, 4): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:049 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b427f8, 4): deferring result
54:54:049 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:049 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:050 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4c560, 2000): deferring result
54:54:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +332us
54:54:050 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891ed28->08000000, interrupt) +5712us
54:54:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:051 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891ed28, left interrupt) +3us
54:54:053 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf358, 4): deferring result
54:54:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11783us
54:54:053 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:053 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf380, 4): deferring result
54:54:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:053 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:053 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b427f8, 4): deferring result
54:54:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:053 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:053 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b4c560, a99): deferring result
54:54:053 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:053 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:054 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f764->08000000, interrupt) +4484us
54:54:054 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f764, left interrupt) +3us
54:54:067 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf378, 4): deferring result
54:54:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +2053us
54:54:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:067 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf3a0, 4): deferring result
54:54:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:067 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b427f8, 4): deferring result
54:54:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:067 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf360, 4): deferring result
54:54:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:067 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:072 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f3784->08000000, interrupt) +14213us
54:54:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f3784, left interrupt) +3us
54:54:084 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:084 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +3412us
54:54:084 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:085 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\russelsquare\13\italic.ini
54:54:085 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/russelsquare/13/italic.ini, 00000001, 000001b6)
54:54:085 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +63us
54:54:085 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:085 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d440, 3ff): deferring result
54:54:085 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:085 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:085 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d440, 3ff): deferring result
54:54:085 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2856us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d440, 3ff): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2064us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +4us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:086 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\russelsquare\13\italic.png
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/fonts/bmpFonts/russelsquare/13/italic.png, 00000001, 000001ff)
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf3e0, 8): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf398, 4): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d578, 4): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf378, d): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf348, 4): deferring result
54:54:086 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:086 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:086 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf398, 4): deferring result
54:54:087 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:087 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:087 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d578, 4): deferring result
54:54:087 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:087 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:087 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d6d0, 2000): deferring result
54:54:087 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +253us
54:54:087 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:088 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 08963518->08000000, interrupt) +6473us
54:54:088 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:101 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->08963518, left interrupt) +3us
54:54:102 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf358, 4): deferring result
54:54:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +9476us
54:54:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:102 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf380, 4): deferring result
54:54:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:102 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d578, 4): deferring result
54:54:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:102 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d6d0, 1184): deferring result
54:54:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:102 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:104 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f764->08000000, interrupt) +6790us
54:54:104 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f764, left interrupt) +3us
54:54:117 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf378, 4): deferring result
54:54:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1525us
54:54:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:117 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf3a0, 4): deferring result
54:54:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:117 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 08b7d578, 4): deferring result
54:54:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:117 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(4, 09fbf360, 4): deferring result
54:54:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:117 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:122 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f382c->08000000, interrupt) +14742us
54:54:122 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:134 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f382c, left interrupt) +3us
54:54:135 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(4)
54:54:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +2883us
54:54:135 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:139 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2b88->08000000, interrupt) +13696us
54:54:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:151 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2b88, left interrupt) +3us
54:54:155 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088eb3dc->08000000, interrupt) +16679us
54:54:155 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:167 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088eb3dc, left interrupt) +3us
54:54:170 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0881c518->08000000, interrupt) +16679us
54:54:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:170 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:54:202 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881c518, left interrupt) +3us
54:54:206 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f31d4->08000000, interrupt) +16679us
54:54:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:206 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f31d4, left interrupt) +3us
54:54:209 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\eurhawt.mp3
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 4=sceIoOpen(res/levels/8bits/eurhawt.mp3, 00000001, 000001ff)
54:54:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +13313us
54:54:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:209 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\eurhawt.mp3
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/eurhawt.mp3, 00000001, 000001ff)
54:54:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4f8c->08000000, file opened) +3us
54:54:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4f8c, woke from hle delay) +100us
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf4e0, a): deferring result
54:54:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4fa8->08000000, io read) +3us
54:54:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4fa8, idle) +100us
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:209 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f4fb0->08000000, file closed) +3us
54:54:209 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f4fb0, woke from hle delay) +100us
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 4096 = sceIoLseek32(4, 1000, 0)
54:54:209 user_main    D[SCEIO]: HLE\sceIo.cpp:1268 4096 = sceIoLseek32(4, 0, 1)
54:54:209 user_main    W[ME]: HLE\sceAudiocodec.cpp:133 UNIMPL sceAudiocodecCheckNeedMem(08b43000, 4098 (MP3))
54:54:209 user_main    W[ME]: HLE\sceAudiocodec.cpp:138 UNIMPL sceAudiocodecGetEDRAM(08b43000, 4098 (MP3))
54:54:209 user_main    I[ME]: HLE\sceAudiocodec.cpp:87 sceAudiocodecInit(08b43000, 4098 (MP3))
54:54:209 user_main    D[ME]: HLE\sceAudiocodec.cpp:88 Number of playing sceAudioCodec audios : 1
54:54:210 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\eurhawt.scenario
54:54:210 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/levels/8bits/eurhawt.scenario, 00000001, 000001b6)
54:54:210 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +35us
54:54:210 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:210 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b72910, 3ff): deferring result
54:54:210 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:210 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:210 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b72910, 3ff): deferring result
54:54:210 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +388us
54:54:210 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:210 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:210 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:210 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:211 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\grid12.png
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/grid12.png, 00000001, 000001ff)
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +31us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf490, 8): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, d): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3f8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, 9): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf400, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf430, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf408, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:211 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:211 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3b8, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf368, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:217 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b4c560, 1578): deferring result
54:54:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +222us
54:54:217 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:220 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890b078->08000000, interrupt) +15535us
54:54:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:234 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890b078, left interrupt) +3us
54:54:237 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088fddd8->08000000, interrupt) +16679us
54:54:237 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:251 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088fddd8, left interrupt) +3us
54:54:252 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, 4): deferring result
54:54:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8099us
54:54:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:252 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf450, 4): deferring result
54:54:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:252 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b434c8, 4): deferring result
54:54:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:252 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf410, 4): deferring result
54:54:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:252 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:255 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f38b4->08000000, interrupt) +8167us
54:54:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:267 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f38b4, left interrupt) +3us
54:54:268 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:268 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +6420us
54:54:268 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:269 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\qubix\24\qubix.ini
54:54:269 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/qubix/24/qubix.ini, 00000001, 000001b6)
54:54:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +29us
54:54:269 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:269 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43370, 3ff): deferring result
54:54:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +8us
54:54:269 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:269 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43370, 3ff): deferring result
54:54:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2740us
54:54:269 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43370, 3ff): deferring result
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +2303us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:270 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\qubix\24\qubix.png
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/fonts/bmpFonts/qubix/24/qubix.png, 00000001, 000001ff)
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf2b0, 8): deferring result
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:270 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43508, 4): deferring result
54:54:270 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:270 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf248, d): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf218, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43508, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf250, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf228, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43508, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b7f650, 19): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf228, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43508, 4): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b4c560, 2000): deferring result
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +379us
54:54:271 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:271 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f5d8->08000000, interrupt) +2399us
54:54:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:284 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f5d8, left interrupt) +3us
54:54:287 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890e218->08000000, interrupt) +16679us
54:54:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:301 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890e218, left interrupt) +3us
54:54:305 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890af8c->08000000, interrupt) +16679us
54:54:305 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:317 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890af8c, left interrupt) +3us
54:54:318 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b4c560, 1632): deferring result
54:54:318 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7643us
54:54:318 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:320 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891f764->08000000, interrupt) +8935us
54:54:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:334 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f764, left interrupt) +3us
54:54:337 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0891a07c->08000000, interrupt) +16679us
54:54:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:337 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:54:368 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891a07c, left interrupt) +3us
54:54:371 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf248, 4): deferring result
54:54:371 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +15338us
54:54:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:371 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf270, 4): deferring result
54:54:371 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:371 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43508, 4): deferring result
54:54:371 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:371 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf230, 4): deferring result
54:54:371 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:371 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f382c->08000000, interrupt) +928us
54:54:371 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:371 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f382c, left interrupt) +3us
54:54:378 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f38b4->08000000, interrupt) +16679us
54:54:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:384 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f38b4, left interrupt) +3us
54:54:388 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +11314us
54:54:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:388 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\null\null.ini
54:54:388 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(ms0:/PSP/GAME/MegaDrops2/res/fonts/bmpFonts/null/null.ini, 00000001, 000001b6)
54:54:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896caf4->08000000, file opened) +63us
54:54:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896caf4, woke from hle delay) +100us
54:54:388 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43c40, 3ff): deferring result
54:54:388 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +7us
54:54:388 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43c40, 3ff): deferring result
54:54:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +3018us
54:54:389 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:389 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43c40, 3ff): deferring result
54:54:389 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896cc40->08000000, io read) +1870us
54:54:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896cc40, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0896f8a8->08000000, file closed) +5us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896f8a8, woke from hle delay) +100us
54:54:401 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\fonts\bmpFonts\null\null.png
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/fonts/bmpFonts/null/null.png, 00000001, 000001ff)
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +7us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf2b0, 8): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf248, d): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf218, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf248, 9): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf220, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf250, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf228, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf1d8, 4): deferring result
54:54:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:401 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:401 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf188, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf268, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b4c560, 10): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf248, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf270, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b43d58, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf230, 4): deferring result
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:402 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:402 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:405 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f31a4->08000000, interrupt) +12917us
54:54:405 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f31a4, left interrupt) +3us
54:54:418 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu1.png
54:54:418 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu1.png, 00000001, 000001ff)
54:54:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +1762us
54:54:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:418 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:418 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:418 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:418 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd1b0, e8): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +260us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:419 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:419 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afd058, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +84us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:420 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu2.png
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu2.png, 00000001, 000001ff)
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +42us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b830b8, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b830b8, 4): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:420 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcf00, 7a): deferring result
54:54:420 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:420 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +190us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b830b8, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:421 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu3.png
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu3.png, 00000001, 000001ff)
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b831a8, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b831a8, 4): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcf00, b): deferring result
54:54:421 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:421 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:421 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b831a8, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:422 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu4.png
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu4.png, 00000001, 000001ff)
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +43us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1a4b8, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1a4b8, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1a610, 7e): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +150us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1a4b8, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +84us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:422 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu5.png
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu5.png, 00000001, 000001ff)
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +44us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:422 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:422 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:422 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17d18, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17d18, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17e70, b): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17d18, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:423 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\normal\bleu6.png
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/normal/bleu6.png, 00000001, 000001ff)
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +44us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:423 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:423 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:423 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17bc0, e8): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +259us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:424 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:424 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:424 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:425 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge1.png
54:54:425 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge1.png, 00000001, 000001ff)
54:54:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +49us
54:54:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:425 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:425 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:425 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:425 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:434 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:434 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b370, d6): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +256us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b218, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:435 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge2.png
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge2.png, 00000001, 000001ff)
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +45us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1e1d8, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1e1d8, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b0c0, 6e): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +187us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1e1d8, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:435 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:435 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:436 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge3.png
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge3.png, 00000001, 000001ff)
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +46us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b528, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b528, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17bc0, b): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1b528, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:436 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge4.png
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge4.png, 00000001, 000001ff)
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +47us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:436 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:436 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17bc0, 76): deferring result
54:54:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +148us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:437 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge5.png
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge5.png, 00000001, 000001ff)
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +47us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1c448, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1c448, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17bc0, b): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b1c448, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:437 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\normal\rouge6.png
54:54:437 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/normal/rouge6.png, 00000001, 000001ff)
54:54:437 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +47us
54:54:437 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b17bc0, 76): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +148us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:438 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune1.png
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune1.png, 00000001, 000001ff)
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +52us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:438 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:438 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:438 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:439 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18180, 10b): deferring result
54:54:439 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:439 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +266us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18028, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:440 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune2.png
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune2.png, 00000001, 000001ff)
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +48us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3098, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3098, 4): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:440 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:440 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31f0, 8e): deferring result
54:54:440 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:440 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +198us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3098, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:451 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune3.png
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune3.png, 00000001, 000001ff)
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +48us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba8f58, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba8f58, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba90b0, b): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba8f58, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:451 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune4.png
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune4.png, 00000001, 000001ff)
54:54:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +49us
54:54:451 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:451 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9228, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9228, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9380, 9b): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +154us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9228, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:452 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune5.png
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune5.png, 00000001, 000001ff)
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +50us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18f08, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18f08, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcf00, b): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b18f08, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:452 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:452 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:453 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\normal\jaune6.png
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/normal/jaune6.png, 00000001, 000001ff)
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +50us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5b08, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5b08, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5c60, 9b): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +154us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5b08, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:453 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve1.png
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve1.png, 00000001, 000001ff)
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +54us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:453 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:453 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:453 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:454 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:454 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:454 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba2f40, db): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +256us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba5e38, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:455 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:455 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:455 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:456 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve2.png
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve2.png, 00000001, 000001ff)
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +51us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba7008, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba7008, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba2f40, 74): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +188us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba7008, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:456 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:456 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:456 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:457 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve3.png
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve3.png, 00000001, 000001ff)
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +51us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3148, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3148, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba32a0, b): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3148, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:457 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve4.png
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve4.png, 00000001, 000001ff)
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +51us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:457 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:457 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:457 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3010, 7a): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +191us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:458 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve5.png
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve5.png, 00000001, 000001ff)
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +52us
54:54:458 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:458 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:458 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9ea8, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9ea8, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baa000, b): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba9ea8, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:468 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\normal\mauve6.png
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/normal/mauve6.png, 00000001, 000001ff)
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +53us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:468 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:468 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3010, 7a): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +191us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af87e8, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:469 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert1.png
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert1.png, 00000001, 000001ff)
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +57us
54:54:469 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:469 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:470 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:470 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:470 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baaca0, d7): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +255us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baab48, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:471 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert2.png
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert2.png, 00000001, 000001ff)
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +53us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:471 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:471 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:471 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3010, 70): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +187us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:472 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert3.png
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert3.png, 00000001, 000001ff)
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +53us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:472 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:472 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:472 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3010, b): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:473 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert4.png
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert4.png, 00000001, 000001ff)
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +54us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3010, 76): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +190us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:473 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:473 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:473 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:474 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert5.png
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert5.png, 00000001, 000001ff)
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +54us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba30a0, b): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:474 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:474 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:474 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:474 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\normal\vert6.png
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/normal/vert6.png, 00000001, 000001ff)
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +55us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba30a0, 76): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +190us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:475 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris1.png
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris1.png, 00000001, 000001ff)
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +60us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:475 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:475 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:475 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:476 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:476 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:476 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:476 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:476 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:476 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:476 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:484 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd3310, 106): deferring result
54:54:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:484 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +265us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:485 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris2.png
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris2.png, 00000001, 000001ff)
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +56us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd8c90, 93): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +199us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:485 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:485 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:485 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:486 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris3.png
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris3.png, 00000001, 000001ff)
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +56us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, b): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:486 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:486 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris4.png
54:54:486 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris4.png, 00000001, 000001ff)
54:54:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +57us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, a4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +203us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:487 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris5.png
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris5.png, 00000001, 000001ff)
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +57us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:487 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:487 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:487 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd3fb0, b): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:488 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\normal\gris6.png
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/normal/gris6.png, 00000001, 000001ff)
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +58us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:488 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:488 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, a4): deferring result
54:54:488 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +203us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +84us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:489 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage1.png
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage1.png, 00000001, 000001ff)
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +66us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:489 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:489 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:489 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd4be0, 196): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +286us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:490 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:490 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:490 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:491 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage2.png
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage2.png, 00000001, 000001ff)
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +59us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, 135): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +251us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:491 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:491 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:491 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +82us
54:54:491 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:501 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage3.png
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage3.png, 00000001, 000001ff)
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +59us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, b): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:501 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage4.png
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage4.png, 00000001, 000001ff)
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +60us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:501 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:501 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:501 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3130, 196): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +286us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:502 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage5.png
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage5.png, 00000001, 000001ff)
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +61us
54:54:502 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:502 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, b): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:503 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\blue\shield\bleu_blindage6.png
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/blue/shield/bleu_blindage6.png, 00000001, 000001ff)
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +61us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:503 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:503 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:503 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, 196): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:504 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:504 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:504 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +286us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:505 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage1.png
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage1.png, 00000001, 000001ff)
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +65us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:505 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:505 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:505 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd9940, 18d): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +308us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:506 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:506 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:506 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:507 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage2.png
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage2.png, 00000001, 000001ff)
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +61us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bd9940, ec): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +234us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:507 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage3.png
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage3.png, 00000001, 000001ff)
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +62us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:507 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:507 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:507 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:508 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:508 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cp Displaying FBO 00088000
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, b): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:535 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:535 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:535 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:536 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage4.png
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage4.png, 00000001, 000001ff)
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +63us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:536 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:536 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, 18d): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +308us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:537 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:537 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:537 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:538 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage5.png
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage5.png, 00000001, 000001ff)
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +63us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, b): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:538 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\red\shield\rouge_blindage6.png
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/red/shield/rouge_blindage6.png, 00000001, 000001ff)
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +64us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:538 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:538 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:538 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba31d0, 18d): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:539 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:539 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:539 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +308us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:540 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage1.png
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage1.png, 00000001, 000001ff)
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +68us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:540 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:540 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:540 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba32b0, 245): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +334us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:541 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage2.png
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage2.png, 00000001, 000001ff)
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +64us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:541 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:541 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:541 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8a950, 15f): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +264us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:542 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage3.png
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage3.png, 00000001, 000001ff)
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +65us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b90330, b): deferring result
54:54:542 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:542 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:542 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:543 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage4.png
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage4.png, 00000001, 000001ff)
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +66us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:543 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:543 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:543 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:544 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:544 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba32b0, 245): deferring result
54:54:544 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +334us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +84us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:545 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage5.png
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage5.png, 00000001, 000001ff)
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +66us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3350, b): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:545 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:545 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:545 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:546 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\yellow\shield\jaune_blindage6.png
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/yellow/shield/jaune_blindage6.png, 00000001, 000001ff)
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +67us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:546 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3350, 245): deferring result
54:54:546 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:546 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +334us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:547 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage1.png
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage1.png, 00000001, 000001ff)
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +71us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:547 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:547 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b91240, 225): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +338us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +84us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:548 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage2.png
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage2.png, 00000001, 000001ff)
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +67us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:548 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:548 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3350, 146): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +261us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:549 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:549 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f37f8->08000000, interrupt) +19us
54:54:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f37f8, left interrupt) +3us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +67us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:551 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage3.png
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage3.png, 00000001, 000001ff)
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +68us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3350, b): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:551 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage4.png
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage4.png, 00000001, 000001ff)
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +69us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:551 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:551 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3350, 225): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +338us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:552 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:552 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:553 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage5.png
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage5.png, 00000001, 000001ff)
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +69us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba33f0, b): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08baabd8, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:553 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\purple\shield\mauve_blindage6.png
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/purple/shield/mauve_blindage6.png, 00000001, 000001ff)
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +70us
54:54:553 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:553 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:553 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:554 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:554 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:554 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba33f0, 225): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +338us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08af9dd8, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:555 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage1.png
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage1.png, 00000001, 000001ff)
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +74us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8b778, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8b778, 4): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:555 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8b8d0, fa): deferring result
54:54:555 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:555 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +242us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8b778, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:556 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage2.png
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage2.png, 00000001, 000001ff)
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +70us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:556 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba33f0, e4): deferring result
54:54:556 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:556 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +231us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:557 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage3.png
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage3.png, 00000001, 000001ff)
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +71us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3490, b): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8e6c8, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:557 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:557 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:557 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:558 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:558 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:558 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 089633e4->08000000, interrupt) +53us
54:54:558 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->089633e4, left interrupt) +3us
54:54:568 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage4.png
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage4.png, 00000001, 000001ff)
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +21us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3490, fa): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +22us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +242us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afb3c8, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:568 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage5.png
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage5.png, 00000001, 000001ff)
54:54:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +72us
54:54:568 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:568 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8c428, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8c428, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3490, b): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08b8c428, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +17us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:569 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\green\shield\vert_blindage6.png
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/green/shield/vert_blindage6.png, 00000001, 000001ff)
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +73us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba6fe8, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:569 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:569 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba6fe8, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3490, fa): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +23us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +242us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba6fe8, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:570 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage1.png
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage1.png, 00000001, 000001ff)
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +77us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +11us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:570 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:570 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:570 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:571 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcf00, 249): deferring result
54:54:571 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:571 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +342us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08ba3688, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:572 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage2.png
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage2.png, 00000001, 000001ff)
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +73us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08be77c8, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08be77c8, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08be7920, 15a): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +263us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:572 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:572 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08be77c8, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:573 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage3.png
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage3.png, 00000001, 000001ff)
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +74us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bed618, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bed618, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bed770, b): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bed618, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:573 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:573 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:573 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:574 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage4.png
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage4.png, 00000001, 000001ff)
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +74us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:574 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:574 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:574 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf21e0, 249): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +342us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf2088, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:575 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:575 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:575 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:584 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage5.png
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage5.png, 00000001, 000001ff)
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +75us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf7f38, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf7f38, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf8090, b): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +8us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf7f38, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:584 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:584 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +16us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:585 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pieces\grey\shield\gris_blindage6.png
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pieces/grey/shield/gris_blindage6.png, 00000001, 000001ff)
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +76us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 8): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, d): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf0, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 9): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedf8, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee28, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee00, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:585 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:585 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbedb0, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbed60, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +91us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee40, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfcb00, 249): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +20us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee20, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +342us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee48, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bfc9a8, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:586 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee08, 4): deferring result
54:54:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:586 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:587 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:587 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +83us
54:54:587 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:588 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\blue.png
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/blue.png, 00000001, 000001ff)
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +321us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c070b0, 19): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:588 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:588 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:588 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02a30, 55): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c028d8, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +57us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:589 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\red.png
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/red.png, 00000001, 000001ff)
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +65us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:589 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:589 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:589 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07160, 19): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02ae0, 55): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:590 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:590 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:590 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c02988, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +58us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:591 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\yellow.png
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/yellow.png, 00000001, 000001ff)
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +66us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0c510, 19): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:591 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:591 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:591 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07e90, 55): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c07d38, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +58us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:592 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\purple.png
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/purple.png, 00000001, 000001ff)
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +67us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:592 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:592 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:592 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c118c0, 19): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:593 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:593 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:593 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d240, 55): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c0d0e8, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +58us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:601 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\green.png
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/green.png, 00000001, 000001ff)
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +67us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:601 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:601 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c16c70, 19): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c125f0, 55): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c12498, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +58us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:602 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\grey.png
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/grey.png, 00000001, 000001ff)
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +68us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef68, 8): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, d): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeed0, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:602 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:602 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef08, 4): deferring result
54:54:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1c020, 19): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee0, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebf8, 3): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbebd0, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef20, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +6us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c179a0, 55): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +17us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef00, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +90us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbef28, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c17848, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 4): deferring result
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:603 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +58us
54:54:603 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:604 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\particles\star.png
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/particles/star.png, 00000001, 000001ff)
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +146us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeee8, 8): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeea0, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1ce68, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee80, d): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee50, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeea0, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1ce68, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee88, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee60, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeea0, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1ce68, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08befb50, 19): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee60, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeea0, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1ce68, 4): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:604 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcf00, 206): deferring result
54:54:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +19us
54:54:604 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:605 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee80, 4): deferring result
54:54:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +289us
54:54:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:605 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbeea8, 4): deferring result
54:54:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:605 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1ce68, 4): deferring result
54:54:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:605 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbee68, 4): deferring result
54:54:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:605 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +75us
54:54:605 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:606 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\sb_bg.png
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/sb_bg.png, 00000001, 000001ff)
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +419us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf490, 8): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf13f8, 4): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, d): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3f8, 4): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf13f8, 4): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:606 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1cd10, 68): deferring result
54:54:606 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +26us
54:54:606 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +1460us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf450, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08bf13f8, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf410, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +994us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
54:54:607 user_main    D[FILESYS]: FileSystems\DirectoryFileSys Actually opening E:\EMU Thingz\ppsspp\memstick/PSP\GAME\MegaDrops2\res\levels\8bits\pause.png
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:1396 5=sceIoOpen(res/levels/8bits/pause.png, 00000001, 000001ff)
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2a14->08000000, file opened) +12us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2a14, woke from hle delay) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf490, 8): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +10us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:607 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, d): deferring result
54:54:607 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:607 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf3f8, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf430, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf408, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +14us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afcb10, 19): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +5us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf408, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf448, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +7us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08c1cd10, 49a): deferring result
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +35us
54:54:608 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:608 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 0890af24->08000000, interrupt) +82us
54:54:608 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088eaa68
54:54:618 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->0890af24, left interrupt) +3us
54:54:618 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf428, 4): deferring result
54:54:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3800us
54:54:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:619 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf450, 4): deferring result
54:54:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:619 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 08afc9b8, 4): deferring result
54:54:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +3us
54:54:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:619 user_main    D[SCEIO]: HLE\sceIo.cpp:964 sceIoRead(5, 09fbf410, 4): deferring result
54:54:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f2980->08000000, io read) +4us
54:54:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f2980, idle) +100us
54:54:619 user_main    D[SCEIO]: HLE\sceIo.cpp:1404 sceIoClose(5)
54:54:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: user_main -> idle0 (276->272, pc: 088f29d0->08000000, file closed) +1252us
54:54:619 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:30 Context switch: idle0 -> user_main (272->276, pc: 08000000->088f29d0, woke from hle delay) +100us
